| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  os_haiku.cpp                                                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							| 
									
										
										
										
											2017-08-27 14:16:55 +02:00
										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
							| 
									
										
										
										
											2016-06-18 14:46:12 +02:00
										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2016-06-18 14:46:12 +02:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | #include "os_haiku.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | #include "drivers/gles2/rasterizer_gles2.h"
 | 
					
						
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										 |  |  | #include "main/main.h"
 | 
					
						
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										 |  |  | #include "servers/physics/physics_server_sw.h"
 | 
					
						
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										 |  |  | #include "servers/visual/visual_server_raster.h"
 | 
					
						
							|  |  |  | #include "servers/visual/visual_server_wrap_mt.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | #include <Screen.h>
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | OS_Haiku::OS_Haiku() { | 
					
						
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										 |  |  | #ifdef MEDIA_KIT_ENABLED
 | 
					
						
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										 |  |  | 	AudioDriverManager::add_driver(&driver_media_kit); | 
					
						
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										 |  |  | #endif
 | 
					
						
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										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void OS_Haiku::run() { | 
					
						
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										 |  |  | 	if (!main_loop) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	main_loop->init(); | 
					
						
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										 |  |  | 	context_gl->release_current(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// TODO: clean up
 | 
					
						
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										 |  |  | 	BMessenger *bms = new BMessenger(window); | 
					
						
							|  |  |  | 	BMessage *msg = new BMessage(); | 
					
						
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										 |  |  | 	bms->SendMessage(LOCKGL_MSG, msg); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	window->StartMessageRunner(); | 
					
						
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										 |  |  | 	app->Run(); | 
					
						
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										 |  |  | 	window->StopMessageRunner(); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	delete app; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	delete bms; | 
					
						
							|  |  |  | 	delete msg; | 
					
						
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										 |  |  | 	main_loop->finish(); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | String OS_Haiku::get_name() const { | 
					
						
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										 |  |  | 	return "Haiku"; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | int OS_Haiku::get_video_driver_count() const { | 
					
						
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										 |  |  | 	return 1; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | const char *OS_Haiku::get_video_driver_name(int p_driver) const { | 
					
						
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										 |  |  | 	return "GLES2"; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | int OS_Haiku::get_current_video_driver() const { | 
					
						
							|  |  |  | 	return video_driver_index; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | Error OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { | 
					
						
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										 |  |  | 	main_loop = NULL; | 
					
						
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										 |  |  | 	current_video_mode = p_desired; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	app = new HaikuApplication(); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	BRect frame; | 
					
						
							|  |  |  | 	frame.Set(50, 50, 50 + current_video_mode.width - 1, 50 + current_video_mode.height - 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	window = new HaikuDirectWindow(frame); | 
					
						
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										 |  |  | 	window->SetVideoMode(¤t_video_mode); | 
					
						
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										 |  |  | 
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										 |  |  | 	if (current_video_mode.fullscreen) { | 
					
						
							|  |  |  | 		window->SetFullScreen(true); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!current_video_mode.resizable) { | 
					
						
							|  |  |  | 		uint32 flags = window->Flags(); | 
					
						
							|  |  |  | 		flags |= B_NOT_RESIZABLE; | 
					
						
							|  |  |  | 		window->SetFlags(flags); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | #if defined(OPENGL_ENABLED)
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										 |  |  | 	context_gl = memnew(ContextGL_Haiku(window)); | 
					
						
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										 |  |  | 	context_gl->initialize(); | 
					
						
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										 |  |  | 	context_gl->make_current(); | 
					
						
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										 |  |  | 	context_gl->set_use_vsync(current_video_mode.use_vsync); | 
					
						
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										 |  |  | 	// FIXME: That's not how the rasterizer setup should happen.
 | 
					
						
							|  |  |  | 	RasterizerGLES2::register_config(); | 
					
						
							|  |  |  | 	RasterizerGLES2::make_current(); | 
					
						
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										 |  |  | #endif
 | 
					
						
							|  |  |  | 
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										 |  |  | 	visual_server = memnew(VisualServerRaster); | 
					
						
							|  |  |  | 	// FIXME: Reimplement threaded rendering
 | 
					
						
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										 |  |  | 	if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { | 
					
						
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										 |  |  | 		visual_server = memnew(VisualServerWrapMT(visual_server, false)); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!visual_server, ERR_UNAVAILABLE); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	video_driver_index = p_video_driver; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	input = memnew(InputDefault); | 
					
						
							|  |  |  | 	window->SetInput(input); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	window->Show(); | 
					
						
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										 |  |  | 	visual_server->init(); | 
					
						
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										 |  |  | 
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										 |  |  | 	AudioDriverManager::initialize(p_audio_driver); | 
					
						
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										 |  |  | 
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										 |  |  | 	return OK; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void OS_Haiku::finalize() { | 
					
						
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										 |  |  | 	if (main_loop) { | 
					
						
							|  |  |  | 		memdelete(main_loop); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	main_loop = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	visual_server->finish(); | 
					
						
							|  |  |  | 	memdelete(visual_server); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	memdelete(input); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #if defined(OPENGL_ENABLED)
 | 
					
						
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										 |  |  | 	memdelete(context_gl); | 
					
						
							|  |  |  | #endif
 | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void OS_Haiku::set_main_loop(MainLoop *p_main_loop) { | 
					
						
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										 |  |  | 	main_loop = p_main_loop; | 
					
						
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										 |  |  | 	input->set_main_loop(p_main_loop); | 
					
						
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										 |  |  | 	window->SetMainLoop(p_main_loop); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | MainLoop *OS_Haiku::get_main_loop() const { | 
					
						
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										 |  |  | 	return main_loop; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void OS_Haiku::delete_main_loop() { | 
					
						
							|  |  |  | 	if (main_loop) { | 
					
						
							|  |  |  | 		memdelete(main_loop); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	main_loop = NULL; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	window->SetMainLoop(NULL); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void OS_Haiku::release_rendering_thread() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	context_gl->release_current(); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void OS_Haiku::make_rendering_thread() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	context_gl->make_current(); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | bool OS_Haiku::can_draw() const { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	// TODO: implement
 | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void OS_Haiku::swap_buffers() { | 
					
						
							|  |  |  | 	context_gl->swap_buffers(); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | Point2 OS_Haiku::get_mouse_position() const { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return window->GetLastMousePosition(); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int OS_Haiku::get_mouse_button_state() const { | 
					
						
							| 
									
										
										
										
											2015-06-18 22:41:33 +03:00
										 |  |  | 	return window->GetLastButtonMask(); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void OS_Haiku::set_cursor_shape(CursorShape p_shape) { | 
					
						
							| 
									
										
										
										
											2015-06-18 22:41:33 +03:00
										 |  |  | 	//ERR_PRINT("set_cursor_shape() NOT IMPLEMENTED");
 | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | OS::CursorShape OS_Haiku::get_cursor_shape() const { | 
					
						
							|  |  |  | 	// TODO: implement get_cursor_shape
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void OS_Haiku::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { | 
					
						
							|  |  |  | 	// TODO
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-06-21 02:08:31 +03:00
										 |  |  | int OS_Haiku::get_screen_count() const { | 
					
						
							|  |  |  | 	// TODO: implement get_screen_count()
 | 
					
						
							|  |  |  | 	return 1; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int OS_Haiku::get_current_screen() const { | 
					
						
							|  |  |  | 	// TODO: implement get_current_screen()
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void OS_Haiku::set_current_screen(int p_screen) { | 
					
						
							|  |  |  | 	// TODO: implement set_current_screen()
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Point2 OS_Haiku::get_screen_position(int p_screen) const { | 
					
						
							|  |  |  | 	// TODO: make this work with the p_screen parameter
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	BScreen *screen = new BScreen(window); | 
					
						
							| 
									
										
										
										
											2015-06-21 02:08:31 +03:00
										 |  |  | 	BRect frame = screen->Frame(); | 
					
						
							|  |  |  | 	delete screen; | 
					
						
							|  |  |  | 	return Point2i(frame.left, frame.top); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Size2 OS_Haiku::get_screen_size(int p_screen) const { | 
					
						
							|  |  |  | 	// TODO: make this work with the p_screen parameter
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	BScreen *screen = new BScreen(window); | 
					
						
							| 
									
										
										
										
											2015-06-21 02:08:31 +03:00
										 |  |  | 	BRect frame = screen->Frame(); | 
					
						
							|  |  |  | 	delete screen; | 
					
						
							|  |  |  | 	return Size2i(frame.IntegerWidth() + 1, frame.IntegerHeight() + 1); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void OS_Haiku::set_window_title(const String &p_title) { | 
					
						
							| 
									
										
										
										
											2015-06-11 22:57:41 +03:00
										 |  |  | 	window->SetTitle(p_title.utf8().get_data()); | 
					
						
							| 
									
										
										
										
											2015-05-25 06:02:55 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Size2 OS_Haiku::get_window_size() const { | 
					
						
							| 
									
										
										
										
											2015-06-20 15:35:54 +03:00
										 |  |  | 	BSize size = window->Size(); | 
					
						
							| 
									
										
										
										
											2015-06-21 02:08:31 +03:00
										 |  |  | 	return Size2i(size.IntegerWidth() + 1, size.IntegerHeight() + 1); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void OS_Haiku::set_window_size(const Size2 p_size) { | 
					
						
							|  |  |  | 	// TODO: why does it stop redrawing after this is called?
 | 
					
						
							|  |  |  | 	window->ResizeTo(p_size.x, p_size.y); | 
					
						
							| 
									
										
										
										
											2015-06-20 15:35:54 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Point2 OS_Haiku::get_window_position() const { | 
					
						
							|  |  |  | 	BPoint point(0, 0); | 
					
						
							|  |  |  | 	window->ConvertToScreen(&point); | 
					
						
							|  |  |  | 	return Point2i(point.x, point.y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void OS_Haiku::set_window_position(const Point2 &p_position) { | 
					
						
							| 
									
										
										
										
											2015-06-20 15:35:54 +03:00
										 |  |  | 	window->MoveTo(p_position.x, p_position.y); | 
					
						
							| 
									
										
										
										
											2015-05-25 06:02:55 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-06-21 02:08:31 +03:00
										 |  |  | void OS_Haiku::set_window_fullscreen(bool p_enabled) { | 
					
						
							|  |  |  | 	window->SetFullScreen(p_enabled); | 
					
						
							|  |  |  | 	current_video_mode.fullscreen = p_enabled; | 
					
						
							|  |  |  | 	visual_server->init(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool OS_Haiku::is_window_fullscreen() const { | 
					
						
							|  |  |  | 	return current_video_mode.fullscreen; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-06-23 21:22:12 +03:00
										 |  |  | void OS_Haiku::set_window_resizable(bool p_enabled) { | 
					
						
							|  |  |  | 	uint32 flags = window->Flags(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_enabled) { | 
					
						
							|  |  |  | 		flags &= ~(B_NOT_RESIZABLE); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		flags |= B_NOT_RESIZABLE; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	window->SetFlags(flags); | 
					
						
							| 
									
										
										
										
											2015-07-02 18:41:32 +03:00
										 |  |  | 	current_video_mode.resizable = p_enabled; | 
					
						
							| 
									
										
										
										
											2015-06-23 21:22:12 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool OS_Haiku::is_window_resizable() const { | 
					
						
							| 
									
										
										
										
											2015-07-02 18:41:32 +03:00
										 |  |  | 	return current_video_mode.resizable; | 
					
						
							| 
									
										
										
										
											2015-06-23 21:22:12 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void OS_Haiku::set_window_minimized(bool p_enabled) { | 
					
						
							|  |  |  | 	window->Minimize(p_enabled); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool OS_Haiku::is_window_minimized() const { | 
					
						
							|  |  |  | 	return window->IsMinimized(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void OS_Haiku::set_window_maximized(bool p_enabled) { | 
					
						
							|  |  |  | 	window->Minimize(!p_enabled); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool OS_Haiku::is_window_maximized() const { | 
					
						
							|  |  |  | 	return !window->IsMinimized(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void OS_Haiku::set_video_mode(const VideoMode &p_video_mode, int p_screen) { | 
					
						
							| 
									
										
										
										
											2015-05-30 00:57:07 +03:00
										 |  |  | 	ERR_PRINT("set_video_mode() NOT IMPLEMENTED"); | 
					
						
							| 
									
										
										
										
											2015-05-25 06:02:55 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | OS::VideoMode OS_Haiku::get_video_mode(int p_screen) const { | 
					
						
							| 
									
										
										
										
											2015-05-30 00:57:07 +03:00
										 |  |  | 	return current_video_mode; | 
					
						
							| 
									
										
										
										
											2015-05-25 06:02:55 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void OS_Haiku::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const { | 
					
						
							| 
									
										
										
										
											2015-05-30 00:57:07 +03:00
										 |  |  | 	ERR_PRINT("get_fullscreen_mode_list() NOT IMPLEMENTED"); | 
					
						
							| 
									
										
										
										
											2015-05-25 06:02:55 +03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2015-05-25 06:34:16 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | String OS_Haiku::get_executable_path() const { | 
					
						
							|  |  |  | 	return OS::get_executable_path(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2017-07-19 17:00:46 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | bool OS_Haiku::_check_internal_feature_support(const String &p_feature) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-02-26 11:58:47 -03:00
										 |  |  | 	return p_feature == "pc"; | 
					
						
							| 
									
										
										
										
											2017-07-19 17:00:46 -03:00
										 |  |  | } | 
					
						
							| 
									
										
											  
											
												Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
											
										 
											2017-11-17 17:11:41 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | String OS_Haiku::get_config_path() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (has_environment("XDG_CONFIG_HOME")) { | 
					
						
							|  |  |  | 		return get_environment("XDG_CONFIG_HOME"); | 
					
						
							|  |  |  | 	} else if (has_environment("HOME")) { | 
					
						
							| 
									
										
										
										
											2018-08-11 13:05:48 +02:00
										 |  |  | 		return get_environment("HOME").plus_file("config/settings"); | 
					
						
							| 
									
										
											  
											
												Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
											
										 
											2017-11-17 17:11:41 +01:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		return "."; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String OS_Haiku::get_data_path() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (has_environment("XDG_DATA_HOME")) { | 
					
						
							|  |  |  | 		return get_environment("XDG_DATA_HOME"); | 
					
						
							|  |  |  | 	} else if (has_environment("HOME")) { | 
					
						
							| 
									
										
										
										
											2018-08-11 13:05:48 +02:00
										 |  |  | 		return get_environment("HOME").plus_file("config/data"); | 
					
						
							| 
									
										
											  
											
												Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
											
										 
											2017-11-17 17:11:41 +01:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		return get_config_path(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String OS_Haiku::get_cache_path() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (has_environment("XDG_CACHE_HOME")) { | 
					
						
							|  |  |  | 		return get_environment("XDG_CACHE_HOME"); | 
					
						
							|  |  |  | 	} else if (has_environment("HOME")) { | 
					
						
							| 
									
										
										
										
											2018-08-11 13:05:48 +02:00
										 |  |  | 		return get_environment("HOME").plus_file("config/cache"); | 
					
						
							| 
									
										
											  
											
												Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
											
										 
											2017-11-17 17:11:41 +01:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		return get_config_path(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |