2018-07-26 11:56:21 +02:00
										 
									 
								 
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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" version="4.0">
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									<brief_description>
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										A [Transform3D] constant for use within the visual shader graph.
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									</brief_description>
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									<description>
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										A constant [Transform3D], which can be used as an input node.
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									</description>
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									<tutorials>
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									</tutorials>
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									<methods>
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									</methods>
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									<members>
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										<member name="constant" type="Transform3D" setter="set_constant" getter="get_constant" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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											A [Transform3D] constant which represents the state of this node.
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										</member>
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									</members>
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									<constants>
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									</constants>
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								</class>
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