| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*  texture_rect.cpp                                                     */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							| 
									
										
										
										
											2017-08-27 14:16:55 +02:00
										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2022-01-13 09:45:09 +01:00
										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
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										 |  |  | #include "texture_rect.h"
 | 
					
						
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										 |  |  | #include "core/core_string_names.h"
 | 
					
						
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										 |  |  | #include "servers/visual_server.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void TextureRect::_notification(int p_what) { | 
					
						
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										 |  |  | 	if (p_what == NOTIFICATION_DRAW) { | 
					
						
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										 |  |  | 		if (texture.is_null()) { | 
					
						
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										 |  |  | 			return; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		Size2 size; | 
					
						
							|  |  |  | 		Point2 offset; | 
					
						
							|  |  |  | 		Rect2 region; | 
					
						
							|  |  |  | 		bool tile = false; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		switch (stretch_mode) { | 
					
						
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										 |  |  | 			case STRETCH_SCALE_ON_EXPAND: { | 
					
						
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										 |  |  | 				size = expand ? get_size() : texture->get_size(); | 
					
						
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										 |  |  | 			} break; | 
					
						
							|  |  |  | 			case STRETCH_SCALE: { | 
					
						
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										 |  |  | 				size = get_size(); | 
					
						
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										 |  |  | 			} break; | 
					
						
							|  |  |  | 			case STRETCH_TILE: { | 
					
						
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										 |  |  | 				size = get_size(); | 
					
						
							|  |  |  | 				tile = true; | 
					
						
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										 |  |  | 			} break; | 
					
						
							|  |  |  | 			case STRETCH_KEEP: { | 
					
						
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										 |  |  | 				size = texture->get_size(); | 
					
						
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										 |  |  | 			} break; | 
					
						
							|  |  |  | 			case STRETCH_KEEP_CENTERED: { | 
					
						
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										 |  |  | 				offset = (get_size() - texture->get_size()) / 2; | 
					
						
							|  |  |  | 				size = texture->get_size(); | 
					
						
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										 |  |  | 			} break; | 
					
						
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										 |  |  | 			case STRETCH_KEEP_ASPECT_CENTERED: | 
					
						
							|  |  |  | 			case STRETCH_KEEP_ASPECT: { | 
					
						
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										 |  |  | 				size = get_size(); | 
					
						
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										 |  |  | 				int tex_width = texture->get_width() * size.height / texture->get_height(); | 
					
						
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										 |  |  | 				int tex_height = size.height; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 				if (tex_width > size.width) { | 
					
						
							|  |  |  | 					tex_width = size.width; | 
					
						
							|  |  |  | 					tex_height = texture->get_height() * tex_width / texture->get_width(); | 
					
						
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										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 				if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) { | 
					
						
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										 |  |  | 					offset.x += (size.width - tex_width) / 2; | 
					
						
							|  |  |  | 					offset.y += (size.height - tex_height) / 2; | 
					
						
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										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 				size.width = tex_width; | 
					
						
							|  |  |  | 				size.height = tex_height; | 
					
						
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										 |  |  | 			} break; | 
					
						
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										 |  |  | 			case STRETCH_KEEP_ASPECT_COVERED: { | 
					
						
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										 |  |  | 				size = get_size(); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 				Size2 tex_size = texture->get_size(); | 
					
						
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										 |  |  | 				Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height); | 
					
						
							|  |  |  | 				float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height; | 
					
						
							|  |  |  | 				Size2 scaled_tex_size = tex_size * scale; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 				region.position = ((scaled_tex_size - size) / scale).abs() / 2.0f; | 
					
						
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										 |  |  | 				region.size = size / scale; | 
					
						
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										 |  |  | 			} break; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		Ref<AtlasTexture> p_atlas = texture; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_atlas.is_valid() && region.has_no_area()) { | 
					
						
							|  |  |  | 			Size2 scale_size(size.width / texture->get_width(), size.height / texture->get_height()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			offset.width += hflip ? p_atlas->get_margin().get_position().width * scale_size.width * 2 : 0; | 
					
						
							|  |  |  | 			offset.height += vflip ? p_atlas->get_margin().get_position().height * scale_size.height * 2 : 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		size.width *= hflip ? -1.0f : 1.0f; | 
					
						
							|  |  |  | 		size.height *= vflip ? -1.0f : 1.0f; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		if (region.has_no_area()) { | 
					
						
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										 |  |  | 			draw_texture_rect(texture, Rect2(offset, size), tile); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			draw_texture_rect_region(texture, Rect2(offset, size), region); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | Size2 TextureRect::get_minimum_size() const { | 
					
						
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										 |  |  | 	if (!expand && !texture.is_null()) { | 
					
						
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										 |  |  | 		return texture->get_size(); | 
					
						
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										 |  |  | 	} else { | 
					
						
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										 |  |  | 		return Size2(); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | void TextureRect::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TextureRect::set_texture); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_expand", "enable"), &TextureRect::set_expand); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("has_expand"), &TextureRect::has_expand); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureRect::set_flip_h); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureRect::is_flipped_h); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureRect::set_flip_v); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureRect::is_flipped_v); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_stretch_mode", "stretch_mode"), &TextureRect::set_stretch_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("_texture_changed"), &TextureRect::_texture_changed); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v"); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	BIND_ENUM_CONSTANT(STRETCH_SCALE_ON_EXPAND); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(STRETCH_SCALE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(STRETCH_TILE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(STRETCH_KEEP); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(STRETCH_KEEP_CENTERED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void TextureRect::_texture_changed() { | 
					
						
							|  |  |  | 	if (texture.is_valid()) { | 
					
						
							|  |  |  | 		update(); | 
					
						
							|  |  |  | 		minimum_size_changed(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void TextureRect::set_texture(const Ref<Texture> &p_tex) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (p_tex == texture) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		return; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (texture.is_valid()) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		texture->disconnect(CoreStringNames::get_singleton()->changed, this, "_texture_changed"); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	texture = p_tex; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (texture.is_valid()) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		texture->connect(CoreStringNames::get_singleton()->changed, this, "_texture_changed"); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	update(); | 
					
						
							|  |  |  | 	minimum_size_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | Ref<Texture> TextureRect::get_texture() const { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return texture; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void TextureRect::set_expand(bool p_expand) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	expand = p_expand; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	update(); | 
					
						
							|  |  |  | 	minimum_size_changed(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | bool TextureRect::has_expand() const { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return expand; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void TextureRect::set_stretch_mode(StretchMode p_mode) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	stretch_mode = p_mode; | 
					
						
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										 |  |  | 	update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | TextureRect::StretchMode TextureRect::get_stretch_mode() const { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return stretch_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void TextureRect::set_flip_h(bool p_flip) { | 
					
						
							|  |  |  | 	hflip = p_flip; | 
					
						
							|  |  |  | 	update(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | bool TextureRect::is_flipped_h() const { | 
					
						
							|  |  |  | 	return hflip; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TextureRect::set_flip_v(bool p_flip) { | 
					
						
							|  |  |  | 	vflip = p_flip; | 
					
						
							|  |  |  | 	update(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | bool TextureRect::is_flipped_v() const { | 
					
						
							|  |  |  | 	return vflip; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | TextureRect::TextureRect() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	expand = false; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	hflip = false; | 
					
						
							|  |  |  | 	vflip = false; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	set_mouse_filter(MOUSE_FILTER_PASS); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	stretch_mode = STRETCH_SCALE_ON_EXPAND; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | TextureRect::~TextureRect() { | 
					
						
							| 
									
										
										
										
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										 |  |  | } |