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										 |  |  | /*  renderer_compositor.h                                                 */ | 
					
						
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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef RENDERER_COMPOSITOR_H
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							|  |  |  | #define RENDERER_COMPOSITOR_H
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										 |  |  | #include "servers/rendering/environment/renderer_fog.h"
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										 |  |  | #include "servers/rendering/environment/renderer_gi.h"
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										 |  |  | #include "servers/rendering/renderer_canvas_render.h"
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										 |  |  | #include "servers/rendering/rendering_method.h"
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										 |  |  | #include "servers/rendering/storage/camera_attributes_storage.h"
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										 |  |  | #include "servers/rendering/storage/light_storage.h"
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										 |  |  | #include "servers/rendering/storage/material_storage.h"
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										 |  |  | #include "servers/rendering/storage/mesh_storage.h"
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										 |  |  | #include "servers/rendering/storage/particles_storage.h"
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										 |  |  | #include "servers/rendering/storage/texture_storage.h"
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										 |  |  | #include "servers/rendering/storage/utilities.h"
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										 |  |  | #include "servers/rendering_server.h"
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										 |  |  | class RendererSceneRender; | 
					
						
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										 |  |  | struct BlitToScreen { | 
					
						
							|  |  |  | 	RID render_target; | 
					
						
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										 |  |  | 	Rect2 src_rect = Rect2(0.0, 0.0, 1.0, 1.0); | 
					
						
							|  |  |  | 	Rect2i dst_rect; | 
					
						
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 | 
					
						
							|  |  |  | 	struct { | 
					
						
							|  |  |  | 		bool use_layer = false; | 
					
						
							|  |  |  | 		uint32_t layer = 0; | 
					
						
							|  |  |  | 	} multi_view; | 
					
						
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							|  |  |  | 	struct { | 
					
						
							|  |  |  | 		//lens distorted parameters for VR
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							|  |  |  | 		bool apply = false; | 
					
						
							|  |  |  | 		Vector2 eye_center; | 
					
						
							|  |  |  | 		float k1 = 0.0; | 
					
						
							|  |  |  | 		float k2 = 0.0; | 
					
						
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							|  |  |  | 		float upscale = 1.0; | 
					
						
							|  |  |  | 		float aspect_ratio = 1.0; | 
					
						
							|  |  |  | 	} lens_distortion; | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | class RendererCompositor { | 
					
						
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										 |  |  | private: | 
					
						
							|  |  |  | 	bool xr_enabled = false; | 
					
						
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										 |  |  | 	static RendererCompositor *singleton; | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static RendererCompositor *(*_create_func)(); | 
					
						
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										 |  |  | 	bool back_end = false; | 
					
						
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										 |  |  | 	static bool low_end; | 
					
						
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										 |  |  | public: | 
					
						
							|  |  |  | 	static RendererCompositor *create(); | 
					
						
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										 |  |  | 	virtual RendererUtilities *get_utilities() = 0; | 
					
						
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										 |  |  | 	virtual RendererLightStorage *get_light_storage() = 0; | 
					
						
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										 |  |  | 	virtual RendererMaterialStorage *get_material_storage() = 0; | 
					
						
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										 |  |  | 	virtual RendererMeshStorage *get_mesh_storage() = 0; | 
					
						
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										 |  |  | 	virtual RendererParticlesStorage *get_particles_storage() = 0; | 
					
						
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										 |  |  | 	virtual RendererTextureStorage *get_texture_storage() = 0; | 
					
						
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										 |  |  | 	virtual RendererGI *get_gi() = 0; | 
					
						
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										 |  |  | 	virtual RendererFog *get_fog() = 0; | 
					
						
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										 |  |  | 	virtual RendererCanvasRender *get_canvas() = 0; | 
					
						
							|  |  |  | 	virtual RendererSceneRender *get_scene() = 0; | 
					
						
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										 |  |  | 	virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0; | 
					
						
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										 |  |  | 	virtual void initialize() = 0; | 
					
						
							|  |  |  | 	virtual void begin_frame(double frame_step) = 0; | 
					
						
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										 |  |  | 	virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0; | 
					
						
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										 |  |  | 	virtual void gl_end_frame(bool p_swap_buffers) = 0; | 
					
						
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										 |  |  | 	virtual void end_frame(bool p_swap_buffers) = 0; | 
					
						
							|  |  |  | 	virtual void finalize() = 0; | 
					
						
							|  |  |  | 	virtual uint64_t get_frame_number() const = 0; | 
					
						
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										 |  |  | 	virtual double get_frame_delta_time() const = 0; | 
					
						
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										 |  |  | 	virtual double get_total_time() const = 0; | 
					
						
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										 |  |  | 	static bool is_low_end() { return low_end; }; | 
					
						
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										 |  |  | 	virtual bool is_xr_enabled() const; | 
					
						
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										 |  |  | 	static RendererCompositor *get_singleton() { return singleton; } | 
					
						
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										 |  |  | 	RendererCompositor(); | 
					
						
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										 |  |  | 	virtual ~RendererCompositor(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // RENDERER_COMPOSITOR_H
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