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								/*************************************************************************/
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								/*  websocket_peer.h                                                     */
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								/*                       This file is part of:                           */
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											2017-12-21 03:47:16 +01:00
										 
									 
								 
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef WEBSOCKETPEER_H
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								#define WEBSOCKETPEER_H
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											2020-11-07 19:33:38 -03:00
										 
									 
								 
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								#include "core/error/error_list.h"
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								#include "core/io/packet_peer.h"
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								#include "websocket_macros.h"
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								class WebSocketPeer : public PacketPeer {
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									GDCLASS(WebSocketPeer, PacketPeer);
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									GDCICLASS(WebSocketPeer);
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								public:
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									enum WriteMode {
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										WRITE_MODE_TEXT,
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										WRITE_MODE_BINARY,
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									};
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								protected:
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									static void _bind_methods();
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								public:
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									virtual WriteMode get_write_mode() const = 0;
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									virtual void set_write_mode(WriteMode p_mode) = 0;
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									virtual void close(int p_code = 1000, String p_reason = "") = 0;
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									virtual bool is_connected_to_host() const = 0;
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									virtual IPAddress get_connected_host() const = 0;
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									virtual uint16_t get_connected_port() const = 0;
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									virtual bool was_string_packet() const = 0;
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									virtual void set_no_delay(bool p_enabled) = 0;
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									WebSocketPeer();
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									~WebSocketPeer();
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								};
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								VARIANT_ENUM_CAST(WebSocketPeer::WriteMode);
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								#endif // WEBSOCKETPEER_H
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