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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="VisualShaderNodeColorFunc" inherits="VisualShaderNode" version="4.0"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		A [Color] function to be used within the visual shader graph. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		Accept a [Color] to the input port and transform it according to [member function]. | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
							|  |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<methods> | 
					
						
							|  |  |  | 	</methods> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeColorFunc.Function" default="0"> | 
					
						
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										 |  |  | 			A function to be applied to the input color. See [enum Function] for options. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | 	<constants> | 
					
						
							|  |  |  | 		<constant name="FUNC_GRAYSCALE" value="0" enum="Function"> | 
					
						
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										 |  |  | 			Converts the color to grayscale using the following formula: | 
					
						
							|  |  |  | 			[codeblock] | 
					
						
							|  |  |  | 			vec3 c = input; | 
					
						
							|  |  |  | 			float max1 = max(c.r, c.g); | 
					
						
							|  |  |  | 			float max2 = max(max1, c.b); | 
					
						
							|  |  |  | 			float max3 = max(max1, max2); | 
					
						
							|  |  |  | 			return vec3(max3, max3, max3); | 
					
						
							|  |  |  | 			[/codeblock] | 
					
						
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										 |  |  | 		</constant> | 
					
						
							|  |  |  | 		<constant name="FUNC_SEPIA" value="1" enum="Function"> | 
					
						
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										 |  |  | 			Applies sepia tone effect using the following formula: | 
					
						
							|  |  |  | 			[codeblock] | 
					
						
							|  |  |  | 			vec3 c = input; | 
					
						
							|  |  |  | 			float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189); | 
					
						
							|  |  |  | 			float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168); | 
					
						
							|  |  |  | 			float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131); | 
					
						
							|  |  |  | 			return vec3(r, g, b); | 
					
						
							|  |  |  | 			[/codeblock] | 
					
						
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										 |  |  | 		</constant> | 
					
						
							|  |  |  | 	</constants> | 
					
						
							|  |  |  | </class> |