godot/platform/ios/platform_ios_builders.py

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"""Functions used to generate source files during build time"""
import os
import shutil
from platform_methods import detect_mvk, lipo
def combine_libs(target, source, env):
lib_path = target[0].srcnode().abspath
if "osxcross" in env:
libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}libtool"
else:
libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/libtool"
env.Execute(
libtool + ' -static -o "' + lib_path + '" ' + " ".join([('"' + lib.srcnode().abspath + '"') for lib in source])
)
def generate_bundle(target, source, env):
bin_dir = env.Dir("#bin").abspath
# Template bundle.
app_prefix = "godot." + env["platform"]
rel_prefix = "libgodot." + env["platform"] + "." + "template_release"
dbg_prefix = "libgodot." + env["platform"] + "." + "template_debug"
if env.dev_build:
app_prefix += ".dev"
rel_prefix += ".dev"
dbg_prefix += ".dev"
if env["precision"] == "double":
app_prefix += ".double"
rel_prefix += ".double"
dbg_prefix += ".double"
# Lipo template libraries.
rel_target_bin = lipo(bin_dir + "/" + rel_prefix, env.extra_suffix + ".a")
dbg_target_bin = lipo(bin_dir + "/" + dbg_prefix, env.extra_suffix + ".a")
rel_target_bin_sim = lipo(bin_dir + "/" + rel_prefix, ".simulator" + env.extra_suffix + ".a")
dbg_target_bin_sim = lipo(bin_dir + "/" + dbg_prefix, ".simulator" + env.extra_suffix + ".a")
# Assemble Xcode project bundle.
app_dir = env.Dir("#bin/ios_xcode").abspath
templ = env.Dir("#misc/dist/ios_xcode").abspath
if os.path.exists(app_dir):
shutil.rmtree(app_dir)
shutil.copytree(templ, app_dir)
if rel_target_bin != "":
shutil.copy(rel_target_bin, app_dir + "/libgodot.ios.release.xcframework/ios-arm64/libgodot.a")
if dbg_target_bin != "":
shutil.copy(dbg_target_bin, app_dir + "/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a")
if rel_target_bin_sim != "":
shutil.copy(
rel_target_bin_sim, app_dir + "/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a"
)
if dbg_target_bin_sim != "":
shutil.copy(
dbg_target_bin_sim, app_dir + "/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a"
)
mvk_path = detect_mvk(env, "ios-arm64")
if mvk_path != "":
shutil.copytree(mvk_path, app_dir + "/MoltenVK.xcframework")
# ZIP Xcode project bundle.
zip_dir = env.Dir("#bin/" + (app_prefix + env.extra_suffix).replace(".", "_")).abspath
shutil.make_archive(zip_dir, "zip", root_dir=app_dir)
shutil.rmtree(app_dir)