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								/**************************************************************************/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*  collision_polygon_2d.cpp                                              */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/**************************************************************************/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                         This file is part of:                          */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                             GODOT ENGINE                               */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                        https://godotengine.org                         */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/**************************************************************************/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                        */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* a copy of this software and associated documentation files (the        */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* "Software"), to deal in the Software without restriction, including    */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
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								/**************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "collision_polygon_2d.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "core/math/geometry_2d.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "scene/2d/physics/area_2d.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "scene/2d/physics/collision_object_2d.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "scene/resources/2d/concave_polygon_shape_2d.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "scene/resources/2d/convex_polygon_shape_2d.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "thirdparty/misc/polypartition.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionPolygon2D : : _build_polygon ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									collision_object - > shape_owner_clear_shapes ( owner_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									bool  solids  =  build_mode  = =  BUILD_SOLIDS ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( solids )  { 
							 
						 
					
						
							
								
									
										
										
										
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										if  ( polygon . size ( )  <  3 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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										//here comes the sun, lalalala
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										//decompose concave into multiple convex polygons and add them
 
							 
						 
					
						
							
								
									
										
										
										
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										Vector < Vector < Vector2 > >  decomp  =  _decompose_in_convex ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										for  ( int  i  =  0 ;  i  <  decomp . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Ref < ConvexPolygonShape2D >  convex  =  memnew ( ConvexPolygonShape2D ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											convex - > set_points ( decomp [ i ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											collision_object - > shape_owner_add_shape ( owner_id ,  convex ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
									
										
										
										
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									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
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										if  ( polygon . size ( )  <  2 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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										Ref < ConcavePolygonShape2D >  concave  =  memnew ( ConcavePolygonShape2D ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										Vector < Vector2 >  segments ; 
							 
						 
					
						
							
								
									
										
										
										
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										segments . resize ( polygon . size ( )  *  2 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										Vector2  * w  =  segments . ptrw ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										for  ( int  i  =  0 ;  i  <  polygon . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											w [ ( i  < <  1 )  +  0 ]  =  polygon [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											w [ ( i  < <  1 )  +  1 ]  =  polygon [ ( i  +  1 )  %  polygon . size ( ) ] ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										concave - > set_segments ( segments ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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										collision_object - > shape_owner_add_shape ( owner_id ,  concave ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								Vector < Vector < Vector2 > >  CollisionPolygon2D : : _decompose_in_convex ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									Vector < Vector < Vector2 > >  decomp  =  Geometry2D : : decompose_polygon_in_convex ( polygon ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									return  decomp ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionPolygon2D : : _update_in_shape_owner ( bool  p_xform_only )  { 
							 
						 
					
						
							
								
									
										
										
										
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									collision_object - > shape_owner_set_transform ( owner_id ,  get_transform ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( p_xform_only )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									collision_object - > shape_owner_set_disabled ( owner_id ,  disabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									collision_object - > shape_owner_set_one_way_collision ( owner_id ,  one_way_collision ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									collision_object - > shape_owner_set_one_way_collision_margin ( owner_id ,  one_way_collision_margin ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionPolygon2D : : _notification ( int  p_what )  { 
							 
						 
					
						
							
								
									
										
										
										
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									switch  ( p_what )  { 
							 
						 
					
						
							
								
									
										
										
										
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										case  NOTIFICATION_PARENTED :  { 
							 
						 
					
						
							
								
									
										
										
										
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											collision_object  =  Object : : cast_to < CollisionObject2D > ( get_parent ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											if  ( collision_object )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												owner_id  =  collision_object - > create_shape_owner ( this ) ; 
							 
						 
					
						
							
								
									
										
										
										
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												_build_polygon ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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												_update_in_shape_owner ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											} 
							 
						 
					
						
							
								
									
										
										
										
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										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
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										case  NOTIFICATION_ENTER_TREE :  { 
							 
						 
					
						
							
								
									
										
										
										
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											if  ( collision_object )  { 
							 
						 
					
						
							
								
									
										
										
										
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												_update_in_shape_owner ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
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										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
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										case  NOTIFICATION_LOCAL_TRANSFORM_CHANGED :  { 
							 
						 
					
						
							
								
									
										
										
										
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											if  ( collision_object )  { 
							 
						 
					
						
							
								
									
										
										
										
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												_update_in_shape_owner ( true ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											} 
							 
						 
					
						
							
								
									
										
										
										
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										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
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										case  NOTIFICATION_UNPARENTED :  { 
							 
						 
					
						
							
								
									
										
										
										
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											if  ( collision_object )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												collision_object - > remove_shape_owner ( owner_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											owner_id  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
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											collision_object  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
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										case  NOTIFICATION_DRAW :  { 
							 
						 
					
						
							
								
									
										
										
										
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											ERR_FAIL_COND ( ! is_inside_tree ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											if  ( ! Engine : : get_singleton ( ) - > is_editor_hint ( )  & &  ! get_tree ( ) - > is_debugging_collisions_hint ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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												break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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											if  ( polygon . size ( )  >  2 )  { 
							 
						 
					
						
							
								
									
										
										
										
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								# define DEBUG_DECOMPOSE 
 
							 
						 
					
						
							
								
									
										
										
										
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								# if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE) 
 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-04 10:29:49 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												Vector < Vector < Vector2 > >  decomp  =  _decompose_in_convex ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-03-04 10:29:49 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												Color  c ( 0.4 ,  0.9 ,  0.1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												for  ( int  i  =  0 ;  i  <  decomp . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													c . set_hsv ( Math : : fmod ( c . get_h ( )  +  0.738 ,  1 ) ,  c . get_s ( ) ,  c . get_v ( ) ,  0.5 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													draw_colored_polygon ( decomp [ i ] ,  c ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2015-09-20 13:03:46 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# else 
 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-04 10:29:49 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												draw_colored_polygon ( polygon ,  get_tree ( ) - > get_debug_collisions_color ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
									
										
										
										
											2023-01-29 13:07:11 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												const  Color  stroke_color  =  Color ( 0.9 ,  0.2 ,  0.0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												draw_polyline ( polygon ,  stroke_color ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												// Draw the last segment.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												draw_line ( polygon [ polygon . size ( )  -  1 ] ,  polygon [ 0 ] ,  stroke_color ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-04 10:29:49 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2015-09-20 13:03:46 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 23:30:43 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( one_way_collision )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Color  dcol  =  get_tree ( ) - > get_debug_collisions_color ( ) ;  //0.9,0.2,0.2,0.4);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												dcol . a  =  1.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Vector2  line_to ( 0 ,  20 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												draw_line ( Vector2 ( ) ,  line_to ,  dcol ,  3 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-01-29 18:22:12 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												real_t  tsize  =  8 ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-11 21:12:39 +05:45 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Vector < Vector2 >  pts  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													line_to  +  Vector2 ( 0 ,  tsize ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													line_to  +  Vector2 ( Math_SQRT12  *  tsize ,  0 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													line_to  +  Vector2 ( - Math_SQRT12  *  tsize ,  0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Vector < Color >  cols {  dcol ,  dcol ,  dcol  } ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 23:30:43 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												draw_primitive ( pts ,  cols ,  Vector < Vector2 > ( ) ) ;  //small arrow
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2015-03-23 11:31:03 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  CollisionPolygon2D : : set_polygon ( const  Vector < Point2 >  & p_polygon )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									polygon  =  p_polygon ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 23:30:43 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									{ 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										for  ( int  i  =  0 ;  i  <  polygon . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( i  = =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												aabb  =  Rect2 ( polygon [ i ] ,  Size2 ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2015-09-15 22:07:03 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												aabb . expand_to ( polygon [ i ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2015-09-15 22:07:03 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( aabb  = =  Rect2 ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											aabb  =  Rect2 ( - 10 ,  - 10 ,  20 ,  20 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-09-15 22:07:03 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 00:25:13 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											aabb . position  - =  aabb . size  *  0.3 ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											aabb . size  + =  aabb . size  *  0.6 ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-09-15 22:07:03 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 23:30:43 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-06-22 14:06:05 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( collision_object )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 23:30:43 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										_build_polygon ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-01-11 09:04:08 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										_update_in_shape_owner ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-13 23:21:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									queue_redraw ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-10-29 05:01:28 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									update_configuration_warnings ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								Vector < Point2 >  CollisionPolygon2D : : get_polygon ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  polygon ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  CollisionPolygon2D : : set_build_mode ( BuildMode  p_mode )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-10-04 09:17:59 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_INDEX ( ( int ) p_mode ,  2 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									build_mode  =  p_mode ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-22 14:06:05 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( collision_object )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 23:30:43 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										_build_polygon ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-01-11 09:04:08 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										_update_in_shape_owner ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 23:30:43 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-13 23:21:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									queue_redraw ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-10-29 05:01:28 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									update_configuration_warnings ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								CollisionPolygon2D : : BuildMode  CollisionPolygon2D : : get_build_mode ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									return  build_mode ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-10-21 23:37:07 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifdef TOOLS_ENABLED 
 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-15 23:03:25 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Rect2  CollisionPolygon2D : : _edit_get_rect ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									return  aabb ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-03-08 21:35:41 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  CollisionPolygon2D : : _edit_use_rect ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-27 09:28:02 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  CollisionPolygon2D : : _edit_is_selected_on_click ( const  Point2  & p_point ,  double  p_tolerance )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-25 20:20:45 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  Geometry2D : : is_point_in_polygon ( p_point ,  Variant ( polygon ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-27 09:28:02 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2019-10-21 23:37:07 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-27 09:28:02 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-02-17 19:03:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								PackedStringArray  CollisionPolygon2D : : get_configuration_warnings ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PackedStringArray  warnings  =  Node : : get_configuration_warnings ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 23:59:27 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-08-24 22:58:51 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ! Object : : cast_to < CollisionObject2D > ( get_parent ( ) ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-25 19:35:52 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										warnings . push_back ( RTR ( " CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-09-15 22:07:03 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-12-20 15:30:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-03-04 10:29:49 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									int  polygon_count  =  polygon . size ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( polygon_count  = =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-03-28 15:24:14 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										warnings . push_back ( RTR ( " An empty CollisionPolygon2D has no effect on collision. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-04 10:29:49 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										bool  solids  =  build_mode  = =  BUILD_SOLIDS ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( solids )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											if  ( polygon_count  <  3 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-03-28 15:24:14 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												warnings . push_back ( RTR ( " Invalid polygon. At least 3 points are needed in 'Solids' build mode. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-04 10:29:49 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  else  if  ( polygon_count  <  2 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-03-28 15:24:14 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											warnings . push_back ( RTR ( " Invalid polygon. At least 2 points are needed in 'Segments' build mode. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-04 10:29:49 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 23:30:43 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-08 00:31:40 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( one_way_collision  & &  Object : : cast_to < Area2D > ( get_parent ( ) ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-22 14:06:05 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										warnings . push_back ( RTR ( " The One Way Collision property will be ignored when the collision object is an Area2D. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-08 00:31:40 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-12-20 15:30:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-10-29 05:01:28 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  warnings ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-12-20 15:30:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 23:30:43 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  CollisionPolygon2D : : set_disabled ( bool  p_disabled )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									disabled  =  p_disabled ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-13 23:21:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									queue_redraw ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-22 14:06:05 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( collision_object )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										collision_object - > shape_owner_set_disabled ( owner_id ,  p_disabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 23:30:43 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								bool  CollisionPolygon2D : : is_disabled ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  disabled ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionPolygon2D : : set_one_way_collision ( bool  p_enable )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									one_way_collision  =  p_enable ; 
							 
						 
					
						
							
								
									
										
										
										
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									queue_redraw ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( collision_object )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										collision_object - > shape_owner_set_one_way_collision ( owner_id ,  p_enable ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									update_configuration_warnings ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
									
										
										
										
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								bool  CollisionPolygon2D : : is_one_way_collision_enabled ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  one_way_collision ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionPolygon2D : : set_one_way_collision_margin ( real_t  p_margin )  { 
							 
						 
					
						
							
								
									
										
										
										
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									one_way_collision_margin  =  p_margin ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( collision_object )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										collision_object - > shape_owner_set_one_way_collision_margin ( owner_id ,  one_way_collision_margin ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								real_t  CollisionPolygon2D : : get_one_way_collision_margin ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  one_way_collision_margin ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
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								void  CollisionPolygon2D : : _bind_methods ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									ClassDB : : bind_method ( D_METHOD ( " set_polygon " ,  " polygon " ) ,  & CollisionPolygon2D : : set_polygon ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_polygon " ) ,  & CollisionPolygon2D : : get_polygon ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ClassDB : : bind_method ( D_METHOD ( " set_build_mode " ,  " build_mode " ) ,  & CollisionPolygon2D : : set_build_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_build_mode " ) ,  & CollisionPolygon2D : : get_build_mode ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ClassDB : : bind_method ( D_METHOD ( " set_disabled " ,  " disabled " ) ,  & CollisionPolygon2D : : set_disabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_disabled " ) ,  & CollisionPolygon2D : : is_disabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_one_way_collision " ,  " enabled " ) ,  & CollisionPolygon2D : : set_one_way_collision ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_one_way_collision_enabled " ) ,  & CollisionPolygon2D : : is_one_way_collision_enabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ClassDB : : bind_method ( D_METHOD ( " set_one_way_collision_margin " ,  " margin " ) ,  & CollisionPolygon2D : : set_one_way_collision_margin ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_one_way_collision_margin " ) ,  & CollisionPolygon2D : : get_one_way_collision_margin ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ADD_PROPERTY ( PropertyInfo ( Variant : : INT ,  " build_mode " ,  PROPERTY_HINT_ENUM ,  " Solids,Segments " ) ,  " set_build_mode " ,  " get_build_mode " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ADD_PROPERTY ( PropertyInfo ( Variant : : PACKED_VECTOR2_ARRAY ,  " polygon " ) ,  " set_polygon " ,  " get_polygon " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " disabled " ) ,  " set_disabled " ,  " is_disabled " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " one_way_collision " ) ,  " set_one_way_collision " ,  " is_one_way_collision_enabled " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " one_way_collision_margin " ,  PROPERTY_HINT_RANGE ,  " 0,128,0.1,suffix:px " ) ,  " set_one_way_collision_margin " ,  " get_one_way_collision_margin " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									BIND_ENUM_CONSTANT ( BUILD_SOLIDS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( BUILD_SEGMENTS ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								CollisionPolygon2D : : CollisionPolygon2D ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									set_notify_local_transform ( true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-01-26 13:17:26 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									set_hide_clip_children ( true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								}