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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  navigation_mesh.h                                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef NAVIGATION_MESH_H
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							|  |  |  | #define NAVIGATION_MESH_H
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							|  |  |  | #include "scene/3d/spatial.h"
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							|  |  |  | #include "scene/resources/mesh.h"
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										 |  |  | class Mesh; | 
					
						
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							|  |  |  | class NavigationMesh : public Resource  { | 
					
						
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										 |  |  | 	GDCLASS( NavigationMesh, Resource ); | 
					
						
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										 |  |  | 	PoolVector<Vector3> vertices; | 
					
						
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										 |  |  | 	struct Polygon { | 
					
						
							|  |  |  | 		Vector<int> indices; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	Vector<Polygon> polygons; | 
					
						
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										 |  |  | 	Ref<Mesh> debug_mesh; | 
					
						
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							|  |  |  | 	struct _EdgeKey { | 
					
						
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							|  |  |  | 		Vector3 from; | 
					
						
							|  |  |  | 		Vector3 to; | 
					
						
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							|  |  |  | 		bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; } | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | protected: | 
					
						
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							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | 	void _set_polygons(const Array& p_array); | 
					
						
							|  |  |  | 	Array _get_polygons() const; | 
					
						
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										 |  |  | public: | 
					
						
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							|  |  |  | 	void create_from_mesh(const Ref<Mesh>& p_mesh); | 
					
						
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										 |  |  | 	void set_vertices(const PoolVector<Vector3>& p_vertices); | 
					
						
							|  |  |  | 	PoolVector<Vector3> get_vertices() const; | 
					
						
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							|  |  |  | 	void add_polygon(const Vector<int>& p_polygon); | 
					
						
							|  |  |  | 	int get_polygon_count() const; | 
					
						
							|  |  |  | 	Vector<int> get_polygon(int p_idx); | 
					
						
							|  |  |  | 	void clear_polygons(); | 
					
						
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										 |  |  | 	Ref<Mesh> get_debug_mesh(); | 
					
						
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										 |  |  | 	NavigationMesh(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | class Navigation; | 
					
						
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							|  |  |  | class NavigationMeshInstance : public Spatial { | 
					
						
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										 |  |  | 	GDCLASS(NavigationMeshInstance,Spatial); | 
					
						
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							|  |  |  | 	bool enabled; | 
					
						
							|  |  |  | 	int nav_id; | 
					
						
							|  |  |  | 	Navigation *navigation; | 
					
						
							|  |  |  | 	Ref<NavigationMesh> navmesh; | 
					
						
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							|  |  |  | 	Node *debug_view; | 
					
						
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										 |  |  | protected: | 
					
						
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							|  |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | public: | 
					
						
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							|  |  |  | 	void set_enabled(bool p_enabled); | 
					
						
							|  |  |  | 	bool is_enabled() const; | 
					
						
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							|  |  |  | 	void set_navigation_mesh(const Ref<NavigationMesh>& p_navmesh); | 
					
						
							|  |  |  | 	Ref<NavigationMesh> get_navigation_mesh() const; | 
					
						
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										 |  |  | 	String get_configuration_warning() const; | 
					
						
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										 |  |  | 	NavigationMeshInstance(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // NAVIGATION_MESH_H
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