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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  vector3.h                                                            */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef VECTOR3_H
 | 
					
						
							|  |  |  | #define VECTOR3_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "math_defs.h"
 | 
					
						
							|  |  |  | #include "math_funcs.h"
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										 |  |  | #include "typedefs.h"
 | 
					
						
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										 |  |  | #include "ustring.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | class Basis; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | struct Vector3 { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum Axis { | 
					
						
							|  |  |  | 		AXIS_X, | 
					
						
							|  |  |  | 		AXIS_Y, | 
					
						
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										 |  |  | 		AXIS_Z, | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	union { | 
					
						
							|  |  |  | 		struct { | 
					
						
							|  |  |  | 			real_t x; | 
					
						
							|  |  |  | 			real_t y; | 
					
						
							|  |  |  | 			real_t z; | 
					
						
							|  |  |  | 		}; | 
					
						
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										 |  |  | 		real_t coord[3]; | 
					
						
							|  |  |  | 	}; | 
					
						
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 | 
					
						
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										 |  |  | 	_FORCE_INLINE_ const real_t &operator[](int p_axis) const { | 
					
						
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										 |  |  | 		return coord[p_axis]; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	_FORCE_INLINE_ real_t &operator[](int p_axis) { | 
					
						
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										 |  |  | 		return coord[p_axis]; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void set_axis(int p_axis, real_t p_value); | 
					
						
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										 |  |  | 	real_t get_axis(int p_axis) const; | 
					
						
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										 |  |  | 
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										 |  |  | 	int min_axis() const; | 
					
						
							|  |  |  | 	int max_axis() const; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	_FORCE_INLINE_ real_t length() const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ real_t length_squared() const; | 
					
						
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										 |  |  | 
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										 |  |  | 	_FORCE_INLINE_ void normalize(); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 normalized() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ bool is_normalized() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 inverse() const; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void zero(); | 
					
						
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										 |  |  | 	void snap(Vector3 p_val); | 
					
						
							|  |  |  | 	Vector3 snapped(Vector3 p_val) const; | 
					
						
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										 |  |  | 
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										 |  |  | 	void rotate(const Vector3 &p_axis, real_t p_phi); | 
					
						
							|  |  |  | 	Vector3 rotated(const Vector3 &p_axis, real_t p_phi) const; | 
					
						
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										 |  |  | 
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										 |  |  | 	/* Static Methods between 2 vector3s */ | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 linear_interpolate(const Vector3 &p_b, real_t p_t) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_b, real_t p_t) const; | 
					
						
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										 |  |  | 	Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const; | 
					
						
							|  |  |  | 	Vector3 cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const; | 
					
						
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										 |  |  | 
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										 |  |  | 	_FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ real_t dot(const Vector3 &p_b) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Basis outer(const Vector3 &p_b) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Basis to_diagonal_matrix() const; | 
					
						
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										 |  |  | 
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										 |  |  | 	_FORCE_INLINE_ Vector3 abs() const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 floor() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 sign() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 ceil() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 round() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ real_t distance_to(const Vector3 &p_b) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_b) const; | 
					
						
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										 |  |  | 
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										 |  |  | 	_FORCE_INLINE_ Vector3 project(const Vector3 &p_b) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ real_t angle_to(const Vector3 &p_b) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 slide(const Vector3 &p_normal) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 bounce(const Vector3 &p_normal) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 reflect(const Vector3 &p_normal) const; | 
					
						
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										 |  |  | 
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										 |  |  | 	/* Operators */ | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 &operator+=(const Vector3 &p_v); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 operator+(const Vector3 &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 &operator-=(const Vector3 &p_v); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 operator-(const Vector3 &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 &operator*=(const Vector3 &p_v); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 operator*(const Vector3 &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 &operator/=(const Vector3 &p_v); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 operator/(const Vector3 &p_v) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 &operator*=(real_t p_scalar); | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 operator*(real_t p_scalar) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 &operator/=(real_t p_scalar); | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 operator/(real_t p_scalar) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 operator-() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ bool operator==(const Vector3 &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool operator!=(const Vector3 &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool operator<(const Vector3 &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool operator<=(const Vector3 &p_v) const; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	operator String() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3() { x = y = z = 0; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3(real_t p_x, real_t p_y, real_t p_z) { | 
					
						
							|  |  |  | 		x = p_x; | 
					
						
							|  |  |  | 		y = p_y; | 
					
						
							|  |  |  | 		z = p_z; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #ifdef VECTOR3_IMPL_OVERRIDE
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							|  |  |  | #include "vector3_inline.h"
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 | 
					
						
							|  |  |  | #else
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										 |  |  | #include "matrix3.h"
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										 |  |  | Vector3 Vector3::cross(const Vector3 &p_b) const { | 
					
						
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										 |  |  | 	Vector3 ret( | 
					
						
							|  |  |  | 			(y * p_b.z) - (z * p_b.y), | 
					
						
							|  |  |  | 			(z * p_b.x) - (x * p_b.z), | 
					
						
							|  |  |  | 			(x * p_b.y) - (y * p_b.x)); | 
					
						
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										 |  |  | 	return ret; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | real_t Vector3::dot(const Vector3 &p_b) const { | 
					
						
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										 |  |  | 	return x * p_b.x + y * p_b.y + z * p_b.z; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | Basis Vector3::outer(const Vector3 &p_b) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 row0(x * p_b.x, x * p_b.y, x * p_b.z); | 
					
						
							|  |  |  | 	Vector3 row1(y * p_b.x, y * p_b.y, y * p_b.z); | 
					
						
							|  |  |  | 	Vector3 row2(z * p_b.x, z * p_b.y, z * p_b.z); | 
					
						
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										 |  |  | 	return Basis(row0, row1, row2); | 
					
						
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										 |  |  | } | 
					
						
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 | 
					
						
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										 |  |  | Basis Vector3::to_diagonal_matrix() const { | 
					
						
							|  |  |  | 	return Basis(x, 0, 0, | 
					
						
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										 |  |  | 			0, y, 0, | 
					
						
							|  |  |  | 			0, 0, z); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | Vector3 Vector3::abs() const { | 
					
						
							|  |  |  | 
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										 |  |  | 	return Vector3(Math::abs(x), Math::abs(y), Math::abs(z)); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | Vector3 Vector3::sign() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Vector3(SGN(x), SGN(y), SGN(z)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | Vector3 Vector3::floor() const { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Vector3(Math::floor(x), Math::floor(y), Math::floor(z)); | 
					
						
							| 
									
										
										
										
											2015-07-15 01:59:35 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 Vector3::ceil() const { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Vector3(Math::ceil(x), Math::ceil(y), Math::ceil(z)); | 
					
						
							| 
									
										
										
										
											2015-07-15 01:59:35 +02:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-04 10:24:48 +03:00
										 |  |  | Vector3 Vector3::round() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Vector3(Math::round(x), Math::round(y), Math::round(z)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	return Vector3( | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			x + (p_t * (p_b.x - x)), | 
					
						
							|  |  |  | 			y + (p_t * (p_b.y - y)), | 
					
						
							|  |  |  | 			z + (p_t * (p_b.z - z))); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-11 20:14:39 -04:00
										 |  |  | Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const { | 
					
						
							|  |  |  | #ifdef MATH_CHECKS
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(is_normalized() == false, Vector3()); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	real_t theta = angle_to(p_b); | 
					
						
							|  |  |  | 	return rotated(cross(p_b), theta * p_t); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | real_t Vector3::distance_to(const Vector3 &p_b) const { | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return (p_b - *this).length(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2016-10-01 21:20:09 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | real_t Vector3::distance_squared_to(const Vector3 &p_b) const { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return (p_b - *this).length_squared(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-16 12:52:38 +02:00
										 |  |  | Vector3 Vector3::project(const Vector3 &p_b) const { | 
					
						
							|  |  |  | 	return p_b * (dot(p_b) / p_b.dot(p_b)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | real_t Vector3::angle_to(const Vector3 &p_b) const { | 
					
						
							| 
									
										
										
										
											2016-10-01 21:20:09 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-24 12:03:33 -05:00
										 |  |  | 	return Math::atan2(cross(p_b).length(), dot(p_b)); | 
					
						
							| 
									
										
										
										
											2016-10-01 21:20:09 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /* Operators */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 &Vector3::operator+=(const Vector3 &p_v) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	x += p_v.x; | 
					
						
							|  |  |  | 	y += p_v.y; | 
					
						
							|  |  |  | 	z += p_v.z; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	return *this; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 Vector3::operator+(const Vector3 &p_v) const { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Vector3(x + p_v.x, y + p_v.y, z + p_v.z); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 &Vector3::operator-=(const Vector3 &p_v) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	x -= p_v.x; | 
					
						
							|  |  |  | 	y -= p_v.y; | 
					
						
							|  |  |  | 	z -= p_v.z; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	return *this; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 Vector3::operator-(const Vector3 &p_v) const { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Vector3(x - p_v.x, y - p_v.y, z - p_v.z); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 &Vector3::operator*=(const Vector3 &p_v) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	x *= p_v.x; | 
					
						
							|  |  |  | 	y *= p_v.y; | 
					
						
							|  |  |  | 	z *= p_v.z; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	return *this; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 Vector3::operator*(const Vector3 &p_v) const { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Vector3(x * p_v.x, y * p_v.y, z * p_v.z); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 &Vector3::operator/=(const Vector3 &p_v) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	x /= p_v.x; | 
					
						
							|  |  |  | 	y /= p_v.y; | 
					
						
							|  |  |  | 	z /= p_v.z; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	return *this; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 Vector3::operator/(const Vector3 &p_v) const { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Vector3(x / p_v.x, y / p_v.y, z / p_v.z); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 &Vector3::operator*=(real_t p_scalar) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	x *= p_scalar; | 
					
						
							|  |  |  | 	y *= p_scalar; | 
					
						
							|  |  |  | 	z *= p_scalar; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	return *this; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | _FORCE_INLINE_ Vector3 operator*(real_t p_scalar, const Vector3 &p_vec) { | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	return p_vec * p_scalar; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 Vector3::operator*(real_t p_scalar) const { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Vector3(x * p_scalar, y * p_scalar, z * p_scalar); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 &Vector3::operator/=(real_t p_scalar) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	x /= p_scalar; | 
					
						
							|  |  |  | 	y /= p_scalar; | 
					
						
							|  |  |  | 	z /= p_scalar; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	return *this; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 Vector3::operator/(real_t p_scalar) const { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Vector3(x / p_scalar, y / p_scalar, z / p_scalar); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 Vector3::operator-() const { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Vector3(-x, -y, -z); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | bool Vector3::operator==(const Vector3 &p_v) const { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return (x == p_v.x && y == p_v.y && z == p_v.z); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | bool Vector3::operator!=(const Vector3 &p_v) const { | 
					
						
							|  |  |  | 	return (x != p_v.x || y != p_v.y || z != p_v.z); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | bool Vector3::operator<(const Vector3 &p_v) const { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (x == p_v.x) { | 
					
						
							|  |  |  | 		if (y == p_v.y) | 
					
						
							|  |  |  | 			return z < p_v.z; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		else | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			return y < p_v.y; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		return x < p_v.x; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | bool Vector3::operator<=(const Vector3 &p_v) const { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (x == p_v.x) { | 
					
						
							|  |  |  | 		if (y == p_v.y) | 
					
						
							|  |  |  | 			return z <= p_v.z; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		else | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			return y < p_v.y; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		return x < p_v.x; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | _FORCE_INLINE_ Vector3 vec3_cross(const Vector3 &p_a, const Vector3 &p_b) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	return p_a.cross(p_b); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | _FORCE_INLINE_ real_t vec3_dot(const Vector3 &p_a, const Vector3 &p_b) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	return p_a.dot(p_b); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | real_t Vector3::length() const { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	real_t x2 = x * x; | 
					
						
							|  |  |  | 	real_t y2 = y * y; | 
					
						
							|  |  |  | 	real_t z2 = z * z; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Math::sqrt(x2 + y2 + z2); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | real_t Vector3::length_squared() const { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	real_t x2 = x * x; | 
					
						
							|  |  |  | 	real_t y2 = y * y; | 
					
						
							|  |  |  | 	real_t z2 = z * z; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
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										 |  |  | 	return x2 + y2 + z2; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void Vector3::normalize() { | 
					
						
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										 |  |  | 	real_t l = length(); | 
					
						
							|  |  |  | 	if (l == 0) { | 
					
						
							|  |  |  | 		x = y = z = 0; | 
					
						
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										 |  |  | 	} else { | 
					
						
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										 |  |  | 		x /= l; | 
					
						
							|  |  |  | 		y /= l; | 
					
						
							|  |  |  | 		z /= l; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | Vector3 Vector3::normalized() const { | 
					
						
							|  |  |  | 
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										 |  |  | 	Vector3 v = *this; | 
					
						
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										 |  |  | 	v.normalize(); | 
					
						
							|  |  |  | 	return v; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | bool Vector3::is_normalized() const { | 
					
						
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										 |  |  | 	// use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
 | 
					
						
							|  |  |  | 	return Math::is_equal_approx(length_squared(), 1.0); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | Vector3 Vector3::inverse() const { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	return Vector3(1.0 / x, 1.0 / y, 1.0 / z); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Vector3::zero() { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	x = y = z = 0; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | // slide returns the component of the vector along the given plane, specified by its normal vector.
 | 
					
						
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										 |  |  | Vector3 Vector3::slide(const Vector3 &p_normal) const { | 
					
						
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										 |  |  | #ifdef MATH_CHECKS
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3()); | 
					
						
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										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return *this - p_normal * this->dot(p_normal); | 
					
						
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										 |  |  | } | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | Vector3 Vector3::bounce(const Vector3 &p_normal) const { | 
					
						
							|  |  |  | 	return -reflect(p_normal); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | Vector3 Vector3::reflect(const Vector3 &p_normal) const { | 
					
						
							| 
									
										
										
										
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										 |  |  | #ifdef MATH_CHECKS
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3()); | 
					
						
							| 
									
										
										
										
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										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return 2.0 * p_normal * this->dot(p_normal) - *this; | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // VECTOR3_H
 |