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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "XRVRS" inherits= "Object" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
<brief_description >
Helper class for XR interfaces that generates VRS images.
</brief_description>
<description >
This class is used by various XR interfaces to generate VRS textures that can be used to speed up rendering.
</description>
<tutorials >
</tutorials>
<methods >
<method name= "make_vrs_texture" >
<return type= "RID" />
<param index= "0" name= "target_size" type= "Vector2" />
<param index= "1" name= "eye_foci" type= "PackedVector2Array" />
<description >
Generates the VRS texture based on a render [param target_size] adjusted by our VRS tile size. For each eyes focal point passed in [param eye_foci] a layer is created. Focal point should be in NDC.
The result will be cached, requesting a VRS texture with unchanged parameters and settings will return the cached RID.
</description>
</method>
</methods>
<members >
<member name= "vrs_min_radius" type= "float" setter= "set_vrs_min_radius" getter= "get_vrs_min_radius" default= "20.0" >
The minimum radius around the focal point where full quality is guaranteed if VRS is used as a percentage of screen size.
</member>
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<member name= "vrs_render_region" type= "Rect2i" setter= "set_vrs_render_region" getter= "get_vrs_render_region" default= "Rect2i(0, 0, 0, 0)" >
The render region that the VRS texture will be scaled to when generated.
</member>
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<member name= "vrs_strength" type= "float" setter= "set_vrs_strength" getter= "get_vrs_strength" default= "1.0" >
The strength used to calculate the VRS density map. The greater this value, the more noticeable VRS is.
</member>
</members>
</class>