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			63 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			63 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|   | // meta-description: Visual shader's node plugin template | ||
|  | 
 | ||
|  | using _BINDINGS_NAMESPACE_; | ||
|  | using System; | ||
|  | 
 | ||
|  | public partial class VisualShaderNode_CLASS_ : _BASE_ | ||
|  | { | ||
|  |     public override string _GetName() | ||
|  |     { | ||
|  |         return "_CLASS_"; | ||
|  |     } | ||
|  | 
 | ||
|  |     public override string _GetCategory() | ||
|  |     { | ||
|  |         return ""; | ||
|  |     } | ||
|  | 
 | ||
|  |     public override string _GetDescription() | ||
|  |     { | ||
|  |         return ""; | ||
|  |     } | ||
|  | 
 | ||
|  |     public override int _GetReturnIconType() | ||
|  |     { | ||
|  |         return 0; | ||
|  |     } | ||
|  | 
 | ||
|  |     public override int _GetInputPortCount() | ||
|  |     { | ||
|  |         return 0; | ||
|  |     } | ||
|  | 
 | ||
|  |     public override string _GetInputPortName(int port) | ||
|  |     { | ||
|  |         return ""; | ||
|  |     } | ||
|  | 
 | ||
|  |     public override int _GetInputPortType(int port) | ||
|  |     { | ||
|  |         return 0; | ||
|  |     } | ||
|  | 
 | ||
|  |     public override int _GetOutputPortCount() | ||
|  |     { | ||
|  |         return 1; | ||
|  |     } | ||
|  | 
 | ||
|  |     public override string _GetOutputPortName(int port) | ||
|  |     { | ||
|  |         return "result"; | ||
|  |     } | ||
|  | 
 | ||
|  |     public override int _GetOutputPortType(int port) | ||
|  |     { | ||
|  |         return 0; | ||
|  |     } | ||
|  | 
 | ||
|  |     public override string _GetCode(Godot.Collections.Array inputVars, Godot.Collections.Array outputVars, Shader.Mode mode, VisualShader.Type type) | ||
|  |     { | ||
|  |         return ""; | ||
|  |     } | ||
|  | } |