2022-07-28 17:41:47 +02:00
										 
									 
								 
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								using System.Collections.Generic;
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								using System.Linq;
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								using System.Text;
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								using Microsoft.CodeAnalysis;
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								using Microsoft.CodeAnalysis.CSharp.Syntax;
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								using Microsoft.CodeAnalysis.Text;
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								// TODO:
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								//   Determine a proper way to emit the signal.
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								//   'Emit(nameof(TheEvent))' creates a StringName everytime and has the overhead of string marshaling.
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								//   I haven't decided on the best option yet. Some possibilities:
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								//     - Expose the generated StringName fields to the user, for use with 'Emit(...)'.
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								//     - Generate a 'EmitSignalName' method for each event signal.
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								namespace Godot.SourceGenerators
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								{
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								    [Generator]
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								    public class ScriptSignalsGenerator : ISourceGenerator
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								    {
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								        public void Initialize(GeneratorInitializationContext context)
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								        {
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								        }
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								        public void Execute(GeneratorExecutionContext context)
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								        {
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								            if (context.AreGodotSourceGeneratorsDisabled())
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								                return;
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								            INamedTypeSymbol[] godotClasses = context
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								                .Compilation.SyntaxTrees
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								                .SelectMany(tree =>
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								                    tree.GetRoot().DescendantNodes()
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								                        .OfType<ClassDeclarationSyntax>()
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								                        .SelectGodotScriptClasses(context.Compilation)
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								                        // Report and skip non-partial classes
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								                        .Where(x =>
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								                        {
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								                            if (x.cds.IsPartial())
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								                            {
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								                                if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
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								                                {
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								                                    Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
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								                                    return false;
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								                                }
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								                                return true;
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								                            }
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								                            Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
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								                            return false;
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								                        })
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								                        .Select(x => x.symbol)
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								                )
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								                .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
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								                .ToArray();
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								            if (godotClasses.Length > 0)
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								            {
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								                var typeCache = new MarshalUtils.TypeCache(context);
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								                foreach (var godotClass in godotClasses)
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								                {
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								                    VisitGodotScriptClass(context, typeCache, godotClass);
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								                }
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								            }
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								        }
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								        internal static string SignalDelegateSuffix = "EventHandler";
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								        private static void VisitGodotScriptClass(
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								            GeneratorExecutionContext context,
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								            MarshalUtils.TypeCache typeCache,
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								            INamedTypeSymbol symbol
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								        )
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								        {
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								            INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
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								            string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
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								                namespaceSymbol.FullQualifiedName() :
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								                string.Empty;
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								            bool hasNamespace = classNs.Length != 0;
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								            bool isInnerClass = symbol.ContainingType != null;
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								            string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
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								                                + "_ScriptSignals_Generated";
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								            var source = new StringBuilder();
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								            source.Append("using Godot;\n");
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								            source.Append("using Godot.NativeInterop;\n");
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								            source.Append("\n");
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								            if (hasNamespace)
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								            {
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								                source.Append("namespace ");
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								                source.Append(classNs);
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								                source.Append(" {\n\n");
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								            }
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								            if (isInnerClass)
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								            {
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								                var containingType = symbol.ContainingType;
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								                while (containingType != null)
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								                {
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								                    source.Append("partial ");
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								                    source.Append(containingType.GetDeclarationKeyword());
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								                    source.Append(" ");
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								                    source.Append(containingType.NameWithTypeParameters());
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								                    source.Append("\n{\n");
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								                    containingType = containingType.ContainingType;
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								                }
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								            }
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								            source.Append("partial class ");
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								            source.Append(symbol.NameWithTypeParameters());
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								            source.Append("\n{\n");
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								            // TODO:
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								            // The delegate name already needs to end with 'Signal' to avoid collision with the event name.
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								            // Requiring SignalAttribute is redundant. Should we remove it to make declaration shorter?
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								            var members = symbol.GetMembers();
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								            var signalDelegateSymbols = members
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								                .Where(s => s.Kind == SymbolKind.NamedType)
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								                .Cast<INamedTypeSymbol>()
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								                .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
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								                .Where(s => s.GetAttributes()
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								                    .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
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								            List<GodotSignalDelegateData> godotSignalDelegates = new();
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								            foreach (var signalDelegateSymbol in signalDelegateSymbols)
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								            {
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								                if (!signalDelegateSymbol.Name.EndsWith(SignalDelegateSuffix))
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								                {
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								                    Common.ReportSignalDelegateMissingSuffix(context, signalDelegateSymbol);
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								                    continue;
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								                }
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								                string signalName = signalDelegateSymbol.Name;
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								                signalName = signalName.Substring(0, signalName.Length - SignalDelegateSuffix.Length);
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								                var invokeMethodData = signalDelegateSymbol
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								                    .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
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								                if (invokeMethodData == null)
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								                {
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								                    // TODO: Better error for incompatible signature. We should indicate incompatible argument types, as we do with exported properties.
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								                    Common.ReportSignalDelegateSignatureNotSupported(context, signalDelegateSymbol);
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								                    continue;
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								                }
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								                godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
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								            }
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								            source.Append("    private partial class GodotInternal {\n");
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								            // Generate cached StringNames for methods and properties, for fast lookup
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								            foreach (var signalDelegate in godotSignalDelegates)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                string signalName = signalDelegate.Name;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("        public static readonly StringName SignalName_");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append(signalName);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append(" = \"");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append(signalName);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("\";\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            source.Append("    }\n"); // class GodotInternal
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            // Generate GetGodotSignalList
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (godotSignalDelegates.Count > 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("    internal new static ")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(listType)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(" GetGodotSignalList()\n    {\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("        var signals = new ")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(listType)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append("(")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(godotSignalDelegates.Count)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(");\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                foreach (var signalDelegateData in godotSignalDelegates)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    var methodInfo = DetermineMethodInfo(signalDelegateData);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    AppendMethodInfo(source, methodInfo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("        return signals;\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("    }\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("#pragma warning restore CS0109\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            // Generate signal event
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            foreach (var signalDelegate in godotSignalDelegates)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                string signalName = signalDelegate.Name;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                // TODO: Hide backing event from code-completion and debugger
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                // The reason we have a backing field is to hide the invoke method from the event,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                // as it doesn't emit the signal, only the event delegates. This can confuse users.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                // Maybe we should directly connect the delegates, as we do with native signals?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("    private ")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(" backing_")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(signalName)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(";\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("    public event ")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(" ")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(signalName)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(" {\n")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append("        add => backing_")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(signalName)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(" += value;\n")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append("        remove => backing_")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(signalName)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append(" -= value;\n")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .Append("}\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-07-28 17:41:48 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            // Generate RaiseGodotClassSignalCallbacks
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (godotSignalDelegates.Count > 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "    protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, ");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("NativeVariantPtrArgs args, int argCount)\n    {\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                foreach (var signal in godotSignalDelegates)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    GenerateSignalEventInvoker(signal, source);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("        base.RaiseGodotClassSignalCallbacks(signal, args, argCount);\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("    }\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-07-28 17:41:47 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            source.Append("}\n"); // partial class
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (isInnerClass)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                var containingType = symbol.ContainingType;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                while (containingType != null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    source.Append("}\n"); // outer class
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    containingType = containingType.ContainingType;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (hasNamespace)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("\n}\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            source.Append("        signals.Add(new(name: GodotInternal.SignalName_")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append(methodInfo.Name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append(", returnVal: ");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            AppendPropertyInfo(source, methodInfo.ReturnVal);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            source.Append(", flags: (Godot.MethodFlags)")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append((int)methodInfo.Flags)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append(", arguments: ");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (methodInfo.Arguments is { Count: > 0 })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("new() { ");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                foreach (var param in methodInfo.Arguments)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    AppendPropertyInfo(source, param);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    // C# allows colon after the last element
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    source.Append(", ");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append(" }");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                source.Append("null");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            source.Append(", defaultArguments: null));\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            source.Append("new(type: (Godot.Variant.Type)")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append((int)propertyInfo.Type)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append(", name: \"")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append(propertyInfo.Name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append("\", hint: (Godot.PropertyHint)")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append((int)propertyInfo.Hint)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append(", hintString: \"")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append(propertyInfo.HintString)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append("\", usage: (Godot.PropertyUsageFlags)")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append((int)propertyInfo.Usage)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append(", exported: ")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append(propertyInfo.Exported ? "true" : "false")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .Append(")");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
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								        private static MethodInfo DetermineMethodInfo(GodotSignalDelegateData signalDelegateData)
							 | 
						
					
						
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							 | 
							
							
								        {
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								            var invokeMethodData = signalDelegateData.InvokeMethodData;
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								            PropertyInfo returnVal;
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								            if (invokeMethodData.RetType != null)
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								            {
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								                returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value, name: string.Empty);
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								            }
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								            else
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								            {
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								                returnVal = new PropertyInfo(VariantType.Nil, string.Empty, PropertyHint.None,
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								                    hintString: null, PropertyUsageFlags.Default, exported: false);
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								            }
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								            int paramCount = invokeMethodData.ParamTypes.Length;
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								            List<PropertyInfo>? arguments;
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								            if (paramCount > 0)
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								            {
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								                arguments = new(capacity: paramCount);
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								                for (int i = 0; i < paramCount; i++)
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								                {
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								                    arguments.Add(DeterminePropertyInfo(invokeMethodData.ParamTypes[i],
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								                        name: invokeMethodData.Method.Parameters[i].Name));
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								                }
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								            }
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								            else
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								            {
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								                arguments = null;
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								            }
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								            return new MethodInfo(signalDelegateData.Name, returnVal, MethodFlags.Default, arguments,
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								                defaultArguments: null);
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								        }
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								        private static PropertyInfo DeterminePropertyInfo(MarshalType marshalType, string name)
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								        {
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								            var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
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								            var propUsage = PropertyUsageFlags.Default;
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								            if (memberVariantType == VariantType.Nil)
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								                propUsage |= PropertyUsageFlags.NilIsVariant;
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								            return new PropertyInfo(memberVariantType, name,
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								                PropertyHint.None, string.Empty, propUsage, exported: false);
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								        }
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											2022-07-28 17:41:48 +02:00
										 
									 
								 
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								        private static void GenerateSignalEventInvoker(
							 | 
						
					
						
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								            GodotSignalDelegateData signal,
							 | 
						
					
						
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							 | 
							
							
								            StringBuilder source
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								        )
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								        {
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								            string signalName = signal.Name;
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								            var invokeMethodData = signal.InvokeMethodData;
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								            source.Append("        if (signal == GodotInternal.SignalName_");
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								            source.Append(signalName);
							 | 
						
					
						
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								            source.Append(" && argCount == ");
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								            source.Append(invokeMethodData.ParamTypes.Length);
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							 | 
							
							
								            source.Append(") {\n");
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							 | 
							
							
								            source.Append("            backing_");
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							| 
								
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							 | 
							
							
								            source.Append(signalName);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								            source.Append("?.Invoke(");
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							| 
								
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								            for (int i = 0; i < invokeMethodData.ParamTypes.Length; i++)
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							| 
								
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							 | 
							
								
							 | 
							
							
								            {
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								                if (i != 0)
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							 | 
							
							
								                    source.Append(", ");
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											2022-07-28 17:41:50 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                source.AppendNativeVariantToManagedExpr(string.Concat("args[", i.ToString(), "]"),
							 | 
						
					
						
							
								
									
										
										
										
											2022-07-28 17:41:48 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    invokeMethodData.ParamTypeSymbols[i], invokeMethodData.ParamTypes[i]);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
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							| 
								
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							 | 
							
								
							 | 
							
							
								            source.Append(");\n");
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								            source.Append("            return;\n");
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            source.Append("        }\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2022-07-28 17:41:47 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |