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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  gdscript_text_document.h                                              */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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							|  |  |  | #ifndef GDSCRIPT_TEXT_DOCUMENT_H
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							|  |  |  | #define GDSCRIPT_TEXT_DOCUMENT_H
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										 |  |  | #include "core/io/file_access.h"
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										 |  |  | #include "core/object/ref_counted.h"
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										 |  |  | #include "godot_lsp.h"
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										 |  |  | class GDScriptTextDocument : public RefCounted { | 
					
						
							|  |  |  | 	GDCLASS(GDScriptTextDocument, RefCounted) | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	Ref<FileAccess> file_checker; | 
					
						
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										 |  |  | 	void didOpen(const Variant &p_param); | 
					
						
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										 |  |  | 	void didClose(const Variant &p_param); | 
					
						
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										 |  |  | 	void didChange(const Variant &p_param); | 
					
						
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										 |  |  | 	void willSaveWaitUntil(const Variant &p_param); | 
					
						
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										 |  |  | 	void didSave(const Variant &p_param); | 
					
						
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							|  |  |  | 	void sync_script_content(const String &p_path, const String &p_content); | 
					
						
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										 |  |  | 	void show_native_symbol_in_editor(const String &p_symbol_id); | 
					
						
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										 |  |  | 	Array native_member_completions; | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  | 	Array find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list); | 
					
						
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										 |  |  | 	lsp::TextDocumentItem load_document_item(const Variant &p_param); | 
					
						
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										 |  |  | 	void notify_client_show_symbol(const lsp::DocumentSymbol *symbol); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	Variant nativeSymbol(const Dictionary &p_params); | 
					
						
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										 |  |  | 	Array documentSymbol(const Dictionary &p_params); | 
					
						
							|  |  |  | 	Array completion(const Dictionary &p_params); | 
					
						
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										 |  |  | 	Dictionary resolve(const Dictionary &p_params); | 
					
						
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										 |  |  | 	Dictionary rename(const Dictionary &p_params); | 
					
						
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										 |  |  | 	Array foldingRange(const Dictionary &p_params); | 
					
						
							|  |  |  | 	Array codeLens(const Dictionary &p_params); | 
					
						
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										 |  |  | 	Array documentLink(const Dictionary &p_params); | 
					
						
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										 |  |  | 	Array colorPresentation(const Dictionary &p_params); | 
					
						
							|  |  |  | 	Variant hover(const Dictionary &p_params); | 
					
						
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										 |  |  | 	Array definition(const Dictionary &p_params); | 
					
						
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										 |  |  | 	Variant declaration(const Dictionary &p_params); | 
					
						
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										 |  |  | 	Variant signatureHelp(const Dictionary &p_params); | 
					
						
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										 |  |  | 	void initialize(); | 
					
						
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										 |  |  | 	GDScriptTextDocument(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // GDSCRIPT_TEXT_DOCUMENT_H
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