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			104 lines
		
	
	
	
		
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			XML
		
	
	
	
	
	
		
		
			
		
	
	
			104 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
|   | <?xml version="1.0" encoding="UTF-8" ?> | ||
|  | <class name="EditorDebuggerPlugin" inherits="Control" version="4.0"> | ||
|  | 	<brief_description> | ||
|  | 		A base class to implement debugger plugins. | ||
|  | 	</brief_description> | ||
|  | 	<description> | ||
|  | 		All debugger plugin scripts must extend [EditorDebuggerPlugin]. It provides functions related to editor side of debugger. | ||
|  | 		You don't need to instantiate this class. That is handled by the debugger itself. [Control] nodes can be added as child nodes to provide a GUI front-end for the plugin. | ||
|  | 		Do not queue_free/reparent it's instance otherwise the instance becomes unusable. | ||
|  | 	</description> | ||
|  | 	<tutorials> | ||
|  | 	</tutorials> | ||
|  | 	<methods> | ||
|  | 		<method name="has_capture"> | ||
|  | 			<return type="bool"> | ||
|  | 			</return> | ||
|  | 			<argument index="0" name="name" type="StringName"> | ||
|  | 			</argument> | ||
|  | 			<description> | ||
|  | 				Returns [code]true[/code] if a message capture with given name is present otherwise [code]false[/code]. | ||
|  | 			</description> | ||
|  | 		</method> | ||
|  | 		<method name="is_breaked"> | ||
|  | 			<return type="bool"> | ||
|  | 			</return> | ||
|  | 			<description> | ||
|  | 				Returns [code]true[/code] if the game is in break state otherwise [code]false[/code]. | ||
|  | 			</description> | ||
|  | 		</method> | ||
|  | 		<method name="is_debuggable"> | ||
|  | 			<return type="bool"> | ||
|  | 			</return> | ||
|  | 			<description> | ||
|  | 				Returns [code]true[/code] if the game can be debugged otherwise [code]false[/code]. | ||
|  | 			</description> | ||
|  | 		</method> | ||
|  | 		<method name="is_session_active"> | ||
|  | 			<return type="bool"> | ||
|  | 			</return> | ||
|  | 			<description> | ||
|  | 				Returns [code]true[/code] if there is an instance of  the game running with the attached debugger otherwise [code]false[/code]. | ||
|  | 			</description> | ||
|  | 		</method> | ||
|  | 		<method name="register_message_capture"> | ||
|  | 			<return type="void"> | ||
|  | 			</return> | ||
|  | 			<argument index="0" name="name" type="StringName"> | ||
|  | 			</argument> | ||
|  | 			<argument index="1" name="callable" type="Callable"> | ||
|  | 			</argument> | ||
|  | 			<description> | ||
|  | 				Registers a message capture with given [code]name[/code]. If [code]name[/code] is "my_message" then messages starting with "my_message:" will be called with the given callable. | ||
|  | 				Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code]. | ||
|  | 			</description> | ||
|  | 		</method> | ||
|  | 		<method name="send_message"> | ||
|  | 			<return type="void"> | ||
|  | 			</return> | ||
|  | 			<argument index="0" name="message" type="String"> | ||
|  | 			</argument> | ||
|  | 			<argument index="1" name="data" type="Array"> | ||
|  | 			</argument> | ||
|  | 			<description> | ||
|  | 				Sends a message with given [code]message[/code] and [code]data[/code] array. | ||
|  | 			</description> | ||
|  | 		</method> | ||
|  | 		<method name="unregister_message_capture"> | ||
|  | 			<return type="void"> | ||
|  | 			</return> | ||
|  | 			<argument index="0" name="name" type="StringName"> | ||
|  | 			</argument> | ||
|  | 			<description> | ||
|  | 				Unregisters the message capture with given name. | ||
|  | 			</description> | ||
|  | 		</method> | ||
|  | 	</methods> | ||
|  | 	<signals> | ||
|  | 		<signal name="breaked"> | ||
|  | 			<argument index="0" name="can_debug" type="bool"> | ||
|  | 			</argument> | ||
|  | 			<description> | ||
|  | 				Emitted when the game enters a break state. | ||
|  | 			</description> | ||
|  | 		</signal> | ||
|  | 		<signal name="continued"> | ||
|  | 			<description> | ||
|  | 				Emitted when the game exists a break state. | ||
|  | 			</description> | ||
|  | 		</signal> | ||
|  | 		<signal name="started"> | ||
|  | 			<description> | ||
|  | 				Emitted when the debugging starts. | ||
|  | 			</description> | ||
|  | 		</signal> | ||
|  | 		<signal name="stopped"> | ||
|  | 			<description> | ||
|  | 				Emitted when the debugging stops. | ||
|  | 			</description> | ||
|  | 		</signal> | ||
|  | 	</signals> | ||
|  | 	<constants> | ||
|  | 	</constants> | ||
|  | </class> |