| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  egl_manager.cpp                                                       */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "egl_manager.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef EGL_ENABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined(EGL_STATIC)
 | 
					
						
							| 
									
										
										
										
											2024-06-01 20:04:16 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-26 12:15:59 +03:00
										 |  |  | #define GLAD_EGL_VERSION_1_5 true
 | 
					
						
							| 
									
										
										
										
											2024-06-01 20:04:16 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | #ifdef EGL_EXT_platform_base
 | 
					
						
							|  |  |  | #define GLAD_EGL_EXT_platform_base 1
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define KHRONOS_STATIC 1
 | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | extern "C" EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); | 
					
						
							| 
									
										
										
										
											2024-06-01 20:04:16 +02:00
										 |  |  | extern "C" EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list); | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | #undef KHRONOS_STATIC
 | 
					
						
							| 
									
										
										
										
											2024-06-01 20:04:16 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | #endif // defined(EGL_STATIC)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef EGL_EXT_platform_base
 | 
					
						
							|  |  |  | #define GLAD_EGL_EXT_platform_base 0
 | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Creates and caches a GLDisplay. Returns -1 on error.
 | 
					
						
							|  |  |  | int EGLManager::_get_gldisplay_id(void *p_display) { | 
					
						
							|  |  |  | 	// Look for a cached GLDisplay.
 | 
					
						
							|  |  |  | 	for (unsigned int i = 0; i < displays.size(); i++) { | 
					
						
							|  |  |  | 		if (displays[i].display == p_display) { | 
					
						
							|  |  |  | 			return i; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// We didn't find any, so we'll have to create one, along with its own
 | 
					
						
							|  |  |  | 	// EGLDisplay and EGLContext.
 | 
					
						
							|  |  |  | 	GLDisplay new_gldisplay; | 
					
						
							|  |  |  | 	new_gldisplay.display = p_display; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-25 10:27:10 +02:00
										 |  |  | 	if (GLAD_EGL_VERSION_1_5) { | 
					
						
							|  |  |  | 		Vector<EGLAttrib> attribs = _get_platform_display_attributes(); | 
					
						
							|  |  |  | 		new_gldisplay.egl_display = eglGetPlatformDisplay(_get_platform_extension_enum(), new_gldisplay.display, (attribs.size() > 0) ? attribs.ptr() : nullptr); | 
					
						
							| 
									
										
										
										
											2024-06-01 20:04:16 +02:00
										 |  |  | 	} else if (GLAD_EGL_EXT_platform_base) { | 
					
						
							|  |  |  | #ifdef EGL_EXT_platform_base
 | 
					
						
							|  |  |  | 		// eglGetPlatformDisplayEXT wants its attributes as EGLint, so we'll truncate
 | 
					
						
							|  |  |  | 		// what we already have. It's a bit naughty but I'm really not sure what else
 | 
					
						
							|  |  |  | 		// we could do here.
 | 
					
						
							|  |  |  | 		Vector<EGLint> attribs; | 
					
						
							|  |  |  | 		for (const EGLAttrib &attrib : _get_platform_display_attributes()) { | 
					
						
							|  |  |  | 			attribs.push_back((EGLint)attrib); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		new_gldisplay.egl_display = eglGetPlatformDisplayEXT(_get_platform_extension_enum(), new_gldisplay.display, (attribs.size() > 0) ? attribs.ptr() : nullptr); | 
					
						
							|  |  |  | #endif // EGL_EXT_platform_base
 | 
					
						
							| 
									
										
										
										
											2023-10-25 10:27:10 +02:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		NativeDisplayType *native_display_type = (NativeDisplayType *)new_gldisplay.display; | 
					
						
							|  |  |  | 		new_gldisplay.egl_display = eglGetDisplay(*native_display_type); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2024-06-01 20:04:16 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | 	ERR_FAIL_COND_V(eglGetError() != EGL_SUCCESS, -1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(new_gldisplay.egl_display == EGL_NO_DISPLAY, -1, "Can't create an EGL display."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!eglInitialize(new_gldisplay.egl_display, nullptr, nullptr)) { | 
					
						
							|  |  |  | 		ERR_FAIL_V_MSG(-1, "Can't initialize an EGL display."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!eglBindAPI(_get_platform_api_enum())) { | 
					
						
							|  |  |  | 		ERR_FAIL_V_MSG(-1, "OpenGL not supported."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Error err = _gldisplay_create_context(new_gldisplay); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (err != OK) { | 
					
						
							|  |  |  | 		eglTerminate(new_gldisplay.egl_display); | 
					
						
							|  |  |  | 		ERR_FAIL_V(-1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef EGL_ANDROID_blob_cache
 | 
					
						
							|  |  |  | #if defined(EGL_STATIC)
 | 
					
						
							|  |  |  | 	bool has_blob_cache = true; | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 	bool has_blob_cache = (eglSetBlobCacheFuncsANDROID != nullptr); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	if (has_blob_cache && !shader_cache_dir.is_empty()) { | 
					
						
							|  |  |  | 		eglSetBlobCacheFuncsANDROID(new_gldisplay.egl_display, &EGLManager::_set_cache, &EGLManager::_get_cache); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	displays.push_back(new_gldisplay); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Return the new GLDisplay's ID.
 | 
					
						
							|  |  |  | 	return displays.size() - 1; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef EGL_ANDROID_blob_cache
 | 
					
						
							|  |  |  | String EGLManager::shader_cache_dir; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void EGLManager::_set_cache(const void *p_key, EGLsizeiANDROID p_key_size, const void *p_value, EGLsizeiANDROID p_value_size) { | 
					
						
							|  |  |  | 	String name = CryptoCore::b64_encode_str((const uint8_t *)p_key, p_key_size).replace("/", "_"); | 
					
						
							|  |  |  | 	String path = shader_cache_dir.path_join(name) + ".cache"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Error err = OK; | 
					
						
							|  |  |  | 	Ref<FileAccess> file = FileAccess::open(path, FileAccess::WRITE, &err); | 
					
						
							|  |  |  | 	if (err != OK) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	file->store_buffer((const uint8_t *)p_value, p_value_size); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | EGLsizeiANDROID EGLManager::_get_cache(const void *p_key, EGLsizeiANDROID p_key_size, void *p_value, EGLsizeiANDROID p_value_size) { | 
					
						
							|  |  |  | 	String name = CryptoCore::b64_encode_str((const uint8_t *)p_key, p_key_size).replace("/", "_"); | 
					
						
							|  |  |  | 	String path = shader_cache_dir.path_join(name) + ".cache"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Error err = OK; | 
					
						
							|  |  |  | 	Ref<FileAccess> file = FileAccess::open(path, FileAccess::READ, &err); | 
					
						
							|  |  |  | 	if (err != OK) { | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	EGLsizeiANDROID len = file->get_length(); | 
					
						
							|  |  |  | 	if (len <= p_value_size) { | 
					
						
							|  |  |  | 		file->get_buffer((uint8_t *)p_value, len); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return len; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Error EGLManager::_gldisplay_create_context(GLDisplay &p_gldisplay) { | 
					
						
							|  |  |  | 	EGLint attribs[] = { | 
					
						
							|  |  |  | 		EGL_RED_SIZE, | 
					
						
							|  |  |  | 		1, | 
					
						
							|  |  |  | 		EGL_BLUE_SIZE, | 
					
						
							|  |  |  | 		1, | 
					
						
							|  |  |  | 		EGL_GREEN_SIZE, | 
					
						
							|  |  |  | 		1, | 
					
						
							|  |  |  | 		EGL_DEPTH_SIZE, | 
					
						
							|  |  |  | 		24, | 
					
						
							|  |  |  | 		EGL_NONE, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	EGLint attribs_layered[] = { | 
					
						
							|  |  |  | 		EGL_RED_SIZE, | 
					
						
							|  |  |  | 		8, | 
					
						
							|  |  |  | 		EGL_GREEN_SIZE, | 
					
						
							|  |  |  | 		8, | 
					
						
							|  |  |  | 		EGL_GREEN_SIZE, | 
					
						
							|  |  |  | 		8, | 
					
						
							|  |  |  | 		EGL_ALPHA_SIZE, | 
					
						
							|  |  |  | 		8, | 
					
						
							|  |  |  | 		EGL_DEPTH_SIZE, | 
					
						
							|  |  |  | 		24, | 
					
						
							|  |  |  | 		EGL_NONE, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	EGLint config_count = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (OS::get_singleton()->is_layered_allowed()) { | 
					
						
							|  |  |  | 		eglChooseConfig(p_gldisplay.egl_display, attribs_layered, &p_gldisplay.egl_config, 1, &config_count); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		eglChooseConfig(p_gldisplay.egl_display, attribs, &p_gldisplay.egl_config, 1, &config_count); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(eglGetError() != EGL_SUCCESS, ERR_BUG); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(config_count == 0, ERR_UNCONFIGURED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<EGLint> context_attribs = _get_platform_context_attribs(); | 
					
						
							|  |  |  | 	p_gldisplay.egl_context = eglCreateContext(p_gldisplay.egl_display, p_gldisplay.egl_config, EGL_NO_CONTEXT, (context_attribs.size() > 0) ? context_attribs.ptr() : nullptr); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(p_gldisplay.egl_context == EGL_NO_CONTEXT, ERR_CANT_CREATE, vformat("Can't create an EGL context. Error code: %d", eglGetError())); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-01 08:34:35 +02:00
										 |  |  | Error EGLManager::open_display(void *p_display) { | 
					
						
							|  |  |  | 	int gldisplay_id = _get_gldisplay_id(p_display); | 
					
						
							|  |  |  | 	if (gldisplay_id < 0) { | 
					
						
							|  |  |  | 		return ERR_CANT_CREATE; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		return OK; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | int EGLManager::display_get_native_visual_id(void *p_display) { | 
					
						
							|  |  |  | 	int gldisplay_id = _get_gldisplay_id(p_display); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(gldisplay_id < 0, ERR_CANT_CREATE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLDisplay gldisplay = displays[gldisplay_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	EGLint native_visual_id = -1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!eglGetConfigAttrib(gldisplay.egl_display, gldisplay.egl_config, EGL_NATIVE_VISUAL_ID, &native_visual_id)) { | 
					
						
							|  |  |  | 		ERR_FAIL_V(-1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return native_visual_id; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Error EGLManager::window_create(DisplayServer::WindowID p_window_id, void *p_display, void *p_native_window, int p_width, int p_height) { | 
					
						
							|  |  |  | 	int gldisplay_id = _get_gldisplay_id(p_display); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(gldisplay_id < 0, ERR_CANT_CREATE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLDisplay &gldisplay = displays[gldisplay_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// In order to ensure a fast lookup, make sure we got enough elements in the
 | 
					
						
							|  |  |  | 	// windows local vector to use the window id as an index.
 | 
					
						
							|  |  |  | 	if (p_window_id >= (int)windows.size()) { | 
					
						
							|  |  |  | 		windows.resize(p_window_id + 1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLWindow &glwindow = windows[p_window_id]; | 
					
						
							|  |  |  | 	glwindow.gldisplay_id = gldisplay_id; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-25 10:27:10 +02:00
										 |  |  | 	if (GLAD_EGL_VERSION_1_5) { | 
					
						
							|  |  |  | 		glwindow.egl_surface = eglCreatePlatformWindowSurface(gldisplay.egl_display, gldisplay.egl_config, p_native_window, nullptr); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		EGLNativeWindowType *native_window_type = (EGLNativeWindowType *)p_native_window; | 
					
						
							|  |  |  | 		glwindow.egl_surface = eglCreateWindowSurface(gldisplay.egl_display, gldisplay.egl_config, *native_window_type, nullptr); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (glwindow.egl_surface == EGL_NO_SURFACE) { | 
					
						
							|  |  |  | 		return ERR_CANT_CREATE; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glwindow.initialized = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	window_make_current(p_window_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void EGLManager::window_destroy(DisplayServer::WindowID p_window_id) { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_window_id, (int)windows.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLWindow &glwindow = windows[p_window_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!glwindow.initialized) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glwindow.initialized = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(glwindow.gldisplay_id, (int)displays.size()); | 
					
						
							|  |  |  | 	GLDisplay &gldisplay = displays[glwindow.gldisplay_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (glwindow.egl_surface != EGL_NO_SURFACE) { | 
					
						
							|  |  |  | 		eglDestroySurface(gldisplay.egl_display, glwindow.egl_surface); | 
					
						
							|  |  |  | 		glwindow.egl_surface = nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void EGLManager::release_current() { | 
					
						
							|  |  |  | 	if (!current_window) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLDisplay ¤t_display = displays[current_window->gldisplay_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	eglMakeCurrent(current_display.egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void EGLManager::swap_buffers() { | 
					
						
							|  |  |  | 	if (!current_window) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!current_window->initialized) { | 
					
						
							|  |  |  | 		WARN_PRINT("Current OpenGL window is uninitialized!"); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLDisplay ¤t_display = displays[current_window->gldisplay_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	eglSwapBuffers(current_display.egl_display, current_window->egl_surface); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void EGLManager::window_make_current(DisplayServer::WindowID p_window_id) { | 
					
						
							|  |  |  | 	if (p_window_id == DisplayServer::INVALID_WINDOW_ID) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLWindow &glwindow = windows[p_window_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (&glwindow == current_window || !glwindow.initialized) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	current_window = &glwindow; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLDisplay ¤t_display = displays[current_window->gldisplay_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	eglMakeCurrent(current_display.egl_display, current_window->egl_surface, current_window->egl_surface, current_display.egl_context); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void EGLManager::set_use_vsync(bool p_use) { | 
					
						
							|  |  |  | 	// We need an active window to get a display to set the vsync.
 | 
					
						
							|  |  |  | 	if (!current_window) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLDisplay &disp = displays[current_window->gldisplay_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int swap_interval = p_use ? 1 : 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!eglSwapInterval(disp.egl_display, swap_interval)) { | 
					
						
							|  |  |  | 		WARN_PRINT("Could not set V-Sync mode."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	use_vsync = p_use; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool EGLManager::is_using_vsync() const { | 
					
						
							|  |  |  | 	return use_vsync; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | EGLContext EGLManager::get_context(DisplayServer::WindowID p_window_id) { | 
					
						
							|  |  |  | 	GLWindow &glwindow = windows[p_window_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!glwindow.initialized) { | 
					
						
							|  |  |  | 		return EGL_NO_CONTEXT; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLDisplay &display = displays[glwindow.gldisplay_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return display.egl_context; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-06-01 20:04:16 +02:00
										 |  |  | Error EGLManager::initialize(void *p_native_display) { | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | #if defined(GLAD_ENABLED) && !defined(EGL_STATIC)
 | 
					
						
							| 
									
										
										
										
											2024-06-01 20:04:16 +02:00
										 |  |  | 	// Loading EGL with a new display gets us just the bare minimum API. We'll then
 | 
					
						
							|  |  |  | 	// have to temporarily get a proper display and reload EGL once again to
 | 
					
						
							|  |  |  | 	// initialize everything else.
 | 
					
						
							|  |  |  | 	if (!gladLoaderLoadEGL(EGL_NO_DISPLAY)) { | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | 		ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Can't load EGL."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-06-01 20:04:16 +02:00
										 |  |  | 	EGLDisplay tmp_display = EGL_NO_DISPLAY; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (GLAD_EGL_EXT_platform_base) { | 
					
						
							|  |  |  | #ifdef EGL_EXT_platform_base
 | 
					
						
							|  |  |  | 		// eglGetPlatformDisplayEXT wants its attributes as EGLint.
 | 
					
						
							|  |  |  | 		Vector<EGLint> attribs; | 
					
						
							|  |  |  | 		for (const EGLAttrib &attrib : _get_platform_display_attributes()) { | 
					
						
							|  |  |  | 			attribs.push_back((EGLint)attrib); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		tmp_display = eglGetPlatformDisplayEXT(_get_platform_extension_enum(), p_native_display, attribs.ptr()); | 
					
						
							|  |  |  | #endif // EGL_EXT_platform_base
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		WARN_PRINT("EGL: EGL_EXT_platform_base not found during init, using default platform."); | 
					
						
							|  |  |  | 		EGLNativeDisplayType *native_display_type = (EGLNativeDisplayType *)p_native_display; | 
					
						
							|  |  |  | 		tmp_display = eglGetDisplay(*native_display_type); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (tmp_display == EGL_NO_DISPLAY) { | 
					
						
							|  |  |  | 		eglTerminate(tmp_display); | 
					
						
							|  |  |  | 		ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Can't get a valid initial EGL display."); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	eglInitialize(tmp_display, nullptr, nullptr); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int version = gladLoaderLoadEGL(tmp_display); | 
					
						
							| 
									
										
										
										
											2024-06-01 20:04:16 +02:00
										 |  |  | 	if (!version) { | 
					
						
							|  |  |  | 		eglTerminate(tmp_display); | 
					
						
							|  |  |  | 		ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Can't load EGL."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int major = GLAD_VERSION_MAJOR(version); | 
					
						
							|  |  |  | 	int minor = GLAD_VERSION_MINOR(version); | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-06-01 20:04:16 +02:00
										 |  |  | 	print_verbose(vformat("Loaded EGL %d.%d", major, minor)); | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-06-01 20:04:16 +02:00
										 |  |  | 	ERR_FAIL_COND_V_MSG(!GLAD_EGL_VERSION_1_4, ERR_UNAVAILABLE, vformat("EGL version is too old! %d.%d < 1.4", major, minor)); | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	eglTerminate(tmp_display); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef EGL_ANDROID_blob_cache
 | 
					
						
							|  |  |  | 	shader_cache_dir = Engine::get_singleton()->get_shader_cache_path(); | 
					
						
							|  |  |  | 	if (shader_cache_dir.is_empty()) { | 
					
						
							|  |  |  | 		shader_cache_dir = "user://"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	Error err = OK; | 
					
						
							|  |  |  | 	Ref<DirAccess> da = DirAccess::open(shader_cache_dir); | 
					
						
							|  |  |  | 	if (da.is_null()) { | 
					
						
							|  |  |  | 		ERR_PRINT("EGL: Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir); | 
					
						
							|  |  |  | 		shader_cache_dir = String(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		err = da->change_dir(String("shader_cache").path_join("EGL")); | 
					
						
							|  |  |  | 		if (err != OK) { | 
					
						
							|  |  |  | 			err = da->make_dir_recursive(String("shader_cache").path_join("EGL")); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (err != OK) { | 
					
						
							|  |  |  | 			ERR_PRINT("EGL: Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir); | 
					
						
							|  |  |  | 			shader_cache_dir = String(); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			shader_cache_dir = shader_cache_dir.path_join(String("shader_cache").path_join("EGL")); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-06-01 20:04:16 +02:00
										 |  |  | 	String client_extensions_string = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-06-01 20:04:16 +02:00
										 |  |  | 	// If the above method fails, we don't support client extensions, so there's nothing to check.
 | 
					
						
							|  |  |  | 	if (eglGetError() == EGL_SUCCESS) { | 
					
						
							|  |  |  | 		const char *platform = _get_platform_extension_name(); | 
					
						
							|  |  |  | 		if (!client_extensions_string.split(" ").has(platform)) { | 
					
						
							|  |  |  | 			ERR_FAIL_V_MSG(ERR_UNAVAILABLE, vformat("EGL platform extension \"%s\" not found.", platform)); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | EGLManager::EGLManager() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | EGLManager::~EGLManager() { | 
					
						
							|  |  |  | 	for (unsigned int i = 0; i < displays.size(); i++) { | 
					
						
							|  |  |  | 		eglTerminate(displays[i].egl_display); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // EGL_ENABLED
 |