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								/*  translation.h                                                         */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#ifndef TRANSLATION_H
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								#define TRANSLATION_H
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								#include "core/io/resource.h"
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								#include "core/object/gdvirtual.gen.inc"
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								class Translation : public Resource {
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									GDCLASS(Translation, Resource);
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									OBJ_SAVE_TYPE(Translation);
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									RES_BASE_EXTENSION("translation");
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									String locale = "en";
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									HashMap<StringName, StringName> translation_map;
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									virtual Vector<String> _get_message_list() const;
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									virtual Dictionary _get_messages() const;
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									virtual void _set_messages(const Dictionary &p_messages);
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									void _notify_translation_changed_if_applies();
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								protected:
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									static void _bind_methods();
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									GDVIRTUAL2RC(StringName, _get_message, StringName, StringName);
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									GDVIRTUAL4RC(StringName, _get_plural_message, StringName, StringName, int, StringName);
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								public:
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									void set_locale(const String &p_locale);
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									_FORCE_INLINE_ String get_locale() const { return locale; }
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									virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "");
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									virtual void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = "");
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									virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations
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									virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const;
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									virtual void erase_message(const StringName &p_src_text, const StringName &p_context = "");
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									virtual void get_message_list(List<StringName> *r_messages) const;
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									virtual int get_message_count() const;
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									virtual Vector<String> get_translated_message_list() const;
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									Translation() {}
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								};
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								#endif // TRANSLATION_H
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