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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  vector2i.cpp                                                          */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
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							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
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							|  |  |  | /**************************************************************************/ | 
					
						
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							|  |  |  | #include "vector2i.h"
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							|  |  |  | #include "core/math/vector2.h"
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							|  |  |  | #include "core/string/ustring.h"
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							|  |  |  | Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const { | 
					
						
							|  |  |  | 	return Vector2i( | 
					
						
							|  |  |  | 			CLAMP(x, p_min.x, p_max.x), | 
					
						
							|  |  |  | 			CLAMP(y, p_min.y, p_max.y)); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Vector2i Vector2i::clampi(int32_t p_min, int32_t p_max) const { | 
					
						
							|  |  |  | 	return Vector2i( | 
					
						
							|  |  |  | 			CLAMP(x, p_min, p_max), | 
					
						
							|  |  |  | 			CLAMP(y, p_min, p_max)); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Vector2i Vector2i::snapped(const Vector2i &p_step) const { | 
					
						
							|  |  |  | 	return Vector2i( | 
					
						
							|  |  |  | 			Math::snapped(x, p_step.x), | 
					
						
							|  |  |  | 			Math::snapped(y, p_step.y)); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Vector2i Vector2i::snappedi(int32_t p_step) const { | 
					
						
							|  |  |  | 	return Vector2i( | 
					
						
							|  |  |  | 			Math::snapped(x, p_step), | 
					
						
							|  |  |  | 			Math::snapped(y, p_step)); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | int64_t Vector2i::length_squared() const { | 
					
						
							|  |  |  | 	return x * (int64_t)x + y * (int64_t)y; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | double Vector2i::length() const { | 
					
						
							|  |  |  | 	return Math::sqrt((double)length_squared()); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector2i::operator String() const { | 
					
						
							|  |  |  | 	return "(" + itos(x) + ", " + itos(y) + ")"; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector2i::operator Vector2() const { | 
					
						
							|  |  |  | 	return Vector2((int32_t)x, (int32_t)y); | 
					
						
							|  |  |  | } |