| 
									
										
										
										
											2018-08-29 22:38:13 +02:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  animation_blend_space_2d.cpp                                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2018-08-29 22:38:13 +02:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 21:52:13 +02:00
										 |  |  | #include "animation_blend_space_2d.h"
 | 
					
						
							| 
									
										
										
										
											2020-05-11 14:36:46 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-25 20:20:45 +03:00
										 |  |  | #include "core/math/geometry_2d.h"
 | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const { | 
					
						
							| 
									
										
										
										
											2018-08-21 21:28:06 +02:00
										 |  |  | 	r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position)); | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 	r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", 0)); | 
					
						
							| 
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											
										 
											2020-02-24 15:20:53 -03:00
										 |  |  | 	r_list->push_back(PropertyInfo(Variant::FLOAT, length_internal, PROPERTY_HINT_NONE, "", 0)); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | Variant AnimationNodeBlendSpace2D::get_parameter_default_value(const StringName &p_parameter) const { | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 	if (p_parameter == closest) { | 
					
						
							|  |  |  | 		return -1; | 
					
						
							|  |  |  | 	} else if (p_parameter == length_internal) { | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		return Vector2(); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeBlendSpace2D::get_child_nodes(List<ChildNode> *r_child_nodes) { | 
					
						
							| 
									
										
										
										
											2018-08-21 21:28:06 +02:00
										 |  |  | 	for (int i = 0; i < blend_points_used; i++) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 		ChildNode cn; | 
					
						
							| 
									
										
										
										
											2018-08-21 21:28:06 +02:00
										 |  |  | 		cn.name = itos(i); | 
					
						
							|  |  |  | 		cn.node = blend_points[i].node; | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 		r_child_nodes->push_back(cn); | 
					
						
							| 
									
										
										
										
											2018-06-27 20:50:25 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_node.is_null()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_at_index == -1 || p_at_index == blend_points_used) { | 
					
						
							|  |  |  | 		p_at_index = blend_points_used; | 
					
						
							|  |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2018-06-22 21:52:13 +02:00
										 |  |  | 		for (int i = blend_points_used - 1; i > p_at_index; i--) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 			blend_points[i] = blend_points[i - 1]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		for (int i = 0; i < triangles.size(); i++) { | 
					
						
							|  |  |  | 			for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 				if (triangles[i].points[j] >= p_at_index) { | 
					
						
							| 
									
										
										
										
											2018-07-25 03:11:03 +02:00
										 |  |  | 					triangles.write[i].points[j]++; | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	blend_points[p_at_index].node = p_node; | 
					
						
							|  |  |  | 	blend_points[p_at_index].position = p_position; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-21 18:28:45 +01:00
										 |  |  | 	blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	blend_points_used++; | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-01-10 21:40:46 -03:00
										 |  |  | 	_queue_auto_triangles(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	emit_signal("tree_changed"); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	ERR_FAIL_INDEX(p_point, blend_points_used); | 
					
						
							|  |  |  | 	blend_points[p_point].position = p_position; | 
					
						
							| 
									
										
										
										
											2019-01-10 21:40:46 -03:00
										 |  |  | 	_queue_auto_triangles(); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	ERR_FAIL_INDEX(p_point, blend_points_used); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_node.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (blend_points[p_point].node.is_valid()) { | 
					
						
							| 
									
										
										
										
											2020-02-21 18:28:45 +01:00
										 |  |  | 		blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed)); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	blend_points[p_point].node = p_node; | 
					
						
							| 
									
										
										
										
											2020-02-21 18:28:45 +01:00
										 |  |  | 	blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	emit_signal("tree_changed"); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2()); | 
					
						
							|  |  |  | 	return blend_points[p_point].position; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>()); | 
					
						
							|  |  |  | 	return blend_points[p_point].node; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	ERR_FAIL_INDEX(p_point, blend_points_used); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-11-01 16:16:31 +01:00
										 |  |  | 	ERR_FAIL_COND(blend_points[p_point].node.is_null()); | 
					
						
							| 
									
										
										
										
											2020-02-21 18:28:45 +01:00
										 |  |  | 	blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed)); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < triangles.size(); i++) { | 
					
						
							|  |  |  | 		bool erase = false; | 
					
						
							|  |  |  | 		for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 			if (triangles[i].points[j] == p_point) { | 
					
						
							|  |  |  | 				erase = true; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} else if (triangles[i].points[j] > p_point) { | 
					
						
							| 
									
										
										
										
											2018-07-25 03:11:03 +02:00
										 |  |  | 				triangles.write[i].points[j]--; | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (erase) { | 
					
						
							|  |  |  | 			triangles.remove(i); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			i--; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = p_point; i < blend_points_used - 1; i++) { | 
					
						
							|  |  |  | 		blend_points[i] = blend_points[i + 1]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	blend_points_used--; | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	emit_signal("tree_changed"); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | int AnimationNodeBlendSpace2D::get_blend_point_count() const { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	return blend_points_used; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	ERR_FAIL_INDEX_V(p_x, blend_points_used, false); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_y, blend_points_used, false); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_z, blend_points_used, false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BlendTriangle t; | 
					
						
							|  |  |  | 	t.points[0] = p_x; | 
					
						
							|  |  |  | 	t.points[1] = p_y; | 
					
						
							|  |  |  | 	t.points[2] = p_z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	SortArray<int> sort; | 
					
						
							|  |  |  | 	sort.sort(t.points, 3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < triangles.size(); i++) { | 
					
						
							|  |  |  | 		bool all_equal = true; | 
					
						
							|  |  |  | 		for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 			if (triangles[i].points[j] != t.points[j]) { | 
					
						
							|  |  |  | 				all_equal = false; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (all_equal) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 			return true; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::add_triangle(int p_x, int p_y, int p_z, int p_at_index) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	ERR_FAIL_INDEX(p_x, blend_points_used); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_y, blend_points_used); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_z, blend_points_used); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 	_update_triangles(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	BlendTriangle t; | 
					
						
							|  |  |  | 	t.points[0] = p_x; | 
					
						
							|  |  |  | 	t.points[1] = p_y; | 
					
						
							|  |  |  | 	t.points[2] = p_z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	SortArray<int> sort; | 
					
						
							|  |  |  | 	sort.sort(t.points, 3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < triangles.size(); i++) { | 
					
						
							|  |  |  | 		bool all_equal = true; | 
					
						
							|  |  |  | 		for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 			if (triangles[i].points[j] != t.points[j]) { | 
					
						
							|  |  |  | 				all_equal = false; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		ERR_FAIL_COND(all_equal); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_at_index == -1 || p_at_index == triangles.size()) { | 
					
						
							|  |  |  | 		triangles.push_back(t); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		triangles.insert(p_at_index, t); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) { | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 	_update_triangles(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	ERR_FAIL_INDEX_V(p_point, 3, -1); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1); | 
					
						
							|  |  |  | 	return triangles[p_triangle].points[p_point]; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	ERR_FAIL_INDEX(p_triangle, triangles.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	triangles.remove(p_triangle); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | int AnimationNodeBlendSpace2D::get_triangle_count() const { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	return triangles.size(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::set_min_space(const Vector2 &p_min) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	min_space = p_min; | 
					
						
							|  |  |  | 	if (min_space.x >= max_space.x) { | 
					
						
							|  |  |  | 		min_space.x = max_space.x - 1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (min_space.y >= max_space.y) { | 
					
						
							|  |  |  | 		min_space.y = max_space.y - 1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | Vector2 AnimationNodeBlendSpace2D::get_min_space() const { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	return min_space; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::set_max_space(const Vector2 &p_max) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	max_space = p_max; | 
					
						
							|  |  |  | 	if (max_space.x <= min_space.x) { | 
					
						
							|  |  |  | 		max_space.x = min_space.x + 1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (max_space.y <= min_space.y) { | 
					
						
							|  |  |  | 		max_space.y = min_space.y + 1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | Vector2 AnimationNodeBlendSpace2D::get_max_space() const { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	return max_space; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::set_snap(const Vector2 &p_snap) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	snap = p_snap; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | Vector2 AnimationNodeBlendSpace2D::get_snap() const { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	return snap; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	x_label = p_label; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | String AnimationNodeBlendSpace2D::get_x_label() const { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	return x_label; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::set_y_label(const String &p_label) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	y_label = p_label; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | String AnimationNodeBlendSpace2D::get_y_label() const { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	return y_label; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	if (p_index == blend_points_used) { | 
					
						
							|  |  |  | 		add_blend_point(p_node, Vector2()); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		set_blend_point_node(p_index, p_node); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) { | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (auto_triangles) { | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	ERR_FAIL_COND(p_triangles.size() % 3 != 0); | 
					
						
							|  |  |  | 	for (int i = 0; i < p_triangles.size(); i += 3) { | 
					
						
							|  |  |  | 		add_triangle(p_triangles[i + 0], p_triangles[i + 1], p_triangles[i + 2]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	Vector<int> t; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (auto_triangles && trianges_dirty) { | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 		return t; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	t.resize(triangles.size() * 3); | 
					
						
							|  |  |  | 	for (int i = 0; i < triangles.size(); i++) { | 
					
						
							| 
									
										
										
										
											2018-07-25 03:11:03 +02:00
										 |  |  | 		t.write[i * 3 + 0] = triangles[i].points[0]; | 
					
						
							|  |  |  | 		t.write[i * 3 + 1] = triangles[i].points[1]; | 
					
						
							|  |  |  | 		t.write[i * 3 + 2] = triangles[i].points[2]; | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return t; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-01-10 21:40:46 -03:00
										 |  |  | void AnimationNodeBlendSpace2D::_queue_auto_triangles() { | 
					
						
							|  |  |  | 	if (!auto_triangles || trianges_dirty) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	trianges_dirty = true; | 
					
						
							|  |  |  | 	call_deferred("_update_triangles"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::_update_triangles() { | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (!auto_triangles || !trianges_dirty) { | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	trianges_dirty = false; | 
					
						
							|  |  |  | 	triangles.clear(); | 
					
						
							| 
									
										
										
										
											2019-01-10 21:40:46 -03:00
										 |  |  | 	if (blend_points_used < 3) { | 
					
						
							|  |  |  | 		emit_signal("triangles_updated"); | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2019-01-10 21:40:46 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector2> points; | 
					
						
							|  |  |  | 	points.resize(blend_points_used); | 
					
						
							|  |  |  | 	for (int i = 0; i < blend_points_used; i++) { | 
					
						
							| 
									
										
										
										
											2018-07-25 03:11:03 +02:00
										 |  |  | 		points.write[i] = blend_points[i].position; | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < triangles.size(); i++) { | 
					
						
							|  |  |  | 		add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2019-01-10 21:40:46 -03:00
										 |  |  | 	emit_signal("triangles_updated"); | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) { | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 	_update_triangles(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (triangles.size() == 0) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 		return Vector2(); | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 best_point; | 
					
						
							|  |  |  | 	bool first = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < triangles.size(); i++) { | 
					
						
							|  |  |  | 		Vector2 points[3]; | 
					
						
							|  |  |  | 		for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 			points[j] = get_blend_point_position(get_triangle_point(i, j)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-25 20:20:45 +03:00
										 |  |  | 		if (Geometry2D::is_point_in_triangle(p_point, points[0], points[1], points[2])) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 			return p_point; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 			Vector2 s[2] = { | 
					
						
							|  |  |  | 				points[j], | 
					
						
							|  |  |  | 				points[(j + 1) % 3] | 
					
						
							|  |  |  | 			}; | 
					
						
							| 
									
										
										
										
											2020-05-25 20:20:45 +03:00
										 |  |  | 			Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, s); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 			if (first || closest.distance_to(p_point) < best_point.distance_to(p_point)) { | 
					
						
							|  |  |  | 				best_point = closest; | 
					
						
							|  |  |  | 				first = false; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return best_point; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) { | 
					
						
							|  |  |  | 		r_weights[0] = 1; | 
					
						
							|  |  |  | 		r_weights[1] = 0; | 
					
						
							|  |  |  | 		r_weights[2] = 0; | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (p_pos.distance_squared_to(p_points[1]) < CMP_EPSILON2) { | 
					
						
							|  |  |  | 		r_weights[0] = 0; | 
					
						
							|  |  |  | 		r_weights[1] = 1; | 
					
						
							|  |  |  | 		r_weights[2] = 0; | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (p_pos.distance_squared_to(p_points[2]) < CMP_EPSILON2) { | 
					
						
							|  |  |  | 		r_weights[0] = 0; | 
					
						
							|  |  |  | 		r_weights[1] = 0; | 
					
						
							|  |  |  | 		r_weights[2] = 1; | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 v0 = p_points[1] - p_points[0]; | 
					
						
							|  |  |  | 	Vector2 v1 = p_points[2] - p_points[0]; | 
					
						
							|  |  |  | 	Vector2 v2 = p_pos - p_points[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float d00 = v0.dot(v0); | 
					
						
							|  |  |  | 	float d01 = v0.dot(v1); | 
					
						
							|  |  |  | 	float d11 = v1.dot(v1); | 
					
						
							|  |  |  | 	float d20 = v2.dot(v0); | 
					
						
							|  |  |  | 	float d21 = v2.dot(v1); | 
					
						
							|  |  |  | 	float denom = (d00 * d11 - d01 * d01); | 
					
						
							|  |  |  | 	if (denom == 0) { | 
					
						
							|  |  |  | 		r_weights[0] = 1; | 
					
						
							|  |  |  | 		r_weights[1] = 0; | 
					
						
							|  |  |  | 		r_weights[2] = 0; | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	float v = (d11 * d20 - d01 * d21) / denom; | 
					
						
							|  |  |  | 	float w = (d00 * d21 - d01 * d20) / denom; | 
					
						
							|  |  |  | 	float u = 1.0f - v - w; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	r_weights[0] = u; | 
					
						
							|  |  |  | 	r_weights[1] = v; | 
					
						
							|  |  |  | 	r_weights[2] = w; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) { | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 	_update_triangles(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	Vector2 blend_pos = get_parameter(blend_position); | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 	int closest = get_parameter(this->closest); | 
					
						
							|  |  |  | 	float length_internal = get_parameter(this->length_internal); | 
					
						
							| 
									
										
										
										
											2021-02-09 18:24:36 +01:00
										 |  |  | 	float mind = 0.0; //time of min distance point
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 	if (blend_mode == BLEND_MODE_INTERPOLATED) { | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (triangles.size() == 0) { | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 			return 0; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 		Vector2 best_point; | 
					
						
							|  |  |  | 		bool first = true; | 
					
						
							|  |  |  | 		int blend_triangle = -1; | 
					
						
							|  |  |  | 		float blend_weights[3] = { 0, 0, 0 }; | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 		for (int i = 0; i < triangles.size(); i++) { | 
					
						
							|  |  |  | 			Vector2 points[3]; | 
					
						
							|  |  |  | 			for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 				points[j] = get_blend_point_position(get_triangle_point(i, j)); | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-25 20:20:45 +03:00
										 |  |  | 			if (Geometry2D::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 				blend_triangle = i; | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 				_blend_triangle(blend_pos, points, blend_weights); | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 				Vector2 s[2] = { | 
					
						
							|  |  |  | 					points[j], | 
					
						
							|  |  |  | 					points[(j + 1) % 3] | 
					
						
							|  |  |  | 				}; | 
					
						
							| 
									
										
										
										
											2020-05-25 20:20:45 +03:00
										 |  |  | 				Vector2 closest2 = Geometry2D::get_closest_point_to_segment(blend_pos, s); | 
					
						
							| 
									
										
										
										
											2019-02-12 21:10:08 +01:00
										 |  |  | 				if (first || closest2.distance_to(blend_pos) < best_point.distance_to(blend_pos)) { | 
					
						
							|  |  |  | 					best_point = closest2; | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 					blend_triangle = i; | 
					
						
							|  |  |  | 					first = false; | 
					
						
							|  |  |  | 					float d = s[0].distance_to(s[1]); | 
					
						
							|  |  |  | 					if (d == 0.0) { | 
					
						
							|  |  |  | 						blend_weights[j] = 1.0; | 
					
						
							|  |  |  | 						blend_weights[(j + 1) % 3] = 0.0; | 
					
						
							|  |  |  | 						blend_weights[(j + 2) % 3] = 0.0; | 
					
						
							|  |  |  | 					} else { | 
					
						
							| 
									
										
										
										
											2019-02-12 21:10:08 +01:00
										 |  |  | 						float c = s[0].distance_to(closest2) / d; | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 						blend_weights[j] = 1.0 - c; | 
					
						
							|  |  |  | 						blend_weights[(j + 1) % 3] = c; | 
					
						
							|  |  |  | 						blend_weights[(j + 2) % 3] = 0.0; | 
					
						
							|  |  |  | 					} | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 		ERR_FAIL_COND_V(blend_triangle == -1, 0); //should never reach here
 | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 		int triangle_points[3]; | 
					
						
							|  |  |  | 		for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 			triangle_points[j] = get_triangle_point(blend_triangle, j); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 		first = true; | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 		for (int i = 0; i < blend_points_used; i++) { | 
					
						
							|  |  |  | 			bool found = false; | 
					
						
							|  |  |  | 			for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 				if (i == triangle_points[j]) { | 
					
						
							|  |  |  | 					//blend with the given weight
 | 
					
						
							|  |  |  | 					float t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false); | 
					
						
							|  |  |  | 					if (first || t < mind) { | 
					
						
							|  |  |  | 						mind = t; | 
					
						
							|  |  |  | 						first = false; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					found = true; | 
					
						
							|  |  |  | 					break; | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!found) { | 
					
						
							|  |  |  | 				//ignore
 | 
					
						
							|  |  |  | 				blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		int new_closest = -1; | 
					
						
							|  |  |  | 		float new_closest_dist = 1e20; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < blend_points_used; i++) { | 
					
						
							|  |  |  | 			float d = blend_points[i].position.distance_squared_to(blend_pos); | 
					
						
							|  |  |  | 			if (d < new_closest_dist) { | 
					
						
							|  |  |  | 				new_closest = i; | 
					
						
							|  |  |  | 				new_closest_dist = d; | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-07 12:54:30 +02:00
										 |  |  | 		if (new_closest != closest && new_closest != -1) { | 
					
						
							| 
									
										
										
										
											2021-02-09 18:24:36 +01:00
										 |  |  | 			float from = 0.0; | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 			if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) { | 
					
						
							|  |  |  | 				//see how much animation remains
 | 
					
						
							|  |  |  | 				from = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, true, 0.0, FILTER_IGNORE, false) - length_internal; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, 1.0, FILTER_IGNORE, false) + from; | 
					
						
							|  |  |  | 			length_internal = from + mind; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			closest = new_closest; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, 1.0, FILTER_IGNORE, false); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	set_parameter(this->closest, closest); | 
					
						
							|  |  |  | 	set_parameter(this->length_internal, length_internal); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	return mind; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | String AnimationNodeBlendSpace2D::get_caption() const { | 
					
						
							|  |  |  | 	return "BlendSpace2D"; | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const { | 
					
						
							| 
									
										
										
										
											2019-01-10 21:40:46 -03:00
										 |  |  | 	if (auto_triangles && property.name == "triangles") { | 
					
						
							|  |  |  | 		property.usage = 0; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	if (property.name.begins_with("blend_point_")) { | 
					
						
							|  |  |  | 		String left = property.name.get_slicec('/', 0); | 
					
						
							|  |  |  | 		int idx = left.get_slicec('_', 2).to_int(); | 
					
						
							|  |  |  | 		if (idx >= blend_points_used) { | 
					
						
							|  |  |  | 			property.usage = 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	AnimationRootNode::_validate_property(property); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) { | 
					
						
							| 
									
										
										
										
											2019-01-10 21:40:46 -03:00
										 |  |  | 	if (auto_triangles == p_enable) { | 
					
						
							|  |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2019-01-10 21:40:46 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	auto_triangles = p_enable; | 
					
						
							|  |  |  | 	_queue_auto_triangles(); | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | bool AnimationNodeBlendSpace2D::get_auto_triangles() const { | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 	return auto_triangles; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | Ref<AnimationNode> AnimationNodeBlendSpace2D::get_child_by_name(const StringName &p_name) { | 
					
						
							|  |  |  | 	return get_blend_point_node(p_name.operator String().to_int()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeBlendSpace2D::_tree_changed() { | 
					
						
							|  |  |  | 	emit_signal("tree_changed"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | void AnimationNodeBlendSpace2D::set_blend_mode(BlendMode p_blend_mode) { | 
					
						
							|  |  |  | 	blend_mode = p_blend_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AnimationNodeBlendSpace2D::BlendMode AnimationNodeBlendSpace2D::get_blend_mode() const { | 
					
						
							|  |  |  | 	return blend_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | void AnimationNodeBlendSpace2D::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1)); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace2D::get_blend_point_position); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace2D::set_blend_point_node); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace2D::get_blend_point_node); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace2D::remove_blend_point); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace2D::get_blend_point_count); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace2D::add_triangle, DEFVAL(-1)); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace2D::get_triangle_point); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace2D::remove_triangle); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace2D::get_triangle_count); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace2D::set_min_space); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace2D::get_min_space); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace2D::set_max_space); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace2D::get_max_space); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace2D::set_y_label); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace2D::get_y_label); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace2D::_add_blend_point); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace2D::_set_triangles); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace2D::_get_triangles); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles); | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace2D::set_blend_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace2D::get_blend_mode); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-01-10 21:40:46 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("_update_triangles"), &AnimationNodeBlendSpace2D::_update_triangles); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-21 22:48:47 -03:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 	for (int i = 0; i < MAX_BLEND_POINTS; i++) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 		ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_add_blend_point", "get_blend_point_node", i); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 		ADD_PROPERTYI(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											
										 
											2020-02-24 15:20:53 -03:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_triangles", "_get_triangles"); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label"); | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NOEDITOR), "set_blend_mode", "get_blend_mode"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-01-10 21:40:46 -03:00
										 |  |  | 	ADD_SIGNAL(MethodInfo("triangles_updated")); | 
					
						
							| 
									
										
										
										
											2018-11-21 16:06:17 -03:00
										 |  |  | 	BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE_CARRY); | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() { | 
					
						
							| 
									
										
										
										
											2018-08-21 21:28:06 +02:00
										 |  |  | 	for (int i = 0; i < MAX_BLEND_POINTS; i++) { | 
					
						
							|  |  |  | 		blend_points[i].name = itos(i); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-22 15:17:54 +02:00
										 |  |  | AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() { | 
					
						
							| 
									
										
										
										
											2018-06-21 15:45:44 -03:00
										 |  |  | } |