| 
									
										
										
										
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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  copy_effects.cpp                                                      */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "copy_effects.h"
 | 
					
						
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										 |  |  | #include "core/config/project_settings.h"
 | 
					
						
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										 |  |  | #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
 | 
					
						
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										 |  |  | #include "thirdparty/misc/cubemap_coeffs.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | using namespace RendererRD; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | CopyEffects *CopyEffects::singleton = nullptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | CopyEffects *CopyEffects::get_singleton() { | 
					
						
							|  |  |  | 	return singleton; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | CopyEffects::CopyEffects(bool p_prefer_raster_effects) { | 
					
						
							|  |  |  | 	singleton = this; | 
					
						
							|  |  |  | 	prefer_raster_effects = p_prefer_raster_effects; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (prefer_raster_effects) { | 
					
						
							|  |  |  | 		// init blur shader (on compute use copy shader)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<String> blur_modes; | 
					
						
							|  |  |  | 		blur_modes.push_back("\n#define MODE_MIPMAP\n"); // BLUR_MIPMAP
 | 
					
						
							|  |  |  | 		blur_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n"); // BLUR_MODE_GAUSSIAN_BLUR
 | 
					
						
							|  |  |  | 		blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n"); // BLUR_MODE_GAUSSIAN_GLOW
 | 
					
						
							|  |  |  | 		blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n"); // BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE
 | 
					
						
							|  |  |  | 		blur_modes.push_back("\n#define MODE_COPY\n"); // BLUR_MODE_COPY
 | 
					
						
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										 |  |  | 		blur_modes.push_back("\n#define MODE_SET_COLOR\n"); // BLUR_MODE_SET_COLOR
 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		blur_raster.shader.initialize(blur_modes); | 
					
						
							|  |  |  | 		memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); | 
					
						
							|  |  |  | 		blur_raster.shader_version = blur_raster.shader.version_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < BLUR_MODE_MAX; i++) { | 
					
						
							|  |  |  | 			blur_raster.pipelines[i].setup(blur_raster.shader.version_get_shader(blur_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		// not used in clustered
 | 
					
						
							|  |  |  | 		for (int i = 0; i < BLUR_MODE_MAX; i++) { | 
					
						
							|  |  |  | 			blur_raster.pipelines[i].clear(); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		Vector<String> copy_modes; | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n"); | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n"); | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n"); | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n"); | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n"); | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n#define DST_IMAGE_8BIT\n"); | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_SIMPLE_COPY_DEPTH\n"); | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_SET_COLOR\n"); | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_SET_COLOR\n#define DST_IMAGE_8BIT\n"); | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_MIPMAP\n"); | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_LINEARIZE_DEPTH_COPY\n"); | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_CUBEMAP_TO_PANORAMA\n"); | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_CUBEMAP_ARRAY_TO_PANORAMA\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		copy.shader.initialize(copy_modes); | 
					
						
							|  |  |  | 		memset(©.push_constant, 0, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		copy.shader_version = copy.shader.version_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < COPY_MODE_MAX; i++) { | 
					
						
							|  |  |  | 			if (copy.shader.is_variant_enabled(i)) { | 
					
						
							|  |  |  | 				copy.pipelines[i] = RD::get_singleton()->compute_pipeline_create(copy.shader.version_get_shader(copy.shader_version, i)); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Vector<String> copy_modes; | 
					
						
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										 |  |  | 		copy_modes.push_back("\n"); // COPY_TO_FB_COPY
 | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n"); // COPY_TO_FB_COPY_PANORAMA_TO_DP
 | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define MODE_TWO_SOURCES\n"); // COPY_TO_FB_COPY2
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										 |  |  | 		copy_modes.push_back("\n#define MODE_SET_COLOR\n"); // COPY_TO_FB_SET_COLOR
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										 |  |  | 		copy_modes.push_back("\n#define USE_MULTIVIEW\n"); // COPY_TO_FB_MULTIVIEW
 | 
					
						
							|  |  |  | 		copy_modes.push_back("\n#define USE_MULTIVIEW\n#define MODE_TWO_SOURCES\n"); // COPY_TO_FB_MULTIVIEW_WITH_DEPTH
 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		copy_to_fb.shader.initialize(copy_modes); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) { | 
					
						
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										 |  |  | 			copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW, false); | 
					
						
							|  |  |  | 			copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW_WITH_DEPTH, false); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		copy_to_fb.shader_version = copy_to_fb.shader.version_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//use additive
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < COPY_TO_FB_MAX; i++) { | 
					
						
							|  |  |  | 			if (copy_to_fb.shader.is_variant_enabled(i)) { | 
					
						
							|  |  |  | 				copy_to_fb.pipelines[i].setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				copy_to_fb.pipelines[i].clear(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// Initialize copier
 | 
					
						
							|  |  |  | 		Vector<String> copy_modes; | 
					
						
							|  |  |  | 		copy_modes.push_back("\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		cube_to_dp.shader.initialize(copy_modes); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		cube_to_dp.shader_version = cube_to_dp.shader.version_create(); | 
					
						
							|  |  |  | 		RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0); | 
					
						
							|  |  |  | 		RD::PipelineDepthStencilState dss; | 
					
						
							|  |  |  | 		dss.enable_depth_test = true; | 
					
						
							|  |  |  | 		dss.depth_compare_operator = RD::COMPARE_OP_ALWAYS; | 
					
						
							|  |  |  | 		dss.enable_depth_write = true; | 
					
						
							|  |  |  | 		cube_to_dp.pipeline.setup(shader, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), dss, RD::PipelineColorBlendState(), 0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		//Initialize cubemap downsampler
 | 
					
						
							|  |  |  | 		Vector<String> cubemap_downsampler_modes; | 
					
						
							|  |  |  | 		cubemap_downsampler_modes.push_back(""); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (prefer_raster_effects) { | 
					
						
							|  |  |  | 			cubemap_downsampler.raster_shader.initialize(cubemap_downsampler_modes); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			cubemap_downsampler.shader_version = cubemap_downsampler.raster_shader.version_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			cubemap_downsampler.raster_pipeline.setup(cubemap_downsampler.raster_shader.version_get_shader(cubemap_downsampler.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			cubemap_downsampler.compute_shader.initialize(cubemap_downsampler_modes); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			cubemap_downsampler.shader_version = cubemap_downsampler.compute_shader.version_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			cubemap_downsampler.compute_pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.compute_shader.version_get_shader(cubemap_downsampler.shader_version, 0)); | 
					
						
							|  |  |  | 			cubemap_downsampler.raster_pipeline.clear(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// Initialize cubemap filter
 | 
					
						
							|  |  |  | 		filter.use_high_quality = GLOBAL_GET("rendering/reflections/sky_reflections/fast_filter_high_quality"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<String> cubemap_filter_modes; | 
					
						
							|  |  |  | 		cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n"); | 
					
						
							|  |  |  | 		cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n"); | 
					
						
							|  |  |  | 		cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n#define USE_TEXTURE_ARRAY\n"); | 
					
						
							|  |  |  | 		cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n#define USE_TEXTURE_ARRAY\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (filter.use_high_quality) { | 
					
						
							|  |  |  | 			filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs)); | 
					
						
							|  |  |  | 			RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0]); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(low_quality_coeffs)); | 
					
						
							|  |  |  | 			RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (prefer_raster_effects) { | 
					
						
							|  |  |  | 			filter.raster_shader.initialize(cubemap_filter_modes); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// array variants are not supported in raster
 | 
					
						
							|  |  |  | 			filter.raster_shader.set_variant_enabled(FILTER_MODE_HIGH_QUALITY_ARRAY, false); | 
					
						
							|  |  |  | 			filter.raster_shader.set_variant_enabled(FILTER_MODE_LOW_QUALITY_ARRAY, false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			filter.shader_version = filter.raster_shader.version_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i = 0; i < FILTER_MODE_MAX; i++) { | 
					
						
							|  |  |  | 				if (filter.raster_shader.is_variant_enabled(i)) { | 
					
						
							|  |  |  | 					filter.raster_pipelines[i].setup(filter.raster_shader.version_get_shader(filter.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					filter.raster_pipelines[i].clear(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector<RD::Uniform> uniforms; | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							|  |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; | 
					
						
							|  |  |  | 				u.binding = 0; | 
					
						
							|  |  |  | 				u.append_id(filter.coefficient_buffer); | 
					
						
							|  |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.raster_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			filter.compute_shader.initialize(cubemap_filter_modes); | 
					
						
							|  |  |  | 			filter.shader_version = filter.compute_shader.version_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i = 0; i < FILTER_MODE_MAX; i++) { | 
					
						
							|  |  |  | 				filter.compute_pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.compute_shader.version_get_shader(filter.shader_version, i)); | 
					
						
							|  |  |  | 				filter.raster_pipelines[i].clear(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector<RD::Uniform> uniforms; | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							|  |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; | 
					
						
							|  |  |  | 				u.binding = 0; | 
					
						
							|  |  |  | 				u.append_id(filter.coefficient_buffer); | 
					
						
							|  |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// Initialize roughness
 | 
					
						
							|  |  |  | 		Vector<String> cubemap_roughness_modes; | 
					
						
							|  |  |  | 		cubemap_roughness_modes.push_back(""); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (prefer_raster_effects) { | 
					
						
							|  |  |  | 			roughness.raster_shader.initialize(cubemap_roughness_modes); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			roughness.shader_version = roughness.raster_shader.version_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			roughness.raster_pipeline.setup(roughness.raster_shader.version_get_shader(roughness.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			roughness.compute_shader.initialize(cubemap_roughness_modes); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			roughness.shader_version = roughness.compute_shader.version_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			roughness.compute_pipeline = RD::get_singleton()->compute_pipeline_create(roughness.compute_shader.version_get_shader(roughness.shader_version, 0)); | 
					
						
							|  |  |  | 			roughness.raster_pipeline.clear(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-06-28 19:10:36 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Vector<String> specular_modes; | 
					
						
							|  |  |  | 		specular_modes.push_back("\n#define MODE_MERGE\n"); // SPECULAR_MERGE_ADD
 | 
					
						
							|  |  |  | 		specular_modes.push_back("\n#define MODE_MERGE\n#define MODE_SSR\n"); // SPECULAR_MERGE_SSR
 | 
					
						
							|  |  |  | 		specular_modes.push_back("\n"); // SPECULAR_MERGE_ADDITIVE_ADD
 | 
					
						
							|  |  |  | 		specular_modes.push_back("\n#define MODE_SSR\n"); // SPECULAR_MERGE_ADDITIVE_SSR
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		specular_modes.push_back("\n#define USE_MULTIVIEW\n#define MODE_MERGE\n"); // SPECULAR_MERGE_ADD_MULTIVIEW
 | 
					
						
							|  |  |  | 		specular_modes.push_back("\n#define USE_MULTIVIEW\n#define MODE_MERGE\n#define MODE_SSR\n"); // SPECULAR_MERGE_SSR_MULTIVIEW
 | 
					
						
							|  |  |  | 		specular_modes.push_back("\n#define USE_MULTIVIEW\n"); // SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW
 | 
					
						
							|  |  |  | 		specular_modes.push_back("\n#define USE_MULTIVIEW\n#define MODE_SSR\n"); // SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		specular_merge.shader.initialize(specular_modes); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-29 12:14:22 +03:00
										 |  |  | 		if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) { | 
					
						
							| 
									
										
										
										
											2022-06-28 19:10:36 +10:00
										 |  |  | 			specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADD_MULTIVIEW, false); | 
					
						
							|  |  |  | 			specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_SSR_MULTIVIEW, false); | 
					
						
							|  |  |  | 			specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW, false); | 
					
						
							|  |  |  | 			specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW, false); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		specular_merge.shader_version = specular_merge.shader.version_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//use additive
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RD::PipelineColorBlendState::Attachment ba; | 
					
						
							|  |  |  | 		ba.enable_blend = true; | 
					
						
							|  |  |  | 		ba.src_color_blend_factor = RD::BLEND_FACTOR_ONE; | 
					
						
							|  |  |  | 		ba.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; | 
					
						
							| 
									
										
										
										
											2023-09-22 18:38:02 -03:00
										 |  |  | 		ba.src_alpha_blend_factor = RD::BLEND_FACTOR_ZERO; | 
					
						
							|  |  |  | 		ba.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO; | 
					
						
							| 
									
										
										
										
											2022-06-28 19:10:36 +10:00
										 |  |  | 		ba.color_blend_op = RD::BLEND_OP_ADD; | 
					
						
							|  |  |  | 		ba.alpha_blend_op = RD::BLEND_OP_ADD; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RD::PipelineColorBlendState blend_additive; | 
					
						
							|  |  |  | 		blend_additive.attachments.push_back(ba); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < SPECULAR_MERGE_MAX; i++) { | 
					
						
							|  |  |  | 			if (specular_merge.shader.is_variant_enabled(i)) { | 
					
						
							|  |  |  | 				RD::PipelineColorBlendState blend_state; | 
					
						
							|  |  |  | 				if (i == SPECULAR_MERGE_ADDITIVE_ADD || i == SPECULAR_MERGE_ADDITIVE_SSR || i == SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW || i == SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW) { | 
					
						
							|  |  |  | 					blend_state = blend_additive; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					blend_state = RD::PipelineColorBlendState::create_disabled(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				specular_merge.pipelines[i].setup(specular_merge.shader.version_get_shader(specular_merge.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | CopyEffects::~CopyEffects() { | 
					
						
							|  |  |  | 	if (prefer_raster_effects) { | 
					
						
							|  |  |  | 		blur_raster.shader.version_free(blur_raster.shader_version); | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 		cubemap_downsampler.raster_shader.version_free(cubemap_downsampler.shader_version); | 
					
						
							|  |  |  | 		filter.raster_shader.version_free(filter.shader_version); | 
					
						
							|  |  |  | 		roughness.raster_shader.version_free(roughness.shader_version); | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 		cubemap_downsampler.compute_shader.version_free(cubemap_downsampler.shader_version); | 
					
						
							|  |  |  | 		filter.compute_shader.version_free(filter.shader_version); | 
					
						
							|  |  |  | 		roughness.compute_shader.version_free(roughness.shader_version); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-14 21:53:02 +01:00
										 |  |  | 	copy.shader.version_free(copy.shader_version); | 
					
						
							| 
									
										
										
										
											2022-06-28 19:10:36 +10:00
										 |  |  | 	specular_merge.shader.version_free(specular_merge.shader_version); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 	RD::get_singleton()->free(filter.coefficient_buffer); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { | 
					
						
							|  |  |  | 		RD::get_singleton()->free(filter.image_uniform_set); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (RD::get_singleton()->uniform_set_is_valid(filter.uniform_set)) { | 
					
						
							|  |  |  | 		RD::get_singleton()->free(filter.uniform_set); | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy_to_fb.shader.version_free(copy_to_fb.shader_version); | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 	cube_to_dp.shader.version_free(cube_to_dp.shader_version); | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	singleton = nullptr; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CopyEffects::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst, bool p_alpha_to_one) { | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(©.push_constant, 0, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 	if (p_flip_y) { | 
					
						
							|  |  |  | 		copy.push_constant.flags |= COPY_FLAG_FLIP_Y; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_force_luminance) { | 
					
						
							|  |  |  | 		copy.push_constant.flags |= COPY_FLAG_FORCE_LUMINANCE; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_all_source) { | 
					
						
							|  |  |  | 		copy.push_constant.flags |= COPY_FLAG_ALL_SOURCE; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_alpha_to_one) { | 
					
						
							|  |  |  | 		copy.push_constant.flags |= COPY_FLAG_ALPHA_TO_ONE; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-10-12 12:45:47 -07:00
										 |  |  | 	copy.push_constant.section[0] = p_rect.position.x; | 
					
						
							|  |  |  | 	copy.push_constant.section[1] = p_rect.position.y; | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	copy.push_constant.section[2] = p_rect.size.width; | 
					
						
							|  |  |  | 	copy.push_constant.section[3] = p_rect.size.height; | 
					
						
							|  |  |  | 	copy.push_constant.target[0] = p_rect.position.x; | 
					
						
							|  |  |  | 	copy.push_constant.target[1] = p_rect.position.y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); | 
					
						
							|  |  |  | 	RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CopyMode mode = p_8_bit_dst ? COPY_MODE_SIMPLY_COPY_8BIT : COPY_MODE_SIMPLY_COPY; | 
					
						
							|  |  |  | 	RID shader = copy.shader.version_get_shader(copy.shader_version, mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CopyEffects::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array) { | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(©.push_constant, 0, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy.push_constant.section[0] = 0; | 
					
						
							|  |  |  | 	copy.push_constant.section[1] = 0; | 
					
						
							|  |  |  | 	copy.push_constant.section[2] = p_panorama_size.width; | 
					
						
							|  |  |  | 	copy.push_constant.section[3] = p_panorama_size.height; | 
					
						
							|  |  |  | 	copy.push_constant.target[0] = 0; | 
					
						
							|  |  |  | 	copy.push_constant.target[1] = 0; | 
					
						
							|  |  |  | 	copy.push_constant.camera_z_far = p_lod; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_cube(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_cube })); | 
					
						
							|  |  |  | 	RD::Uniform u_dest_panorama(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_panorama); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CopyMode mode = p_is_array ? COPY_MODE_CUBE_ARRAY_TO_PANORAMA : COPY_MODE_CUBE_TO_PANORAMA; | 
					
						
							|  |  |  | 	RID shader = copy.shader.version_get_shader(copy.shader_version, mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_cube), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_panorama), 3); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_panorama_size.width, p_panorama_size.height, 1); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CopyEffects::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y) { | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(©.push_constant, 0, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 	if (p_flip_y) { | 
					
						
							|  |  |  | 		copy.push_constant.flags |= COPY_FLAG_FLIP_Y; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy.push_constant.section[0] = 0; | 
					
						
							|  |  |  | 	copy.push_constant.section[1] = 0; | 
					
						
							|  |  |  | 	copy.push_constant.section[2] = p_rect.size.width; | 
					
						
							|  |  |  | 	copy.push_constant.section[3] = p_rect.size.height; | 
					
						
							|  |  |  | 	copy.push_constant.target[0] = p_rect.position.x; | 
					
						
							|  |  |  | 	copy.push_constant.target[1] = p_rect.position.y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); | 
					
						
							|  |  |  | 	RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CopyMode mode = COPY_MODE_SIMPLY_COPY_DEPTH; | 
					
						
							|  |  |  | 	RID shader = copy.shader.version_get_shader(copy.shader_version, mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CopyEffects::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far) { | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(©.push_constant, 0, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 	if (p_flip_y) { | 
					
						
							|  |  |  | 		copy.push_constant.flags |= COPY_FLAG_FLIP_Y; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy.push_constant.section[0] = 0; | 
					
						
							|  |  |  | 	copy.push_constant.section[1] = 0; | 
					
						
							|  |  |  | 	copy.push_constant.section[2] = p_rect.size.width; | 
					
						
							|  |  |  | 	copy.push_constant.section[3] = p_rect.size.height; | 
					
						
							|  |  |  | 	copy.push_constant.target[0] = p_rect.position.x; | 
					
						
							|  |  |  | 	copy.push_constant.target[1] = p_rect.position.y; | 
					
						
							|  |  |  | 	copy.push_constant.camera_z_far = p_z_far; | 
					
						
							|  |  |  | 	copy.push_constant.camera_z_near = p_z_near; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); | 
					
						
							|  |  |  | 	RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CopyMode mode = COPY_MODE_LINEARIZE_DEPTH; | 
					
						
							|  |  |  | 	RID shader = copy.shader.version_get_shader(copy.shader_version, mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CopyEffects::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) { | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-17 12:36:47 -08:00
										 |  |  | 	copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_USE_SECTION; | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	copy_to_fb.push_constant.section[0] = p_uv_rect.position.x; | 
					
						
							|  |  |  | 	copy_to_fb.push_constant.section[1] = p_uv_rect.position.y; | 
					
						
							|  |  |  | 	copy_to_fb.push_constant.section[2] = p_uv_rect.size.x; | 
					
						
							|  |  |  | 	copy_to_fb.push_constant.section[3] = p_uv_rect.size.y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_flip_y) { | 
					
						
							| 
									
										
										
										
											2022-11-17 12:36:47 -08:00
										 |  |  | 		copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FLIP_Y; | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-17 12:36:47 -08:00
										 |  |  | 	copy_to_fb.push_constant.luminance_multiplier = 1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CopyToFBMode mode = p_panorama ? COPY_TO_FB_COPY_PANORAMA_TO_DP : COPY_TO_FB_COPY; | 
					
						
							|  |  |  | 	RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::DrawListID draw_list = p_draw_list; | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_draw(draw_list, true); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-12-18 15:35:26 -07:00
										 |  |  | void CopyEffects::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary, bool p_multiview, bool p_alpha_to_one, bool p_linear, bool p_normal) { | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant)); | 
					
						
							| 
									
										
										
										
											2022-11-17 12:36:47 -08:00
										 |  |  | 	copy_to_fb.push_constant.luminance_multiplier = 1.0; | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_flip_y) { | 
					
						
							| 
									
										
										
										
											2022-11-17 12:36:47 -08:00
										 |  |  | 		copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FLIP_Y; | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	if (p_force_luminance) { | 
					
						
							| 
									
										
										
										
											2022-11-17 12:36:47 -08:00
										 |  |  | 		copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FORCE_LUMINANCE; | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	if (p_alpha_to_zero) { | 
					
						
							| 
									
										
										
										
											2022-11-17 12:36:47 -08:00
										 |  |  | 		copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_ALPHA_TO_ZERO; | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	if (p_srgb) { | 
					
						
							| 
									
										
										
										
											2022-11-17 12:36:47 -08:00
										 |  |  | 		copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_SRGB; | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-11-10 12:07:54 -08:00
										 |  |  | 	if (p_alpha_to_one) { | 
					
						
							| 
									
										
										
										
											2022-11-17 12:36:47 -08:00
										 |  |  | 		copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_ALPHA_TO_ONE; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (p_linear) { | 
					
						
							|  |  |  | 		// Used for copying to a linear buffer. In the mobile renderer we divide the contents of the linear buffer
 | 
					
						
							|  |  |  | 		// to allow for a wider effective range.
 | 
					
						
							|  |  |  | 		copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_LINEAR; | 
					
						
							|  |  |  | 		copy_to_fb.push_constant.luminance_multiplier = prefer_raster_effects ? 2.0 : 1.0; | 
					
						
							| 
									
										
										
										
											2022-11-10 12:07:54 -08:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-12-18 15:35:26 -07:00
										 |  |  | 	if (p_normal) { | 
					
						
							|  |  |  | 		copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_NORMAL; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CopyToFBMode mode; | 
					
						
							|  |  |  | 	if (p_multiview) { | 
					
						
							|  |  |  | 		mode = p_secondary.is_valid() ? COPY_TO_FB_MULTIVIEW_WITH_DEPTH : COPY_TO_FB_MULTIVIEW; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		mode = p_secondary.is_valid() ? COPY_TO_FB_COPY2 : COPY_TO_FB_COPY; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-14 21:39:39 +08:00
										 |  |  | 	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 0.0, 0, p_rect); | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 	if (p_secondary.is_valid()) { | 
					
						
							|  |  |  | 		// TODO may need to do this differently when reading from depth buffer for multiview
 | 
					
						
							|  |  |  | 		RD::Uniform u_secondary(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_secondary })); | 
					
						
							|  |  |  | 		RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_secondary), 1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_draw(draw_list, true); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-30 12:36:10 +11:00
										 |  |  | void CopyEffects::copy_to_drawlist(RD::DrawListID p_draw_list, RD::FramebufferFormatID p_fb_format, RID p_source_rd_texture, bool p_linear) { | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant)); | 
					
						
							|  |  |  | 	copy_to_fb.push_constant.luminance_multiplier = 1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_linear) { | 
					
						
							|  |  |  | 		// Used for copying to a linear buffer. In the mobile renderer we divide the contents of the linear buffer
 | 
					
						
							|  |  |  | 		// to allow for a wider effective range.
 | 
					
						
							|  |  |  | 		copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_LINEAR; | 
					
						
							|  |  |  | 		copy_to_fb.push_constant.luminance_multiplier = prefer_raster_effects ? 2.0 : 1.0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Multiview not supported here!
 | 
					
						
							|  |  |  | 	CopyToFBMode mode = COPY_TO_FB_COPY; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, p_fb_format)); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_index_array(p_draw_list, material_storage->get_quad_index_array()); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_set_push_constant(p_draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_draw(p_draw_list, true); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | void CopyEffects::copy_raster(RID p_source_texture, RID p_dest_framebuffer) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the copy with the clustered renderer."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_texture })); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, BLUR_MODE_COPY); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Just copy it back (we use our blur raster shader here)..
 | 
					
						
							| 
									
										
										
										
											2023-11-24 08:23:22 -03:00
										 |  |  | 	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD); | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[BLUR_MODE_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_draw(draw_list, true); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-12 14:10:06 -08:00
										 |  |  | void CopyEffects::gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, const Size2i &p_size, bool p_8bit_dst) { | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian blur with the mobile renderer."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(©.push_constant, 0, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy.push_constant.section[0] = p_region.position.x; | 
					
						
							|  |  |  | 	copy.push_constant.section[1] = p_region.position.y; | 
					
						
							| 
									
										
										
										
											2022-12-12 14:10:06 -08:00
										 |  |  | 	copy.push_constant.target[0] = p_region.position.x; | 
					
						
							|  |  |  | 	copy.push_constant.target[1] = p_region.position.y; | 
					
						
							|  |  |  | 	copy.push_constant.section[2] = p_size.width; | 
					
						
							|  |  |  | 	copy.push_constant.section[3] = p_size.height; | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); | 
					
						
							|  |  |  | 	RD::Uniform u_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CopyMode mode = p_8bit_dst ? COPY_MODE_GAUSSIAN_COPY_8BIT : COPY_MODE_GAUSSIAN_COPY; | 
					
						
							|  |  |  | 	RID shader = copy.shader.version_get_shader(copy.shader_version, mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::DrawListID compute_list = RD::get_singleton()->compute_list_begin(); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_texture), 3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-10 12:07:54 -08:00
										 |  |  | void CopyEffects::gaussian_blur_raster(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_region, const Size2i &p_size) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the gaussian blur with the clustered renderer."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BlurRasterMode blur_mode = BLUR_MODE_GAUSSIAN_BLUR; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	blur_raster.push_constant.pixel_size[0] = 1.0 / float(p_size.x); | 
					
						
							|  |  |  | 	blur_raster.push_constant.pixel_size[1] = 1.0 / float(p_size.y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, blur_mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-24 08:23:22 -03:00
										 |  |  | 	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD); | 
					
						
							| 
									
										
										
										
											2022-11-10 12:07:54 -08:00
										 |  |  | 	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer))); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-08-05 16:30:47 -03:00
										 |  |  | 	RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); | 
					
						
							| 
									
										
										
										
											2022-11-10 12:07:54 -08:00
										 |  |  | 	RD::get_singleton()->draw_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-12 23:56:47 -08:00
										 |  |  | void CopyEffects::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_scale) { | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian glow with the mobile renderer."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(©.push_constant, 0, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW; | 
					
						
							|  |  |  | 	uint32_t base_flags = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy.push_constant.section[2] = p_size.x; | 
					
						
							|  |  |  | 	copy.push_constant.section[3] = p_size.y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy.push_constant.glow_strength = p_strength; | 
					
						
							|  |  |  | 	copy.push_constant.glow_bloom = p_bloom; | 
					
						
							|  |  |  | 	copy.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold; | 
					
						
							|  |  |  | 	copy.push_constant.glow_hdr_scale = p_hdr_bleed_scale; | 
					
						
							|  |  |  | 	copy.push_constant.glow_exposure = p_exposure; | 
					
						
							|  |  |  | 	copy.push_constant.glow_white = 0; //actually unused
 | 
					
						
							|  |  |  | 	copy.push_constant.glow_luminance_cap = p_luminance_cap; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 	copy.push_constant.glow_auto_exposure_scale = p_auto_exposure_scale; //unused also
 | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); | 
					
						
							|  |  |  | 	RD::Uniform u_back_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_back_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID shader = copy.shader.version_get_shader(copy.shader_version, copy_mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_back_texture), 3); | 
					
						
							|  |  |  | 	if (p_auto_exposure.is_valid() && p_first_pass) { | 
					
						
							|  |  |  | 		RD::Uniform u_auto_exposure(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_auto_exposure })); | 
					
						
							|  |  |  | 		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_auto_exposure), 1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-12 23:56:47 -08:00
										 |  |  | 	copy.push_constant.flags = base_flags | (p_first_pass ? COPY_FLAG_GLOW_FIRST_PASS : 0); | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.width, p_size.height, 1); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-12 23:56:47 -08:00
										 |  |  | void CopyEffects::gaussian_glow_raster(RID p_source_rd_texture, RID p_half_texture, RID p_dest_texture, float p_luminance_multiplier, const Size2i &p_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_scale) { | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the gaussian glow with the clustered renderer."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 	RID half_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_half_texture); | 
					
						
							|  |  |  | 	RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BlurRasterMode blur_mode = p_first_pass && p_auto_exposure.is_valid() ? BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : BLUR_MODE_GAUSSIAN_GLOW; | 
					
						
							|  |  |  | 	uint32_t base_flags = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	blur_raster.push_constant.pixel_size[0] = 1.0 / float(p_size.x); | 
					
						
							|  |  |  | 	blur_raster.push_constant.pixel_size[1] = 1.0 / float(p_size.y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	blur_raster.push_constant.glow_strength = p_strength; | 
					
						
							|  |  |  | 	blur_raster.push_constant.glow_bloom = p_bloom; | 
					
						
							|  |  |  | 	blur_raster.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold; | 
					
						
							|  |  |  | 	blur_raster.push_constant.glow_hdr_scale = p_hdr_bleed_scale; | 
					
						
							|  |  |  | 	blur_raster.push_constant.glow_exposure = p_exposure; | 
					
						
							|  |  |  | 	blur_raster.push_constant.glow_white = 0; //actually unused
 | 
					
						
							|  |  |  | 	blur_raster.push_constant.glow_luminance_cap = p_luminance_cap; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 	blur_raster.push_constant.glow_auto_exposure_scale = p_auto_exposure_scale; //unused also
 | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	blur_raster.push_constant.luminance_multiplier = p_luminance_multiplier; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 	RD::Uniform u_half_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_half_texture })); | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, blur_mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//HORIZONTAL
 | 
					
						
							| 
									
										
										
										
											2023-11-24 08:23:22 -03:00
										 |  |  | 	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(half_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD); | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(half_framebuffer))); | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 	if (p_auto_exposure.is_valid() && p_first_pass) { | 
					
						
							|  |  |  | 		RD::Uniform u_auto_exposure(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_auto_exposure })); | 
					
						
							|  |  |  | 		RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_auto_exposure), 1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	blur_raster.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL | (p_first_pass ? BLUR_FLAG_GLOW_FIRST_PASS : 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-08-05 16:30:47 -03:00
										 |  |  | 	RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_end(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	blur_mode = BLUR_MODE_GAUSSIAN_GLOW; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, blur_mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//VERTICAL
 | 
					
						
							| 
									
										
										
										
											2023-11-24 08:23:22 -03:00
										 |  |  | 	draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD); | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer))); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_half_texture), 0); | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	blur_raster.push_constant.flags = base_flags; | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-08-05 16:30:47 -03:00
										 |  |  | 	RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CopyEffects::make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the make_mipmap shader with the mobile renderer."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(©.push_constant, 0, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy.push_constant.section[0] = 0; | 
					
						
							|  |  |  | 	copy.push_constant.section[1] = 0; | 
					
						
							|  |  |  | 	copy.push_constant.section[2] = p_size.width; | 
					
						
							|  |  |  | 	copy.push_constant.section[3] = p_size.height; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); | 
					
						
							|  |  |  | 	RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CopyMode mode = COPY_MODE_MIPMAP; | 
					
						
							|  |  |  | 	RID shader = copy.shader.version_get_shader(copy.shader_version, mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.width, p_size.height, 1); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | void CopyEffects::make_mipmap_raster(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) { | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of mipmap with the clustered renderer."); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 	RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BlurRasterMode mode = BLUR_MIPMAP; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	blur_raster.push_constant.pixel_size[0] = 1.0 / float(p_size.x); | 
					
						
							|  |  |  | 	blur_raster.push_constant.pixel_size[1] = 1.0 / float(p_size.y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-24 08:23:22 -03:00
										 |  |  | 	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD); | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer))); | 
					
						
							| 
									
										
										
										
											2022-04-29 17:10:54 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_draw(draw_list, true); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CopyEffects::set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the set_color shader with the mobile renderer."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(©.push_constant, 0, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy.push_constant.section[0] = 0; | 
					
						
							|  |  |  | 	copy.push_constant.section[1] = 0; | 
					
						
							|  |  |  | 	copy.push_constant.section[2] = p_region.size.width; | 
					
						
							|  |  |  | 	copy.push_constant.section[3] = p_region.size.height; | 
					
						
							|  |  |  | 	copy.push_constant.target[0] = p_region.position.x; | 
					
						
							|  |  |  | 	copy.push_constant.target[1] = p_region.position.y; | 
					
						
							|  |  |  | 	copy.push_constant.set_color[0] = p_color.r; | 
					
						
							|  |  |  | 	copy.push_constant.set_color[1] = p_color.g; | 
					
						
							|  |  |  | 	copy.push_constant.set_color[2] = p_color.b; | 
					
						
							|  |  |  | 	copy.push_constant.set_color[3] = p_color.a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CopyMode mode = p_8bit_dst ? COPY_MODE_SET_COLOR_8BIT : COPY_MODE_SET_COLOR; | 
					
						
							|  |  |  | 	RID shader = copy.shader.version_get_shader(copy.shader_version, mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-10 12:07:54 -08:00
										 |  |  | void CopyEffects::set_color_raster(RID p_dest_texture, const Color &p_color, const Rect2i &p_region) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the set_color shader with the clustered renderer."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy_to_fb.push_constant.set_color[0] = p_color.r; | 
					
						
							|  |  |  | 	copy_to_fb.push_constant.set_color[1] = p_color.g; | 
					
						
							|  |  |  | 	copy_to_fb.push_constant.set_color[2] = p_color.b; | 
					
						
							|  |  |  | 	copy_to_fb.push_constant.set_color[3] = p_color.a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CopyToFBMode mode = COPY_TO_FB_SET_COLOR; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-14 21:39:39 +08:00
										 |  |  | 	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 0.0, 0, p_region); | 
					
						
							| 
									
										
										
										
											2022-11-10 12:07:54 -08:00
										 |  |  | 	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer))); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_draw(draw_list, true); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-24 08:23:22 -03:00
										 |  |  | void CopyEffects::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip) { | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CopyToDPPushConstant push_constant; | 
					
						
							|  |  |  | 	push_constant.screen_rect[0] = p_rect.position.x; | 
					
						
							|  |  |  | 	push_constant.screen_rect[1] = p_rect.position.y; | 
					
						
							|  |  |  | 	push_constant.screen_rect[2] = p_rect.size.width; | 
					
						
							|  |  |  | 	push_constant.screen_rect[3] = p_rect.size.height; | 
					
						
							|  |  |  | 	push_constant.z_far = p_z_far; | 
					
						
							|  |  |  | 	push_constant.z_near = p_z_near; | 
					
						
							|  |  |  | 	push_constant.texel_size[0] = 1.0f / p_dst_size.x; | 
					
						
							|  |  |  | 	push_constant.texel_size[1] = 1.0f / p_dst_size.y; | 
					
						
							|  |  |  | 	push_constant.texel_size[0] *= p_dp_flip ? -1.0f : 1.0f; // Encode dp flip as x size sign
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-24 08:23:22 -03:00
										 |  |  | 	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DISCARD, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE); | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cube_to_dp.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer))); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant)); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_draw(draw_list, true); | 
					
						
							| 
									
										
										
										
											2023-11-24 08:23:22 -03:00
										 |  |  | 	RD::get_singleton()->draw_list_end(); | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CopyEffects::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap downsample with the mobile renderer."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cubemap_downsampler.push_constant.face_size = p_size.x; | 
					
						
							|  |  |  | 	cubemap_downsampler.push_constant.face_id = 0; // we render all 6 sides to each layer in one call
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_cubemap })); | 
					
						
							|  |  |  | 	RD::Uniform u_dest_cubemap(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_dest_cubemap })); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID shader = cubemap_downsampler.compute_shader.version_get_shader(cubemap_downsampler.shader_version, 0); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.compute_pipeline); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_dest_cubemap), 1); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-08-07 20:19:20 +02:00
										 |  |  | 	int x_groups = Math::division_round_up(p_size.x, 8); | 
					
						
							|  |  |  | 	int y_groups = Math::division_round_up(p_size.y, 8); | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_set_push_constant(compute_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 6); // one z_group for each face
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CopyEffects::cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap downsample with the clustered renderer."); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap downsample must process one side at a time."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cubemap_downsampler.push_constant.face_size = p_size.x; | 
					
						
							|  |  |  | 	cubemap_downsampler.push_constant.face_id = p_face_id; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_cubemap })); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID shader = cubemap_downsampler.raster_shader.version_get_shader(cubemap_downsampler.shader_version, 0); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-24 08:23:22 -03:00
										 |  |  | 	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD); | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cubemap_downsampler.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_set_push_constant(draw_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-08-05 16:30:47 -03:00
										 |  |  | 	RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CopyEffects::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap filter with the mobile renderer."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<RD::Uniform> uniforms; | 
					
						
							|  |  |  | 	for (int i = 0; i < p_dest_cubemap.size(); i++) { | 
					
						
							|  |  |  | 		RD::Uniform u; | 
					
						
							|  |  |  | 		u.uniform_type = RD::UNIFORM_TYPE_IMAGE; | 
					
						
							|  |  |  | 		u.binding = i; | 
					
						
							|  |  |  | 		u.append_id(p_dest_cubemap[i]); | 
					
						
							|  |  |  | 		uniforms.push_back(u); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { | 
					
						
							|  |  |  | 		RD::get_singleton()->free(filter.image_uniform_set); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, 0), 2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_cubemap })); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int mode = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY; | 
					
						
							|  |  |  | 	mode = filter.use_high_quality ? mode : mode + 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID shader = filter.compute_shader.version_get_shader(filter.shader_version, mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.compute_pipelines[mode]); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int x_groups = p_use_array ? 1792 : 342; // (128 * 128 * 7) / 64 : (128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) / 64
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, 6, 1); // one y_group for each face
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CopyEffects::cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap filter with the clustered renderer."); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap filter must process one side at a time."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// TODO implement!
 | 
					
						
							|  |  |  | 	CubemapFilterRasterPushConstant push_constant; | 
					
						
							|  |  |  | 	push_constant.mip_level = p_mip_level; | 
					
						
							|  |  |  | 	push_constant.face_id = p_face_id; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_cubemap })); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CubemapFilterMode mode = filter.use_high_quality ? FILTER_MODE_HIGH_QUALITY : FILTER_MODE_LOW_QUALITY; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID shader = filter.raster_shader.version_get_shader(filter.shader_version, mode); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-24 08:23:22 -03:00
										 |  |  | 	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD); | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, filter.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, filter.uniform_set, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CubemapFilterRasterPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-08-05 16:30:47 -03:00
										 |  |  | 	RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CopyEffects::cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap roughness with the mobile renderer."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id; | 
					
						
							| 
									
										
										
										
											2022-12-02 15:39:20 -08:00
										 |  |  | 	// Remap to perceptual-roughness^2 to create more detail in lower mips and match the mapping of cubemap_filter.
 | 
					
						
							|  |  |  | 	roughness.push_constant.roughness = p_roughness * p_roughness; | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 	roughness.push_constant.sample_count = p_sample_count; | 
					
						
							|  |  |  | 	roughness.push_constant.use_direct_write = p_roughness == 0.0; | 
					
						
							|  |  |  | 	roughness.push_constant.face_size = p_size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_rd_texture })); | 
					
						
							|  |  |  | 	RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_dest_texture })); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-26 12:43:21 +10:00
										 |  |  | 	RID shader = roughness.compute_shader.version_get_shader(roughness.shader_version, 0); | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.compute_pipeline); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_dest_texture), 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-08-07 20:19:20 +02:00
										 |  |  | 	int x_groups = Math::division_round_up(p_size, 8); | 
					
						
							|  |  |  | 	int y_groups = x_groups; | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, p_face_id > 9 ? 6 : 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->compute_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CopyEffects::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap roughness with the clustered renderer."); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap roughness must process one side at a time."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	roughness.push_constant.face_id = p_face_id; | 
					
						
							|  |  |  | 	roughness.push_constant.roughness = p_roughness * p_roughness; // Shader expects roughness, not perceptual roughness, so multiply before passing in.
 | 
					
						
							|  |  |  | 	roughness.push_constant.sample_count = p_sample_count; | 
					
						
							|  |  |  | 	roughness.push_constant.use_direct_write = p_roughness == 0.0; | 
					
						
							|  |  |  | 	roughness.push_constant.face_size = p_size; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-10 23:41:51 -08:00
										 |  |  | 	// Setup our uniforms.
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-26 12:43:21 +10:00
										 |  |  | 	RID shader = roughness.raster_shader.version_get_shader(roughness.shader_version, 0); | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 	ERR_FAIL_COND(shader.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-24 08:23:22 -03:00
										 |  |  | 	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD); | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, roughness.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_set_push_constant(draw_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-08-05 16:30:47 -03:00
										 |  |  | 	RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); | 
					
						
							| 
									
										
										
										
											2022-06-17 13:55:23 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_end(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2022-06-28 19:10:36 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | void CopyEffects::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection, uint32_t p_view_count) { | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_command_begin_label("Merge specular"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-24 08:23:22 -03:00
										 |  |  | 	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, Vector<Color>()); | 
					
						
							| 
									
										
										
										
											2022-06-28 19:10:36 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	int mode; | 
					
						
							|  |  |  | 	if (p_reflection.is_valid()) { | 
					
						
							|  |  |  | 		if (p_base.is_valid()) { | 
					
						
							|  |  |  | 			mode = SPECULAR_MERGE_SSR; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			mode = SPECULAR_MERGE_ADDITIVE_SSR; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		if (p_base.is_valid()) { | 
					
						
							|  |  |  | 			mode = SPECULAR_MERGE_ADD; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			mode = SPECULAR_MERGE_ADDITIVE_ADD; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_view_count > 1) { | 
					
						
							|  |  |  | 		mode += SPECULAR_MERGE_ADD_MULTIVIEW; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID shader = specular_merge.shader.version_get_shader(specular_merge.shader_version, mode); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_base.is_valid()) { | 
					
						
							|  |  |  | 		RD::Uniform u_base(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_base })); | 
					
						
							|  |  |  | 		RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 2, u_base), 2); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::Uniform u_specular(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_specular })); | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_specular), 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_reflection.is_valid()) { | 
					
						
							|  |  |  | 		RD::Uniform u_reflection(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_reflection })); | 
					
						
							|  |  |  | 		RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_reflection), 1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-08-05 16:30:47 -03:00
										 |  |  | 	RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); | 
					
						
							| 
									
										
										
										
											2022-06-28 19:10:36 +10:00
										 |  |  | 	RD::get_singleton()->draw_list_end(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::get_singleton()->draw_command_end_label(); | 
					
						
							|  |  |  | } |