2025-04-29 07:01:27 +10:00
										 
									 
								 
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								/**************************************************************************/
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								/*  embedded_gl_manager.mm                                                */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#import "embedded_gl_manager.h"
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											2025-10-06 06:20:44 +11:00
										 
									 
								 
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								#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
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											2025-04-29 07:01:27 +10:00
										 
									 
								 
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								#import "drivers/gles3/storage/texture_storage.h"
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								#import "platform_gl.h"
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								#import <QuartzCore/QuartzCore.h>
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								#include <dlfcn.h>
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								GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wdeprecated-declarations") // OpenGL is deprecated in macOS 10.14.
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								Error GLManagerEmbedded::create_context(GLWindow &p_win) {
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									NSOpenGLPixelFormatAttribute attributes[] = {
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										NSOpenGLPFADoubleBuffer,
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										NSOpenGLPFAClosestPolicy,
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										NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
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										NSOpenGLPFAColorSize, 32,
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										NSOpenGLPFADepthSize, 24,
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										NSOpenGLPFAStencilSize, 8,
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										0
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									};
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									NSOpenGLPixelFormat *pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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									ERR_FAIL_NULL_V(pixel_format, ERR_CANT_CREATE);
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									p_win.context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:shared_context];
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									ERR_FAIL_NULL_V(p_win.context, ERR_CANT_CREATE);
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									if (shared_context == nullptr) {
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										shared_context = p_win.context;
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									}
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									[p_win.context makeCurrentContext];
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									return OK;
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								}
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								Error GLManagerEmbedded::window_create(DisplayServer::WindowID p_window_id, CALayer *p_layer, int p_width, int p_height) {
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									GLWindow win;
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									win.layer = p_layer;
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									win.width = 0;
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									win.height = 0;
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									if (create_context(win) != OK) {
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										return FAILED;
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									}
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									windows[p_window_id] = win;
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									window_make_current(p_window_id);
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									return OK;
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								}
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								void GLManagerEmbedded::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
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									GLWindowElement *el = windows.find(p_window_id);
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									ERR_FAIL_NULL_MSG(el, "Window resize failed: window does not exist.");
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									GLWindow &win = el->get();
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									if (win.width == (uint32_t)p_width && win.height == (uint32_t)p_height) {
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										return;
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									}
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									win.width = (uint32_t)p_width;
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									win.height = (uint32_t)p_height;
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									win.destroy_framebuffers();
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									for (FrameBuffer &fb : win.framebuffers) {
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										NSDictionary *surfaceProps = @{
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											(NSString *)kIOSurfaceWidth : @(p_width),
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											(NSString *)kIOSurfaceHeight : @(p_height),
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											(NSString *)kIOSurfaceBytesPerElement : @(4),
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											(NSString *)kIOSurfacePixelFormat : @(kCVPixelFormatType_32BGRA),
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										};
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										fb.surface = IOSurfaceCreate((__bridge CFDictionaryRef)surfaceProps);
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										if (fb.surface == nullptr) {
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											ERR_PRINT(vformat("Failed to create IOSurface: width=%d, height=%d", p_width, p_height));
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											win.destroy_framebuffers();
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											return;
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										}
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										glGenTextures(1, &fb.tex);
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										glBindTexture(GL_TEXTURE_RECTANGLE, fb.tex);
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										glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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										glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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										glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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										glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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										CGLError err = CGLTexImageIOSurface2D(CGLGetCurrentContext(),
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												GL_TEXTURE_RECTANGLE,
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												GL_RGBA,
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												p_width,
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												p_height,
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												GL_BGRA,
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												GL_UNSIGNED_INT_8_8_8_8_REV,
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												fb.surface,
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												0);
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										if (err != kCGLNoError) {
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											String err_string = String(CGLErrorString(err));
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											ERR_PRINT(vformat("CGLTexImageIOSurface2D failed (%d): %s", err, err_string));
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											win.destroy_framebuffers();
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											return;
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										}
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										glGenFramebuffers(1, &fb.fbo);
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										glBindFramebuffer(GL_FRAMEBUFFER, fb.fbo);
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										glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, fb.tex, 0);
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										if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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											ERR_PRINT("Unable to create framebuffer from IOSurface texture.");
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											win.destroy_framebuffers();
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											return;
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										}
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										glBindFramebuffer(GL_FRAMEBUFFER, 0);
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										glBindTexture(GL_TEXTURE_RECTANGLE, 0);
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							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									win.current_fb = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLES3::TextureStorage::system_fbo = win.framebuffers[win.current_fb].fbo;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									win.is_valid = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLManagerEmbedded::GLWindow::destroy_framebuffers() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									is_valid = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLES3::TextureStorage::system_fbo = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (FrameBuffer &fb : framebuffers) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (fb.fbo) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glDeleteFramebuffers(1, &fb.fbo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											fb.fbo = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (fb.tex) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glDeleteTextures(1, &fb.tex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											fb.tex = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (fb.surface) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											IOSurfaceRef old_surface = fb.surface;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											fb.surface = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											CFRelease(old_surface);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Size2i GLManagerEmbedded::window_get_size(DisplayServer::WindowID p_window_id) const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const GLWindowElement *el = windows.find(p_window_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (el == nullptr) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return Size2i();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const GLWindow &win = el->value();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return Size2i(win.width, win.height);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLManagerEmbedded::window_destroy(DisplayServer::WindowID p_window_id) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLWindowElement *el = windows.find(p_window_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (el == nullptr) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (current_window == p_window_id) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										current_window = DisplayServer::INVALID_WINDOW_ID;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									windows.erase(el);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLManagerEmbedded::release_current() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (current_window == DisplayServer::INVALID_WINDOW_ID) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									[NSOpenGLContext clearCurrentContext];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									current_window = DisplayServer::INVALID_WINDOW_ID;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLManagerEmbedded::window_make_current(DisplayServer::WindowID p_window_id) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (current_window == p_window_id) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const GLWindowElement *el = windows.find(p_window_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (el == nullptr) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const GLWindow &win = el->value();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									[win.context makeCurrentContext];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									current_window = p_window_id;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLManagerEmbedded::swap_buffers() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLWindow &win = windows[current_window];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									[win.context flushBuffer];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static bool last_valid = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (!win.is_valid) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (last_valid) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											ERR_PRINT("GLWindow framebuffers are invalid.");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											last_valid = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									last_valid = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-05-20 09:37:35 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (display_link_running) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dispatch_semaphore_wait(display_semaphore, DISPATCH_TIME_FOREVER);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-04-29 07:01:27 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									[CATransaction begin];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									[CATransaction setDisableActions:YES];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									win.layer.contents = (__bridge id)win.framebuffers[win.current_fb].surface;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									[CATransaction commit];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									win.current_fb = (win.current_fb + 1) % BUFFER_COUNT;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLES3::TextureStorage::system_fbo = win.framebuffers[win.current_fb].fbo;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Error GLManagerEmbedded::initialize() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return framework_loaded ? OK : ERR_CANT_CREATE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-05-20 09:37:35 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GLManagerEmbedded::create_display_link() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									DEV_ASSERT(display_link == nullptr);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									CVReturn err = CVDisplayLinkCreateWithCGDisplay(CGMainDisplayID(), &display_link);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to create display link.");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									__block dispatch_semaphore_t local_semaphore = display_semaphore;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									CVDisplayLinkSetOutputHandler(display_link, ^CVReturn(CVDisplayLinkRef p_display_link, const CVTimeStamp *p_now, const CVTimeStamp *p_output_time, CVOptionFlags p_flags, CVOptionFlags *p_flags_out) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dispatch_semaphore_signal(local_semaphore);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return kCVReturnSuccess;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLManagerEmbedded::release_display_link() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									DEV_ASSERT(display_link != nullptr);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (CVDisplayLinkIsRunning(display_link)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										CVDisplayLinkStop(display_link);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									CVDisplayLinkRelease(display_link);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									display_link = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLManagerEmbedded::set_display_id(uint32_t p_display_id) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (display_id == p_display_id) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									CVReturn err = CVDisplayLinkSetCurrentCGDisplay(display_link, static_cast<CGDirectDisplayID>(p_display_id));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to set display ID for display link.");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLManagerEmbedded::set_vsync_enabled(bool p_enabled) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (p_enabled == vsync_enabled) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vsync_enabled = p_enabled;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (vsync_enabled) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (!CVDisplayLinkIsRunning(display_link)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											CVReturn err = CVDisplayLinkStart(display_link);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to start display link.");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											display_link_running = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (CVDisplayLinkIsRunning(display_link)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											CVReturn err = CVDisplayLinkStop(display_link);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to stop display link.");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											display_link_running = false;
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										}
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									}
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								}
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								GLManagerEmbedded::GLManagerEmbedded() {
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									display_semaphore = dispatch_semaphore_create(BUFFER_COUNT);
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									create_display_link();
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									NSBundle *framework = [NSBundle bundleWithIdentifier:@"com.apple.opengl"];
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									if ([framework load]) {
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							 | 
							
							
										void *library_handle = dlopen([framework.executablePath UTF8String], RTLD_NOW);
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										if (library_handle) {
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							 | 
							
							
											CGLGetCurrentContext = (CGLGetCurrentContextPtr)dlsym(library_handle, "CGLGetCurrentContext");
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							 | 
							
								
							 | 
							
								
							 | 
							
							
											CGLTexImageIOSurface2D = (CGLTexImageIOSurface2DPtr)dlsym(library_handle, "CGLTexImageIOSurface2D");
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							 | 
							
								
							 | 
							
							
											CGLErrorString = (CGLErrorStringPtr)dlsym(library_handle, "CGLErrorString");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											framework_loaded = CGLGetCurrentContext && CGLTexImageIOSurface2D && CGLErrorString;
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							 | 
							
							
										}
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							 | 
							
								
							 | 
							
							
									}
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							 | 
							
							
								}
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							 | 
							
							
								GLManagerEmbedded::~GLManagerEmbedded() {
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							 | 
							
								
							 | 
							
							
									release_display_link();
							 | 
						
					
						
							
								
									
										
										
										
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							 | 
							
								
							 | 
							
								
							 | 
							
							
									release_current();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								GODOT_CLANG_WARNING_POP
							 | 
						
					
						
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								#endif // MACOS_ENABLED && GLES3_ENABLED
							 |