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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  visual_server.h                                                      */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef VISUAL_SERVER_H
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							|  |  |  | #define VISUAL_SERVER_H
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							|  |  |  | 
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							|  |  |  | #include "rid.h"
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							|  |  |  | #include "variant.h"
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							|  |  |  | #include "math_2d.h"
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							|  |  |  | #include "bsp_tree.h"
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							|  |  |  | #include "geometry.h"
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							|  |  |  | #include "object.h"
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							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  | 	@author Juan Linietsky <reduzio@gmail.com> | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | class VisualServer : public Object { | 
					
						
							|  |  |  | 
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							|  |  |  | 	OBJ_TYPE( VisualServer, Object ); | 
					
						
							|  |  |  | 
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							|  |  |  | 	static VisualServer *singleton; | 
					
						
							|  |  |  | 
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							|  |  |  | 	int mm_policy; | 
					
						
							|  |  |  | 
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							|  |  |  | 	DVector<String> _shader_get_param_list(RID p_shader) const; | 
					
						
							|  |  |  | 	void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far); | 
					
						
							|  |  |  | 	void _viewport_set_rect(RID p_viewport,const Rect2& p_rect); | 
					
						
							|  |  |  | 	Rect2 _viewport_get_rect(RID p_viewport) const; | 
					
						
							|  |  |  | 	void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1)); | 
					
						
							|  |  |  | protected:	 | 
					
						
							|  |  |  | 	RID _make_test_cube(); | 
					
						
							|  |  |  | 	RID test_texture; | 
					
						
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										 |  |  | 	RID white_texture; | 
					
						
							|  |  |  | 	RID material_2d[16]; | 
					
						
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										 |  |  | 	 | 
					
						
							|  |  |  | 	static VisualServer* (*create_func)(); | 
					
						
							|  |  |  | 	static void _bind_methods();	 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	static VisualServer *get_singleton(); | 
					
						
							|  |  |  | 	static VisualServer *create(); | 
					
						
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							|  |  |  | 	enum MipMapPolicy { | 
					
						
							|  |  |  | 
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							|  |  |  | 		MIPMAPS_ENABLED, | 
					
						
							|  |  |  | 		MIPMAPS_ENABLED_FOR_PO2, | 
					
						
							|  |  |  | 		MIPMAPS_DISABLED | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual void set_mipmap_policy(MipMapPolicy p_policy); | 
					
						
							|  |  |  | 	virtual MipMapPolicy get_mipmap_policy() const; | 
					
						
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							|  |  |  | 	 | 
					
						
							|  |  |  | 	enum { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 		NO_INDEX_ARRAY=-1, | 
					
						
							|  |  |  | 		CUSTOM_ARRAY_SIZE=8, | 
					
						
							|  |  |  | 		ARRAY_WEIGHTS_SIZE=4, | 
					
						
							|  |  |  | 		MAX_PARTICLE_COLOR_PHASES=4, | 
					
						
							|  |  |  | 		MAX_PARTICLE_ATTRACTORS=4, | 
					
						
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										 |  |  | 		CANVAS_ITEM_Z_MIN=-4096, | 
					
						
							|  |  |  | 		CANVAS_ITEM_Z_MAX=4096, | 
					
						
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										 |  |  | 		MAX_CURSORS = 8, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* TEXTURE API */ | 
					
						
							|  |  |  | 
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							|  |  |  | 	enum TextureFlags { | 
					
						
							|  |  |  | 		TEXTURE_FLAG_MIPMAPS=1, /// Enable automatic mipmap generation - when available
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							|  |  |  | 		TEXTURE_FLAG_REPEAT=2, /// Repeat texture (Tiling), otherwise Clamping
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							|  |  |  | 		TEXTURE_FLAG_FILTER=4, /// Create texure with linear (or available) filter
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										 |  |  | 		TEXTURE_FLAG_ANISOTROPIC_FILTER=8, | 
					
						
							|  |  |  | 		TEXTURE_FLAG_CONVERT_TO_LINEAR=16, | 
					
						
							|  |  |  | 		TEXTURE_FLAG_CUBEMAP=2048, | 
					
						
							|  |  |  | 		TEXTURE_FLAG_VIDEO_SURFACE=4096, | 
					
						
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										 |  |  | 		TEXTURE_FLAGS_DEFAULT=TEXTURE_FLAG_REPEAT|TEXTURE_FLAG_MIPMAPS|TEXTURE_FLAG_FILTER | 
					
						
							|  |  |  | 	};	 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	enum CubeMapSide { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 		CUBEMAP_LEFT, | 
					
						
							|  |  |  | 		CUBEMAP_RIGHT, | 
					
						
							|  |  |  | 		CUBEMAP_BOTTOM, | 
					
						
							|  |  |  | 		CUBEMAP_TOP, | 
					
						
							|  |  |  | 		CUBEMAP_FRONT,	 | 
					
						
							|  |  |  | 		CUBEMAP_BACK | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	virtual RID texture_create()=0; | 
					
						
							|  |  |  | 	RID texture_create_from_image(const Image& p_image,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT); // helper		
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							|  |  |  | 	virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT)=0; | 
					
						
							|  |  |  | 	virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT)=0; | 
					
						
							|  |  |  | 	virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const=0; | 
					
						
							|  |  |  | 	virtual void texture_set_flags(RID p_texture,uint32_t p_flags) =0; | 
					
						
							|  |  |  | 	virtual uint32_t texture_get_flags(RID p_texture) const=0; | 
					
						
							|  |  |  | 	virtual Image::Format texture_get_format(RID p_texture) const=0; | 
					
						
							|  |  |  | 	virtual uint32_t texture_get_width(RID p_texture) const=0; | 
					
						
							|  |  |  | 	virtual uint32_t texture_get_height(RID p_texture) const=0; | 
					
						
							|  |  |  | 	virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0; | 
					
						
							|  |  |  | 	virtual bool texture_can_stream(RID p_texture) const=0; | 
					
						
							|  |  |  | 	virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0; | 
					
						
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							|  |  |  | 	/* SHADER API */ | 
					
						
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							|  |  |  | 	enum ShaderMode { | 
					
						
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							|  |  |  | 		SHADER_MATERIAL, | 
					
						
							|  |  |  | 		SHADER_CANVAS_ITEM, | 
					
						
							|  |  |  | 		SHADER_POST_PROCESS, | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	virtual RID shader_create(ShaderMode p_mode=SHADER_MATERIAL)=0; | 
					
						
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							|  |  |  | 	virtual void shader_set_mode(RID p_shader,ShaderMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual ShaderMode shader_get_mode(RID p_shader) const=0; | 
					
						
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										 |  |  | 	virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light, int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0)=0; | 
					
						
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										 |  |  | 	virtual String shader_get_fragment_code(RID p_shader) const=0; | 
					
						
							|  |  |  | 	virtual String shader_get_vertex_code(RID p_shader) const=0; | 
					
						
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										 |  |  | 	virtual String shader_get_light_code(RID p_shader) const=0; | 
					
						
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										 |  |  | 	virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0; | 
					
						
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										 |  |  | 	virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0; | 
					
						
							|  |  |  | 	virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0; | 
					
						
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										 |  |  | 
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							|  |  |  | 	/* COMMON MATERIAL API */ | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual RID material_create()=0; | 
					
						
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							|  |  |  | 	virtual void material_set_shader(RID p_shader_material, RID p_shader)=0; | 
					
						
							|  |  |  | 	virtual RID material_get_shader(RID p_shader_material) const=0; | 
					
						
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							|  |  |  | 	virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; | 
					
						
							|  |  |  | 	virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0; | 
					
						
							|  |  |  | 
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							|  |  |  | 	enum MaterialFlag { | 
					
						
							|  |  |  | 		MATERIAL_FLAG_VISIBLE, | 
					
						
							|  |  |  | 		MATERIAL_FLAG_DOUBLE_SIDED, | 
					
						
							|  |  |  | 		MATERIAL_FLAG_INVERT_FACES, ///< Invert front/back of the object
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							|  |  |  | 		MATERIAL_FLAG_UNSHADED, | 
					
						
							|  |  |  | 		MATERIAL_FLAG_ONTOP, | 
					
						
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										 |  |  | 		MATERIAL_FLAG_LIGHTMAP_ON_UV2, | 
					
						
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										 |  |  | 		MATERIAL_FLAG_COLOR_ARRAY_SRGB, | 
					
						
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										 |  |  | 		MATERIAL_FLAG_MAX, | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	virtual void material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual bool material_get_flag(RID p_material,MaterialFlag p_flag) const=0; | 
					
						
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										 |  |  | 	enum MaterialDepthDrawMode { | 
					
						
							|  |  |  | 		MATERIAL_DEPTH_DRAW_ALWAYS, | 
					
						
							|  |  |  | 		MATERIAL_DEPTH_DRAW_OPAQUE_ONLY, | 
					
						
							|  |  |  | 		MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA, | 
					
						
							|  |  |  | 		MATERIAL_DEPTH_DRAW_NEVER | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | 	virtual void material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const=0; | 
					
						
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							|  |  |  | 	enum MaterialBlendMode { | 
					
						
							|  |  |  | 		MATERIAL_BLEND_MODE_MIX, //default
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							|  |  |  | 		MATERIAL_BLEND_MODE_ADD, | 
					
						
							|  |  |  | 		MATERIAL_BLEND_MODE_SUB, | 
					
						
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										 |  |  | 		MATERIAL_BLEND_MODE_MUL, | 
					
						
							|  |  |  | 		MATERIAL_BLEND_MODE_PREMULT_ALPHA | 
					
						
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										 |  |  | 	}; | 
					
						
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							|  |  |  | 	virtual void material_set_blend_mode(RID p_material,MaterialBlendMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual MaterialBlendMode material_get_blend_mode(RID p_material) const=0; | 
					
						
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							|  |  |  | 	virtual void material_set_line_width(RID p_material,float p_line_width)=0; | 
					
						
							|  |  |  | 	virtual float material_get_line_width(RID p_material) const=0; | 
					
						
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							|  |  |  | 	//fixed material api
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							|  |  |  | 	virtual RID fixed_material_create()=0; | 
					
						
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							|  |  |  | 	enum FixedMaterialParam { | 
					
						
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							|  |  |  | 		FIXED_MATERIAL_PARAM_DIFFUSE, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_PARAM_DETAIL, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_PARAM_SPECULAR, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_PARAM_EMISSION, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_PARAM_SPECULAR_EXP, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_PARAM_GLOW, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_PARAM_NORMAL, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_PARAM_SHADE_PARAM,		 | 
					
						
							|  |  |  | 		FIXED_MATERIAL_PARAM_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	enum FixedMaterialTexCoordMode { | 
					
						
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							|  |  |  | 		FIXED_MATERIAL_TEXCOORD_UV, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_TEXCOORD_UV2, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_TEXCOORD_SPHERE | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	enum FixedMaterialFlags { | 
					
						
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							|  |  |  | 		FIXED_MATERIAL_FLAG_USE_ALPHA, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_FLAG_USE_POINT_SIZE, | 
					
						
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										 |  |  | 		FIXED_MATERIAL_FLAG_DISCARD_ALPHA, | 
					
						
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										 |  |  | 		FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP, | 
					
						
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										 |  |  | 		FIXED_MATERIAL_FLAG_MAX, | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 
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							|  |  |  | 	virtual void fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual bool fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const=0; | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual void fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value)=0; | 
					
						
							|  |  |  | 	virtual Variant fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const=0; | 
					
						
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							|  |  |  | 	virtual void fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture)=0; | 
					
						
							|  |  |  | 	virtual RID fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const=0; | 
					
						
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										 |  |  | 
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							|  |  |  | 	enum FixedMaterialLightShader { | 
					
						
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							|  |  |  | 		FIXED_MATERIAL_LIGHT_SHADER_LAMBERT, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_LIGHT_SHADER_WRAP, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_LIGHT_SHADER_VELVET, | 
					
						
							|  |  |  | 		FIXED_MATERIAL_LIGHT_SHADER_TOON, | 
					
						
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							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader)=0; | 
					
						
							|  |  |  | 	virtual FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const=0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	virtual void fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform)=0; | 
					
						
							|  |  |  | 	virtual Transform fixed_material_get_uv_transform(RID p_material) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void fixed_material_set_point_size(RID p_material,float p_size)=0; | 
					
						
							|  |  |  | 	virtual float fixed_material_get_point_size(RID p_material) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* MESH API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum ArrayType { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ARRAY_VERTEX=0, | 
					
						
							|  |  |  | 		ARRAY_NORMAL=1, | 
					
						
							|  |  |  | 		ARRAY_TANGENT=2, | 
					
						
							|  |  |  | 		ARRAY_COLOR=3,		 | 
					
						
							|  |  |  | 		ARRAY_TEX_UV=4,		 | 
					
						
							|  |  |  | 		ARRAY_TEX_UV2=5, | 
					
						
							|  |  |  | 		ARRAY_BONES=6, | 
					
						
							|  |  |  | 		ARRAY_WEIGHTS=7,		 | 
					
						
							|  |  |  | 		ARRAY_INDEX=8, | 
					
						
							|  |  |  | 		ARRAY_MAX=9 | 
					
						
							|  |  |  | 	};	 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	enum ArrayFormat { | 
					
						
							|  |  |  | 		/* ARRAY FORMAT FLAGS */ | 
					
						
							|  |  |  | 		ARRAY_FORMAT_VERTEX=1<<ARRAY_VERTEX, // mandatory
 | 
					
						
							|  |  |  | 		ARRAY_FORMAT_NORMAL=1<<ARRAY_NORMAL, | 
					
						
							|  |  |  | 		ARRAY_FORMAT_TANGENT=1<<ARRAY_TANGENT, | 
					
						
							|  |  |  | 		ARRAY_FORMAT_COLOR=1<<ARRAY_COLOR, | 
					
						
							|  |  |  | 		ARRAY_FORMAT_TEX_UV=1<<ARRAY_TEX_UV, | 
					
						
							|  |  |  | 		ARRAY_FORMAT_TEX_UV2=1<<ARRAY_TEX_UV2, | 
					
						
							|  |  |  | 		ARRAY_FORMAT_BONES=1<<ARRAY_BONES, | 
					
						
							|  |  |  | 		ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS, | 
					
						
							|  |  |  | 		ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX, | 
					
						
							|  |  |  | 	};	 | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	enum PrimitiveType { | 
					
						
							|  |  |  | 		PRIMITIVE_POINTS=0, | 
					
						
							|  |  |  | 		PRIMITIVE_LINES=1, | 
					
						
							|  |  |  | 		PRIMITIVE_LINE_STRIP=2, | 
					
						
							|  |  |  | 		PRIMITIVE_LINE_LOOP=3, | 
					
						
							|  |  |  | 		PRIMITIVE_TRIANGLES=4, | 
					
						
							|  |  |  | 		PRIMITIVE_TRIANGLE_STRIP=5, | 
					
						
							|  |  |  | 		PRIMITIVE_TRIANGLE_FAN=6, | 
					
						
							|  |  |  | 		PRIMITIVE_MAX=7, | 
					
						
							|  |  |  | 	};	 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID mesh_create()=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0; | 
					
						
							|  |  |  | 	virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0; | 
					
						
							|  |  |  | 	virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat)=0; //this is used by each platform in a different way
 | 
					
						
							|  |  |  | 	virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0; | 
					
						
							|  |  |  | 	virtual int mesh_get_morph_target_count(RID p_mesh) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum MorphTargetMode { | 
					
						
							|  |  |  | 		MORPH_MODE_NORMALIZED, | 
					
						
							|  |  |  | 		MORPH_MODE_RELATIVE, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false)=0; | 
					
						
							|  |  |  | 	virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0; | 
					
						
							|  |  |  | 	virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0; | 
					
						
							|  |  |  | 	virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0; | 
					
						
							|  |  |  | 	virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void mesh_remove_surface(RID p_mesh,int p_index)=0; | 
					
						
							|  |  |  | 	virtual int mesh_get_surface_count(RID p_mesh) const=0; | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0; | 
					
						
							|  |  |  | 	virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	/* MULTIMESH API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID multimesh_create()=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void multimesh_set_instance_count(RID p_multimesh,int p_count)=0; | 
					
						
							|  |  |  | 	virtual int multimesh_get_instance_count(RID p_multimesh) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0; | 
					
						
							|  |  |  | 	virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb)=0; | 
					
						
							|  |  |  | 	virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0; | 
					
						
							|  |  |  | 	virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID multimesh_get_mesh(RID p_multimesh) const=0; | 
					
						
							|  |  |  | 	virtual AABB multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const=0;; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0; | 
					
						
							|  |  |  | 	virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0; | 
					
						
							|  |  |  | 	virtual int multimesh_get_visible_instances(RID p_multimesh) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	/* IMMEDIATE API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID immediate_create()=0; | 
					
						
							|  |  |  | 	virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID())=0; | 
					
						
							|  |  |  | 	virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0; | 
					
						
							|  |  |  | 	virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0; | 
					
						
							|  |  |  | 	virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0; | 
					
						
							|  |  |  | 	virtual void immediate_color(RID p_immediate,const Color& p_color)=0; | 
					
						
							|  |  |  | 	virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0; | 
					
						
							|  |  |  | 	virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0; | 
					
						
							|  |  |  | 	virtual void immediate_end(RID p_immediate)=0; | 
					
						
							|  |  |  | 	virtual void immediate_clear(RID p_immediate)=0; | 
					
						
							|  |  |  | 	virtual void immediate_set_material(RID p_immediate,RID p_material)=0; | 
					
						
							|  |  |  | 	virtual RID immediate_get_material(RID p_immediate) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	/* PARTICLES API */ | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	virtual RID particles_create()=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	enum ParticleVariable { | 
					
						
							|  |  |  | 		PARTICLE_LIFETIME, | 
					
						
							|  |  |  | 		PARTICLE_SPREAD, | 
					
						
							|  |  |  | 		PARTICLE_GRAVITY, | 
					
						
							|  |  |  | 		PARTICLE_LINEAR_VELOCITY, | 
					
						
							|  |  |  | 		PARTICLE_ANGULAR_VELOCITY, | 
					
						
							|  |  |  | 		PARTICLE_LINEAR_ACCELERATION, | 
					
						
							|  |  |  | 		PARTICLE_RADIAL_ACCELERATION, | 
					
						
							|  |  |  | 		PARTICLE_TANGENTIAL_ACCELERATION, | 
					
						
							|  |  |  | 		PARTICLE_DAMPING, | 
					
						
							|  |  |  | 		PARTICLE_INITIAL_SIZE, | 
					
						
							|  |  |  | 		PARTICLE_FINAL_SIZE, | 
					
						
							|  |  |  | 		PARTICLE_INITIAL_ANGLE, | 
					
						
							|  |  |  | 		PARTICLE_HEIGHT, | 
					
						
							|  |  |  | 		PARTICLE_HEIGHT_SPEED_SCALE, | 
					
						
							|  |  |  | 		PARTICLE_VAR_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	virtual void particles_set_amount(RID p_particles, int p_amount)=0; | 
					
						
							|  |  |  | 	virtual int particles_get_amount(RID p_particles) const=0; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0; | 
					
						
							|  |  |  | 	virtual bool particles_is_emitting(RID p_particles) const=0; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0; | 
					
						
							|  |  |  | 	virtual AABB particles_get_visibility_aabb(RID p_particles) const=0; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0; | 
					
						
							|  |  |  | 	virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity)=0; | 
					
						
							|  |  |  | 	virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points)=0; | 
					
						
							|  |  |  | 	virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const=0; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0; | 
					
						
							|  |  |  | 	virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value)=0; | 
					
						
							|  |  |  | 	virtual float particles_get_variable(RID p_particles, ParticleVariable p_variable) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness)=0; | 
					
						
							|  |  |  | 	virtual float particles_get_randomness(RID p_particles, ParticleVariable p_variable) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_color_phases(RID p_particles, int p_phases)=0; | 
					
						
							|  |  |  | 	virtual int particles_get_color_phases(RID p_particles) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0; | 
					
						
							|  |  |  | 	virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0; | 
					
						
							|  |  |  | 	virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_attractors(RID p_particles, int p_attractors)=0; | 
					
						
							|  |  |  | 	virtual int particles_get_attractors(RID p_particles) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos)=0; | 
					
						
							|  |  |  | 	virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force)=0; | 
					
						
							|  |  |  | 	virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0; | 
					
						
							|  |  |  | 	virtual RID particles_get_material(RID p_particles) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0; | 
					
						
							|  |  |  | 	virtual bool particles_has_height_from_velocity(RID p_particles) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable)=0; | 
					
						
							|  |  |  | 	virtual bool particles_is_using_local_coordinates(RID p_particles) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* Light API */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	enum LightType { | 
					
						
							|  |  |  | 		LIGHT_DIRECTIONAL, | 
					
						
							|  |  |  | 		LIGHT_OMNI, | 
					
						
							|  |  |  | 		LIGHT_SPOT | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	enum LightColor {		 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		LIGHT_COLOR_DIFFUSE, | 
					
						
							|  |  |  | 		LIGHT_COLOR_SPECULAR | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	enum LightParam { | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		LIGHT_PARAM_SPOT_ATTENUATION, | 
					
						
							|  |  |  | 		LIGHT_PARAM_SPOT_ANGLE, | 
					
						
							|  |  |  | 		LIGHT_PARAM_RADIUS, | 
					
						
							|  |  |  | 		LIGHT_PARAM_ENERGY, | 
					
						
							|  |  |  | 		LIGHT_PARAM_ATTENUATION, | 
					
						
							|  |  |  | 		LIGHT_PARAM_SHADOW_DARKENING, | 
					
						
							|  |  |  | 		LIGHT_PARAM_SHADOW_Z_OFFSET, | 
					
						
							|  |  |  | 		LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE, | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 		LIGHT_PARAM_SHADOW_ESM_MULTIPLIER, | 
					
						
							|  |  |  | 		LIGHT_PARAM_SHADOW_BLUR_PASSES, | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		LIGHT_PARAM_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID light_create(LightType p_type)=0; | 
					
						
							|  |  |  | 	virtual LightType light_get_type(RID p_light) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void light_set_color(RID p_light,LightColor p_type, const Color& p_color)=0; | 
					
						
							|  |  |  | 	virtual Color light_get_color(RID p_light,LightColor p_type) const=0;	 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void light_set_shadow(RID p_light,bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual bool light_has_shadow(RID p_light) const=0;	 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void light_set_volumetric(RID p_light,bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual bool light_is_volumetric(RID p_light) const=0;	 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void light_set_projector(RID p_light,RID p_texture)=0; | 
					
						
							|  |  |  | 	virtual RID light_get_projector(RID p_light) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void light_set_param(RID p_light, LightParam p_var, float p_value)=0; | 
					
						
							|  |  |  | 	virtual float light_get_param(RID p_light, LightParam p_var) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	enum LightOp { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		LIGHT_OPERATOR_ADD, | 
					
						
							|  |  |  | 		LIGHT_OPERATOR_SUB | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void light_set_operator(RID p_light,LightOp p_op)=0; | 
					
						
							|  |  |  | 	virtual LightOp light_get_operator(RID p_light) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// omni light
 | 
					
						
							|  |  |  | 	enum LightOmniShadowMode { | 
					
						
							|  |  |  | 		LIGHT_OMNI_SHADOW_DEFAULT, | 
					
						
							|  |  |  | 		LIGHT_OMNI_SHADOW_DUAL_PARABOLOID, | 
					
						
							|  |  |  | 		LIGHT_OMNI_SHADOW_CUBEMAP | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// directional light
 | 
					
						
							|  |  |  | 	enum LightDirectionalShadowMode { | 
					
						
							|  |  |  | 		LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL, | 
					
						
							|  |  |  | 		LIGHT_DIRECTIONAL_SHADOW_PERSPECTIVE, | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 		LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS, | 
					
						
							|  |  |  | 		LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS | 
					
						
							| 
									
										
										
										
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum LightDirectionalShadowParam { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE, | 
					
						
							|  |  |  | 		LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT, | 
					
						
							|  |  |  | 		LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_ZOFFSET_SCALE, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value)=0; | 
					
						
							|  |  |  | 	virtual float light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//@TODO fallof model and all that stuff
 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* SKELETON API */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual RID skeleton_create()=0; | 
					
						
							|  |  |  | 	virtual void skeleton_resize(RID p_skeleton,int p_bones)=0; | 
					
						
							|  |  |  | 	virtual int skeleton_get_bone_count(RID p_skeleton) const=0; | 
					
						
							|  |  |  | 	virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0; | 
					
						
							|  |  |  | 	virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* ROOM API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID room_create()=0; | 
					
						
							|  |  |  | 	virtual void room_set_bounds(RID p_room, const BSP_Tree& p_bounds)=0; | 
					
						
							|  |  |  | 	virtual BSP_Tree room_get_bounds(RID p_room) const=0; | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 	/* PORTAL API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// portals are only (x/y) points, forming a convex shape, which its clockwise
 | 
					
						
							|  |  |  | 	// order points outside. (z is 0);
 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual RID portal_create()=0; | 
					
						
							|  |  |  | 	virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape)=0; | 
					
						
							|  |  |  | 	virtual Vector<Point2> portal_get_shape(RID p_portal) const=0; | 
					
						
							|  |  |  | 	virtual void portal_set_enabled(RID p_portal, bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual bool portal_is_enabled(RID p_portal) const=0; | 
					
						
							|  |  |  | 	virtual void portal_set_disable_distance(RID p_portal, float p_distance)=0; | 
					
						
							|  |  |  | 	virtual float portal_get_disable_distance(RID p_portal) const=0; | 
					
						
							|  |  |  | 	virtual void portal_set_disabled_color(RID p_portal, const Color& p_color)=0; | 
					
						
							|  |  |  | 	virtual Color portal_get_disabled_color(RID p_portal) const=0; | 
					
						
							|  |  |  | 	virtual void portal_set_connect_range(RID p_portal, float p_range) =0; | 
					
						
							|  |  |  | 	virtual float portal_get_connect_range(RID p_portal) const =0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 	/* BAKED LIGHT API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID baked_light_create()=0; | 
					
						
							|  |  |  | 	enum BakedLightMode { | 
					
						
							|  |  |  | 		BAKED_LIGHT_OCTREE, | 
					
						
							|  |  |  | 		BAKED_LIGHT_LIGHTMAPS | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void baked_light_set_mode(RID p_baked_light,BakedLightMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual BakedLightMode baked_light_get_mode(RID p_baked_light) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree)=0; | 
					
						
							|  |  |  | 	virtual DVector<uint8_t> baked_light_get_octree(RID p_baked_light) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	virtual void baked_light_set_light(RID p_baked_light,const DVector<uint8_t> p_light)=0; | 
					
						
							|  |  |  | 	virtual DVector<uint8_t> baked_light_get_light(RID p_baked_light) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void baked_light_set_sampler_octree(RID p_baked_light,const DVector<int> &p_sampler)=0; | 
					
						
							|  |  |  | 	virtual DVector<int> baked_light_get_sampler_octree(RID p_baked_light) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 	virtual void baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier)=0; | 
					
						
							|  |  |  | 	virtual float baked_light_get_lightmap_multiplier(RID p_baked_light) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 	virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id)=0; | 
					
						
							|  |  |  | 	virtual void baked_light_clear_lightmaps(RID p_baked_light)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 	/* BAKED LIGHT SAMPLER */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID baked_light_sampler_create()=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum BakedLightSamplerParam { | 
					
						
							|  |  |  | 		BAKED_LIGHT_SAMPLER_RADIUS, | 
					
						
							|  |  |  | 		BAKED_LIGHT_SAMPLER_STRENGTH, | 
					
						
							|  |  |  | 		BAKED_LIGHT_SAMPLER_ATTENUATION, | 
					
						
							|  |  |  | 		BAKED_LIGHT_SAMPLER_DETAIL_RATIO, | 
					
						
							|  |  |  | 		BAKED_LIGHT_SAMPLER_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void baked_light_sampler_set_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param,float p_value)=0; | 
					
						
							|  |  |  | 	virtual float baked_light_sampler_get_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution)=0; | 
					
						
							|  |  |  | 	virtual int baked_light_sampler_get_resolution(RID p_baked_light_sampler) const=0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	/* CAMERA API */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual RID camera_create()=0; | 
					
						
							|  |  |  | 	virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far)=0; | 
					
						
							|  |  |  | 	virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far)=0; | 
					
						
							|  |  |  | 	virtual void camera_set_transform(RID p_camera,const Transform& p_transform)=0;	 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void camera_set_visible_layers(RID p_camera,uint32_t p_layers)=0; | 
					
						
							|  |  |  | 	virtual uint32_t camera_get_visible_layers(RID p_camera) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void camera_set_environment(RID p_camera,RID p_env)=0; | 
					
						
							|  |  |  | 	virtual RID camera_get_environment(RID p_camera) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void camera_set_use_vertical_aspect(RID p_camera,bool p_enable)=0; | 
					
						
							|  |  |  | 	virtual bool camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | 	virtual void camera_add_layer(RID p_camera); | 
					
						
							|  |  |  | 	virtual void camera_layer_move_up(RID p_camera,int p_layer); | 
					
						
							|  |  |  | 	virtual void camera_layer_move_down(RID p_camera,int p_layer); | 
					
						
							|  |  |  | 	virtual void camera_layer_set_mask(RID p_camera,int p_layer,int p_mask); | 
					
						
							|  |  |  | 	virtual int camera_layer_get_mask(RID p_camera,int p_layer) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum CameraLayerFlag { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		FLAG_CLEAR_DEPTH, | 
					
						
							|  |  |  | 		FLAG_CLEAR_COLOR, | 
					
						
							|  |  |  | 		FLAG_IGNORE_FOG, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	virtual void camera_layer_set_flag(RID p_camera,int p_layer,bool p_enable); | 
					
						
							|  |  |  | 	virtual bool camera_layer_get_flag(RID p_camera,int p_layer) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* VIEWPORT API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID viewport_create()=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void viewport_attach_to_screen(RID p_viewport,int p_screen=0)=0; | 
					
						
							|  |  |  | 	virtual void viewport_detach(RID p_viewport)=0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	virtual void viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect)=0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	enum RenderTargetUpdateMode { | 
					
						
							|  |  |  | 		RENDER_TARGET_UPDATE_DISABLED, | 
					
						
							|  |  |  | 		RENDER_TARGET_UPDATE_ONCE, //then goes to disabled
 | 
					
						
							|  |  |  | 		RENDER_TARGET_UPDATE_WHEN_VISIBLE, // default
 | 
					
						
							|  |  |  | 		RENDER_TARGET_UPDATE_ALWAYS | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-04-10 00:18:27 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	virtual void viewport_set_as_render_target(RID p_viewport,bool p_enable)=0; | 
					
						
							|  |  |  | 	virtual void viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual RenderTargetUpdateMode viewport_get_render_target_update_mode(RID p_viewport) const=0; | 
					
						
							|  |  |  | 	virtual RID viewport_get_render_target_texture(RID p_viewport) const=0; | 
					
						
							| 
									
										
										
										
											2014-04-10 00:18:27 -03:00
										 |  |  | 	virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable)=0; | 
					
						
							|  |  |  | 	virtual bool viewport_get_render_target_vflip(RID p_viewport) const=0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	virtual void viewport_queue_screen_capture(RID p_viewport)=0; | 
					
						
							|  |  |  | 	virtual Image viewport_get_screen_capture(RID p_viewport) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-04-14 22:43:44 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	struct ViewportRect { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 		int x,y,width,height; | 
					
						
							|  |  |  | 		ViewportRect() { x=y=width=height=0; } | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void viewport_set_rect(RID p_viewport,const ViewportRect& p_rect)=0; | 
					
						
							|  |  |  | 	virtual ViewportRect viewport_get_rect(RID p_viewport) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide)=0; | 
					
						
							|  |  |  | 	virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void viewport_attach_camera(RID p_viewport,RID p_camera)=0; | 
					
						
							|  |  |  | 	virtual void viewport_set_scenario(RID p_viewport,RID p_scenario)=0; | 
					
						
							|  |  |  | 	virtual RID viewport_get_attached_camera(RID  p_viewport) const=0; | 
					
						
							|  |  |  | 	virtual RID viewport_get_scenario(RID  p_viewport) const=0; | 
					
						
							|  |  |  | 	virtual void viewport_attach_canvas(RID p_viewport,RID p_canvas)=0; | 
					
						
							|  |  |  | 	virtual void viewport_remove_canvas(RID p_viewport,RID p_canvas)=0; | 
					
						
							|  |  |  | 	virtual void viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_offset)=0; | 
					
						
							|  |  |  | 	virtual Matrix32 viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const=0; | 
					
						
							|  |  |  | 	virtual void viewport_set_transparent_background(RID p_viewport,bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual bool viewport_has_transparent_background(RID p_viewport) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform)=0; | 
					
						
							|  |  |  | 	virtual Matrix32 viewport_get_global_canvas_transform(RID p_viewport) const=0; | 
					
						
							|  |  |  | 	virtual void viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* ENVIRONMENT API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID environment_create()=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum EnvironmentBG { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ENV_BG_KEEP, | 
					
						
							|  |  |  | 		ENV_BG_DEFAULT_COLOR, | 
					
						
							|  |  |  | 		ENV_BG_COLOR, | 
					
						
							|  |  |  | 		ENV_BG_TEXTURE, | 
					
						
							|  |  |  | 		ENV_BG_CUBEMAP, | 
					
						
							|  |  |  | 		ENV_BG_TEXTURE_RGBE, | 
					
						
							|  |  |  | 		ENV_BG_CUBEMAP_RGBE, | 
					
						
							|  |  |  | 		ENV_BG_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void environment_set_background(RID p_env,EnvironmentBG p_bg)=0; | 
					
						
							|  |  |  | 	virtual EnvironmentBG environment_get_background(RID p_env) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum EnvironmentBGParam { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ENV_BG_PARAM_COLOR, | 
					
						
							|  |  |  | 		ENV_BG_PARAM_TEXTURE, | 
					
						
							|  |  |  | 		ENV_BG_PARAM_CUBEMAP, | 
					
						
							|  |  |  | 		ENV_BG_PARAM_ENERGY, | 
					
						
							|  |  |  | 		ENV_BG_PARAM_SCALE, | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 		ENV_BG_PARAM_GLOW, | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		ENV_BG_PARAM_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value)=0; | 
					
						
							|  |  |  | 	virtual Variant environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum EnvironmentFx { | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 		ENV_FX_AMBIENT_LIGHT, | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 		ENV_FX_FXAA, | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		ENV_FX_GLOW, | 
					
						
							|  |  |  | 		ENV_FX_DOF_BLUR, | 
					
						
							|  |  |  | 		ENV_FX_HDR, | 
					
						
							|  |  |  | 		ENV_FX_FOG, | 
					
						
							|  |  |  | 		ENV_FX_BCS, | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 		ENV_FX_SRGB, | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		ENV_FX_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual bool environment_is_fx_enabled(RID p_env,EnvironmentFx p_mode) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	enum EnvironmentFxBlurBlendMode { | 
					
						
							|  |  |  | 		ENV_FX_BLUR_BLEND_MODE_ADDITIVE, | 
					
						
							|  |  |  | 		ENV_FX_BLUR_BLEND_MODE_SCREEN, | 
					
						
							|  |  |  | 		ENV_FX_BLUR_BLEND_MODE_SOFTLIGHT, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	enum EnvironmentFxHDRToneMapper { | 
					
						
							|  |  |  | 		ENV_FX_HDR_TONE_MAPPER_LINEAR, | 
					
						
							|  |  |  | 		ENV_FX_HDR_TONE_MAPPER_LOG, | 
					
						
							|  |  |  | 		ENV_FX_HDR_TONE_MAPPER_REINHARDT, | 
					
						
							|  |  |  | 		ENV_FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	enum EnvironmentFxParam { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		ENV_FX_PARAM_AMBIENT_LIGHT_COLOR, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_AMBIENT_LIGHT_ENERGY, | 
					
						
							| 
									
										
										
										
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										 |  |  | 		ENV_FX_PARAM_GLOW_BLUR_PASSES, | 
					
						
							| 
									
										
										
										
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										 |  |  | 		ENV_FX_PARAM_GLOW_BLUR_SCALE, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_GLOW_BLUR_STRENGTH, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE, | 
					
						
							| 
									
										
										
										
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										 |  |  | 		ENV_FX_PARAM_GLOW_BLOOM, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_DOF_BLUR_PASSES, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_DOF_BLUR_BEGIN, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_DOF_BLUR_RANGE, | 
					
						
							| 
									
										
										
										
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										 |  |  | 		ENV_FX_PARAM_HDR_TONEMAPPER, | 
					
						
							| 
									
										
										
										
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										 |  |  | 		ENV_FX_PARAM_HDR_EXPOSURE, | 
					
						
							| 
									
										
										
										
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										 |  |  | 		ENV_FX_PARAM_HDR_WHITE, | 
					
						
							| 
									
										
										
										
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										 |  |  | 		ENV_FX_PARAM_HDR_GLOW_TRESHOLD, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_HDR_GLOW_SCALE, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_HDR_MIN_LUMINANCE, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_HDR_MAX_LUMINANCE, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_FOG_BEGIN, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_FOG_BEGIN_COLOR, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_FOG_END_COLOR, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_FOG_ATTENUATION, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_FOG_BG, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_BCS_BRIGHTNESS, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_BCS_CONTRAST, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_BCS_SATURATION, | 
					
						
							|  |  |  | 		ENV_FX_PARAM_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void environment_fx_set_param(RID p_env,EnvironmentFxParam p_effect,const Variant& p_param)=0; | 
					
						
							|  |  |  | 	virtual Variant environment_fx_get_param(RID p_env,EnvironmentFxParam p_effect) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* SCENARIO API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID scenario_create()=0;	 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum ScenarioDebugMode { | 
					
						
							|  |  |  | 		SCENARIO_DEBUG_DISABLED, | 
					
						
							|  |  |  | 		SCENARIO_DEBUG_WIREFRAME, | 
					
						
							|  |  |  | 		SCENARIO_DEBUG_OVERDRAW, | 
					
						
							| 
									
										
										
										
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										 |  |  | 		SCENARIO_DEBUG_SHADELESS, | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode)=0; | 
					
						
							|  |  |  | 	virtual void scenario_set_environment(RID p_scenario, RID p_environment)=0; | 
					
						
							|  |  |  | 	virtual RID scenario_get_environment(RID p_scenario, RID p_environment) const=0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment)=0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* INSTANCING API */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	enum InstanceType { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 		INSTANCE_NONE, | 
					
						
							|  |  |  | 		INSTANCE_MESH, | 
					
						
							|  |  |  | 		INSTANCE_MULTIMESH, | 
					
						
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										 |  |  | 		INSTANCE_IMMEDIATE, | 
					
						
							| 
									
										
										
										
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										 |  |  | 		INSTANCE_PARTICLES, | 
					
						
							|  |  |  | 		INSTANCE_LIGHT, | 
					
						
							|  |  |  | 		INSTANCE_ROOM, | 
					
						
							|  |  |  | 		INSTANCE_PORTAL, | 
					
						
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										 |  |  | 		INSTANCE_BAKED_LIGHT, | 
					
						
							| 
									
										
										
										
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										 |  |  | 		INSTANCE_BAKED_LIGHT_SAMPLER, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_IMMEDIATE)|(1<<INSTANCE_PARTICLES) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID instance_create2(RID p_base, RID p_scenario); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //	virtual RID instance_create(RID p_base,RID p_scenario)=0; // from can be mesh, light,  area and portal so far.
 | 
					
						
							|  |  |  | 	virtual RID instance_create()=0; // from can be mesh, light, poly, area and portal so far.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void instance_set_base(RID p_instance, RID p_base)=0; // from can be mesh, light, poly, area and portal so far.
 | 
					
						
							|  |  |  | 	virtual RID instance_get_base(RID p_instance) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void instance_set_scenario(RID p_instance, RID p_scenario)=0; // from can be mesh, light, poly, area and portal so far.
 | 
					
						
							|  |  |  | 	virtual RID instance_get_scenario(RID p_instance) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask)=0; | 
					
						
							|  |  |  | 	virtual uint32_t instance_get_layer_mask(RID p_instance) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual AABB instance_get_base_aabb(RID p_instance) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void instance_set_transform(RID p_instance, const Transform& p_transform)=0; | 
					
						
							|  |  |  | 	virtual Transform instance_get_transform(RID p_instance) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID)=0; | 
					
						
							|  |  |  | 	virtual uint32_t instance_get_object_instance_ID(RID p_instance) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight)=0; | 
					
						
							|  |  |  | 	virtual float instance_get_morph_target_weight(RID p_instance,int p_shape) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton)=0; | 
					
						
							|  |  |  | 	virtual RID instance_get_skeleton(RID p_instance) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void instance_set_exterior( RID p_instance, bool p_enabled )=0; | 
					
						
							|  |  |  | 	virtual bool instance_is_exterior( RID p_instance) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void instance_set_room( RID p_instance, RID p_room )=0; | 
					
						
							|  |  |  | 	virtual RID instance_get_room( RID p_instance ) const =0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void instance_set_extra_visibility_margin( RID p_instance, real_t p_margin )=0; | 
					
						
							|  |  |  | 	virtual real_t instance_get_extra_visibility_margin( RID p_instance ) const =0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// don't use these in a game!
 | 
					
						
							|  |  |  | 	virtual Vector<RID> instances_cull_aabb(const AABB& p_aabb, RID p_scenario=RID()) const=0; | 
					
						
							|  |  |  | 	virtual Vector<RID> instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario=RID()) const=0; | 
					
						
							|  |  |  | 	virtual Vector<RID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum InstanceFlags { | 
					
						
							|  |  |  | 		INSTANCE_FLAG_VISIBLE, | 
					
						
							|  |  |  | 		INSTANCE_FLAG_BILLBOARD, | 
					
						
							|  |  |  | 		INSTANCE_FLAG_BILLBOARD_FIX_Y, | 
					
						
							|  |  |  | 		INSTANCE_FLAG_CAST_SHADOW, | 
					
						
							|  |  |  | 		INSTANCE_FLAG_RECEIVE_SHADOWS, | 
					
						
							|  |  |  | 		INSTANCE_FLAG_DEPH_SCALE, | 
					
						
							|  |  |  | 		INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, | 
					
						
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										 |  |  | 		INSTANCE_FLAG_USE_BAKED_LIGHT, | 
					
						
							| 
									
										
										
										
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										 |  |  | 		INSTANCE_FLAG_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual bool instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void instance_geometry_set_material_override(RID p_instance, RID p_material)=0; | 
					
						
							|  |  |  | 	virtual RID instance_geometry_get_material_override(RID p_instance) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max)=0; | 
					
						
							|  |  |  | 	virtual float instance_geometry_get_draw_range_max(RID p_instance) const=0; | 
					
						
							|  |  |  | 	virtual float instance_geometry_get_draw_range_min(RID p_instance) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 	virtual void instance_geometry_set_baked_light(RID p_instance,RID p_baked_light)=0; | 
					
						
							|  |  |  | 	virtual RID instance_geometry_get_baked_light(RID p_instance) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 	virtual void instance_geometry_set_baked_light_sampler(RID p_instance,RID p_baked_light_sampler)=0; | 
					
						
							|  |  |  | 	virtual RID instance_geometry_get_baked_light_sampler(RID p_instance) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 	virtual void instance_geometry_set_baked_light_texture_index(RID p_instance,int p_tex_id)=0; | 
					
						
							|  |  |  | 	virtual int instance_geometry_get_baked_light_texture_index(RID p_instance) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 	virtual void instance_light_set_enabled(RID p_instance,bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual bool instance_light_is_enabled(RID p_instance) const=0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/* CANVAS (2D) */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID canvas_create()=0; | 
					
						
							|  |  |  | 	virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring)=0; | 
					
						
							|  |  |  | 	virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const=0; | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 	virtual void canvas_set_modulate(RID p_canvas,const Color& p_color)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID canvas_item_create()=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_set_parent(RID p_item,RID p_parent)=0; | 
					
						
							|  |  |  | 	virtual RID canvas_item_get_parent(RID p_canvas_item) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void canvas_item_set_visible(RID p_item,bool p_visible)=0; | 
					
						
							|  |  |  | 	virtual bool canvas_item_is_visible(RID p_item) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 	virtual void canvas_item_set_light_mask(RID p_item,int p_mask)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void canvas_item_attach_viewport(RID p_item, RID p_viewport)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//virtual void canvas_item_set_rect(RID p_item, const Rect2& p_rect)=0;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void canvas_item_set_transform(RID p_item, const Matrix32& p_transform)=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_set_clip(RID p_item, bool p_clip)=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2())=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_set_opacity(RID p_item, float p_opacity)=0; | 
					
						
							|  |  |  | 	virtual float canvas_item_get_opacity(RID p_item, float p_opacity) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void canvas_item_set_self_opacity(RID p_item, float p_self_opacity)=0; | 
					
						
							|  |  |  | 	virtual float canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void canvas_item_set_on_top(RID p_item, bool p_on_top)=0; | 
					
						
							|  |  |  | 	virtual bool canvas_item_is_on_top(RID p_item) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0)=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1))=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1))=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1)=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs=NULL, RID p_texture=RID())=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform)=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend)=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore)=0; | 
					
						
							| 
									
										
										
										
											2014-10-03 00:10:51 -03:00
										 |  |  | 	virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0; | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 	virtual void canvas_item_set_z(RID p_item, int p_z)=0; | 
					
						
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										 |  |  | 	virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable)=0; | 
					
						
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							|  |  |  | 	virtual void canvas_item_clear(RID p_item)=0; | 
					
						
							|  |  |  | 	virtual void canvas_item_raise(RID p_item)=0; | 
					
						
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										 |  |  | 	virtual void canvas_item_set_shader(RID p_item, RID p_shader)=0; | 
					
						
							|  |  |  | 	virtual RID canvas_item_get_shader(RID p_item) const=0; | 
					
						
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										 |  |  | 	virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable)=0; | 
					
						
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										 |  |  | 	virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value)=0; | 
					
						
							|  |  |  | 	virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const=0; | 
					
						
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										 |  |  | 	virtual RID canvas_light_create()=0; | 
					
						
							|  |  |  | 	virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas)=0; | 
					
						
							|  |  |  | 	virtual void canvas_light_set_enabled(RID p_light, bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform)=0; | 
					
						
							|  |  |  | 	virtual void canvas_light_set_texture(RID p_light, RID p_texture)=0; | 
					
						
							|  |  |  | 	virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset)=0; | 
					
						
							|  |  |  | 	virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0; | 
					
						
							|  |  |  | 	virtual void canvas_light_set_height(RID p_light, float p_height)=0; | 
					
						
							|  |  |  | 	virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0; | 
					
						
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										 |  |  | 	virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0; | 
					
						
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										 |  |  | 	virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0; | 
					
						
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										 |  |  | 	virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable)=0; | 
					
						
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										 |  |  | 	virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0; | 
					
						
							|  |  |  | 	virtual void canvas_light_set_shadow_filter(RID p_light, int p_size)=0; | 
					
						
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							|  |  |  | 	virtual RID canvas_light_occluder_create()=0; | 
					
						
							|  |  |  | 	virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas)=0; | 
					
						
							|  |  |  | 	virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual void canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape)=0; | 
					
						
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										 |  |  | 	/* CURSOR */ | 
					
						
							|  |  |  | 	virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians
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							|  |  |  | 	virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor=0)=0; | 
					
						
							|  |  |  | 	virtual void cursor_set_visible(bool p_visible, int p_cursor = 0)=0; | 
					
						
							|  |  |  | 	virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0)=0; | 
					
						
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							|  |  |  | 	/* BLACK BARS */ | 
					
						
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							|  |  |  | 	virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom)=0; | 
					
						
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										 |  |  | 	virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom)=0; | 
					
						
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											2014-02-09 22:10:30 -03:00
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							|  |  |  | 	/* FREE */ | 
					
						
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							|  |  |  | 	virtual void free( RID p_rid )=0; ///< free RIDs associated with the visual server
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							|  |  |  | 	/* CUSTOM SHADING */ | 
					
						
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							|  |  |  | 	virtual void custom_shade_model_set_shader(int p_model, RID p_shader)=0; | 
					
						
							|  |  |  | 	virtual RID custom_shade_model_get_shader(int p_model) const=0; | 
					
						
							|  |  |  | 	virtual void custom_shade_model_set_name(int p_model, const String& p_name)=0; | 
					
						
							|  |  |  | 	virtual String custom_shade_model_get_name(int p_model) const=0; | 
					
						
							|  |  |  | 	virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info)=0; | 
					
						
							|  |  |  | 	virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const=0; | 
					
						
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							|  |  |  | 	/* EVENT QUEUING */ | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual void draw()=0; | 
					
						
							|  |  |  | 	virtual void flush()=0; | 
					
						
							|  |  |  | 	virtual bool has_changed() const=0; | 
					
						
							|  |  |  | 	virtual void init()=0; | 
					
						
							|  |  |  | 	virtual void finish()=0; | 
					
						
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							|  |  |  | 	/* STATUS INFORMATION */ | 
					
						
							|  |  |  | 
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							|  |  |  | 	enum RenderInfo { | 
					
						
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							|  |  |  | 		INFO_OBJECTS_IN_FRAME, | 
					
						
							|  |  |  | 		INFO_VERTICES_IN_FRAME, | 
					
						
							|  |  |  | 		INFO_MATERIAL_CHANGES_IN_FRAME, | 
					
						
							|  |  |  | 		INFO_SHADER_CHANGES_IN_FRAME, | 
					
						
							|  |  |  | 		INFO_SURFACE_CHANGES_IN_FRAME, | 
					
						
							|  |  |  | 		INFO_DRAW_CALLS_IN_FRAME, | 
					
						
							|  |  |  | 		INFO_USAGE_VIDEO_MEM_TOTAL, | 
					
						
							|  |  |  | 		INFO_VIDEO_MEM_USED, | 
					
						
							|  |  |  | 		INFO_TEXTURE_MEM_USED, | 
					
						
							|  |  |  | 		INFO_VERTEX_MEM_USED, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual int get_render_info(RenderInfo p_info)=0; | 
					
						
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											2014-05-29 10:56:39 -03:00
										 |  |  | 
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							|  |  |  | 
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							|  |  |  | 	/* Materials for 2D on 3D */ | 
					
						
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							|  |  |  | 
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							|  |  |  | 	RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha,bool p_opaque_prepass); | 
					
						
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											2014-02-09 22:10:30 -03:00
										 |  |  | 	 | 
					
						
							|  |  |  | 
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							|  |  |  | 	/* TESTING */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual RID get_test_cube()=0; | 
					
						
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							|  |  |  | 	virtual RID get_test_texture(); | 
					
						
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											2014-05-29 10:56:39 -03:00
										 |  |  | 	virtual RID get_white_texture(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
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							|  |  |  | 	virtual RID make_sphere_mesh(int p_lats,int p_lons,float p_radius); | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual void mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data); | 
					
						
							|  |  |  | 	virtual void mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes); | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual void set_boot_image(const Image& p_image, const Color& p_color)=0; | 
					
						
							|  |  |  | 	virtual void set_default_clear_color(const Color& p_color)=0; | 
					
						
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							|  |  |  | 	enum Features { | 
					
						
							|  |  |  | 		FEATURE_SHADERS, | 
					
						
							|  |  |  | 		FEATURE_MULTITHREADED, | 
					
						
							|  |  |  | 		FEATURE_NEEDS_RELOAD_HOOK, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual bool has_feature(Features p_feature) const=0; | 
					
						
							|  |  |  | 
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							|  |  |  | 	VisualServer();	 | 
					
						
							|  |  |  | 	virtual ~VisualServer(); | 
					
						
							|  |  |  | 
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							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | // make variant understand the enums
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							|  |  |  | 
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							|  |  |  | VARIANT_ENUM_CAST( VisualServer::CubeMapSide ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::TextureFlags ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::ShaderMode ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::MaterialFlag ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::MaterialBlendMode ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::ParticleVariable ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::ArrayType ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::ArrayFormat ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::PrimitiveType ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::LightType ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::LightColor ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::LightParam ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::ScenarioDebugMode ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::InstanceType ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::RenderInfo ); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST( VisualServer::MipMapPolicy ); | 
					
						
							|  |  |  | //typedef VisualServer VS; // makes it easier to use
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							|  |  |  | #define VS VisualServer
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							|  |  |  | #endif
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