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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="GeometryInstance3D" inherits="VisualInstance3D" version="4.0"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		Base node for geometry-based visual instances. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		Base node for geometry-based visual instances. Shares some common functionality like visibility and custom materials. | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
							|  |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<methods> | 
					
						
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										 |  |  | 		<method name="get_shader_instance_uniform" qualifiers="const"> | 
					
						
							|  |  |  | 			<return type="Variant"> | 
					
						
							|  |  |  | 			</return> | 
					
						
							|  |  |  | 			<argument index="0" name="uniform" type="StringName"> | 
					
						
							|  |  |  | 			</argument> | 
					
						
							|  |  |  | 			<description> | 
					
						
							|  |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
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										 |  |  | 		<method name="set_custom_aabb"> | 
					
						
							|  |  |  | 			<return type="void"> | 
					
						
							|  |  |  | 			</return> | 
					
						
							|  |  |  | 			<argument index="0" name="aabb" type="AABB"> | 
					
						
							|  |  |  | 			</argument> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero. | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
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										 |  |  | 		<method name="set_shader_instance_uniform"> | 
					
						
							|  |  |  | 			<return type="void"> | 
					
						
							|  |  |  | 			</return> | 
					
						
							|  |  |  | 			<argument index="0" name="uniform" type="StringName"> | 
					
						
							|  |  |  | 			</argument> | 
					
						
							|  |  |  | 			<argument index="1" name="value" type="Variant"> | 
					
						
							|  |  |  | 			</argument> | 
					
						
							|  |  |  | 			<description> | 
					
						
							|  |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
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										 |  |  | 	</methods> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance3D.ShadowCastingSetting" default="1"> | 
					
						
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										 |  |  | 			The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0"> | 
					
						
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										 |  |  | 			The extra distance added to the GeometryInstance3D's bounding box ([AABB]) to increase its cull box. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="gi_lightmap_scale" type="int" setter="set_lightmap_scale" getter="get_lightmap_scale" enum="GeometryInstance3D.LightmapScale" default="0"> | 
					
						
							|  |  |  | 		</member> | 
					
						
							|  |  |  | 		<member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0"> | 
					
						
							|  |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0"> | 
					
						
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										 |  |  | 			The GeometryInstance3D's max LOD distance. | 
					
						
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										 |  |  | 			[b]Note:[/b] This property currently has no effect. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" default="0.0"> | 
					
						
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										 |  |  | 			The GeometryInstance3D's max LOD margin. | 
					
						
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										 |  |  | 			[b]Note:[/b] This property currently has no effect. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance" default="0.0"> | 
					
						
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										 |  |  | 			The GeometryInstance3D's min LOD distance. | 
					
						
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										 |  |  | 			[b]Note:[/b] This property currently has no effect. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0"> | 
					
						
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										 |  |  | 			The GeometryInstance3D's min LOD margin. | 
					
						
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										 |  |  | 			[b]Note:[/b] This property currently has no effect. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override"> | 
					
						
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										 |  |  | 			The material override for the whole geometry. | 
					
						
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										 |  |  | 			If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | 	<constants> | 
					
						
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										 |  |  | 		<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting"> | 
					
						
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										 |  |  | 			Will not cast any shadows. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting"> | 
					
						
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										 |  |  | 			Will cast shadows from all visible faces in the GeometryInstance3D. | 
					
						
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										 |  |  | 			Will take culling into account, so faces not being rendered will not be taken into account when shadow casting. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting"> | 
					
						
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										 |  |  | 			Will cast shadows from all visible faces in the GeometryInstance3D. | 
					
						
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										 |  |  | 			Will not take culling into account, so all faces will be taken into account when shadow casting. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting"> | 
					
						
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										 |  |  | 			Will only show the shadows casted from this object. | 
					
						
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										 |  |  | 			In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="GI_MODE_DISABLED" value="0" enum="GIMode"> | 
					
						
							|  |  |  | 		</constant> | 
					
						
							|  |  |  | 		<constant name="GI_MODE_BAKED" value="1" enum="GIMode"> | 
					
						
							|  |  |  | 		</constant> | 
					
						
							|  |  |  | 		<constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode"> | 
					
						
							|  |  |  | 		</constant> | 
					
						
							|  |  |  | 		<constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale"> | 
					
						
							|  |  |  | 		</constant> | 
					
						
							|  |  |  | 		<constant name="LIGHTMAP_SCALE_2X" value="1" enum="LightmapScale"> | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="LIGHTMAP_SCALE_4X" value="2" enum="LightmapScale"> | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="LIGHTMAP_SCALE_8X" value="3" enum="LightmapScale"> | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="LIGHTMAP_SCALE_MAX" value="4" enum="LightmapScale"> | 
					
						
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										 |  |  | 		</constant> | 
					
						
							|  |  |  | 	</constants> | 
					
						
							|  |  |  | </class> |