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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  animation_tree_editor_plugin.h                                       */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef ANIMATION_TREE_EDITOR_PLUGIN_H
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							|  |  |  | #define ANIMATION_TREE_EDITOR_PLUGIN_H
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							|  |  |  | 
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										 |  |  | #include "editor/editor_node.h"
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										 |  |  | #include "editor/editor_plugin.h"
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							|  |  |  | #include "editor/property_editor.h"
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										 |  |  | #include "scene/animation/animation_tree.h"
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										 |  |  | #include "scene/gui/button.h"
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										 |  |  | #include "scene/gui/graph_edit.h"
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										 |  |  | #include "scene/gui/popup.h"
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										 |  |  | #include "scene/gui/tree.h"
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										 |  |  | 
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							|  |  |  | class AnimationTreeNodeEditorPlugin : public VBoxContainer { | 
					
						
							|  |  |  | 	GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer) | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual bool can_edit(const Ref<AnimationNode> &p_node) = 0; | 
					
						
							|  |  |  | 	virtual void edit(const Ref<AnimationNode> &p_node) = 0; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | class AnimationTreeEditor : public VBoxContainer { | 
					
						
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							|  |  |  | 	GDCLASS(AnimationTreeEditor, VBoxContainer); | 
					
						
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							|  |  |  | 	ScrollContainer *path_edit; | 
					
						
							|  |  |  | 	HBoxContainer *path_hb; | 
					
						
							|  |  |  | 
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							|  |  |  | 	AnimationTree *tree; | 
					
						
							|  |  |  | 	PanelContainer *editor_base; | 
					
						
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							|  |  |  | 	Vector<String> button_path; | 
					
						
							|  |  |  | 	Vector<String> edited_path; | 
					
						
							|  |  |  | 	Vector<AnimationTreeNodeEditorPlugin *> editors; | 
					
						
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							|  |  |  | 	void _update_path(); | 
					
						
							|  |  |  | 	void _about_to_show_root(); | 
					
						
							|  |  |  | 	ObjectID current_root; | 
					
						
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							|  |  |  | 	void _path_button_pressed(int p_path); | 
					
						
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							|  |  |  | 	static Vector<String> get_animation_list(); | 
					
						
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										 |  |  | 
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	static AnimationTreeEditor *singleton; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	AnimationTree *get_tree() { return tree; } | 
					
						
							|  |  |  | 	void add_plugin(AnimationTreeNodeEditorPlugin *p_editor); | 
					
						
							|  |  |  | 	void remove_plugin(AnimationTreeNodeEditorPlugin *p_editor); | 
					
						
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							|  |  |  | 	String get_base_path(); | 
					
						
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							|  |  |  | 	bool can_edit(const Ref<AnimationNode> &p_node) const; | 
					
						
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							|  |  |  | 	void edit_path(const Vector<String> &p_path); | 
					
						
							|  |  |  | 	Vector<String> get_edited_path() const; | 
					
						
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							|  |  |  | 	void enter_editor(const String &p_path = ""); | 
					
						
							|  |  |  | 	static AnimationTreeEditor *get_singleton() { return singleton; } | 
					
						
							|  |  |  | 	void edit(AnimationTree *p_tree); | 
					
						
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										 |  |  | 	AnimationTreeEditor(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | class AnimationTreeEditorPlugin : public EditorPlugin { | 
					
						
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										 |  |  | 	GDCLASS(AnimationTreeEditorPlugin, EditorPlugin); | 
					
						
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							|  |  |  | 	AnimationTreeEditor *anim_tree_editor; | 
					
						
							|  |  |  | 	EditorNode *editor; | 
					
						
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										 |  |  | 	Button *button; | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	virtual String get_name() const { return "AnimationTree"; } | 
					
						
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										 |  |  | 	bool has_main_screen() const { return false; } | 
					
						
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										 |  |  | 	virtual void edit(Object *p_object); | 
					
						
							|  |  |  | 	virtual bool handles(Object *p_object) const; | 
					
						
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										 |  |  | 	virtual void make_visible(bool p_visible); | 
					
						
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							|  |  |  | 	AnimationTreeEditorPlugin(EditorNode *p_node); | 
					
						
							|  |  |  | 	~AnimationTreeEditorPlugin(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // ANIMATION_TREE_EDITOR_PLUGIN_H
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