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								/*************************************************************************/
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								/*  websocket_server.cpp                                                 */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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											2017-12-21 03:47:16 +01:00
										 
									 
								 
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2018-03-21 16:07:51 +07:00
										 
									 
								 
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								/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "websocket_server.h"
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								GDCINULL(WebSocketServer);
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								WebSocketServer::WebSocketServer() {
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									_peer_id = 1;
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								}
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								WebSocketServer::~WebSocketServer() {
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								}
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								void WebSocketServer::_bind_methods() {
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									ClassDB::bind_method(D_METHOD("is_listening"), &WebSocketServer::is_listening);
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									ClassDB::bind_method(D_METHOD("listen", "port", "protocols", "gd_mp_api"), &WebSocketServer::listen, DEFVAL(PoolVector<String>()), DEFVAL(false));
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									ClassDB::bind_method(D_METHOD("stop"), &WebSocketServer::stop);
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									ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer);
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									ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketServer::get_peer_address);
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									ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketServer::get_peer_port);
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									ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketServer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
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									ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
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									ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));
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									ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
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									ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
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								}
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								NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
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									if (is_listening())
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										return CONNECTION_CONNECTED;
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									return CONNECTION_DISCONNECTED;
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								};
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								bool WebSocketServer::is_server() const {
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									return true;
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								}
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								void WebSocketServer::_on_peer_packet(int32_t p_peer_id) {
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									if (_is_multiplayer) {
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										_process_multiplayer(get_peer(p_peer_id), p_peer_id);
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									} else {
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										emit_signal("data_received", p_peer_id);
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									}
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								}
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								void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
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									if (_is_multiplayer) {
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										// Send add to clients
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										_send_add(p_peer_id);
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										emit_signal("peer_connected", p_peer_id);
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									} else {
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										emit_signal("client_connected", p_peer_id, p_protocol);
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									}
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								}
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								void WebSocketServer::_on_disconnect(int32_t p_peer_id, bool p_was_clean) {
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									if (_is_multiplayer) {
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										// Send delete to clients
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										_send_del(p_peer_id);
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										emit_signal("peer_disconnected", p_peer_id);
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									} else {
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										emit_signal("client_disconnected", p_peer_id, p_was_clean);
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									}
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								}
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								void WebSocketServer::_on_close_request(int32_t p_peer_id, int p_code, String p_reason) {
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									emit_signal("client_close_request", p_peer_id, p_code, p_reason);
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								}
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