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											2018-02-21 09:38:21 -03:00
										 |  |  | #include "sprite_editor_plugin.h"
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							|  |  |  | #include "canvas_item_editor_plugin.h"
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							|  |  |  | #include "scene/2d/mesh_instance_2d.h"
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							|  |  |  | #include "scene/gui/box_container.h"
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							|  |  |  | #include "thirdparty/misc/clipper.hpp"
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							|  |  |  | void SpriteEditor::_node_removed(Node *p_node) { | 
					
						
							|  |  |  | 
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							|  |  |  | 	if (p_node == node) { | 
					
						
							|  |  |  | 		node = NULL; | 
					
						
							|  |  |  | 		options->hide(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SpriteEditor::edit(Sprite *p_sprite) { | 
					
						
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							|  |  |  | 	node = p_sprite; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | #define PRECISION 10.0
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							|  |  |  | 
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							|  |  |  | Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float epsilon = 2.0) { | 
					
						
							|  |  |  | 	int size = points.size(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(size < 2, Vector<Vector2>()); | 
					
						
							|  |  |  | 
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							|  |  |  | 	ClipperLib::Path subj; | 
					
						
							|  |  |  | 	ClipperLib::PolyTree solution; | 
					
						
							|  |  |  | 	ClipperLib::PolyTree out; | 
					
						
							|  |  |  | 
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							|  |  |  | 	for (int i = 0; i < points.size(); i++) { | 
					
						
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							|  |  |  | 		subj << ClipperLib::IntPoint(points[i].x * PRECISION, points[i].y * PRECISION); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	ClipperLib::ClipperOffset co; | 
					
						
							|  |  |  | 	co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon); | 
					
						
							|  |  |  | 	co.Execute(solution, epsilon * PRECISION); | 
					
						
							|  |  |  | 
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							|  |  |  | 	ClipperLib::PolyNode *p = solution.GetFirst(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	ERR_FAIL_COND_V(!p, points); | 
					
						
							|  |  |  | 
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							|  |  |  | 	while (p->IsHole()) { | 
					
						
							|  |  |  | 		p = p->GetNext(); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	//turn the result into simply polygon (AKA, fix overlap)
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							|  |  |  | 
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							|  |  |  | 	//clamp into the specified rect
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							|  |  |  | 	ClipperLib::Clipper cl; | 
					
						
							|  |  |  | 	cl.StrictlySimple(true); | 
					
						
							|  |  |  | 	cl.AddPath(p->Contour, ClipperLib::ptSubject, true); | 
					
						
							|  |  |  | 	//create the clipping rect
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							|  |  |  | 	ClipperLib::Path clamp; | 
					
						
							|  |  |  | 	clamp.push_back(ClipperLib::IntPoint(0, 0)); | 
					
						
							|  |  |  | 	clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, 0)); | 
					
						
							|  |  |  | 	clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, rect.size.height * PRECISION)); | 
					
						
							|  |  |  | 	clamp.push_back(ClipperLib::IntPoint(0, rect.size.height * PRECISION)); | 
					
						
							|  |  |  | 	cl.AddPath(clamp, ClipperLib::ptClip, true); | 
					
						
							|  |  |  | 	cl.Execute(ClipperLib::ctIntersection, out); | 
					
						
							|  |  |  | 
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							|  |  |  | 	Vector<Vector2> outPoints; | 
					
						
							|  |  |  | 	ClipperLib::PolyNode *p2 = out.GetFirst(); | 
					
						
							|  |  |  | 	while (p2->IsHole()) { | 
					
						
							|  |  |  | 		p2 = p2->GetNext(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	int lasti = p2->Contour.size() - 1; | 
					
						
							|  |  |  | 	Vector2 prev = Vector2(p2->Contour[lasti].X / PRECISION, p2->Contour[lasti].Y / PRECISION); | 
					
						
							|  |  |  | 	for (int i = 0; i < p2->Contour.size(); i++) { | 
					
						
							|  |  |  | 
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							|  |  |  | 		Vector2 cur = Vector2(p2->Contour[i].X / PRECISION, p2->Contour[i].Y / PRECISION); | 
					
						
							|  |  |  | 		if (cur.distance_to(prev) > 0.5) { | 
					
						
							|  |  |  | 			outPoints.push_back(cur); | 
					
						
							|  |  |  | 			prev = cur; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return outPoints; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void SpriteEditor::_menu_option(int p_option) { | 
					
						
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							|  |  |  | 	switch (p_option) { | 
					
						
							|  |  |  | 		case MENU_OPTION_CREATE_MESH_2D: { | 
					
						
							|  |  |  | 
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							|  |  |  | 			_update_mesh_data(); | 
					
						
							|  |  |  | 			debug_uv_dialog->popup_centered(); | 
					
						
							|  |  |  | 			debug_uv->update(); | 
					
						
							|  |  |  | 
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							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void SpriteEditor::_update_mesh_data() { | 
					
						
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							|  |  |  | 	Ref<Texture> texture = node->get_texture(); | 
					
						
							|  |  |  | 	if (texture.is_null()) { | 
					
						
							|  |  |  | 		err_dialog->set_text(TTR("Sprite is empty!")); | 
					
						
							|  |  |  | 		err_dialog->popup_centered_minsize(); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	if (node->get_hframes() > 1 || node->get_vframes() > 1) { | 
					
						
							|  |  |  | 		err_dialog->set_text(TTR("Can't convert a sprite using animation frames to mesh.")); | 
					
						
							|  |  |  | 		err_dialog->popup_centered_minsize(); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	Ref<Image> image = texture->get_data(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(image.is_null()); | 
					
						
							|  |  |  | 	Rect2 rect; | 
					
						
							|  |  |  | 	if (node->is_region()) | 
					
						
							|  |  |  | 		rect = node->get_region_rect(); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		rect.size = Size2(image->get_width(), image->get_height()); | 
					
						
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							|  |  |  | 	Ref<BitMap> bm; | 
					
						
							|  |  |  | 	bm.instance(); | 
					
						
							|  |  |  | 	bm->create_from_image_alpha(image); | 
					
						
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							|  |  |  | 	int grow = island_merging->get_value(); | 
					
						
							|  |  |  | 	if (grow > 0) { | 
					
						
							|  |  |  | 		bm->grow_mask(grow, rect); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	float epsilon = simplification->get_value(); | 
					
						
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							|  |  |  | 	Vector<Vector<Vector2> > lines = bm->clip_opaque_to_polygons(rect, epsilon); | 
					
						
							|  |  |  | 
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							|  |  |  | 	print_line("lines: " + itos(lines.size())); | 
					
						
							|  |  |  | 	uv_lines.clear(); | 
					
						
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							|  |  |  | 	computed_vertices.clear(); | 
					
						
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											2018-02-21 09:40:01 -03:00
										 |  |  | 	computed_uv.clear(); | 
					
						
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											2018-02-21 09:38:21 -03:00
										 |  |  | 	computed_indices.clear(); | 
					
						
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							|  |  |  | 	Size2 img_size = Vector2(image->get_width(), image->get_height()); | 
					
						
							|  |  |  | 	for (int j = 0; j < lines.size(); j++) { | 
					
						
							|  |  |  | 		lines[j] = expand(lines[j], rect, epsilon); | 
					
						
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							|  |  |  | 		int index_ofs = computed_vertices.size(); | 
					
						
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							|  |  |  | 		for (int i = 0; i < lines[j].size(); i++) { | 
					
						
							|  |  |  | 			Vector2 vtx = lines[j][i]; | 
					
						
							|  |  |  | 			computed_uv.push_back(vtx / img_size); | 
					
						
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							|  |  |  | 			vtx -= rect.position; //offset by rect position
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							|  |  |  | 			//flip if flipped
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							|  |  |  | 			if (node->is_flipped_h()) | 
					
						
							|  |  |  | 				vtx.x = rect.size.x - vtx.x - 1.0; | 
					
						
							|  |  |  | 			if (node->is_flipped_v()) | 
					
						
							|  |  |  | 				vtx.y = rect.size.y - vtx.y - 1.0; | 
					
						
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							|  |  |  | 			if (node->is_centered()) | 
					
						
							|  |  |  | 				vtx -= rect.size / 2.0; | 
					
						
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							|  |  |  | 			computed_vertices.push_back(vtx); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #if 0
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							|  |  |  | 		Vector<Vector<Vector2> > polys = Geometry::decompose_polygon(lines[j]); | 
					
						
							|  |  |  | 		print_line("polygon: " + itos(polys.size())); | 
					
						
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							|  |  |  | 		for (int i = 0; i < polys.size(); i++) { | 
					
						
							|  |  |  | 			for (int k = 0; k < polys[i].size(); k++) { | 
					
						
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							|  |  |  | 				int idxn = (k + 1) % polys[i].size(); | 
					
						
							|  |  |  | 				uv_lines.push_back(polys[i][k]); | 
					
						
							|  |  |  | 				uv_lines.push_back(polys[i][idxn]); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
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							|  |  |  | #if 1
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							|  |  |  | 		Vector<int> poly = Geometry::triangulate_polygon(lines[j]); | 
					
						
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							|  |  |  | 		for (int i = 0; i < poly.size(); i += 3) { | 
					
						
							|  |  |  | 			for (int k = 0; k < 3; k++) { | 
					
						
							|  |  |  | 				int idx = i + k; | 
					
						
							|  |  |  | 				int idxn = i + (k + 1) % 3; | 
					
						
							|  |  |  | 				uv_lines.push_back(lines[j][poly[idx]]); | 
					
						
							|  |  |  | 				uv_lines.push_back(lines[j][poly[idxn]]); | 
					
						
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							|  |  |  | 				computed_indices.push_back(poly[idx] + index_ofs); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
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							|  |  |  | #if 0
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							|  |  |  | 		for (int i = 0; i < lines[j].size() - 1; i++) { | 
					
						
							|  |  |  | 			uv_lines.push_back(lines[j][i]); | 
					
						
							|  |  |  | 			uv_lines.push_back(lines[j][i + 1]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
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							|  |  |  | 	} | 
					
						
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							|  |  |  | 	debug_uv->update(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void SpriteEditor::_create_mesh_node() { | 
					
						
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							|  |  |  | 	if (computed_vertices.size() < 3) { | 
					
						
							|  |  |  | 		err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh.")); | 
					
						
							|  |  |  | 		err_dialog->popup_centered_minsize(); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	Ref<ArrayMesh> mesh; | 
					
						
							|  |  |  | 	mesh.instance(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	Array a; | 
					
						
							|  |  |  | 	a.resize(Mesh::ARRAY_MAX); | 
					
						
							|  |  |  | 	a[Mesh::ARRAY_VERTEX] = computed_vertices; | 
					
						
							|  |  |  | 	a[Mesh::ARRAY_TEX_UV] = computed_uv; | 
					
						
							|  |  |  | 	a[Mesh::ARRAY_INDEX] = computed_indices; | 
					
						
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							|  |  |  | 	mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Mesh::ARRAY_FLAG_USE_2D_VERTICES); | 
					
						
							|  |  |  | 
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							|  |  |  | 	MeshInstance2D *mesh_instance = memnew(MeshInstance2D); | 
					
						
							|  |  |  | 	mesh_instance->set_mesh(mesh); | 
					
						
							|  |  |  | 	EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, mesh_instance); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | #if 0
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							|  |  |  | void SpriteEditor::_create_uv_lines() { | 
					
						
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							|  |  |  | 	Ref<Mesh> sprite = node->get_sprite(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!sprite.is_valid()); | 
					
						
							|  |  |  | 
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							|  |  |  | 	Set<SpriteEditorEdgeSort> edges; | 
					
						
							|  |  |  | 	uv_lines.clear(); | 
					
						
							|  |  |  | 	for (int i = 0; i < sprite->get_surface_count(); i++) { | 
					
						
							|  |  |  | 		if (sprite->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		Array a = sprite->surface_get_arrays(i); | 
					
						
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							|  |  |  | 		PoolVector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2]; | 
					
						
							|  |  |  | 		if (uv.size() == 0) { | 
					
						
							|  |  |  | 			err_dialog->set_text(TTR("Model has no UV in this layer")); | 
					
						
							|  |  |  | 			err_dialog->popup_centered_minsize(); | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		PoolVector<Vector2>::Read r = uv.read(); | 
					
						
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							|  |  |  | 		PoolVector<int> indices = a[Mesh::ARRAY_INDEX]; | 
					
						
							|  |  |  | 		PoolVector<int>::Read ri; | 
					
						
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							|  |  |  | 		int ic; | 
					
						
							|  |  |  | 		bool use_indices; | 
					
						
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							|  |  |  | 		if (indices.size()) { | 
					
						
							|  |  |  | 			ic = indices.size(); | 
					
						
							|  |  |  | 			ri = indices.read(); | 
					
						
							|  |  |  | 			use_indices = true; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			ic = uv.size(); | 
					
						
							|  |  |  | 			use_indices = false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		for (int j = 0; j < ic; j += 3) { | 
					
						
							|  |  |  | 
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							|  |  |  | 			for (int k = 0; k < 3; k++) { | 
					
						
							|  |  |  | 
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							|  |  |  | 				SpriteEditorEdgeSort edge; | 
					
						
							|  |  |  | 				if (use_indices) { | 
					
						
							|  |  |  | 					edge.a = r[ri[j + k]]; | 
					
						
							|  |  |  | 					edge.b = r[ri[j + ((k + 1) % 3)]]; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					edge.a = r[j + k]; | 
					
						
							|  |  |  | 					edge.b = r[j + ((k + 1) % 3)]; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
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							|  |  |  | 				if (edges.has(edge)) | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 
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							|  |  |  | 				uv_lines.push_back(edge.a); | 
					
						
							|  |  |  | 				uv_lines.push_back(edge.b); | 
					
						
							|  |  |  | 				edges.insert(edge); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	debug_uv_dialog->popup_centered_minsize(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
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							|  |  |  | void SpriteEditor::_debug_uv_draw() { | 
					
						
							|  |  |  | 
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							|  |  |  | 	if (uv_lines.size() == 0) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
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							|  |  |  | 	Ref<Texture> tex = node->get_texture(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!tex.is_valid()); | 
					
						
							|  |  |  | 	debug_uv->set_clip_contents(true); | 
					
						
							|  |  |  | 	debug_uv->draw_texture(tex, Point2()); | 
					
						
							|  |  |  | 	debug_uv->set_custom_minimum_size(tex->get_size()); | 
					
						
							|  |  |  | 	//debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
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							|  |  |  | 	debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SpriteEditor::_bind_methods() { | 
					
						
							|  |  |  | 
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							|  |  |  | 	ClassDB::bind_method("_menu_option", &SpriteEditor::_menu_option); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_debug_uv_draw", &SpriteEditor::_debug_uv_draw); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_update_mesh_data", &SpriteEditor::_update_mesh_data); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_create_mesh_node", &SpriteEditor::_create_mesh_node); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | SpriteEditor::SpriteEditor() { | 
					
						
							|  |  |  | 
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							|  |  |  | 	options = memnew(MenuButton); | 
					
						
							|  |  |  | 
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							|  |  |  | 	CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options); | 
					
						
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 | 
					
						
							|  |  |  | 	options->set_text(TTR("Sprite")); | 
					
						
							|  |  |  | 	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Sprite", "EditorIcons")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	options->get_popup()->add_item(TTR("Convert to 2D Mesh"), MENU_OPTION_CREATE_MESH_2D); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	options->get_popup()->connect("id_pressed", this, "_menu_option"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	err_dialog = memnew(AcceptDialog); | 
					
						
							|  |  |  | 	add_child(err_dialog); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	debug_uv_dialog = memnew(ConfirmationDialog); | 
					
						
							|  |  |  | 	debug_uv_dialog->get_ok()->set_text(TTR("Create 2D Mesh")); | 
					
						
							|  |  |  | 	debug_uv_dialog->set_title("Mesh 2D Preview"); | 
					
						
							|  |  |  | 	VBoxContainer *vb = memnew(VBoxContainer); | 
					
						
							|  |  |  | 	debug_uv_dialog->add_child(vb); | 
					
						
							|  |  |  | 	ScrollContainer *scroll = memnew(ScrollContainer); | 
					
						
							|  |  |  | 	scroll->set_custom_minimum_size(Size2(800, 500) * EDSCALE); | 
					
						
							|  |  |  | 	scroll->set_enable_h_scroll(true); | 
					
						
							|  |  |  | 	scroll->set_enable_v_scroll(true); | 
					
						
							|  |  |  | 	vb->add_margin_child(TTR("Preview:"), scroll, true); | 
					
						
							|  |  |  | 	debug_uv = memnew(Control); | 
					
						
							|  |  |  | 	debug_uv->connect("draw", this, "_debug_uv_draw"); | 
					
						
							|  |  |  | 	scroll->add_child(debug_uv); | 
					
						
							|  |  |  | 	debug_uv_dialog->connect("confirmed", this, "_create_mesh_node"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	HBoxContainer *hb = memnew(HBoxContainer); | 
					
						
							|  |  |  | 	hb->add_child(memnew(Label(TTR("Simplification: ")))); | 
					
						
							|  |  |  | 	simplification = memnew(SpinBox); | 
					
						
							|  |  |  | 	simplification->set_min(0.01); | 
					
						
							|  |  |  | 	simplification->set_max(10.00); | 
					
						
							|  |  |  | 	simplification->set_step(0.01); | 
					
						
							|  |  |  | 	simplification->set_value(2); | 
					
						
							|  |  |  | 	hb->add_child(simplification); | 
					
						
							|  |  |  | 	hb->add_spacer(); | 
					
						
							|  |  |  | 	hb->add_child(memnew(Label(TTR("Grow (Pixels): ")))); | 
					
						
							|  |  |  | 	island_merging = memnew(SpinBox); | 
					
						
							|  |  |  | 	island_merging->set_min(0); | 
					
						
							|  |  |  | 	island_merging->set_max(10); | 
					
						
							|  |  |  | 	island_merging->set_step(1); | 
					
						
							|  |  |  | 	island_merging->set_value(2); | 
					
						
							|  |  |  | 	hb->add_child(island_merging); | 
					
						
							|  |  |  | 	hb->add_spacer(); | 
					
						
							|  |  |  | 	update_preview = memnew(Button); | 
					
						
							|  |  |  | 	update_preview->set_text(TTR("Update Preview")); | 
					
						
							|  |  |  | 	update_preview->connect("pressed", this, "_update_mesh_data"); | 
					
						
							|  |  |  | 	hb->add_child(update_preview); | 
					
						
							|  |  |  | 	vb->add_margin_child(TTR("Settings:"), hb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_child(debug_uv_dialog); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SpriteEditorPlugin::edit(Object *p_object) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	sprite_editor->edit(Object::cast_to<Sprite>(p_object)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool SpriteEditorPlugin::handles(Object *p_object) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return p_object->is_class("Sprite"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SpriteEditorPlugin::make_visible(bool p_visible) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_visible) { | 
					
						
							|  |  |  | 		sprite_editor->options->show(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		sprite_editor->options->hide(); | 
					
						
							|  |  |  | 		sprite_editor->edit(NULL); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SpriteEditorPlugin::SpriteEditorPlugin(EditorNode *p_node) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	editor = p_node; | 
					
						
							|  |  |  | 	sprite_editor = memnew(SpriteEditor); | 
					
						
							|  |  |  | 	editor->get_viewport()->add_child(sprite_editor); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//sprite_editor->options->hide();
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SpriteEditorPlugin::~SpriteEditorPlugin() { | 
					
						
							|  |  |  | } |