2019-04-02 22:54:58 -07:00
										 
									 
								 
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								/*
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								Open Asset Import Library (assimp)
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								----------------------------------------------------------------------
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											2020-03-06 14:42:31 +01:00
										 
									 
								 
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								Copyright (c) 2006-2020, assimp team
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											2019-04-02 22:54:58 -07:00
										 
									 
								 
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								All rights reserved.
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								Redistribution and use of this software in source and binary forms,
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								with or without modification, are permitted provided that the
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								following conditions are met:
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								* Redistributions of source code must retain the above
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								  copyright notice, this list of conditions and the
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								  following disclaimer.
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								* Redistributions in binary form must reproduce the above
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								  copyright notice, this list of conditions and the
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								  following disclaimer in the documentation and/or other
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								  materials provided with the distribution.
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								* Neither the name of the assimp team, nor the names of its
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								  contributors may be used to endorse or promote products
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								  derived from this software without specific prior
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								  written permission of the assimp team.
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								THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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								"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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								LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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								A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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								OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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								SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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								LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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								DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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								THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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								(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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								OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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								----------------------------------------------------------------------
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								*/
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								/** @file  FBXProperties.cpp
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								 *  @brief Implementation of the FBX dynamic properties system
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								 */
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								#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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								#include "FBXTokenizer.h"
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								#include "FBXParser.h"
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								#include "FBXDocument.h"
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								#include "FBXDocumentUtil.h"
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								#include "FBXProperties.h"
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								namespace Assimp {
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								namespace FBX {
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								    using namespace Util;
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								// ------------------------------------------------------------------------------------------------
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								Property::Property()
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								{
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								}
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								// ------------------------------------------------------------------------------------------------
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								Property::~Property()
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								{
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								}
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								namespace {
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								// ------------------------------------------------------------------------------------------------
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								// read a typed property out of a FBX element. The return value is NULL if the property cannot be read.
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								Property* ReadTypedProperty(const Element& element)
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								{
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								    ai_assert(element.KeyToken().StringContents() == "P");
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								    const TokenList& tok = element.Tokens();
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								    ai_assert(tok.size() >= 5);
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								    const std::string& s = ParseTokenAsString(*tok[1]);
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								    const char* const cs = s.c_str();
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								    if (!strcmp(cs,"KString")) {
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								        return new TypedProperty<std::string>(ParseTokenAsString(*tok[4]));
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								    }
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								    else if (!strcmp(cs,"bool") || !strcmp(cs,"Bool")) {
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								        return new TypedProperty<bool>(ParseTokenAsInt(*tok[4]) != 0);
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								    }
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								    else if (!strcmp(cs, "int") || !strcmp(cs, "Int") || !strcmp(cs, "enum") || !strcmp(cs, "Enum")) {
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								        return new TypedProperty<int>(ParseTokenAsInt(*tok[4]));
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								    }
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								    else if (!strcmp(cs, "ULongLong")) {
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								        return new TypedProperty<uint64_t>(ParseTokenAsID(*tok[4]));
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								    }
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								    else if (!strcmp(cs, "KTime")) {
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								        return new TypedProperty<int64_t>(ParseTokenAsInt64(*tok[4]));
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								    }
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								    else if (!strcmp(cs,"Vector3D") ||
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								        !strcmp(cs,"ColorRGB") ||
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								        !strcmp(cs,"Vector") ||
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								        !strcmp(cs,"Color") ||
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								        !strcmp(cs,"Lcl Translation") ||
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								        !strcmp(cs,"Lcl Rotation") ||
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								        !strcmp(cs,"Lcl Scaling")
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								        ) {
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								        return new TypedProperty<aiVector3D>(aiVector3D(
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								            ParseTokenAsFloat(*tok[4]),
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								            ParseTokenAsFloat(*tok[5]),
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								            ParseTokenAsFloat(*tok[6]))
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								        );
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								    }
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								    else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
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								        return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
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								    }
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								    return NULL;
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								}
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								// ------------------------------------------------------------------------------------------------
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								// peek into an element and check if it contains a FBX property, if so return its name.
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								std::string PeekPropertyName(const Element& element)
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								{
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								    ai_assert(element.KeyToken().StringContents() == "P");
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								    const TokenList& tok = element.Tokens();
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								    if(tok.size() < 4) {
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								        return "";
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								    }
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								    return ParseTokenAsString(*tok[0]);
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								}
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								} //! anon
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								// ------------------------------------------------------------------------------------------------
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								PropertyTable::PropertyTable()
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								: templateProps()
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								, element()
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								{
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								}
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								// ------------------------------------------------------------------------------------------------
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								PropertyTable::PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps)
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								: templateProps(templateProps)
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								, element(&element)
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								{
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								    const Scope& scope = GetRequiredScope(element);
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								    for(const ElementMap::value_type& v : scope.Elements()) {
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								        if(v.first != "P") {
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								            DOMWarning("expected only P elements in property table",v.second);
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								            continue;
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								        }
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								        const std::string& name = PeekPropertyName(*v.second);
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								        if(!name.length()) {
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								            DOMWarning("could not read property name",v.second);
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								            continue;
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								        }
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        LazyPropertyMap::const_iterator it = lazyProps.find(name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (it != lazyProps.end()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            DOMWarning("duplicate property name, will hide previous value: " + name,v.second);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        lazyProps[name] = v.second;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// ------------------------------------------------------------------------------------------------
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								PropertyTable::~PropertyTable()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for(PropertyMap::value_type& v : props) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        delete v.second;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// ------------------------------------------------------------------------------------------------
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								const Property* PropertyTable::Get(const std::string& name) const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    PropertyMap::const_iterator it = props.find(name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (it == props.end()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // hasn't been parsed yet?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        LazyPropertyMap::const_iterator lit = lazyProps.find(name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if(lit != lazyProps.end()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            props[name] = ReadTypedProperty(*(*lit).second);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            it = props.find(name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ai_assert(it != props.end());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (it == props.end()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            // check property template
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if(templateProps) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                return templateProps->Get(name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return NULL;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return (*it).second;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								DirectPropertyMap PropertyTable::GetUnparsedProperties() const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    DirectPropertyMap result;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Loop through all the lazy properties (which is all the properties)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for(const LazyPropertyMap::value_type& element : lazyProps) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // Skip parsed properties
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (props.end() != props.find(element.first)) continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // Read the element's value.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // Wrap the naked pointer (since the call site is required to acquire ownership)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // std::unique_ptr from C++11 would be preferred both as a wrapper and a return value.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        std::shared_ptr<Property> prop = std::shared_ptr<Property>(ReadTypedProperty(*element.second));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // Element could not be read. Skip it.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (!prop) continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // Add to result
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        result[element.first] = prop;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return result;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								} //! FBX
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								} //! Assimp
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 |