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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  library_godot_runtime.js                                              */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | const GodotRuntime = { | 
					
						
							|  |  |  | 	$GodotRuntime: { | 
					
						
							|  |  |  | 		/* | 
					
						
							|  |  |  | 		 * Functions | 
					
						
							|  |  |  | 		 */ | 
					
						
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										 |  |  | 		get_func: function (ptr) { | 
					
						
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										 |  |  | 			return wasmTable.get(ptr); | 
					
						
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										 |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/* | 
					
						
							|  |  |  | 		 * Prints | 
					
						
							|  |  |  | 		 */ | 
					
						
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										 |  |  | 		error: function () { | 
					
						
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										 |  |  | 			err.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
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							|  |  |  | 		}, | 
					
						
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										 |  |  | 		print: function () { | 
					
						
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										 |  |  | 			out.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
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							|  |  |  | 		}, | 
					
						
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 | 
					
						
							|  |  |  | 		/* | 
					
						
							|  |  |  | 		 * Memory | 
					
						
							|  |  |  | 		 */ | 
					
						
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										 |  |  | 		malloc: function (p_size) { | 
					
						
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										 |  |  | 			return _malloc(p_size); | 
					
						
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										 |  |  | 		}, | 
					
						
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										 |  |  | 		free: function (p_ptr) { | 
					
						
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										 |  |  | 			_free(p_ptr); | 
					
						
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										 |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		getHeapValue: function (p_ptr, p_type) { | 
					
						
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										 |  |  | 			return getValue(p_ptr, p_type); | 
					
						
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										 |  |  | 		}, | 
					
						
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										 |  |  | 		setHeapValue: function (p_ptr, p_value, p_type) { | 
					
						
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										 |  |  | 			setValue(p_ptr, p_value, p_type); | 
					
						
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										 |  |  | 		}, | 
					
						
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										 |  |  | 		heapSub: function (p_heap, p_ptr, p_len) { | 
					
						
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										 |  |  | 			const bytes = p_heap.BYTES_PER_ELEMENT; | 
					
						
							|  |  |  | 			return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len); | 
					
						
							|  |  |  | 		}, | 
					
						
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										 |  |  | 		heapSlice: function (p_heap, p_ptr, p_len) { | 
					
						
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										 |  |  | 			const bytes = p_heap.BYTES_PER_ELEMENT; | 
					
						
							|  |  |  | 			return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len); | 
					
						
							|  |  |  | 		}, | 
					
						
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										 |  |  | 		heapCopy: function (p_dst, p_src, p_ptr) { | 
					
						
							|  |  |  | 			const bytes = p_src.BYTES_PER_ELEMENT; | 
					
						
							|  |  |  | 			return p_dst.set(p_src, p_ptr / bytes); | 
					
						
							|  |  |  | 		}, | 
					
						
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										 |  |  | 		/* | 
					
						
							|  |  |  | 		 * Strings | 
					
						
							|  |  |  | 		 */ | 
					
						
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										 |  |  | 		parseString: function (p_ptr) { | 
					
						
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										 |  |  | 			return UTF8ToString(p_ptr); | 
					
						
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										 |  |  | 		}, | 
					
						
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										 |  |  | 		parseStringArray: function (p_ptr, p_size) { | 
					
						
							|  |  |  | 			const strings = []; | 
					
						
							|  |  |  | 			const ptrs = GodotRuntime.heapSub(HEAP32, p_ptr, p_size); // TODO wasm64
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							|  |  |  | 			ptrs.forEach(function (ptr) { | 
					
						
							|  |  |  | 				strings.push(GodotRuntime.parseString(ptr)); | 
					
						
							|  |  |  | 			}); | 
					
						
							|  |  |  | 			return strings; | 
					
						
							|  |  |  | 		}, | 
					
						
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										 |  |  | 		strlen: function (p_str) { | 
					
						
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										 |  |  | 			return lengthBytesUTF8(p_str); | 
					
						
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										 |  |  | 		}, | 
					
						
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										 |  |  | 		allocString: function (p_str) { | 
					
						
							|  |  |  | 			const length = GodotRuntime.strlen(p_str) + 1; | 
					
						
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										 |  |  | 			const c_str = GodotRuntime.malloc(length); | 
					
						
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										 |  |  | 			stringToUTF8(p_str, c_str, length); | 
					
						
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										 |  |  | 			return c_str; | 
					
						
							|  |  |  | 		}, | 
					
						
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										 |  |  | 		allocStringArray: function (p_strings) { | 
					
						
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										 |  |  | 			const size = p_strings.length; | 
					
						
							|  |  |  | 			const c_ptr = GodotRuntime.malloc(size * 4); | 
					
						
							|  |  |  | 			for (let i = 0; i < size; i++) { | 
					
						
							|  |  |  | 				HEAP32[(c_ptr >> 2) + i] = GodotRuntime.allocString(p_strings[i]); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return c_ptr; | 
					
						
							|  |  |  | 		}, | 
					
						
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										 |  |  | 		freeStringArray: function (p_ptr, p_len) { | 
					
						
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										 |  |  | 			for (let i = 0; i < p_len; i++) { | 
					
						
							|  |  |  | 				GodotRuntime.free(HEAP32[(p_ptr >> 2) + i]); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			GodotRuntime.free(p_ptr); | 
					
						
							|  |  |  | 		}, | 
					
						
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							|  |  |  | 		stringToHeap: function (p_str, p_ptr, p_len) { | 
					
						
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										 |  |  | 			return stringToUTF8Array(p_str, HEAP8, p_ptr, p_len); | 
					
						
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										 |  |  | 		}, | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | autoAddDeps(GodotRuntime, '$GodotRuntime'); | 
					
						
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										 |  |  | mergeInto(LibraryManager.library, GodotRuntime); |