| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*  rasterizer_gles3.cpp                                                 */ | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #include "rasterizer_gles3.h"
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | #ifdef GLES3_BACKEND_ENABLED
 | 
					
						
							|  |  |  | #include "shader_gles3.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | #include "core/config/project_settings.h"
 | 
					
						
							|  |  |  | #include "core/os/os.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_SOURCE_API_ARB 0x8246
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
 | 
					
						
							|  |  |  | #define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
 | 
					
						
							|  |  |  | #define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
 | 
					
						
							|  |  |  | #define _EXT_DEBUG_OUTPUT 0x92E0
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef GLAPIENTRY
 | 
					
						
							|  |  |  | #if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED)
 | 
					
						
							|  |  |  | #define GLAPIENTRY APIENTRY
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | #define GLAPIENTRY
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef IPHONE_ENABLED
 | 
					
						
							|  |  |  | // We include EGL below to get debug callback on GLES2 platforms,
 | 
					
						
							|  |  |  | // but EGL is not available on iOS.
 | 
					
						
							|  |  |  | #define CAN_DEBUG
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if !defined(GLES_OVER_GL) && defined(CAN_DEBUG)
 | 
					
						
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										 |  |  | #include <GLES3/gl3.h>
 | 
					
						
							|  |  |  | #include <GLES3/gl3ext.h>
 | 
					
						
							|  |  |  | #include <GLES3/gl3platform.h>
 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | #include <EGL/egl.h>
 | 
					
						
							|  |  |  | #include <EGL/eglext.h>
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined(MINGW_ENABLED) || defined(_MSC_VER)
 | 
					
						
							|  |  |  | #define strcpy strcpy_s
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void RasterizerGLES3::begin_frame(double frame_step) { | 
					
						
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										 |  |  | 	frame++; | 
					
						
							|  |  |  | 	delta = frame_step; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// from 3.2
 | 
					
						
							|  |  |  | 	time_total += frame_step * time_scale; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (frame_step == 0) { | 
					
						
							|  |  |  | 		//to avoid hiccups
 | 
					
						
							|  |  |  | 		frame_step = 0.001; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs"); | 
					
						
							|  |  |  | 	time_total = Math::fmod(time_total, time_roll_over); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	storage.frame.time[0] = time_total; | 
					
						
							|  |  |  | 	storage.frame.time[1] = Math::fmod(time_total, 3600); | 
					
						
							|  |  |  | 	storage.frame.time[2] = Math::fmod(time_total, 900); | 
					
						
							|  |  |  | 	storage.frame.time[3] = Math::fmod(time_total, 60); | 
					
						
							|  |  |  | 	storage.frame.count++; | 
					
						
							|  |  |  | 	storage.frame.delta = frame_step; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	storage.update_dirty_resources(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	storage.info.render_final = storage.info.render; | 
					
						
							|  |  |  | 	storage.info.render.reset(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//scene->iteration();
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void RasterizerGLES3::end_frame(bool p_swap_buffers) { | 
					
						
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										 |  |  | 	//	if (OS::get_singleton()->is_layered_allowed()) {
 | 
					
						
							|  |  |  | 	//		if (!OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
 | 
					
						
							|  |  |  | 	//clear alpha
 | 
					
						
							|  |  |  | 	//			glColorMask(false, false, false, true);
 | 
					
						
							|  |  |  | 	//			glClearColor(0.5, 0, 0, 1);
 | 
					
						
							|  |  |  | 	//			glClear(GL_COLOR_BUFFER_BIT);
 | 
					
						
							|  |  |  | 	//			glColorMask(true, true, true, true);
 | 
					
						
							|  |  |  | 	//		}
 | 
					
						
							|  |  |  | 	//	}
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//	glClearColor(1, 0, 0, 1);
 | 
					
						
							|  |  |  | 	//	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ACCUM_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_swap_buffers) | 
					
						
							|  |  |  | 		DisplayServer::get_singleton()->swap_buffers(); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		glFinish(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef CAN_DEBUG
 | 
					
						
							|  |  |  | static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) { | 
					
						
							|  |  |  | 	if (type == _EXT_DEBUG_TYPE_OTHER_ARB) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) | 
					
						
							|  |  |  | 		return; //these are ultimately annoying, so removing for now
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	char debSource[256], debType[256], debSev[256]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (source == _EXT_DEBUG_SOURCE_API_ARB) | 
					
						
							|  |  |  | 		strcpy(debSource, "OpenGL"); | 
					
						
							|  |  |  | 	else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) | 
					
						
							|  |  |  | 		strcpy(debSource, "Windows"); | 
					
						
							|  |  |  | 	else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB) | 
					
						
							|  |  |  | 		strcpy(debSource, "Shader Compiler"); | 
					
						
							|  |  |  | 	else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB) | 
					
						
							|  |  |  | 		strcpy(debSource, "Third Party"); | 
					
						
							|  |  |  | 	else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB) | 
					
						
							|  |  |  | 		strcpy(debSource, "Application"); | 
					
						
							|  |  |  | 	else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB) | 
					
						
							|  |  |  | 		strcpy(debSource, "Other"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (type == _EXT_DEBUG_TYPE_ERROR_ARB) | 
					
						
							|  |  |  | 		strcpy(debType, "Error"); | 
					
						
							|  |  |  | 	else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB) | 
					
						
							|  |  |  | 		strcpy(debType, "Deprecated behavior"); | 
					
						
							|  |  |  | 	else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB) | 
					
						
							|  |  |  | 		strcpy(debType, "Undefined behavior"); | 
					
						
							|  |  |  | 	else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB) | 
					
						
							|  |  |  | 		strcpy(debType, "Portability"); | 
					
						
							|  |  |  | 	else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) | 
					
						
							|  |  |  | 		strcpy(debType, "Performance"); | 
					
						
							|  |  |  | 	else if (type == _EXT_DEBUG_TYPE_OTHER_ARB) | 
					
						
							|  |  |  | 		strcpy(debType, "Other"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB) | 
					
						
							|  |  |  | 		strcpy(debSev, "High"); | 
					
						
							|  |  |  | 	else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB) | 
					
						
							|  |  |  | 		strcpy(debSev, "Medium"); | 
					
						
							|  |  |  | 	else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB) | 
					
						
							|  |  |  | 		strcpy(debSev, "Low"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_PRINT(output); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
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										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | typedef void (*DEBUGPROCARB)(GLenum source, | 
					
						
							|  |  |  | 		GLenum type, | 
					
						
							|  |  |  | 		GLuint id, | 
					
						
							|  |  |  | 		GLenum severity, | 
					
						
							|  |  |  | 		GLsizei length, | 
					
						
							|  |  |  | 		const char *message, | 
					
						
							|  |  |  | 		const void *userParam); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void RasterizerGLES3::initialize() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	print_verbose("Using OpenGL video driver"); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	storage._main_thread_id = Thread::get_caller_id(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLAD_ENABLED
 | 
					
						
							|  |  |  | 	if (!gladLoadGL()) { | 
					
						
							|  |  |  | 		ERR_PRINT("Error initializing GLAD"); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLAD_ENABLED
 | 
					
						
							|  |  |  | 	if (OS::get_singleton()->is_stdout_verbose()) { | 
					
						
							|  |  |  | 		if (GLAD_GL_ARB_debug_output) { | 
					
						
							|  |  |  | 			glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); | 
					
						
							|  |  |  | 			glDebugMessageCallbackARB(_gl_debug_print, NULL); | 
					
						
							|  |  |  | 			glEnable(_EXT_DEBUG_OUTPUT); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			print_line("OpenGL debugging not supported!"); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif // GLAD_ENABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// For debugging
 | 
					
						
							|  |  |  | #ifdef CAN_DEBUG
 | 
					
						
							|  |  |  | #ifdef GLES_OVER_GL
 | 
					
						
							|  |  |  | 	if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) { | 
					
						
							|  |  |  | 		glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); | 
					
						
							|  |  |  | 		glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); | 
					
						
							|  |  |  | 		glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); | 
					
						
							|  |  |  | 		glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); | 
					
						
							|  |  |  | 		glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); | 
					
						
							|  |  |  | 		glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); | 
					
						
							|  |  |  | 		//		 glDebugMessageInsertARB(
 | 
					
						
							|  |  |  | 		//			GL_DEBUG_SOURCE_API_ARB,
 | 
					
						
							|  |  |  | 		//			GL_DEBUG_TYPE_OTHER_ARB, 1,
 | 
					
						
							|  |  |  | 		//			GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello");
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 	if (OS::get_singleton()->is_stdout_verbose()) { | 
					
						
							|  |  |  | 		DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback"); | 
					
						
							|  |  |  | 		if (!callback) { | 
					
						
							|  |  |  | 			callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR"); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (callback) { | 
					
						
							|  |  |  | 			print_line("godot: ENABLING GL DEBUG"); | 
					
						
							|  |  |  | 			glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); | 
					
						
							|  |  |  | 			callback(_gl_debug_print, NULL); | 
					
						
							|  |  |  | 			glEnable(_EXT_DEBUG_OUTPUT); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif // GLES_OVER_GL
 | 
					
						
							|  |  |  | #endif // CAN_DEBUG
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-27 01:07:10 +02:00
										 |  |  | 	print_line("OpenGL Renderer: " + RS::get_singleton()->get_video_adapter_name()); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 	storage.initialize(); | 
					
						
							|  |  |  | 	canvas.initialize(); | 
					
						
							|  |  |  | 	//	scene.initialize();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// make sure the OS knows to only access the renderer from the main thread
 | 
					
						
							|  |  |  | 	OS::get_singleton()->set_render_main_thread_mode(OS::RENDER_MAIN_THREAD_ONLY); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | RasterizerGLES3::RasterizerGLES3() { | 
					
						
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										 |  |  | 	canvas.storage = &storage; | 
					
						
							|  |  |  | 	canvas.scene_render = &scene; | 
					
						
							|  |  |  | 	storage.canvas = &canvas; | 
					
						
							|  |  |  | 	//scene.storage = &storage;
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							|  |  |  | 	storage.scene = &scene; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void RasterizerGLES3::prepare_for_blitting_render_targets() { | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect) { | 
					
						
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										 |  |  | 	ERR_FAIL_COND(storage.frame.current_rt); | 
					
						
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							|  |  |  | 	//	print_line("_blit_render_target_to_screen " + itos (p_screen) + ", rect " + String(Variant(p_screen_rect)));
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										 |  |  | 	RasterizerStorageGLES3::RenderTarget *rt = storage.render_target_owner.get_or_null(p_render_target); | 
					
						
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										 |  |  | 	ERR_FAIL_COND(!rt); | 
					
						
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							|  |  |  | 	canvas._set_texture_rect_mode(true); | 
					
						
							|  |  |  | 	canvas.state.canvas_shader.set_custom_shader(0); | 
					
						
							|  |  |  | 	canvas.state.canvas_shader.bind(); | 
					
						
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							|  |  |  | 	canvas.canvas_begin(); | 
					
						
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							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
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										 |  |  | 	storage.bind_framebuffer_system(); | 
					
						
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										 |  |  | 	glActiveTexture(GL_TEXTURE0 + storage.config.max_texture_image_units - 1); | 
					
						
							|  |  |  | 	if (rt->external.fbo != 0) { | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D, rt->external.color); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D, rt->color); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	canvas.draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1)); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, 0); | 
					
						
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							|  |  |  | 	canvas.canvas_end(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | // is this p_screen useless in a multi window environment?
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										 |  |  | void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) { | 
					
						
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										 |  |  | 	// do this once off for all blits
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							|  |  |  | 	storage.bind_framebuffer_system(); | 
					
						
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							|  |  |  | 	storage.frame.current_rt = nullptr; | 
					
						
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							|  |  |  | 	for (int i = 0; i < p_amount; i++) { | 
					
						
							|  |  |  | 		const BlitToScreen &blit = p_render_targets[i]; | 
					
						
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							|  |  |  | 		RID rid_rt = blit.render_target; | 
					
						
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							|  |  |  | 		Rect2 dst_rect = blit.dst_rect; | 
					
						
							|  |  |  | 		_blit_render_target_to_screen(rid_rt, dst_rect); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { | 
					
						
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										 |  |  | 	if (p_image.is_null() || p_image->is_empty()) | 
					
						
							|  |  |  | 		return; | 
					
						
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							|  |  |  | 	int window_w = 640; //OS::get_singleton()->get_video_mode(0).width;
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							|  |  |  | 	int window_h = 480; //OS::get_singleton()->get_video_mode(0).height;
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							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
					
						
							|  |  |  | 	glViewport(0, 0, window_w, window_h); | 
					
						
							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | 	glDepthMask(GL_FALSE); | 
					
						
							|  |  |  | 	if (false) { | 
					
						
							|  |  |  | 		//	if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
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							|  |  |  | 		glClearColor(0.0, 0.0, 0.0, 0.0); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glClearColor(p_color.r, p_color.g, p_color.b, 1.0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	glClear(GL_COLOR_BUFFER_BIT); | 
					
						
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							|  |  |  | 	canvas.canvas_begin(); | 
					
						
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							|  |  |  | 	RID texture = storage.texture_create(); | 
					
						
							|  |  |  | 	//storage.texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0);
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										 |  |  | 	storage._texture_allocate_internal(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D); | 
					
						
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										 |  |  | 	storage.texture_set_data(texture, p_image); | 
					
						
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							|  |  |  | 	Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); | 
					
						
							|  |  |  | 	Rect2 screenrect; | 
					
						
							|  |  |  | 	if (p_scale) { | 
					
						
							|  |  |  | 		if (window_w > window_h) { | 
					
						
							|  |  |  | 			//scale horizontally
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							|  |  |  | 			screenrect.size.y = window_h; | 
					
						
							|  |  |  | 			screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y; | 
					
						
							|  |  |  | 			screenrect.position.x = (window_w - screenrect.size.x) / 2; | 
					
						
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							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			//scale vertically
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							|  |  |  | 			screenrect.size.x = window_w; | 
					
						
							|  |  |  | 			screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x; | 
					
						
							|  |  |  | 			screenrect.position.y = (window_h - screenrect.size.y) / 2; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		screenrect = imgrect; | 
					
						
							|  |  |  | 		screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	RasterizerStorageGLES3::Texture *t = storage.texture_owner.get_or_null(texture); | 
					
						
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										 |  |  | 	glActiveTexture(GL_TEXTURE0 + storage.config.max_texture_image_units - 1); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, t->tex_id); | 
					
						
							|  |  |  | 	canvas.draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1)); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, 0); | 
					
						
							|  |  |  | 	canvas.canvas_end(); | 
					
						
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							|  |  |  | 	storage.free(texture); | 
					
						
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							|  |  |  | 	end_frame(true); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | #endif // GLES3_BACKEND_ENABLED
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