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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  remote_transform_2d.cpp                                              */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "remote_transform_2d.h"
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							|  |  |  | #include "scene/scene_string_names.h"
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							|  |  |  | void RemoteTransform2D::_update_cache() { | 
					
						
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							|  |  |  | 	cache=0; | 
					
						
							|  |  |  | 	if (has_node(remote_node)) { | 
					
						
							|  |  |  | 		Node *node = get_node(remote_node); | 
					
						
							|  |  |  | 		if (!node || this==node || node->is_a_parent_of(this) || this->is_a_parent_of(node)) { | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		cache=node->get_instance_ID(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void RemoteTransform2D::_update_remote() { | 
					
						
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										 |  |  | 	if (!is_inside_tree()) | 
					
						
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										 |  |  | 		return; | 
					
						
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							|  |  |  | 	if (!cache) | 
					
						
							|  |  |  | 		return; | 
					
						
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							|  |  |  | 	Object *obj = ObjectDB::get_instance(cache); | 
					
						
							|  |  |  | 	if (!obj) | 
					
						
							|  |  |  | 		return; | 
					
						
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							|  |  |  | 	Node2D *n = obj->cast_to<Node2D>(); | 
					
						
							|  |  |  | 	if (!n) | 
					
						
							|  |  |  | 		return; | 
					
						
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										 |  |  | 	if (!n->is_inside_tree()) | 
					
						
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										 |  |  | 		return; | 
					
						
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							|  |  |  | 					//todo make faster
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							|  |  |  | 	n->set_global_transform(get_global_transform()); | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | void RemoteTransform2D::_notification(int p_what) { | 
					
						
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							|  |  |  | 	switch(p_what) { | 
					
						
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							|  |  |  | 		case NOTIFICATION_READY: { | 
					
						
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							|  |  |  | 			_update_cache(); | 
					
						
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							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case NOTIFICATION_TRANSFORM_CHANGED: { | 
					
						
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										 |  |  | 			if (!is_inside_tree()) | 
					
						
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										 |  |  | 				break; | 
					
						
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							|  |  |  | 			if (cache) { | 
					
						
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							|  |  |  | 				_update_remote(); | 
					
						
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							|  |  |  | 			} | 
					
						
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							|  |  |  | 		} break; | 
					
						
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							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void RemoteTransform2D::set_remote_node(const NodePath& p_remote_node) { | 
					
						
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							|  |  |  | 	remote_node=p_remote_node; | 
					
						
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										 |  |  | 	if (is_inside_tree()) | 
					
						
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										 |  |  | 		_update_cache(); | 
					
						
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							|  |  |  | 	update_configuration_warning(); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | NodePath RemoteTransform2D::get_remote_node() const{ | 
					
						
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							|  |  |  | 	return remote_node; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | String RemoteTransform2D::get_configuration_warning() const { | 
					
						
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							|  |  |  | 	if (!has_node(remote_node) || !get_node(remote_node) || !get_node(remote_node)->cast_to<Node2D>()) { | 
					
						
							|  |  |  | 		return TTR("Path property must point to a valid Node2D node to work."); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void RemoteTransform2D::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_remote_node","path"),&RemoteTransform2D::set_remote_node); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_remote_node"),&RemoteTransform2D::get_remote_node); | 
					
						
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										 |  |  | 	ADD_PROPERTY( PropertyInfo(Variant::NODE_PATH,"remote_path"),"set_remote_node","get_remote_node"); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | RemoteTransform2D::RemoteTransform2D() { | 
					
						
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							|  |  |  | 	cache=0; | 
					
						
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										 |  |  | 	set_notify_transform(true); | 
					
						
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										 |  |  | } | 
					
						
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