2023-01-05 13:25:55 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  gdscript_text_document.h                                              */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2019-06-14 22:38:54 +08:00
										 
									 
								 
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											2025-02-01 10:33:58 -06:00
										 
									 
								 
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								#pragma once
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											2023-06-13 16:56:21 +02:00
										 
									 
								 
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								#include "godot_lsp.h"
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											2021-06-11 14:51:48 +02:00
										 
									 
								 
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								#include "core/io/file_access.h"
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								#include "core/object/ref_counted.h"
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											2024-11-19 02:27:16 -05:00
										 
									 
								 
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								class GDScript;
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								class GDScriptTextDocument : public RefCounted {
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									GDCLASS(GDScriptTextDocument, RefCounted)
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								protected:
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									static void _bind_methods();
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											2022-03-23 11:08:58 +02:00
										 
									 
								 
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									Ref<FileAccess> file_checker;
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											2025-04-01 20:19:49 +02:00
										 
									 
								 
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									Array native_member_completions;
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								private:
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									Array find_symbols(const LSP::TextDocumentPositionParams &p_location, List<const LSP::DocumentSymbol *> &r_list);
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									LSP::TextDocumentItem load_document_item(const Variant &p_param);
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									void notify_client_show_symbol(const LSP::DocumentSymbol *symbol);
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								public:
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									void didOpen(const Variant &p_param);
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									void didClose(const Variant &p_param);
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									void didChange(const Variant &p_param);
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									void willSaveWaitUntil(const Variant &p_param);
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									void didSave(const Variant &p_param);
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									void reload_script(Ref<GDScript> p_to_reload_script);
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									void sync_script_content(const String &p_path, const String &p_content);
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									void show_native_symbol_in_editor(const String &p_symbol_id);
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									Variant nativeSymbol(const Dictionary &p_params);
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									Array documentSymbol(const Dictionary &p_params);
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									Array completion(const Dictionary &p_params);
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									Dictionary resolve(const Dictionary &p_params);
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									Dictionary rename(const Dictionary &p_params);
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											2023-07-28 17:06:08 +02:00
										 
									 
								 
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									Variant prepareRename(const Dictionary &p_params);
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									Array references(const Dictionary &p_params);
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									Array foldingRange(const Dictionary &p_params);
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									Array codeLens(const Dictionary &p_params);
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											2019-10-03 16:26:55 +08:00
										 
									 
								 
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									Array documentLink(const Dictionary &p_params);
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									Array colorPresentation(const Dictionary &p_params);
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									Variant hover(const Dictionary &p_params);
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									Array definition(const Dictionary &p_params);
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									Variant declaration(const Dictionary &p_params);
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											2020-01-09 00:44:32 +08:00
										 
									 
								 
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									Variant signatureHelp(const Dictionary &p_params);
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											2019-06-24 18:25:12 +08:00
										 
									 
								 
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									void initialize();
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									GDScriptTextDocument();
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								};
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