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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  shader_baker_export_plugin.cpp                                        */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "shader_baker_export_plugin.h"
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							|  |  |  | 
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							|  |  |  | #include "core/config/project_settings.h"
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							|  |  |  | #include "core/version.h"
 | 
					
						
							|  |  |  | #include "editor/editor_node.h"
 | 
					
						
							|  |  |  | #include "scene/3d/label_3d.h"
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							|  |  |  | #include "scene/3d/sprite_3d.h"
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							|  |  |  | #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
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							|  |  |  | #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Ensure that AlphaCut is the same between the two classes so we can share the code to detect transparency.
 | 
					
						
							|  |  |  | static_assert(ENUM_MEMBERS_EQUAL(SpriteBase3D::ALPHA_CUT_DISABLED, Label3D::ALPHA_CUT_DISABLED)); | 
					
						
							|  |  |  | static_assert(ENUM_MEMBERS_EQUAL(SpriteBase3D::ALPHA_CUT_DISCARD, Label3D::ALPHA_CUT_DISCARD)); | 
					
						
							|  |  |  | static_assert(ENUM_MEMBERS_EQUAL(SpriteBase3D::ALPHA_CUT_OPAQUE_PREPASS, Label3D::ALPHA_CUT_OPAQUE_PREPASS)); | 
					
						
							|  |  |  | static_assert(ENUM_MEMBERS_EQUAL(SpriteBase3D::ALPHA_CUT_HASH, Label3D::ALPHA_CUT_HASH)); | 
					
						
							|  |  |  | static_assert(ENUM_MEMBERS_EQUAL(SpriteBase3D::ALPHA_CUT_MAX, Label3D::ALPHA_CUT_MAX)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String ShaderBakerExportPlugin::get_name() const { | 
					
						
							|  |  |  | 	return "ShaderBaker"; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool ShaderBakerExportPlugin::_is_active(const Vector<String> &p_features) const { | 
					
						
							|  |  |  | 	// Shader baker should only work when a RendererRD driver is active, as the embedded shaders won't be found otherwise.
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							|  |  |  | 	return RendererSceneRenderRD::get_singleton() != nullptr && RendererRD::MaterialStorage::get_singleton() != nullptr && p_features.has("shader_baker"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool ShaderBakerExportPlugin::_initialize_container_format(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) { | 
					
						
							|  |  |  | 	Variant driver_variant = GLOBAL_GET("rendering/rendering_device/driver." + p_platform->get_os_name().to_lower()); | 
					
						
							|  |  |  | 	if (!driver_variant.is_string()) { | 
					
						
							|  |  |  | 		driver_variant = GLOBAL_GET("rendering/rendering_device/driver"); | 
					
						
							|  |  |  | 		if (!driver_variant.is_string()) { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	shader_container_driver = driver_variant; | 
					
						
							|  |  |  | 
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							|  |  |  | 	for (Ref<ShaderBakerExportPluginPlatform> platform : platforms) { | 
					
						
							|  |  |  | 		if (platform->matches_driver(shader_container_driver)) { | 
					
						
							|  |  |  | 			shader_container_format = platform->create_shader_container_format(p_platform); | 
					
						
							|  |  |  | 			ERR_FAIL_NULL_V_MSG(shader_container_format, false, "Unable to create shader container format for the export platform."); | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void ShaderBakerExportPlugin::_cleanup_container_format() { | 
					
						
							|  |  |  | 	if (shader_container_format != nullptr) { | 
					
						
							|  |  |  | 		memdelete(shader_container_format); | 
					
						
							|  |  |  | 		shader_container_format = nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | bool ShaderBakerExportPlugin::_initialize_cache_directory() { | 
					
						
							|  |  |  | 	shader_cache_export_path = get_export_base_path().path_join("shader_baker").path_join(shader_cache_platform_name).path_join(shader_container_driver); | 
					
						
							|  |  |  | 
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							|  |  |  | 	if (!DirAccess::dir_exists_absolute(shader_cache_export_path)) { | 
					
						
							|  |  |  | 		Error err = DirAccess::make_dir_recursive_absolute(shader_cache_export_path); | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V_MSG(err != OK, false, "Can't create shader cache folder for exporting."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | bool ShaderBakerExportPlugin::_begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) { | 
					
						
							|  |  |  | 	if (!_is_active(p_features)) { | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	if (!_initialize_container_format(p_platform, p_features)) { | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	shader_cache_platform_name = p_platform->get_os_name(); | 
					
						
							|  |  |  | 	shader_cache_renderer_name = RendererSceneRenderRD::get_singleton()->get_name(); | 
					
						
							|  |  |  | 	tasks_processed = 0; | 
					
						
							|  |  |  | 	tasks_total = 0; | 
					
						
							|  |  |  | 	tasks_cancelled = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	StringBuilder to_hash; | 
					
						
							|  |  |  | 	to_hash.append("[GodotVersionNumber]"); | 
					
						
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										 |  |  | 	to_hash.append(GODOT_VERSION_NUMBER); | 
					
						
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										 |  |  | 	to_hash.append("[GodotVersionHash]"); | 
					
						
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										 |  |  | 	to_hash.append(GODOT_VERSION_HASH); | 
					
						
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										 |  |  | 	to_hash.append("[Renderer]"); | 
					
						
							|  |  |  | 	to_hash.append(shader_cache_renderer_name); | 
					
						
							|  |  |  | 	customization_configuration_hash = to_hash.as_string().hash64(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	BitField<RenderingShaderLibrary::FeatureBits> renderer_features = {}; | 
					
						
							|  |  |  | 	bool xr_enabled = GLOBAL_GET("xr/shaders/enabled"); | 
					
						
							|  |  |  | 	renderer_features.set_flag(RenderingShaderLibrary::FEATURE_ADVANCED_BIT); | 
					
						
							|  |  |  | 	if (xr_enabled) { | 
					
						
							|  |  |  | 		renderer_features.set_flag(RenderingShaderLibrary::FEATURE_MULTIVIEW_BIT); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	int vrs_mode = GLOBAL_GET("rendering/vrs/mode"); | 
					
						
							|  |  |  | 	if (vrs_mode != 0) { | 
					
						
							|  |  |  | 		renderer_features.set_flag(RenderingShaderLibrary::FEATURE_VRS_BIT); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	// Both FP16 and FP32 variants should be included.
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							|  |  |  | 	renderer_features.set_flag(RenderingShaderLibrary::FEATURE_FP16_BIT); | 
					
						
							|  |  |  | 	renderer_features.set_flag(RenderingShaderLibrary::FEATURE_FP32_BIT); | 
					
						
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										 |  |  | 	RendererSceneRenderRD::get_singleton()->enable_features(renderer_features); | 
					
						
							|  |  |  | 
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							|  |  |  | 	// Included all shaders created by renderers and effects.
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							|  |  |  | 	ShaderRD::shaders_embedded_set_lock(); | 
					
						
							|  |  |  | 	const ShaderRD::ShaderVersionPairSet &pair_set = ShaderRD::shaders_embedded_set_get(); | 
					
						
							|  |  |  | 	for (Pair<ShaderRD *, RID> pair : pair_set) { | 
					
						
							|  |  |  | 		_customize_shader_version(pair.first, pair.second); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	ShaderRD::shaders_embedded_set_unlock(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	// Include all shaders created by embedded materials.
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							|  |  |  | 	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	material_storage->shader_embedded_set_lock(); | 
					
						
							|  |  |  | 	const HashSet<RID> &rid_set = material_storage->shader_embedded_set_get(); | 
					
						
							|  |  |  | 	for (RID rid : rid_set) { | 
					
						
							|  |  |  | 		RendererRD::MaterialStorage::ShaderData *shader_data = material_storage->shader_get_data(rid); | 
					
						
							|  |  |  | 		if (shader_data != nullptr) { | 
					
						
							|  |  |  | 			Pair<ShaderRD *, RID> shader_version_pair = shader_data->get_native_shader_and_version(); | 
					
						
							|  |  |  | 			if (shader_version_pair.first != nullptr) { | 
					
						
							|  |  |  | 				_customize_shader_version(shader_version_pair.first, shader_version_pair.second); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	material_storage->shader_embedded_set_unlock(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | bool ShaderBakerExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) { | 
					
						
							|  |  |  | 	if (!_is_active(p_features)) { | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	if (shader_container_format == nullptr) { | 
					
						
							|  |  |  | 		// Resource customization failed to initialize.
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							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void ShaderBakerExportPlugin::_end_customize_resources() { | 
					
						
							|  |  |  | 	if (!_initialize_cache_directory()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	// Run a progress bar that waits for all shader baking tasks to finish.
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							|  |  |  | 	bool progress_active = true; | 
					
						
							|  |  |  | 	EditorProgress editor_progress("baking_shaders", TTR("Baking shaders"), tasks_total); | 
					
						
							|  |  |  | 	editor_progress.step("Baking...", 0); | 
					
						
							|  |  |  | 	while (progress_active) { | 
					
						
							|  |  |  | 		uint32_t tasks_for_progress = 0; | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			MutexLock lock(tasks_mutex); | 
					
						
							|  |  |  | 			if (tasks_processed >= tasks_total) { | 
					
						
							|  |  |  | 				progress_active = false; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				tasks_condition.wait(lock); | 
					
						
							|  |  |  | 				tasks_for_progress = tasks_processed; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		if (progress_active && editor_progress.step("Baking...", tasks_for_progress)) { | 
					
						
							|  |  |  | 			// User skipped the shader baker, we just don't pack the shaders in the project.
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							|  |  |  | 			tasks_cancelled = true; | 
					
						
							|  |  |  | 			progress_active = false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	String shader_cache_user_dir = ShaderRD::get_shader_cache_user_dir(); | 
					
						
							|  |  |  | 	for (const ShaderGroupItem &group_item : shader_group_items) { | 
					
						
							|  |  |  | 		// Wait for all shader compilation tasks of the group to be finished.
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							|  |  |  | 		for (WorkerThreadPool::TaskID task_id : group_item.variant_tasks) { | 
					
						
							|  |  |  | 			WorkerThreadPool::get_singleton()->wait_for_task_completion(task_id); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		if (!tasks_cancelled) { | 
					
						
							|  |  |  | 			WorkResult work_result; | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				MutexLock lock(shader_work_results_mutex); | 
					
						
							|  |  |  | 				work_result = shader_work_results[group_item.cache_path]; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
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							|  |  |  | 			PackedByteArray cache_file_bytes = ShaderRD::save_shader_cache_bytes(group_item.variants, work_result.variant_data); | 
					
						
							|  |  |  | 			add_file(shader_cache_user_dir.path_join(group_item.cache_path), cache_file_bytes, false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			String cache_file_path = shader_cache_export_path.path_join(group_item.cache_path); | 
					
						
							|  |  |  | 			if (!DirAccess::exists(cache_file_path)) { | 
					
						
							|  |  |  | 				DirAccess::make_dir_recursive_absolute(cache_file_path.get_base_dir()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Ref<FileAccess> cache_file_access = FileAccess::open(cache_file_path, FileAccess::WRITE); | 
					
						
							|  |  |  | 			if (cache_file_access.is_valid()) { | 
					
						
							|  |  |  | 				cache_file_access->store_buffer(cache_file_bytes); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!tasks_cancelled) { | 
					
						
							|  |  |  | 		String file_cache_path = shader_cache_export_path.path_join("file_cache"); | 
					
						
							|  |  |  | 		Ref<FileAccess> cache_list_access = FileAccess::open(file_cache_path, FileAccess::READ_WRITE); | 
					
						
							|  |  |  | 		if (cache_list_access.is_null()) { | 
					
						
							|  |  |  | 			cache_list_access = FileAccess::open(file_cache_path, FileAccess::WRITE); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (cache_list_access.is_valid()) { | 
					
						
							|  |  |  | 			String cache_list_line; | 
					
						
							|  |  |  | 			while (cache_list_line = cache_list_access->get_line(), !cache_list_line.is_empty()) { | 
					
						
							|  |  |  | 				PackedByteArray cache_file_bytes = FileAccess::get_file_as_bytes(shader_cache_export_path.path_join(cache_list_line)); | 
					
						
							|  |  |  | 				if (!cache_file_bytes.is_empty()) { | 
					
						
							|  |  |  | 					add_file(shader_cache_user_dir.path_join(cache_list_line), cache_file_bytes, false); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				shader_paths_processed.erase(cache_list_line); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (const String &shader_path : shader_paths_processed) { | 
					
						
							|  |  |  | 				cache_list_access->store_line(shader_path); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			cache_list_access->close(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	shader_paths_processed.clear(); | 
					
						
							|  |  |  | 	shader_work_results.clear(); | 
					
						
							|  |  |  | 	shader_group_items.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_cleanup_container_format(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<Resource> ShaderBakerExportPlugin::_customize_resource(const Ref<Resource> &p_resource, const String &p_path) { | 
					
						
							|  |  |  | 	RendererRD::MaterialStorage *singleton = RendererRD::MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	DEV_ASSERT(singleton != nullptr); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Material> material = p_resource; | 
					
						
							|  |  |  | 	if (material.is_valid()) { | 
					
						
							|  |  |  | 		RID material_rid = material->get_rid(); | 
					
						
							|  |  |  | 		if (material_rid.is_valid()) { | 
					
						
							|  |  |  | 			RendererRD::MaterialStorage::ShaderData *shader_data = singleton->material_get_shader_data(material_rid); | 
					
						
							|  |  |  | 			if (shader_data != nullptr) { | 
					
						
							|  |  |  | 				Pair<ShaderRD *, RID> shader_version_pair = shader_data->get_native_shader_and_version(); | 
					
						
							|  |  |  | 				if (shader_version_pair.first != nullptr) { | 
					
						
							|  |  |  | 					_customize_shader_version(shader_version_pair.first, shader_version_pair.second); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Ref<Resource>(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Node *ShaderBakerExportPlugin::_customize_scene(Node *p_root, const String &p_path) { | 
					
						
							|  |  |  | 	LocalVector<Node *> nodes_to_visit; | 
					
						
							|  |  |  | 	nodes_to_visit.push_back(p_root); | 
					
						
							|  |  |  | 	while (!nodes_to_visit.is_empty()) { | 
					
						
							|  |  |  | 		// Visit all nodes recursively in the scene to find the Label3Ds and Sprite3Ds.
 | 
					
						
							|  |  |  | 		Node *node = nodes_to_visit[nodes_to_visit.size() - 1]; | 
					
						
							|  |  |  | 		nodes_to_visit.remove_at(nodes_to_visit.size() - 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Label3D *label_3d = Object::cast_to<Label3D>(node); | 
					
						
							|  |  |  | 		Sprite3D *sprite_3d = Object::cast_to<Sprite3D>(node); | 
					
						
							|  |  |  | 		if (label_3d != nullptr || sprite_3d != nullptr) { | 
					
						
							|  |  |  | 			// Create materials for Label3D and Sprite3D, which are normally generated at runtime on demand.
 | 
					
						
							|  |  |  | 			HashMap<StringName, Variant> properties; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// These must match the defaults set by Sprite3D/Label3D.
 | 
					
						
							|  |  |  | 			properties["transparent"] = true; // Label3D doesn't have this property, but it is always true anyway.
 | 
					
						
							|  |  |  | 			properties["shaded"] = false; | 
					
						
							|  |  |  | 			properties["double_sided"] = true; | 
					
						
							|  |  |  | 			properties["no_depth_test"] = false; | 
					
						
							|  |  |  | 			properties["fixed_size"] = false; | 
					
						
							|  |  |  | 			properties["billboard"] = StandardMaterial3D::BILLBOARD_DISABLED; | 
					
						
							|  |  |  | 			properties["texture_filter"] = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; | 
					
						
							|  |  |  | 			properties["alpha_antialiasing_mode"] = StandardMaterial3D::ALPHA_ANTIALIASING_OFF; | 
					
						
							|  |  |  | 			properties["alpha_cut"] = SpriteBase3D::ALPHA_CUT_DISABLED; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			List<PropertyInfo> property_list; | 
					
						
							|  |  |  | 			node->get_property_list(&property_list); | 
					
						
							|  |  |  | 			for (const PropertyInfo &info : property_list) { | 
					
						
							|  |  |  | 				bool valid = false; | 
					
						
							|  |  |  | 				Variant property = node->get(info.name, &valid); | 
					
						
							|  |  |  | 				if (valid) { | 
					
						
							|  |  |  | 					properties[info.name] = property; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// This must follow the logic in Sprite3D::draw_texture_rect().
 | 
					
						
							|  |  |  | 			BaseMaterial3D::Transparency mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_DISABLED; | 
					
						
							|  |  |  | 			if (properties["transparent"]) { | 
					
						
							|  |  |  | 				SpriteBase3D::AlphaCutMode acm = SpriteBase3D::AlphaCutMode(int(properties["alpha_cut"])); | 
					
						
							|  |  |  | 				if (acm == SpriteBase3D::ALPHA_CUT_DISCARD) { | 
					
						
							|  |  |  | 					mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_SCISSOR; | 
					
						
							|  |  |  | 				} else if (acm == SpriteBase3D::ALPHA_CUT_OPAQUE_PREPASS) { | 
					
						
							|  |  |  | 					mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS; | 
					
						
							|  |  |  | 				} else if (acm == SpriteBase3D::ALPHA_CUT_HASH) { | 
					
						
							|  |  |  | 					mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_HASH; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BillboardMode(int(properties["billboard"])); | 
					
						
							|  |  |  | 			Ref<Material> sprite_3d_material = StandardMaterial3D::get_material_for_2d(bool(properties["shaded"]), mat_transparency, bool(properties["double_sided"]), billboard_mode == StandardMaterial3D::BILLBOARD_ENABLED, billboard_mode == StandardMaterial3D::BILLBOARD_FIXED_Y, false, bool(properties["no_depth_test"]), bool(properties["fixed_size"]), BaseMaterial3D::TextureFilter(int(properties["texture_filter"])), BaseMaterial3D::AlphaAntiAliasing(int(properties["alpha_antialiasing_mode"]))); | 
					
						
							|  |  |  | 			_customize_resource(sprite_3d_material, String()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (label_3d != nullptr) { | 
					
						
							|  |  |  | 				// Generate variants with and without MSDF support since we don't have access to the font here.
 | 
					
						
							|  |  |  | 				Ref<Material> label_3d_material = StandardMaterial3D::get_material_for_2d(bool(properties["shaded"]), mat_transparency, bool(properties["double_sided"]), billboard_mode == StandardMaterial3D::BILLBOARD_ENABLED, billboard_mode == StandardMaterial3D::BILLBOARD_FIXED_Y, true, bool(properties["no_depth_test"]), bool(properties["fixed_size"]), BaseMaterial3D::TextureFilter(int(properties["texture_filter"])), BaseMaterial3D::AlphaAntiAliasing(int(properties["alpha_antialiasing_mode"]))); | 
					
						
							|  |  |  | 				_customize_resource(label_3d_material, String()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Visit children.
 | 
					
						
							|  |  |  | 		int child_count = node->get_child_count(); | 
					
						
							|  |  |  | 		for (int i = 0; i < child_count; i++) { | 
					
						
							|  |  |  | 			nodes_to_visit.push_back(node->get_child(i)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return nullptr; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uint64_t ShaderBakerExportPlugin::_get_customization_configuration_hash() const { | 
					
						
							|  |  |  | 	return customization_configuration_hash; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShaderBakerExportPlugin::_customize_shader_version(ShaderRD *p_shader, RID p_version) { | 
					
						
							|  |  |  | 	const int64_t variant_count = p_shader->get_variant_count(); | 
					
						
							|  |  |  | 	const int64_t group_count = p_shader->get_group_count(); | 
					
						
							|  |  |  | 	LocalVector<ShaderGroupItem> group_items; | 
					
						
							|  |  |  | 	group_items.resize(group_count); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RBSet<uint32_t> groups_to_compile; | 
					
						
							|  |  |  | 	for (int64_t i = 0; i < group_count; i++) { | 
					
						
							|  |  |  | 		if (!p_shader->is_group_enabled(i)) { | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		String cache_path = p_shader->version_get_cache_file_relative_path(p_version, i, shader_container_driver); | 
					
						
							|  |  |  | 		if (shader_paths_processed.has(cache_path)) { | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		shader_paths_processed.insert(cache_path); | 
					
						
							|  |  |  | 		groups_to_compile.insert(i); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		group_items[i].cache_path = cache_path; | 
					
						
							|  |  |  | 		group_items[i].variants = p_shader->get_group_to_variants(i); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			MutexLock lock(shader_work_results_mutex); | 
					
						
							|  |  |  | 			shader_work_results[cache_path].variant_data.resize(variant_count); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int64_t i = 0; i < variant_count; i++) { | 
					
						
							|  |  |  | 		int group = p_shader->get_variant_to_group(i); | 
					
						
							|  |  |  | 		if (!p_shader->is_variant_enabled(i) || !groups_to_compile.has(group)) { | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		WorkItem work_item; | 
					
						
							|  |  |  | 		work_item.cache_path = group_items[group].cache_path; | 
					
						
							|  |  |  | 		work_item.shader_name = p_shader->get_name(); | 
					
						
							|  |  |  | 		work_item.stage_sources = p_shader->version_build_variant_stage_sources(p_version, i); | 
					
						
							|  |  |  | 		work_item.variant = i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		WorkerThreadPool::TaskID task_id = WorkerThreadPool::get_singleton()->add_template_task(this, &ShaderBakerExportPlugin::_process_work_item, work_item); | 
					
						
							|  |  |  | 		group_items[group].variant_tasks.push_back(task_id); | 
					
						
							|  |  |  | 		tasks_total++; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (uint32_t i : groups_to_compile) { | 
					
						
							|  |  |  | 		shader_group_items.push_back(group_items[i]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShaderBakerExportPlugin::_process_work_item(WorkItem p_work_item) { | 
					
						
							|  |  |  | 	if (!tasks_cancelled) { | 
					
						
							|  |  |  | 		// Only process the item if the tasks haven't been cancelled by the user yet.
 | 
					
						
							|  |  |  | 		Vector<RD::ShaderStageSPIRVData> spirv_data = ShaderRD::compile_stages(p_work_item.stage_sources); | 
					
						
							|  |  |  | 		ERR_FAIL_COND_MSG(spirv_data.is_empty(), "Unable to retrieve SPIR-V data for shader"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RD::ShaderReflection shader_refl; | 
					
						
							|  |  |  | 		Error err = RenderingDeviceCommons::reflect_spirv(spirv_data, shader_refl); | 
					
						
							|  |  |  | 		ERR_FAIL_COND_MSG(err != OK, "Unable to reflect SPIR-V data that was compiled"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<RenderingShaderContainer> shader_container = shader_container_format->create_container(); | 
					
						
							|  |  |  | 		shader_container->set_from_shader_reflection(p_work_item.shader_name, shader_refl); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Compile shader binary from SPIR-V.
 | 
					
						
							|  |  |  | 		bool code_compiled = shader_container->set_code_from_spirv(spirv_data); | 
					
						
							|  |  |  | 		ERR_FAIL_COND_MSG(!code_compiled, vformat("Failed to compile code to native for SPIR-V.")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		PackedByteArray shader_bytes = shader_container->to_bytes(); | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			MutexLock lock(shader_work_results_mutex); | 
					
						
							|  |  |  | 			shader_work_results[p_work_item.cache_path].variant_data.ptrw()[p_work_item.variant] = shader_bytes; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		MutexLock lock(tasks_mutex); | 
					
						
							|  |  |  | 		tasks_processed++; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	tasks_condition.notify_one(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ShaderBakerExportPlugin::ShaderBakerExportPlugin() { | 
					
						
							|  |  |  | 	// Do nothing.
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ShaderBakerExportPlugin::~ShaderBakerExportPlugin() { | 
					
						
							|  |  |  | 	// Do nothing.
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShaderBakerExportPlugin::add_platform(Ref<ShaderBakerExportPluginPlatform> p_platform) { | 
					
						
							|  |  |  | 	platforms.push_back(p_platform); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShaderBakerExportPlugin::remove_platform(Ref<ShaderBakerExportPluginPlatform> p_platform) { | 
					
						
							|  |  |  | 	platforms.erase(p_platform); | 
					
						
							|  |  |  | } |