| 
									
										
										
										
											2017-03-05 15:47:28 +01:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  visual_server_canvas.h                                               */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | #ifndef VISUALSERVERCANVAS_H
 | 
					
						
							|  |  |  | #define VISUALSERVERCANVAS_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "rasterizer.h"
 | 
					
						
							|  |  |  | #include "visual_server_viewport.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class VisualServerCanvas { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Item : public RasterizerCanvas::Item { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID parent; // canvas it belongs to
 | 
					
						
							|  |  |  | 		List<Item*>::Element *E; | 
					
						
							|  |  |  | 		int z; | 
					
						
							|  |  |  | 		bool z_relative; | 
					
						
							|  |  |  | 		bool sort_y; | 
					
						
							|  |  |  | 		Color modulate; | 
					
						
							|  |  |  | 		Color self_modulate; | 
					
						
							|  |  |  | 		bool use_parent_material; | 
					
						
							|  |  |  | 		int index; | 
					
						
							|  |  |  | 		bool children_order_dirty; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Item*> child_items; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Item() { | 
					
						
							|  |  |  | 			children_order_dirty=true; | 
					
						
							|  |  |  | 			E=NULL; | 
					
						
							|  |  |  | 			z=0; | 
					
						
							|  |  |  | 			modulate=Color(1,1,1,1); | 
					
						
							|  |  |  | 			self_modulate=Color(1,1,1,1); | 
					
						
							|  |  |  | 			sort_y=false; | 
					
						
							|  |  |  | 			use_parent_material=false; | 
					
						
							|  |  |  | 			z_relative=true; | 
					
						
							|  |  |  | 			index=0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct ItemPtrSort { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_FORCE_INLINE_ bool operator()(const Item* p_left,const Item* p_right) const { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-03 10:27:24 +01:00
										 |  |  | 			if(Math::abs(p_left->xform.elements[2].y - p_right->xform.elements[2].y) < CMP_EPSILON ) | 
					
						
							|  |  |  | 				return p_left->xform.elements[2].x < p_right->xform.elements[2].x; | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				return p_left->xform.elements[2].y < p_right->xform.elements[2].y; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct LightOccluderPolygon : RID_Data { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool active; | 
					
						
							|  |  |  | 		Rect2 aabb; | 
					
						
							|  |  |  | 		VS::CanvasOccluderPolygonCullMode cull_mode; | 
					
						
							|  |  |  | 		RID occluder; | 
					
						
							|  |  |  | 		Set<RasterizerCanvas::LightOccluderInstance*> owners; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		LightOccluderPolygon() { active=false; cull_mode=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; } | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID_Owner<LightOccluderPolygon> canvas_light_occluder_polygon_owner; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID_Owner<RasterizerCanvas::LightOccluderInstance> canvas_light_occluder_owner; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Canvas : public VisualServerViewport::CanvasBase { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Set<RID> viewports; | 
					
						
							|  |  |  | 		struct ChildItem { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Point2 mirror; | 
					
						
							|  |  |  | 			Item *item; | 
					
						
							|  |  |  | 			bool operator<(const ChildItem& p_item) const { | 
					
						
							|  |  |  | 				return item->index < p_item.item->index; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Set<RasterizerCanvas::Light*> lights; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Set<RasterizerCanvas::LightOccluderInstance*> occluders; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool children_order_dirty; | 
					
						
							|  |  |  | 		Vector<ChildItem> child_items; | 
					
						
							|  |  |  | 		Color modulate; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int find_item(Item *p_item) { | 
					
						
							|  |  |  | 			for(int i=0;i<child_items.size();i++) { | 
					
						
							|  |  |  | 				if (child_items[i].item==p_item) | 
					
						
							|  |  |  | 					return i; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return -1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		void erase_item(Item *p_item) { | 
					
						
							|  |  |  | 			int idx=find_item(p_item); | 
					
						
							|  |  |  | 			if (idx>=0) | 
					
						
							|  |  |  | 				child_items.remove(idx); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Canvas() { modulate=Color(1,1,1,1); 	children_order_dirty=true; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID_Owner<Canvas> canvas_owner; | 
					
						
							|  |  |  | 	RID_Owner<Item> canvas_item_owner; | 
					
						
							|  |  |  | 	RID_Owner<RasterizerCanvas::Light> canvas_light_owner; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | private: | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 	void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights); | 
					
						
							|  |  |  | 	void _render_canvas_item(Item *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	void _light_mask_canvas_items(int p_z,RasterizerCanvas::Item *p_canvas_item,RasterizerCanvas::Light *p_masked_lights); | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 	void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights,const Rect2& p_clip_rect); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	RID canvas_create(); | 
					
						
							|  |  |  | 	void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring); | 
					
						
							|  |  |  | 	void canvas_set_modulate(RID p_canvas,const Color& p_color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID canvas_item_create(); | 
					
						
							|  |  |  | 	void canvas_item_set_parent(RID p_item,RID p_parent); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void canvas_item_set_visible(RID p_item,bool p_visible); | 
					
						
							|  |  |  | 	void canvas_item_set_light_mask(RID p_item,int p_mask); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 	void canvas_item_set_transform(RID p_item, const Transform2D& p_transform); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	void canvas_item_set_clip(RID p_item, bool p_clip); | 
					
						
							|  |  |  | 	void canvas_item_set_distance_field_mode(RID p_item, bool p_enable); | 
					
						
							|  |  |  | 	void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2()); | 
					
						
							|  |  |  | 	void canvas_item_set_modulate(RID p_item, const Color& p_color); | 
					
						
							|  |  |  | 	void canvas_item_set_self_modulate(RID p_item, const Color& p_color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0,bool p_antialiased=false); | 
					
						
							|  |  |  | 	void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color); | 
					
						
							|  |  |  | 	void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color); | 
					
						
							|  |  |  | 	void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false); | 
					
						
							|  |  |  | 	void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false); | 
					
						
							|  |  |  | 	void canvas_item_add_nine_patch(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright,VS::NinePatchAxisMode p_x_axis_mode=VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode=VS::NINE_PATCH_STRETCH,bool p_draw_center=true,const Color& p_modulate=Color(1,1,1)); | 
					
						
							|  |  |  | 	void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0); | 
					
						
							|  |  |  | 	void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID()); | 
					
						
							|  |  |  | 	void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1); | 
					
						
							|  |  |  | 	void canvas_item_add_mesh(RID p_item, const RID& p_mesh,RID p_skeleton=RID()); | 
					
						
							|  |  |  | 	void canvas_item_add_multimesh(RID p_item, RID p_mesh,RID p_skeleton=RID()); | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 	void canvas_item_add_set_transform(RID p_item,const Transform2D& p_transform); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	void canvas_item_add_clip_ignore(RID p_item, bool p_ignore); | 
					
						
							|  |  |  | 	void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable); | 
					
						
							|  |  |  | 	void canvas_item_set_z(RID p_item, int p_z); | 
					
						
							|  |  |  | 	void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable); | 
					
						
							|  |  |  | 	void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void canvas_item_clear(RID p_item); | 
					
						
							|  |  |  | 	void canvas_item_set_draw_index(RID p_item, int p_index); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void canvas_item_set_material(RID p_item, RID p_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void canvas_item_set_use_parent_material(RID p_item, bool p_enable); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID canvas_light_create(); | 
					
						
							|  |  |  | 	void canvas_light_attach_to_canvas(RID p_light,RID p_canvas); | 
					
						
							|  |  |  | 	void canvas_light_set_enabled(RID p_light, bool p_enabled); | 
					
						
							|  |  |  | 	void canvas_light_set_scale(RID p_light, float p_scale); | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 	void canvas_light_set_transform(RID p_light, const Transform2D& p_transform); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	void canvas_light_set_texture(RID p_light, RID p_texture); | 
					
						
							|  |  |  | 	void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset); | 
					
						
							|  |  |  | 	void canvas_light_set_color(RID p_light, const Color& p_color); | 
					
						
							|  |  |  | 	void canvas_light_set_height(RID p_light, float p_height); | 
					
						
							|  |  |  | 	void canvas_light_set_energy(RID p_light, float p_energy); | 
					
						
							|  |  |  | 	void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z); | 
					
						
							|  |  |  | 	void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer); | 
					
						
							|  |  |  | 	void canvas_light_set_item_cull_mask(RID p_light, int p_mask); | 
					
						
							|  |  |  | 	void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); | 
					
						
							|  |  |  | 	void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); | 
					
						
							|  |  |  | 	void canvas_light_set_shadow_gradient_length(RID p_light, float p_length); | 
					
						
							|  |  |  | 	void canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter); | 
					
						
							|  |  |  | 	void canvas_light_set_shadow_color(RID p_light, const Color& p_color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID canvas_light_occluder_create(); | 
					
						
							|  |  |  | 	void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas); | 
					
						
							|  |  |  | 	void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled); | 
					
						
							|  |  |  | 	void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon); | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 	void canvas_light_occluder_set_transform(RID p_occluder,const Transform2D& p_xform); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID canvas_occluder_polygon_create(); | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 	void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape,bool p_closed); | 
					
						
							|  |  |  | 	void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,VS::CanvasOccluderPolygonCullMode p_mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool free(RID p_rid); | 
					
						
							|  |  |  | 	VisualServerCanvas(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // VISUALSERVERCANVAS_H
 |