2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*  gd_mono.cpp                                                           */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                         This file is part of:                          */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                             GODOT ENGINE                               */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                        https://godotengine.org                         */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                                                                        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* a copy of this software and associated documentation files (the        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* "Software"), to deal in the Software without restriction, including    */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* without limitation the rights to use, copy, modify, merge, publish,    */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* distribute, sublicense, and/or sell copies of the Software, and to     */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* permit persons to whom the Software is furnished to do so, subject to  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* the following conditions:                                              */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                                                                        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* The above copyright notice and this permission notice shall be         */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* included in all copies or substantial portions of the Software.        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                                                                        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
									
										
										
										
											2018-01-05 00:50:27 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# include  "gd_mono.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "../csharp_script.h" 
  
						 
					
						
							
								
									
										
										
										
											2022-08-05 03:32:59 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "../glue/runtime_interop.h" 
  
						 
					
						
							
								
									
										
										
										
											2018-02-22 13:13:51 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "../godotsharp_dirs.h" 
  
						 
					
						
							
								
									
										
										
										
											2022-09-06 03:23:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "../thirdparty/coreclr_delegates.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "../thirdparty/hostfxr.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "../utils/path_utils.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "gd_mono_cache.h" 
  
						 
					
						
							
								
									
										
										
										
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								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
									
										
										
										
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								# include  "../editor/hostfxr_resolver.h" 
  
						 
					
						
							
								
									
										
										
										
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								# endif 
  
						 
					
						
							
								
									
										
										
										
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								# include  "core/config/project_settings.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "core/debugger/engine_debugger.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "core/io/dir_access.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "core/io/file_access.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "core/os/os.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "core/os/thread.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# ifdef UNIX_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  <dlfcn.h> 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
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											2022-02-27 21:57:36 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								// TODO mobile
  
						 
					
						
							
								
									
										
										
										
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								#if 0 
  
						 
					
						
							
								
									
										
										
										
											2023-02-12 17:16:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef IOS_ENABLED 
  
						 
					
						
							
								
									
										
										
										
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								# include  "support/ios_support.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2019-07-03 17:41:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								GDMono  * GDMono : : singleton  =  nullptr ;  
						 
					
						
							
								
									
										
										
										
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								namespace  {  
						 
					
						
							
								
									
										
										
										
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								hostfxr_initialize_for_dotnet_command_line_fn  hostfxr_initialize_for_dotnet_command_line  =  nullptr ;  
						 
					
						
							
								
									
										
										
										
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								hostfxr_initialize_for_runtime_config_fn  hostfxr_initialize_for_runtime_config  =  nullptr ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								hostfxr_get_runtime_delegate_fn  hostfxr_get_runtime_delegate  =  nullptr ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								hostfxr_close_fn  hostfxr_close  =  nullptr ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef _WIN32 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static_assert ( sizeof ( char_t )  = =  sizeof ( char16_t ) ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								using  HostFxrCharString  =  Char16String ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define HOSTFXR_STR(m_str) L##m_str 
  
						 
					
						
							
								
									
										
										
										
											2019-11-10 17:10:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static_assert ( sizeof ( char_t )  = =  sizeof ( char ) ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								using  HostFxrCharString  =  CharString ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define HOSTFXR_STR(m_str) m_str 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2019-11-10 17:10:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								HostFxrCharString  str_to_hostfxr ( const  String  & p_str )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef _WIN32 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  p_str . utf16 ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								# else 
  
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  p_str . utf8 ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								# endif 
  
						 
					
						
							
								
									
										
										
										
											2019-11-10 17:10:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2018-03-18 23:02:06 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								const  char_t  * get_data ( const  HostFxrCharString  & p_char_str )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  ( const  char_t  * ) p_char_str . get_data ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2019-01-29 23:00:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								String  find_hostfxr ( )  {  
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
									
										
										
										
											2022-09-06 03:23:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  dotnet_root ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									String  fxr_path ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( godotsharp : : hostfxr_resolver : : try_get_path ( dotnet_root ,  fxr_path ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  fxr_path ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-15 18:49:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-06 03:23:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// hostfxr_resolver doesn't look for dotnet in `PATH`. If it fails, we try to find the dotnet
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// executable in `PATH` here and pass its location as `dotnet_root` to `get_hostfxr_path`.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									String  dotnet_exe  =  path : : find_executable ( " dotnet " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! dotnet_exe . is_empty ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// The file found in PATH may be a symlink
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										dotnet_exe  =  path : : abspath ( path : : realpath ( dotnet_exe ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// TODO:
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Sometimes, the symlink may not point to the dotnet executable in the dotnet root.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// That's the case with snaps. The snap install should have been found with the
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// previous `get_hostfxr_path`, but it would still be better to do this properly
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// and use something like `dotnet --list-sdks/runtimes` to find the actual location.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// This way we could also check if the proper sdk or runtime is installed. This would
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// allow us to fail gracefully and show some helpful information in the editor.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										dotnet_root  =  dotnet_exe . get_base_dir ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( godotsharp : : hostfxr_resolver : : try_get_path_from_dotnet_root ( dotnet_root ,  fxr_path ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  fxr_path ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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											2022-09-06 03:23:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_PRINT ( String ( )  +  " .NET: One of the dependent libraries is missing.  "  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											" Typically when the `hostfxr`, `hostpolicy` or `coreclr` dynamic  "  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											" libraries are not present in the expected locations. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-01-29 23:00:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  String ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# if defined(WINDOWS_ENABLED) 
  
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  probe_path  =  GodotSharpDirs : : get_api_assemblies_dir ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-29 19:34:01 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																. path_join ( " hostfxr.dll " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# elif defined(MACOS_ENABLED) 
  
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  probe_path  =  GodotSharpDirs : : get_api_assemblies_dir ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-29 19:34:01 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																. path_join ( " libhostfxr.dylib " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# elif defined(UNIX_ENABLED) 
  
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  probe_path  =  GodotSharpDirs : : get_api_assemblies_dir ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-29 19:34:01 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																. path_join ( " libhostfxr.so " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# error "Platform not supported (yet?)" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( FileAccess : : exists ( probe_path ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  probe_path ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  String ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2019-01-29 23:00:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								bool  load_hostfxr ( void  * & r_hostfxr_dll_handle )  {  
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  hostfxr_path  =  find_hostfxr ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( hostfxr_path . is_empty ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									print_verbose ( " Found hostfxr:  "  +  hostfxr_path ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-10-03 19:01:57 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Error  err  =  OS : : get_singleton ( ) - > open_dynamic_library ( hostfxr_path ,  r_hostfxr_dll_handle ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-20 18:34:35 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( err  ! =  OK )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-10-03 19:01:57 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-15 19:04:45 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  * lib  =  r_hostfxr_dll_handle ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  * symbol  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-15 19:04:45 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									err  =  OS : : get_singleton ( ) - > get_dynamic_library_symbol_handle ( lib ,  " hostfxr_initialize_for_dotnet_command_line " ,  symbol ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( err  ! =  OK ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hostfxr_initialize_for_dotnet_command_line  =  ( hostfxr_initialize_for_dotnet_command_line_fn ) symbol ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									err  =  OS : : get_singleton ( ) - > get_dynamic_library_symbol_handle ( lib ,  " hostfxr_initialize_for_runtime_config " ,  symbol ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( err  ! =  OK ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hostfxr_initialize_for_runtime_config  =  ( hostfxr_initialize_for_runtime_config_fn ) symbol ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-28 23:42:37 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									err  =  OS : : get_singleton ( ) - > get_dynamic_library_symbol_handle ( lib ,  " hostfxr_get_runtime_delegate " ,  symbol ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( err  ! =  OK ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hostfxr_get_runtime_delegate  =  ( hostfxr_get_runtime_delegate_fn ) symbol ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-28 23:42:37 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									err  =  OS : : get_singleton ( ) - > get_dynamic_library_symbol_handle ( lib ,  " hostfxr_close " ,  symbol ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( err  ! =  OK ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hostfxr_close  =  ( hostfxr_close_fn ) symbol ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-28 23:42:37 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  ( hostfxr_initialize_for_runtime_config  & & 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											hostfxr_get_runtime_delegate  & & 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											hostfxr_close ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2019-11-28 23:42:37 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								load_assembly_and_get_function_pointer_fn  initialize_hostfxr_for_config ( const  char_t  * p_config_path )  {  
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									hostfxr_handle  cxt  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  rc  =  hostfxr_initialize_for_runtime_config ( p_config_path ,  nullptr ,  & cxt ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( rc  ! =  0  | |  cxt  = =  nullptr )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										hostfxr_close ( cxt ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_FAIL_V_MSG ( nullptr ,  " hostfxr_initialize_for_runtime_config failed with code:  "  +  itos ( rc ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-28 23:42:37 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  * load_assembly_and_get_function_pointer  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									rc  =  hostfxr_get_runtime_delegate ( cxt , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											hdt_load_assembly_and_get_function_pointer ,  & load_assembly_and_get_function_pointer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( rc  ! =  0  | |  load_assembly_and_get_function_pointer  = =  nullptr )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_FAIL_V_MSG ( nullptr ,  " hostfxr_get_runtime_delegate failed with code:  "  +  itos ( rc ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-28 23:42:37 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									hostfxr_close ( cxt ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-10-03 19:01:57 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  ( load_assembly_and_get_function_pointer_fn ) load_assembly_and_get_function_pointer ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								load_assembly_and_get_function_pointer_fn  initialize_hostfxr_self_contained (  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										const  char_t  * p_main_assembly_path )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hostfxr_handle  cxt  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									List < String >  cmdline_args  =  OS : : get_singleton ( ) - > get_cmdline_args ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									List < HostFxrCharString >  argv_store ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Vector < const  char_t  * >  argv ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									argv . resize ( cmdline_args . size ( )  +  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									argv . write [ 0 ]  =  p_main_assembly_path ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  i  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( const  String  & E  :  cmdline_args )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										HostFxrCharString  & stored  =  argv_store . push_back ( str_to_hostfxr ( E ) ) - > get ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-28 20:11:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										argv . write [ i ]  =  get_data ( stored ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										i + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  rc  =  hostfxr_initialize_for_dotnet_command_line ( argv . size ( ) ,  argv . ptrw ( ) ,  nullptr ,  & cxt ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( rc  ! =  0  | |  cxt  = =  nullptr )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										hostfxr_close ( cxt ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_V_MSG ( nullptr ,  " hostfxr_initialize_for_dotnet_command_line failed with code:  "  +  itos ( rc ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  * load_assembly_and_get_function_pointer  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									rc  =  hostfxr_get_runtime_delegate ( cxt , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											hdt_load_assembly_and_get_function_pointer ,  & load_assembly_and_get_function_pointer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( rc  ! =  0  | |  load_assembly_and_get_function_pointer  = =  nullptr )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_V_MSG ( nullptr ,  " hostfxr_get_runtime_delegate failed with code:  "  +  itos ( rc ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hostfxr_close ( cxt ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  ( load_assembly_and_get_function_pointer_fn ) load_assembly_and_get_function_pointer ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
									
										
										
										
											2022-08-05 03:32:59 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								using  godot_plugins_initialize_fn  =  bool  ( * ) ( void  * ,  bool ,  gdmono : : PluginCallbacks  * ,  GDMonoCache : : ManagedCallbacks  * ,  const  void  * * ,  int32_t ) ;  
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
									
										
										
										
											2022-08-05 03:32:59 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								using  godot_plugins_initialize_fn  =  bool  ( * ) ( void  * ,  GDMonoCache : : ManagedCallbacks  * ,  const  void  * * ,  int32_t ) ;  
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_plugins_initialize_fn  initialize_hostfxr_and_godot_plugins ( bool  & r_runtime_initialized )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									godot_plugins_initialize_fn  godot_plugins_initialize  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									HostFxrCharString  godot_plugins_path  =  str_to_hostfxr ( 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-29 19:34:01 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											GodotSharpDirs : : get_api_assemblies_dir ( ) . path_join ( " GodotPlugins.dll " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									HostFxrCharString  config_path  =  str_to_hostfxr ( 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-29 19:34:01 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											GodotSharpDirs : : get_api_assemblies_dir ( ) . path_join ( " GodotPlugins.runtimeconfig.json " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									load_assembly_and_get_function_pointer_fn  load_assembly_and_get_function_pointer  = 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											initialize_hostfxr_for_config ( get_data ( config_path ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 12:12:13 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( load_assembly_and_get_function_pointer  = =  nullptr )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Show a message box to the user to make the problem explicit (and explain a potential crash).
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										OS : : get_singleton ( ) - > alert ( TTR ( " Unable to load .NET runtime, no compatible version was found. \n Attempting to create/edit a project will lead to a crash. \n \n Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/en-us/download and restart Godot. " ) ,  TTR ( " Failed to load .NET runtime " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_V_MSG ( nullptr ,  " .NET: Failed to load compatible .NET runtime " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									r_runtime_initialized  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									print_verbose ( " .NET: hostfxr initialized " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  rc  =  load_assembly_and_get_function_pointer ( get_data ( godot_plugins_path ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											HOSTFXR_STR ( " GodotPlugins.Main, GodotPlugins " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											HOSTFXR_STR ( " InitializeFromEngine " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											UNMANAGEDCALLERSONLY_METHOD , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											nullptr , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											( void  * * ) & godot_plugins_initialize ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V_MSG ( rc  ! =  0 ,  nullptr ,  " .NET: Failed to get GodotPlugins initialization function pointer " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  godot_plugins_initialize ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_plugins_initialize_fn  initialize_hostfxr_and_godot_plugins ( bool  & r_runtime_initialized )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									godot_plugins_initialize_fn  godot_plugins_initialize  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-03-06 21:39:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  assembly_name  =  path : : get_csharp_project_name ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									HostFxrCharString  assembly_path  =  str_to_hostfxr ( GodotSharpDirs : : get_api_assemblies_dir ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-29 19:34:01 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																							 . path_join ( assembly_name  +  " .dll " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									load_assembly_and_get_function_pointer_fn  load_assembly_and_get_function_pointer  = 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											initialize_hostfxr_self_contained ( get_data ( assembly_path ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_NULL_V ( load_assembly_and_get_function_pointer ,  nullptr ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									r_runtime_initialized  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									print_verbose ( " .NET: hostfxr initialized " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  rc  =  load_assembly_and_get_function_pointer ( get_data ( assembly_path ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-28 20:11:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											get_data ( str_to_hostfxr ( " GodotPlugins.Game.Main,  "  +  assembly_name ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											HOSTFXR_STR ( " InitializeFromGameProject " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											UNMANAGEDCALLERSONLY_METHOD , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											nullptr , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											( void  * * ) & godot_plugins_initialize ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V_MSG ( rc  ! =  0 ,  nullptr ,  " .NET: Failed to get GodotPlugins initialization function pointer " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  godot_plugins_initialize ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_plugins_initialize_fn  try_load_native_aot_library ( void  * & r_aot_dll_handle )  {  
						 
					
						
							
								
									
										
										
										
											2023-03-06 21:39:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  assembly_name  =  path : : get_csharp_project_name ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# if defined(WINDOWS_ENABLED) 
  
						 
					
						
							
								
									
										
										
										
											2022-08-29 19:34:01 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  native_aot_so_path  =  GodotSharpDirs : : get_api_assemblies_dir ( ) . path_join ( assembly_name  +  " .dll " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-02 18:07:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# elif defined(MACOS_ENABLED) || defined(IOS_ENABLED) 
  
						 
					
						
							
								
									
										
										
										
											2022-08-29 19:34:01 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  native_aot_so_path  =  GodotSharpDirs : : get_api_assemblies_dir ( ) . path_join ( assembly_name  +  " .dylib " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# elif defined(UNIX_ENABLED) 
  
						 
					
						
							
								
									
										
										
										
											2022-08-29 19:34:01 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  native_aot_so_path  =  GodotSharpDirs : : get_api_assemblies_dir ( ) . path_join ( assembly_name  +  " .so " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# error "Platform not supported (yet?)" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-10-02 18:07:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Error  err  =  OS : : get_singleton ( ) - > open_dynamic_library ( native_aot_so_path ,  r_aot_dll_handle ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-10-02 18:07:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( err  ! =  OK )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-10-02 18:07:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  * lib  =  r_aot_dll_handle ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-10-02 18:07:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  * symbol  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-10-02 18:07:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									err  =  OS : : get_singleton ( ) - > get_dynamic_library_symbol_handle ( lib ,  " godotsharp_game_main_init " ,  symbol ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( err  ! =  OK ,  nullptr ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  ( godot_plugins_initialize_fn ) symbol ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  // namespace
  
						 
					
						
							
								
									
										
										
										
											2019-11-10 17:10:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-10-16 02:55:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								bool  GDMono : : should_initialize ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// The editor always needs to initialize the .NET module for now.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  OS : : get_singleton ( ) - > has_feature ( " dotnet " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  bool  _on_core_api_assembly_loaded ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! GDMonoCache : : godot_api_cache_updated )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-18 17:40:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  debug ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									debug  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									debug  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-10 17:10:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2019-01-29 23:00:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									GDMonoCache : : managed_callbacks . GD_OnCoreApiAssemblyLoaded ( debug ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  GDMono : : initialize ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									print_verbose ( " .NET: Initializing module... " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-26 21:03:42 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_init_godot_api_hashes ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-10 18:34:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									godot_plugins_initialize_fn  godot_plugins_initialize  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-10-02 18:07:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# if !defined(IOS_ENABLED) 
  
						 
					
						
							
								
									
										
										
										
											2023-08-03 13:52:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Check that the .NET assemblies directory exists before trying to use it.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! DirAccess : : exists ( GodotSharpDirs : : get_api_assemblies_dir ( ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										OS : : get_singleton ( ) - > alert ( vformat ( RTR ( " Unable to find the .NET assemblies directory. \n Make sure the '%s' directory exists and contains the .NET assemblies. " ) ,  GodotSharpDirs : : get_api_assemblies_dir ( ) ) ,  RTR ( " .NET assemblies not found " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_MSG ( " .NET: Assemblies not found " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-02 18:07:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2023-08-03 13:52:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! load_hostfxr ( hostfxr_dll_handle ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# if !defined(TOOLS_ENABLED) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										godot_plugins_initialize  =  try_load_native_aot_library ( hostfxr_dll_handle ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( godot_plugins_initialize  ! =  nullptr )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											is_native_aot  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ERR_FAIL_MSG ( " .NET: Failed to load hostfxr " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
									
										
										
										
											2023-02-23 12:12:13 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Show a message box to the user to make the problem explicit (and explain a potential crash).
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										OS : : get_singleton ( ) - > alert ( TTR ( " Unable to load .NET runtime, specifically hostfxr. \n Attempting to create/edit a project will lead to a crash. \n \n Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/en-us/download and restart Godot. " ) ,  TTR ( " Failed to load .NET runtime " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_FAIL_MSG ( " .NET: Failed to load hostfxr " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2019-08-30 01:33:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! is_native_aot )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										godot_plugins_initialize  =  initialize_hostfxr_and_godot_plugins ( runtime_initialized ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_NULL ( godot_plugins_initialize ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-04 15:07:00 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-08-05 03:32:59 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									int32_t  interop_funcs_size  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  void  * * interop_funcs  =  godotsharp : : get_runtime_interop_funcs ( interop_funcs_size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GDMonoCache : : ManagedCallbacks  managed_callbacks { } ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  * godot_dll_handle  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# if defined(UNIX_ENABLED) && !defined(MACOS_ENABLED) && !defined(IOS_ENABLED) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Managed code can access it on its own on other platforms
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									godot_dll_handle  =  dlopen ( nullptr ,  RTLD_NOW ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gdmono : : PluginCallbacks  plugin_callbacks_res ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-27 21:57:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  init_ok  =  godot_plugins_initialize ( godot_dll_handle , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Engine : : get_singleton ( ) - > is_editor_hint ( ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-05 03:32:59 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											& plugin_callbacks_res ,  & managed_callbacks , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											interop_funcs ,  interop_funcs_size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_MSG ( ! init_ok ,  " .NET: GodotPlugins initialization failed " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									plugin_callbacks  =  plugin_callbacks_res ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
									
										
										
										
											2022-08-05 03:32:59 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  init_ok  =  godot_plugins_initialize ( godot_dll_handle ,  & managed_callbacks , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											interop_funcs ,  interop_funcs_size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_MSG ( ! init_ok ,  " .NET: GodotPlugins initialization failed " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									GDMonoCache : : update_godot_api_cache ( managed_callbacks ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									print_verbose ( " .NET: GodotPlugins initialized " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_on_core_api_assembly_loaded ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-02 00:54:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-10-16 02:55:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_try_load_project_assembly ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-02-02 00:54:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									initialized  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-11 14:01:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2019-07-03 09:44:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
									
										
										
										
											2023-10-16 02:55:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  GDMono : : _try_load_project_assembly ( )  {  
						 
					
						
							
								
									
										
										
										
											2022-02-03 01:21:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( Engine : : get_singleton ( ) - > is_project_manager_hint ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-22 02:17:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-05 19:19:36 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-22 02:17:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-07-11 14:01:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Load the project's main assembly. This doesn't necessarily need to succeed.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// The game may not be using .NET at all, or if the project does use .NET and
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// we're running in the editor, it may just happen to be it wasn't built yet.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! _load_project_assembly ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-05 19:19:36 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( OS : : get_singleton ( ) - > is_stdout_verbose ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											print_error ( " .NET: Failed to load project assembly " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-05 19:19:36 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-11 14:01:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2019-07-11 14:01:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-11-28 23:42:37 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  GDMono : : _init_godot_api_hashes ( )  {  
						 
					
						
							
								
									
										
											 
										
											
												C#: Move marshaling logic and generated glue to C#
We will be progressively moving most code to C#.
The plan is to only use Mono's embedding APIs to set things at launch.
This will make it much easier to later support CoreCLR too which
doesn't have rich embedding APIs.
Additionally the code in C# is more maintainable and makes it easier
to implement new features, e.g.: runtime codegen which we could use to
avoid using reflection for marshaling everytime a field, property or
method is accessed.
SOME NOTES ON INTEROP
We make the same assumptions as GDNative about the size of the Godot
structures we use. We take it a bit further by also assuming the layout
of fields in some cases, which is riskier but let's us squeeze out some
performance by avoiding unnecessary managed to native calls.
Code that deals with native structs is less safe than before as there's
no RAII and copy constructors in C#. It's like using the GDNative C API
directly. One has to take special care to free values they own.
Perhaps we could use roslyn analyzers to check this, but I don't know
any that uses attributes to determine what's owned or borrowed.
As to why we maily use pointers for native structs instead of ref/out:
- AFAIK (and confirmed with a benchmark) ref/out are pinned
  during P/Invoke calls and that has a cost.
- Native struct fields can't be ref/out in the first place.
- A `using` local can't be passed as ref/out, only `in`. Calling a
  method or property on an `in` value makes a silent copy, so we want
  to avoid `in`.
REGARDING THE BUILD SYSTEM
There's no longer a `mono_glue=yes/no` SCons options. We no longer
need to build with `mono_glue=no`, generate the glue and then build
again with `mono_glue=yes`. We build only once and generate the glue
(which is in C# now).
However, SCons no longer builds the C# projects for us. Instead one
must run `build_assemblies.py`, e.g.:
```sh
%godot_src_root%/modules/mono/build_scripts/build_assemblies.py \
        --godot-output-dir=%godot_src_root%/bin \
        --godot-target=release_debug`
```
We could turn this into a custom build target, but I don't know how
to do that with SCons (it's possible with Meson).
OTHER NOTES
Most of the moved code doesn't follow the C# naming convention and
still has the word Mono in the names despite no longer dealing with
Mono's embedding APIs. This is just temporary while transitioning,
to make it easier to understand what was moved where.
											 
										 
										
											2021-05-03 15:21:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef DEBUG_METHODS_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									get_api_core_hash ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
									
										
											 
										
											
												C#: Move marshaling logic and generated glue to C#
We will be progressively moving most code to C#.
The plan is to only use Mono's embedding APIs to set things at launch.
This will make it much easier to later support CoreCLR too which
doesn't have rich embedding APIs.
Additionally the code in C# is more maintainable and makes it easier
to implement new features, e.g.: runtime codegen which we could use to
avoid using reflection for marshaling everytime a field, property or
method is accessed.
SOME NOTES ON INTEROP
We make the same assumptions as GDNative about the size of the Godot
structures we use. We take it a bit further by also assuming the layout
of fields in some cases, which is riskier but let's us squeeze out some
performance by avoiding unnecessary managed to native calls.
Code that deals with native structs is less safe than before as there's
no RAII and copy constructors in C#. It's like using the GDNative C API
directly. One has to take special care to free values they own.
Perhaps we could use roslyn analyzers to check this, but I don't know
any that uses attributes to determine what's owned or borrowed.
As to why we maily use pointers for native structs instead of ref/out:
- AFAIK (and confirmed with a benchmark) ref/out are pinned
  during P/Invoke calls and that has a cost.
- Native struct fields can't be ref/out in the first place.
- A `using` local can't be passed as ref/out, only `in`. Calling a
  method or property on an `in` value makes a silent copy, so we want
  to avoid `in`.
REGARDING THE BUILD SYSTEM
There's no longer a `mono_glue=yes/no` SCons options. We no longer
need to build with `mono_glue=no`, generate the glue and then build
again with `mono_glue=yes`. We build only once and generate the glue
(which is in C# now).
However, SCons no longer builds the C# projects for us. Instead one
must run `build_assemblies.py`, e.g.:
```sh
%godot_src_root%/modules/mono/build_scripts/build_assemblies.py \
        --godot-output-dir=%godot_src_root%/bin \
        --godot-target=release_debug`
```
We could turn this into a custom build target, but I don't know how
to do that with SCons (it's possible with Meson).
OTHER NOTES
Most of the moved code doesn't follow the C# naming convention and
still has the word Mono in the names despite no longer dealing with
Mono's embedding APIs. This is just temporary while transitioning,
to make it easier to understand what was moved where.
											 
										 
										
											2021-05-03 15:21:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									get_api_editor_hash ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# endif  // TOOLS_ENABLED
  
						 
					
						
							
								
									
										
											 
										
											
												C#: Move marshaling logic and generated glue to C#
We will be progressively moving most code to C#.
The plan is to only use Mono's embedding APIs to set things at launch.
This will make it much easier to later support CoreCLR too which
doesn't have rich embedding APIs.
Additionally the code in C# is more maintainable and makes it easier
to implement new features, e.g.: runtime codegen which we could use to
avoid using reflection for marshaling everytime a field, property or
method is accessed.
SOME NOTES ON INTEROP
We make the same assumptions as GDNative about the size of the Godot
structures we use. We take it a bit further by also assuming the layout
of fields in some cases, which is riskier but let's us squeeze out some
performance by avoiding unnecessary managed to native calls.
Code that deals with native structs is less safe than before as there's
no RAII and copy constructors in C#. It's like using the GDNative C API
directly. One has to take special care to free values they own.
Perhaps we could use roslyn analyzers to check this, but I don't know
any that uses attributes to determine what's owned or borrowed.
As to why we maily use pointers for native structs instead of ref/out:
- AFAIK (and confirmed with a benchmark) ref/out are pinned
  during P/Invoke calls and that has a cost.
- Native struct fields can't be ref/out in the first place.
- A `using` local can't be passed as ref/out, only `in`. Calling a
  method or property on an `in` value makes a silent copy, so we want
  to avoid `in`.
REGARDING THE BUILD SYSTEM
There's no longer a `mono_glue=yes/no` SCons options. We no longer
need to build with `mono_glue=no`, generate the glue and then build
again with `mono_glue=yes`. We build only once and generate the glue
(which is in C# now).
However, SCons no longer builds the C# projects for us. Instead one
must run `build_assemblies.py`, e.g.:
```sh
%godot_src_root%/modules/mono/build_scripts/build_assemblies.py \
        --godot-output-dir=%godot_src_root%/bin \
        --godot-target=release_debug`
```
We could turn this into a custom build target, but I don't know how
to do that with SCons (it's possible with Meson).
OTHER NOTES
Most of the moved code doesn't follow the C# naming convention and
still has the word Mono in the names despite no longer dealing with
Mono's embedding APIs. This is just temporary while transitioning,
to make it easier to understand what was moved where.
											 
										 
										
											2021-05-03 15:21:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif  // DEBUG_METHODS_ENABLED
  
						 
					
						
							
								
									
										
										
										
											2019-11-28 23:42:37 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								bool  GDMono : : _load_project_assembly ( )  {  
						 
					
						
							
								
									
										
										
										
											2023-03-06 21:39:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  assembly_name  =  path : : get_csharp_project_name ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  assembly_path  =  GodotSharpDirs : : get_res_temp_assemblies_dir ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-29 19:34:01 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																   . path_join ( assembly_name  +  " .dll " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									assembly_path  =  ProjectSettings : : get_singleton ( ) - > globalize_path ( assembly_path ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-08-22 11:48:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! FileAccess : : exists ( assembly_path ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-28 04:56:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  loaded_assembly_path ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  success  =  plugin_callbacks . LoadProjectAssemblyCallback ( assembly_path . utf16 ( ) ,  & loaded_assembly_path ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-10-06 23:00:18 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-28 04:56:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( success )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										project_assembly_path  =  loaded_assembly_path . simplify_path ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										project_assembly_modified_time  =  FileAccess : : get_modified_time ( loaded_assembly_path ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-10-06 23:00:18 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-28 04:56:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  success ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2022-05-28 04:56:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-01-22 18:33:36 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef GD_MONO_HOT_RELOAD 
  
						 
					
						
							
								
									
										
										
										
											2023-03-31 11:53:16 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  GDMono : : reload_failure ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( + + project_load_failure_count  > =  ( int ) GLOBAL_GET ( " dotnet/project/assembly_reload_attempts " ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// After reloading a project has failed n times in a row, update the path and modification time
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// to stop any further attempts at loading this assembly, which probably is never going to work anyways.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										project_load_failure_count  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_PRINT_ED ( " .NET: Giving up on assembly reloading. Please restart the editor if unloading was failing. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										String  assembly_name  =  path : : get_csharp_project_name ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										String  assembly_path  =  GodotSharpDirs : : get_res_temp_assemblies_dir ( ) . path_join ( assembly_name  +  " .dll " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										assembly_path  =  ProjectSettings : : get_singleton ( ) - > globalize_path ( assembly_path ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										project_assembly_path  =  assembly_path . simplify_path ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										project_assembly_modified_time  =  FileAccess : : get_modified_time ( assembly_path ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-28 04:56:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Error  GDMono : : reload_project_assemblies ( )  {  
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! runtime_initialized ,  ERR_BUG ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-28 04:56:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									finalizing_scripts_domain  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-28 04:56:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! get_plugin_callbacks ( ) . UnloadProjectPluginCallback ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-31 11:53:16 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_PRINT_ED ( " .NET: Failed to unload assemblies. Please check https://github.com/godotengine/godot/issues/78513 for more information. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										reload_failure ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  FAILED ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:21:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-22 13:13:51 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-28 04:56:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									finalizing_scripts_domain  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-03 09:44:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-07-11 14:01:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Load the project's main assembly. Here, during hot-reloading, we do
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// consider failing to load the project's main assembly to be an error.
 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-26 23:59:38 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! _load_project_assembly ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-31 11:53:16 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_PRINT_ED ( " .NET: Failed to load project assembly. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										reload_failure ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-22 13:13:51 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  ERR_CANT_OPEN ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-26 23:59:38 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-22 13:13:51 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-03-31 11:53:16 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( project_load_failure_count  >  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										project_load_failure_count  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_PRINT_ED ( " .NET: Assembly reloading succeeded after failures. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									return  OK ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2018-02-22 13:39:41 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								GDMono : : GDMono ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									singleton  =  this ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								GDMono : : ~ GDMono ( )  {  
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									finalizing_scripts_domain  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( hostfxr_dll_handle )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										OS : : get_singleton ( ) - > close_dynamic_library ( hostfxr_dll_handle ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-12-28 23:25:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									finalizing_scripts_domain  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									runtime_initialized  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									singleton  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-13 16:46:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								namespace  mono_bind  {  
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-13 16:46:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								GodotSharp  * GodotSharp : : singleton  =  nullptr ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-12 20:23:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								bool  GodotSharp : : _is_runtime_initialized ( )  {  
						 
					
						
							
								
									
										
										
										
											2020-07-05 19:19:36 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  GDMono : : get_singleton ( )  ! =  nullptr  & &  GDMono : : get_singleton ( ) - > is_runtime_initialized ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  GodotSharp : : _reload_assemblies ( bool  p_soft_reload )  {  
						 
					
						
							
								
									
										
										
										
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								# ifdef GD_MONO_HOT_RELOAD 
  
						 
					
						
							
								
									
										
										
										
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									CRASH_COND ( CSharpLanguage : : get_singleton ( )  = =  nullptr ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									// This method may be called more than once with `call_deferred`, so we need to check
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// again if reloading is needed to avoid reloading multiple times unnecessarily.
 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( CSharpLanguage : : get_singleton ( ) - > is_assembly_reloading_needed ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										CSharpLanguage : : get_singleton ( ) - > reload_assemblies ( p_soft_reload ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  GodotSharp : : _bind_methods ( )  {  
						 
					
						
							
								
									
										
										
										
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									ClassDB : : bind_method ( D_METHOD ( " is_runtime_initialized " ) ,  & GodotSharp : : _is_runtime_initialized ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ClassDB : : bind_method ( D_METHOD ( " _reload_assemblies " ) ,  & GodotSharp : : _reload_assemblies ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								GodotSharp : : GodotSharp ( )  {  
						 
					
						
							
								
									
										
										
										
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									singleton  =  this ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								GodotSharp : : ~ GodotSharp ( )  {  
						 
					
						
							
								
									
										
										
										
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									singleton  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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								}  
						 
					
						
							
								
									
										
										
										
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								}  // namespace mono_bind