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											2022-02-27 21:57:30 +01:00
										 |  |  | using System; | 
					
						
							|  |  |  | using System.Diagnostics.CodeAnalysis; | 
					
						
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							|  |  |  | #pragma warning disable CS0169 | 
					
						
							|  |  |  | #pragma warning disable CS0414 | 
					
						
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							|  |  |  | namespace Godot.SourceGenerators.Sample | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     [SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")] | 
					
						
							|  |  |  |     [SuppressMessage("ReSharper", "RedundantNameQualifier")] | 
					
						
							|  |  |  |     [SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")] | 
					
						
							|  |  |  |     [SuppressMessage("ReSharper", "InconsistentNaming")] | 
					
						
							|  |  |  |     public partial class ExportedFields : Godot.Object | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         [Export] private Boolean field_Boolean = true; | 
					
						
							|  |  |  |         [Export] private Char field_Char = 'f'; | 
					
						
							|  |  |  |         [Export] private SByte field_SByte = 10; | 
					
						
							|  |  |  |         [Export] private Int16 field_Int16 = 10; | 
					
						
							|  |  |  |         [Export] private Int32 field_Int32 = 10; | 
					
						
							|  |  |  |         [Export] private Int64 field_Int64 = 10; | 
					
						
							|  |  |  |         [Export] private Byte field_Byte = 10; | 
					
						
							|  |  |  |         [Export] private UInt16 field_UInt16 = 10; | 
					
						
							|  |  |  |         [Export] private UInt32 field_UInt32 = 10; | 
					
						
							|  |  |  |         [Export] private UInt64 field_UInt64 = 10; | 
					
						
							|  |  |  |         [Export] private Single field_Single = 10; | 
					
						
							|  |  |  |         [Export] private Double field_Double = 10; | 
					
						
							|  |  |  |         [Export] private String field_String = "foo"; | 
					
						
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							|  |  |  |         // Godot structs | 
					
						
							|  |  |  |         [Export] private Vector2 field_Vector2 = new(10f, 10f); | 
					
						
							|  |  |  |         [Export] private Vector2i field_Vector2i = Vector2i.Up; | 
					
						
							|  |  |  |         [Export] private Rect2 field_Rect2 = new(new Vector2(10f, 10f), new Vector2(10f, 10f)); | 
					
						
							|  |  |  |         [Export] private Rect2i field_Rect2i = new(new Vector2i(10, 10), new Vector2i(10, 10)); | 
					
						
							|  |  |  |         [Export] private Transform2D field_Transform2D = Transform2D.Identity; | 
					
						
							|  |  |  |         [Export] private Vector3 field_Vector3 = new(10f, 10f, 10f); | 
					
						
							|  |  |  |         [Export] private Vector3i field_Vector3i = Vector3i.Back; | 
					
						
							|  |  |  |         [Export] private Basis field_Basis = new Basis(Quaternion.Identity); | 
					
						
							|  |  |  |         [Export] private Quaternion field_Quaternion = new Quaternion(Basis.Identity); | 
					
						
							|  |  |  |         [Export] private Transform3D field_Transform3D = Transform3D.Identity; | 
					
						
							|  |  |  |         [Export] private Vector4 field_Vector4 = new(10f, 10f, 10f, 10f); | 
					
						
							|  |  |  |         [Export] private Vector4i field_Vector4i = Vector4i.One; | 
					
						
							|  |  |  |         [Export] private Projection field_Projection = Projection.Identity; | 
					
						
							|  |  |  |         [Export] private AABB field_AABB = new AABB(10f, 10f, 10f, new Vector3(1f, 1f, 1f)); | 
					
						
							|  |  |  |         [Export] private Color field_Color = Colors.Aquamarine; | 
					
						
							|  |  |  |         [Export] private Plane field_Plane = Plane.PlaneXZ; | 
					
						
							|  |  |  |         [Export] private Callable field_Callable = new Callable(Engine.GetMainLoop(), "_process"); | 
					
						
							|  |  |  |         [Export] private SignalInfo field_SignalInfo = new SignalInfo(Engine.GetMainLoop(), "property_list_changed"); | 
					
						
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							|  |  |  |         // Enums | 
					
						
							|  |  |  |         [SuppressMessage("ReSharper", "UnusedMember.Local")] | 
					
						
							|  |  |  |         enum MyEnum | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             A, | 
					
						
							|  |  |  |             B, | 
					
						
							|  |  |  |             C | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         [Export] private MyEnum field_Enum = MyEnum.C; | 
					
						
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							|  |  |  |         [Flags] | 
					
						
							|  |  |  |         [SuppressMessage("ReSharper", "UnusedMember.Local")] | 
					
						
							|  |  |  |         enum MyFlagsEnum | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             A, | 
					
						
							|  |  |  |             B, | 
					
						
							|  |  |  |             C | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         [Export] private MyFlagsEnum field_FlagsEnum = MyFlagsEnum.C; | 
					
						
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							|  |  |  |         // Arrays | 
					
						
							|  |  |  |         [Export] private Byte[] field_ByteArray = { 0, 1, 2, 3, 4, 5, 6 }; | 
					
						
							|  |  |  |         [Export] private Int32[] field_Int32Array = { 0, 1, 2, 3, 4, 5, 6 }; | 
					
						
							|  |  |  |         [Export] private Int64[] field_Int64Array = { 0, 1, 2, 3, 4, 5, 6 }; | 
					
						
							|  |  |  |         [Export] private Single[] field_SingleArray = { 0f, 1f, 2f, 3f, 4f, 5f, 6f }; | 
					
						
							|  |  |  |         [Export] private Double[] field_DoubleArray = { 0d, 1d, 2d, 3d, 4d, 5d, 6d }; | 
					
						
							|  |  |  |         [Export] private String[] field_StringArray = { "foo", "bar" }; | 
					
						
							|  |  |  |         [Export(PropertyHint.Enum, "A,B,C")] private String[] field_StringArrayEnum = { "foo", "bar" }; | 
					
						
							|  |  |  |         [Export] private Vector2[] field_Vector2Array = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right }; | 
					
						
							|  |  |  |         [Export] private Vector3[] field_Vector3Array = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right }; | 
					
						
							|  |  |  |         [Export] private Color[] field_ColorArray = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige }; | 
					
						
							|  |  |  |         [Export] private Godot.Object[] field_GodotObjectOrDerivedArray = { null }; | 
					
						
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							|  |  |  |         // Generics | 
					
						
							|  |  |  |         [Export] private Godot.Collections.Dictionary<string, string> field_GodotGenericDictionary = | 
					
						
							|  |  |  |             new Godot.Collections.Dictionary<string, string> { { "key1", "value1" }, { "key2", "value2" } }; | 
					
						
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							|  |  |  |         [Export] private Godot.Collections.Array<string> field_GodotGenericArray = | 
					
						
							|  |  |  |             new Godot.Collections.Array<string> { "elem1", "elem2", "elem3" }; | 
					
						
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							|  |  |  |         [Export] private System.Collections.Generic.Dictionary<string, string> field_SystemGenericDictionary = | 
					
						
							|  |  |  |             new System.Collections.Generic.Dictionary<string, string> { { "key1", "value1" }, { "key2", "value2" } }; | 
					
						
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							|  |  |  |         [Export] private System.Collections.Generic.List<string> field_SystemGenericList = | 
					
						
							|  |  |  |             new System.Collections.Generic.List<string> { "elem1", "elem2", "elem3" }; | 
					
						
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							|  |  |  |         [Export] private System.Collections.Generic.IDictionary<string, string> field_GenericIDictionary = | 
					
						
							|  |  |  |             new System.Collections.Generic.Dictionary<string, string> { { "key1", "value1" }, { "key2", "value2" } }; | 
					
						
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							|  |  |  |         [Export] private System.Collections.Generic.ICollection<string> field_GenericICollection = | 
					
						
							|  |  |  |             new System.Collections.Generic.List<string> { "elem1", "elem2", "elem3" }; | 
					
						
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							|  |  |  |         [Export] private System.Collections.Generic.IEnumerable<string> field_GenericIEnumerable = | 
					
						
							|  |  |  |             new System.Collections.Generic.List<string> { "elem1", "elem2", "elem3" }; | 
					
						
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							|  |  |  |         // Variant | 
					
						
							| 
									
										
										
										
											2022-07-28 17:41:49 +02:00
										 |  |  |         [Export] private Variant field_Variant = "foo"; | 
					
						
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											2022-02-27 21:57:30 +01:00
										 |  |  | 
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							|  |  |  |         // Classes | 
					
						
							|  |  |  |         [Export] private Godot.Object field_GodotObjectOrDerived; | 
					
						
							|  |  |  |         [Export] private Godot.Texture field_GodotResourceTexture; | 
					
						
							|  |  |  |         [Export] private StringName field_StringName = new StringName("foo"); | 
					
						
							|  |  |  |         [Export] private NodePath field_NodePath = new NodePath("foo"); | 
					
						
							|  |  |  |         [Export] private RID field_RID; | 
					
						
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							|  |  |  |         [Export] private Godot.Collections.Dictionary field_GodotDictionary = | 
					
						
							|  |  |  |             new() { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } }; | 
					
						
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							|  |  |  |         [Export] private Godot.Collections.Array field_GodotArray = | 
					
						
							|  |  |  |             new() { "foo", 10, Vector2.Up, Colors.Chocolate }; | 
					
						
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							|  |  |  |         [Export] private System.Collections.IDictionary field_IDictionary = | 
					
						
							|  |  |  |             new System.Collections.Generic.Dictionary<object, object> | 
					
						
							|  |  |  |                 { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } }; | 
					
						
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							|  |  |  |         [Export] private System.Collections.ICollection field_ICollection = | 
					
						
							|  |  |  |             new System.Collections.Generic.List<object> { "foo", 10, Vector2.Up, Colors.Chocolate }; | 
					
						
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							|  |  |  |         [Export] private System.Collections.IEnumerable field_IEnumerable = | 
					
						
							|  |  |  |             new System.Collections.Generic.List<object> { "foo", 10, Vector2.Up, Colors.Chocolate }; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |