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								// Copyright 2016 Activision Publishing, Inc.
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								//
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								// Permission is hereby granted, free of charge, to any person obtaining
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								// a copy of this software and associated documentation files (the "Software"),
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								// to deal in the Software without restriction, including without limitation
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								// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								// and/or sell copies of the Software, and to permit persons to whom the Software
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								// is furnished to do so, subject to the following conditions:
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								//
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								// The above copyright notice and this permission notice shall be included in all
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								// copies or substantial portions of the Software.
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								//
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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								// SOFTWARE.
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											2020-05-18 10:56:22 +02:00
										 
									 
								 
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								#[compute]
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								#version 450
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											2021-04-13 17:01:43 -03:00
										 
									 
								 
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								#VERSION_DEFINES
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								#define BLOCK_SIZE 8
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								layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in;
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								layout(set = 0, binding = 0) uniform samplerCube source_cubemap;
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								layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly imageCube dest_cubemap;
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											2021-07-27 23:33:47 +10:00
										 
									 
								 
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								#include "cubemap_downsampler_inc.glsl"
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								void main() {
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									uvec3 id = gl_GlobalInvocationID;
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									uint face_size = params.face_size;
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									if (id.x < face_size && id.y < face_size) {
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										float inv_face_size = 1.0 / float(face_size);
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										float u0 = (float(id.x) * 2.0 + 1.0 - 0.75) * inv_face_size - 1.0;
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										float u1 = (float(id.x) * 2.0 + 1.0 + 0.75) * inv_face_size - 1.0;
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										float v0 = (float(id.y) * 2.0 + 1.0 - 0.75) * -inv_face_size + 1.0;
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										float v1 = (float(id.y) * 2.0 + 1.0 + 0.75) * -inv_face_size + 1.0;
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										float weights[4];
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										weights[0] = calcWeight(u0, v0);
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										weights[1] = calcWeight(u1, v0);
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										weights[2] = calcWeight(u0, v1);
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										weights[3] = calcWeight(u1, v1);
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										const float wsum = 0.5 / (weights[0] + weights[1] + weights[2] + weights[3]);
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										for (int i = 0; i < 4; i++) {
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											weights[i] = weights[i] * wsum + .125;
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										}
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										vec3 dir;
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										vec4 color;
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										switch (id.z) {
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											case 0:
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												get_dir_0(dir, u0, v0);
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												color = textureLod(source_cubemap, normalize(dir), 0.0) * weights[0];
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												get_dir_0(dir, u1, v0);
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												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[1];
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												get_dir_0(dir, u0, v1);
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												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[2];
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												get_dir_0(dir, u1, v1);
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												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[3];
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												break;
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											case 1:
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												get_dir_1(dir, u0, v0);
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												color = textureLod(source_cubemap, normalize(dir), 0.0) * weights[0];
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												get_dir_1(dir, u1, v0);
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												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[1];
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												get_dir_1(dir, u0, v1);
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												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[2];
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												get_dir_1(dir, u1, v1);
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												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[3];
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												break;
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											case 2:
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												get_dir_2(dir, u0, v0);
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												color = textureLod(source_cubemap, normalize(dir), 0.0) * weights[0];
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												get_dir_2(dir, u1, v0);
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												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[1];
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												get_dir_2(dir, u0, v1);
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												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[2];
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												get_dir_2(dir, u1, v1);
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												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[3];
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												break;
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											case 3:
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												get_dir_3(dir, u0, v0);
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												color = textureLod(source_cubemap, normalize(dir), 0.0) * weights[0];
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												get_dir_3(dir, u1, v0);
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												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[1];
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												get_dir_3(dir, u0, v1);
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												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[2];
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												get_dir_3(dir, u1, v1);
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												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[3];
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												break;
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											case 4:
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												get_dir_4(dir, u0, v0);
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												color = textureLod(source_cubemap, normalize(dir), 0.0) * weights[0];
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												get_dir_4(dir, u1, v0);
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												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[1];
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												get_dir_4(dir, u0, v1);
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							 | 
							
								
							 | 
							
							
												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[2];
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-20 15:27:34 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												get_dir_4(dir, u1, v1);
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 17:32:19 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[3];
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-20 15:27:34 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											default:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												get_dir_5(dir, u0, v0);
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 17:32:19 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												color = textureLod(source_cubemap, normalize(dir), 0.0) * weights[0];
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-20 15:27:34 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												get_dir_5(dir, u1, v0);
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 17:32:19 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[1];
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-20 15:27:34 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												get_dir_5(dir, u0, v1);
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 17:32:19 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[2];
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-20 15:27:34 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												get_dir_5(dir, u1, v1);
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 17:32:19 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[3];
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-20 15:27:34 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										imageStore(dest_cubemap, ivec3(id), color);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-21 17:41:03 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 |