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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  shape_line_2d.cpp                                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "shape_line_2d.h"
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							|  |  |  | #include "servers/physics_2d_server.h"
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										 |  |  | #include "servers/visual_server.h"
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										 |  |  | void LineShape2D::_update_shape() { | 
					
						
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							|  |  |  | 	Array arr; | 
					
						
							|  |  |  | 	arr.push_back(normal); | 
					
						
							|  |  |  | 	arr.push_back(d); | 
					
						
							|  |  |  | 	Physics2DServer::get_singleton()->shape_set_data(get_rid(),arr); | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | void LineShape2D::set_normal(const Vector2& p_normal) { | 
					
						
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							|  |  |  | 	normal=p_normal; | 
					
						
							|  |  |  | 	_update_shape(); | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | void LineShape2D::set_d(real_t p_d) { | 
					
						
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							|  |  |  | 	d=p_d; | 
					
						
							|  |  |  | 	_update_shape(); | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | Vector2 LineShape2D::get_normal() const { | 
					
						
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							|  |  |  | 	return normal; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | real_t LineShape2D::get_d() const { | 
					
						
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							|  |  |  | 	return d; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void LineShape2D::draw(const RID& p_to_rid,const Color& p_color) { | 
					
						
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							|  |  |  | 	Vector2 point = get_d() * get_normal(); | 
					
						
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							|  |  |  | 	Vector2 l1[2]={point-get_normal().tangent()*100,point+get_normal().tangent()*100}; | 
					
						
							|  |  |  | 	VS::get_singleton()->canvas_item_add_line(p_to_rid,l1[0],l1[1],p_color,3); | 
					
						
							|  |  |  | 	Vector2 l2[2]={point,point+get_normal()*30}; | 
					
						
							|  |  |  | 	VS::get_singleton()->canvas_item_add_line(p_to_rid,l2[0],l2[1],p_color,3); | 
					
						
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							|  |  |  | } | 
					
						
							|  |  |  | Rect2 LineShape2D::get_rect() const{ | 
					
						
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							|  |  |  | 	Vector2 point = get_d() * get_normal(); | 
					
						
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							|  |  |  | 	Vector2 l1[2]={point-get_normal().tangent()*100,point+get_normal().tangent()*100}; | 
					
						
							|  |  |  | 	Vector2 l2[2]={point,point+get_normal()*30}; | 
					
						
							|  |  |  | 	Rect2 rect; | 
					
						
							|  |  |  | 	rect.pos=l1[0]; | 
					
						
							|  |  |  | 	rect.expand_to(l1[1]); | 
					
						
							|  |  |  | 	rect.expand_to(l2[0]); | 
					
						
							|  |  |  | 	rect.expand_to(l2[1]); | 
					
						
							|  |  |  | 	return rect; | 
					
						
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							|  |  |  | } | 
					
						
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										 |  |  | void LineShape2D::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_normal","normal"),&LineShape2D::set_normal); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_normal"),&LineShape2D::get_normal); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_d","d"),&LineShape2D::set_d); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_d"),&LineShape2D::get_d); | 
					
						
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										 |  |  | 	ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"normal"),"set_normal","get_normal") ; | 
					
						
							|  |  |  | 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"d"),"set_d","get_d") ; | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | LineShape2D::LineShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_LINE)) { | 
					
						
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							|  |  |  | 	normal=Vector2(0,-1); | 
					
						
							|  |  |  | 	d=0; | 
					
						
							|  |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } |