godot/platform/ios/SCsub

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#!/usr/bin/env python
from misc.utility.scons_hints import *
from platform_ios_builders import generate_bundle
from platform_methods import combine_libs_apple_embedded
Import("env")
ios_lib = [
"device_metrics.mm",
"display_layer_ios.mm",
"display_server_ios.mm",
"godot_view_ios.mm",
"main_ios.mm",
"os_ios.mm",
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]
env_ios = env.Clone()
ios_lib = env_ios.add_library("ios", ios_lib)
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# (iOS) Enable module support
env_ios.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
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combine_command = env_ios.CommandNoCache(
"#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], env.Run(combine_libs_apple_embedded)
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)
if env["generate_bundle"]:
env.AlwaysBuild(env.CommandNoCache("generate_bundle", combine_command, env.Run(generate_bundle)))