2018-08-29 22:38:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/*************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*  animation_node_state_machine.cpp                                     */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                       This file is part of:                           */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                           GODOT ENGINE                                */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                      https://godotengine.org                          */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*************************************************************************/  
						 
					
						
							
								
									
										
										
										
											2022-01-13 09:45:09 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */  
						 
					
						
							
								
									
										
										
										
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								/*                                                                       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* a copy of this software and associated documentation files (the       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* "Software"), to deal in the Software without restriction, including   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# include  "animation_node_state_machine.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/////////////////////////////////////////////////
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachineTransition : : set_switch_mode ( SwitchMode  p_mode )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									switch_mode  =  p_mode ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								AnimationNodeStateMachineTransition : : SwitchMode  AnimationNodeStateMachineTransition : : get_switch_mode ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  switch_mode ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachineTransition : : set_auto_advance ( bool  p_enable )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									auto_advance  =  p_enable ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationNodeStateMachineTransition : : has_auto_advance ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  auto_advance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  AnimationNodeStateMachineTransition : : set_advance_condition ( const  StringName  & p_condition )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									String  cs  =  p_condition ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( cs . find ( " / " )  ! =  - 1  | |  cs . find ( " : " )  ! =  - 1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									advance_condition  =  p_condition ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( cs  ! =  String ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										advance_condition_name  =  " conditions/ "  +  cs ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										advance_condition_name  =  StringName ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									emit_signal ( " advance_condition_changed " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								StringName  AnimationNodeStateMachineTransition : : get_advance_condition ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  advance_condition ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								StringName  AnimationNodeStateMachineTransition : : get_advance_condition_name ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  advance_condition_name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  AnimationNodeStateMachineTransition : : set_xfade_time ( float  p_xfade )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( p_xfade  <  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									xfade  =  p_xfade ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									emit_changed ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								float  AnimationNodeStateMachineTransition : : get_xfade_time ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  xfade ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachineTransition : : set_disabled ( bool  p_disabled )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									disabled  =  p_disabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									emit_changed ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationNodeStateMachineTransition : : is_disabled ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  disabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachineTransition : : set_priority ( int  p_priority )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									priority  =  p_priority ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									emit_changed ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  AnimationNodeStateMachineTransition : : get_priority ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  priority ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachineTransition : : _bind_methods ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_switch_mode " ,  " mode " ) ,  & AnimationNodeStateMachineTransition : : set_switch_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_switch_mode " ) ,  & AnimationNodeStateMachineTransition : : get_switch_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_auto_advance " ,  " auto_advance " ) ,  & AnimationNodeStateMachineTransition : : set_auto_advance ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " has_auto_advance " ) ,  & AnimationNodeStateMachineTransition : : has_auto_advance ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									ClassDB : : bind_method ( D_METHOD ( " set_advance_condition " ,  " name " ) ,  & AnimationNodeStateMachineTransition : : set_advance_condition ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_advance_condition " ) ,  & AnimationNodeStateMachineTransition : : get_advance_condition ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									ClassDB : : bind_method ( D_METHOD ( " set_xfade_time " ,  " secs " ) ,  & AnimationNodeStateMachineTransition : : set_xfade_time ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_xfade_time " ) ,  & AnimationNodeStateMachineTransition : : get_xfade_time ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_disabled " ,  " disabled " ) ,  & AnimationNodeStateMachineTransition : : set_disabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_disabled " ) ,  & AnimationNodeStateMachineTransition : : is_disabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_priority " ,  " priority " ) ,  & AnimationNodeStateMachineTransition : : set_priority ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_priority " ) ,  & AnimationNodeStateMachineTransition : : get_priority ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : INT ,  " switch_mode " ,  PROPERTY_HINT_ENUM ,  " Immediate,Sync,AtEnd " ) ,  " set_switch_mode " ,  " get_switch_mode " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " auto_advance " ) ,  " set_auto_advance " ,  " has_auto_advance " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ADD_PROPERTY ( PropertyInfo ( Variant : : STRING ,  " advance_condition " ) ,  " set_advance_condition " ,  " get_advance_condition " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ADD_PROPERTY ( PropertyInfo ( Variant : : REAL ,  " xfade_time " ,  PROPERTY_HINT_RANGE ,  " 0,240,0.01 " ) ,  " set_xfade_time " ,  " get_xfade_time " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : INT ,  " priority " ,  PROPERTY_HINT_RANGE ,  " 0,32,1 " ) ,  " set_priority " ,  " get_priority " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " disabled " ) ,  " set_disabled " ,  " is_disabled " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									BIND_ENUM_CONSTANT ( SWITCH_MODE_IMMEDIATE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									BIND_ENUM_CONSTANT ( SWITCH_MODE_SYNC ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									BIND_ENUM_CONSTANT ( SWITCH_MODE_AT_END ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ADD_SIGNAL ( MethodInfo ( " advance_condition_changed " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								AnimationNodeStateMachineTransition : : AnimationNodeStateMachineTransition ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									switch_mode  =  SWITCH_MODE_IMMEDIATE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									auto_advance  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									xfade  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									disabled  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									priority  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								////////////////////////////////////////////////////////
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachinePlayback : : travel ( const  StringName  & p_state )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									start_request_travel  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									start_request  =  p_state ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									stop_request  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachinePlayback : : start ( const  StringName  & p_state )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									start_request_travel  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									start_request  =  p_state ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									stop_request  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachinePlayback : : stop ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									stop_request  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationNodeStateMachinePlayback : : is_playing ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  playing ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								StringName  AnimationNodeStateMachinePlayback : : get_current_node ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  current ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								StringName  AnimationNodeStateMachinePlayback : : get_blend_from_node ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  fading_from ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Vector < StringName >  AnimationNodeStateMachinePlayback : : get_travel_path ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  path ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								float  AnimationNodeStateMachinePlayback : : get_current_play_pos ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  pos_current ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								float  AnimationNodeStateMachinePlayback : : get_current_length ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  len_current ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								bool  AnimationNodeStateMachinePlayback : : _travel ( AnimationNodeStateMachine  * p_state_machine ,  const  StringName  & p_travel )  {  
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_COND_V ( ! playing ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_COND_V ( ! p_state_machine - > states . has ( p_travel ) ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! p_state_machine - > states . has ( current ) ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									path . clear ( ) ;  //a new one will be needed
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									if  ( current  = =  p_travel )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return  true ;  //nothing to do
 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									Vector2  current_pos  =  p_state_machine - > states [ current ] . position ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Vector2  target_pos  =  p_state_machine - > states [ p_travel ] . position ; 
							 
						 
					
						
							
								
									
										
										
										
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									Map < StringName ,  AStarCost >  cost_map ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									List < int >  open_list ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//build open list
 
							 
						 
					
						
							
								
									
										
										
										
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									for  ( int  i  =  0 ;  i  <  p_state_machine - > transitions . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( p_state_machine - > transitions [ i ] . from  = =  current )  { 
							 
						 
					
						
							
								
									
										
										
										
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											open_list . push_back ( i ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											float  cost  =  p_state_machine - > states [ p_state_machine - > transitions [ i ] . to ] . position . distance_to ( current_pos ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											cost  * =  p_state_machine - > transitions [ i ] . transition - > get_priority ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											AStarCost  ap ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ap . prev  =  current ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ap . distance  =  cost ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											cost_map [ p_state_machine - > transitions [ i ] . to ]  =  ap ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( p_state_machine - > transitions [ i ] . to  = =  p_travel )  {  //prematurely found it! :D
 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												path . push_back ( p_travel ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//begin astar
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  found_route  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									while  ( ! found_route )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( open_list . size ( )  = =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  false ;  //no path found
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//find the last cost transition
 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-04 16:00:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										List < int > : : Element  * least_cost_transition  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										float  least_cost  =  1e20 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( List < int > : : Element  * E  =  open_list . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											float  cost  =  cost_map [ p_state_machine - > transitions [ E - > get ( ) ] . to ] . distance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											cost  + =  p_state_machine - > states [ p_state_machine - > transitions [ E - > get ( ) ] . to ] . position . distance_to ( target_pos ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( cost  <  least_cost )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												least_cost_transition  =  E ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-06 23:27:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												least_cost  =  cost ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										StringName  transition_prev  =  p_state_machine - > transitions [ least_cost_transition - > get ( ) ] . from ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										StringName  transition  =  p_state_machine - > transitions [ least_cost_transition - > get ( ) ] . to ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										for  ( int  i  =  0 ;  i  <  p_state_machine - > transitions . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( p_state_machine - > transitions [ i ] . from  ! =  transition  | |  p_state_machine - > transitions [ i ] . to  = =  transition_prev )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												continue ;  //not interested on those
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											float  distance  =  p_state_machine - > states [ p_state_machine - > transitions [ i ] . from ] . position . distance_to ( p_state_machine - > states [ p_state_machine - > transitions [ i ] . to ] . position ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											distance  * =  p_state_machine - > transitions [ i ] . transition - > get_priority ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											distance  + =  cost_map [ p_state_machine - > transitions [ i ] . from ] . distance ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( cost_map . has ( p_state_machine - > transitions [ i ] . to ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												//oh this was visited already, can we win the cost?
 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( distance  <  cost_map [ p_state_machine - > transitions [ i ] . to ] . distance )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													cost_map [ p_state_machine - > transitions [ i ] . to ] . distance  =  distance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													cost_map [ p_state_machine - > transitions [ i ] . to ] . prev  =  p_state_machine - > transitions [ i ] . from ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												//add to open list
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												AStarCost  ac ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												ac . prev  =  p_state_machine - > transitions [ i ] . from ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												ac . distance  =  distance ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												cost_map [ p_state_machine - > transitions [ i ] . to ]  =  ac ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												open_list . push_back ( i ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( p_state_machine - > transitions [ i ] . to  = =  p_travel )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													found_route  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( found_route )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										open_list . erase ( least_cost_transition ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//make path
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									StringName  at  =  p_travel ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									while  ( at  ! =  current )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										path . push_back ( at ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										at  =  cost_map [ at ] . prev ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									path . invert ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								float  AnimationNodeStateMachinePlayback : : process ( AnimationNodeStateMachine  * p_state_machine ,  float  p_time ,  bool  p_seek )  {  
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									//if not playing and it can restart, then restart
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! playing  & &  start_request  = =  StringName ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( ! stop_request  & &  p_state_machine - > start_node )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											start ( p_state_machine - > start_node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( playing  & &  stop_request )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										stop_request  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										playing  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  play_start  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( start_request  ! =  StringName ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( start_request_travel )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( ! playing )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-30 02:41:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( ! stop_request  & &  p_state_machine - > start_node )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													// can restart, just postpone traveling
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													path . clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													current  =  p_state_machine - > start_node ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													playing  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													play_start  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													// stopped, invalid state
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													String  node_name  =  start_request ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													start_request  =  StringName ( ) ;  //clear start request
 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-13 19:57:03 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													ERR_FAIL_V_MSG ( 0 ,  " Can't travel to ' "  +  node_name  +  " ' if state machine is not playing. Maybe you need to enable Autoplay on Load for one of the nodes in your state machine or call .start() first? " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-30 02:41:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( ! _travel ( p_state_machine ,  start_request ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													// can't travel, then teleport
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													path . clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													current  =  start_request ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												start_request  =  StringName ( ) ;  //clear start request
 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-30 02:41:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											// teleport to start
 
							 
						 
					
						
							
								
									
										
										
										
											2021-01-05 15:56:06 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( p_state_machine - > states . has ( start_request ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												path . clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												current  =  start_request ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												playing  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												play_start  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												start_request  =  StringName ( ) ;  //clear start request
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												StringName  node  =  start_request ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												start_request  =  StringName ( ) ;  //clear start request
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												ERR_FAIL_V_MSG ( 0 ,  " No such node: ' "  +  node  +  " ' " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  do_start  =  ( p_seek  & &  p_time  = =  0 )  | |  play_start  | |  current  = =  StringName ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( do_start )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( p_state_machine - > start_node  ! =  StringName ( )  & &  p_seek  & &  p_time  = =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											current  =  p_state_machine - > start_node ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										len_current  =  p_state_machine - > blend_node ( current ,  p_state_machine - > states [ current ] . node ,  0 ,  true ,  1.0 ,  AnimationNode : : FILTER_IGNORE ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										pos_current  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! p_state_machine - > states . has ( current ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										playing  =  false ;  //current does not exist
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										current  =  StringName ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									float  fade_blend  =  1.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( fading_from  ! =  StringName ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( ! p_state_machine - > states . has ( fading_from ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											fading_from  =  StringName ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( ! p_seek )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												fading_pos  + =  p_time ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											fade_blend  =  MIN ( 1.0 ,  fading_pos  /  fading_time ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( fade_blend  > =  1.0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												fading_from  =  StringName ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									float  rem  =  p_state_machine - > blend_node ( current ,  p_state_machine - > states [ current ] . node ,  p_time ,  p_seek ,  fade_blend ,  AnimationNode : : FILTER_IGNORE ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( fading_from  ! =  StringName ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										p_state_machine - > blend_node ( fading_from ,  p_state_machine - > states [ fading_from ] . node ,  p_time ,  p_seek ,  1.0  -  fade_blend ,  AnimationNode : : FILTER_IGNORE ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//guess playback position
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( rem  >  len_current )  {  // weird but ok
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										len_current  =  rem ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{  //advance and loop check
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										float  next_pos  =  len_current  -  rem ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-14 14:28:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										end_loop  =  next_pos  <  pos_current ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										pos_current  =  next_pos ;  //looped
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//find next
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									StringName  next ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									float  next_xfade  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									AnimationNodeStateMachineTransition : : SwitchMode  switch_mode  =  AnimationNodeStateMachineTransition : : SWITCH_MODE_IMMEDIATE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( path . size ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										for  ( int  i  =  0 ;  i  <  p_state_machine - > transitions . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( p_state_machine - > transitions [ i ] . from  = =  current  & &  p_state_machine - > transitions [ i ] . to  = =  path [ 0 ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												next_xfade  =  p_state_machine - > transitions [ i ] . transition - > get_xfade_time ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												switch_mode  =  p_state_machine - > transitions [ i ] . transition - > get_switch_mode ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												next  =  path [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										float  priority_best  =  1e20 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  auto_advance_to  =  - 1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										for  ( int  i  =  0 ;  i  <  p_state_machine - > transitions . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											bool  auto_advance  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( p_state_machine - > transitions [ i ] . transition - > has_auto_advance ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												auto_advance  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											StringName  advance_condition_name  =  p_state_machine - > transitions [ i ] . transition - > get_advance_condition_name ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( advance_condition_name  ! =  StringName ( )  & &  bool ( p_state_machine - > get_parameter ( advance_condition_name ) ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												auto_advance  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( p_state_machine - > transitions [ i ] . from  = =  current  & &  auto_advance )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( p_state_machine - > transitions [ i ] . transition - > get_priority ( )  < =  priority_best )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													priority_best  =  p_state_machine - > transitions [ i ] . transition - > get_priority ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													auto_advance_to  =  i ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( auto_advance_to  ! =  - 1 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											next  =  p_state_machine - > transitions [ auto_advance_to ] . to ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											next_xfade  =  p_state_machine - > transitions [ auto_advance_to ] . transition - > get_xfade_time ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											switch_mode  =  p_state_machine - > transitions [ auto_advance_to ] . transition - > get_switch_mode ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//if next, see when to transition
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( next  ! =  StringName ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  goto_next  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-03-17 10:12:27 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( switch_mode  = =  AnimationNodeStateMachineTransition : : SWITCH_MODE_AT_END )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-14 14:28:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											goto_next  =  next_xfade  > =  ( len_current  -  pos_current )  | |  end_loop ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( end_loop )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												next_xfade  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2019-03-17 10:12:27 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											goto_next  =  fading_from  = =  StringName ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-14 14:28:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( goto_next )  {  //end_loop should be used because fade time may be too small or zero and animation may have looped
 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( next_xfade )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												//time to fade, baby
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												fading_from  =  current ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												fading_time  =  next_xfade ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												fading_pos  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												fading_from  =  StringName ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												fading_pos  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( path . size ( ) )  {  //if it came from path, remove path
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												path . remove ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											current  =  next ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( switch_mode  = =  AnimationNodeStateMachineTransition : : SWITCH_MODE_SYNC )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												len_current  =  p_state_machine - > blend_node ( current ,  p_state_machine - > states [ current ] . node ,  0 ,  true ,  0 ,  AnimationNode : : FILTER_IGNORE ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												pos_current  =  MIN ( pos_current ,  len_current ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												p_state_machine - > blend_node ( current ,  p_state_machine - > states [ current ] . node ,  pos_current ,  true ,  0 ,  AnimationNode : : FILTER_IGNORE ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												len_current  =  p_state_machine - > blend_node ( current ,  p_state_machine - > states [ current ] . node ,  0 ,  true ,  0 ,  AnimationNode : : FILTER_IGNORE ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												pos_current  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											rem  =  len_current ;  //so it does not show 0 on transition
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//compute time left for transitions by using the end node
 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( p_state_machine - > end_node  ! =  StringName ( )  & &  p_state_machine - > end_node  ! =  current )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										rem  =  p_state_machine - > blend_node ( p_state_machine - > end_node ,  p_state_machine - > states [ p_state_machine - > end_node ] . node ,  0 ,  true ,  0 ,  AnimationNode : : FILTER_IGNORE ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  rem ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachinePlayback : : _bind_methods ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " travel " ,  " to_node " ) ,  & AnimationNodeStateMachinePlayback : : travel ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " start " ,  " node " ) ,  & AnimationNodeStateMachinePlayback : : start ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " stop " ) ,  & AnimationNodeStateMachinePlayback : : stop ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_playing " ) ,  & AnimationNodeStateMachinePlayback : : is_playing ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_current_node " ) ,  & AnimationNodeStateMachinePlayback : : get_current_node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-09-18 19:59:25 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_current_play_position " ) ,  & AnimationNodeStateMachinePlayback : : get_current_play_pos ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_current_length " ) ,  & AnimationNodeStateMachinePlayback : : get_current_length ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_travel_path " ) ,  & AnimationNodeStateMachinePlayback : : get_travel_path ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								AnimationNodeStateMachinePlayback : : AnimationNodeStateMachinePlayback ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									set_local_to_scene ( true ) ;  //only one per instanced scene
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									playing  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									len_current  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									fading_time  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									stop_request  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								///////////////////////////////////////////////////////
  
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : get_parameter_list ( List < PropertyInfo >  * r_list )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									r_list - > push_back ( PropertyInfo ( Variant : : OBJECT ,  playback ,  PROPERTY_HINT_RESOURCE_TYPE ,  " AnimationNodeStateMachinePlayback " ,  PROPERTY_USAGE_DEFAULT  |  PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									List < StringName >  advance_conditions ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  transitions . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										StringName  ac  =  transitions [ i ] . transition - > get_advance_condition_name ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-04 16:00:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( ac  ! =  StringName ( )  & &  advance_conditions . find ( ac )  = =  nullptr )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											advance_conditions . push_back ( ac ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									advance_conditions . sort_custom < StringName : : AlphCompare > ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( List < StringName > : : Element  * E  =  advance_conditions . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										r_list - > push_back ( PropertyInfo ( Variant : : BOOL ,  E - > get ( ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Variant  AnimationNodeStateMachine : : get_parameter_default_value ( const  StringName  & p_parameter )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_parameter  = =  playback )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Ref < AnimationNodeStateMachinePlayback >  p ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										p . instance ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  p ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  false ;  //advance condition
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : add_node ( const  StringName  & p_name ,  Ref < AnimationNode >  p_node ,  const  Vector2  & p_position )  {  
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( states . has ( p_name ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( p_node . is_null ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( String ( p_name ) . find ( " / " )  ! =  - 1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									State  state ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . node  =  p_node ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . position  =  p_position ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									states [ p_name ]  =  state ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									emit_changed ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									emit_signal ( " tree_changed " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_node - > connect ( " tree_changed " ,  this ,  " _tree_changed " ,  varray ( ) ,  CONNECT_REFERENCE_COUNTED ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-16 17:42:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : replace_node ( const  StringName  & p_name ,  Ref < AnimationNode >  p_node )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( states . has ( p_name )  = =  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( p_node . is_null ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( String ( p_name ) . find ( " / " )  ! =  - 1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Ref < AnimationNode >  node  =  states [ p_name ] . node ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( node . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											node - > disconnect ( " tree_changed " ,  this ,  " _tree_changed " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									states [ p_name ] . node  =  p_node ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									emit_changed ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									emit_signal ( " tree_changed " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_node - > connect ( " tree_changed " ,  this ,  " _tree_changed " ,  varray ( ) ,  CONNECT_REFERENCE_COUNTED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								Ref < AnimationNode >  AnimationNodeStateMachine : : get_node ( const  StringName  & p_name )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! states . has ( p_name ) ,  Ref < AnimationNode > ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  states [ p_name ] . node ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								StringName  AnimationNodeStateMachine : : get_node_name ( const  Ref < AnimationNode >  & p_node )  const  {  
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( Map < StringName ,  State > : : Element  * E  =  states . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( E - > get ( ) . node  = =  p_node )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											return  E - > key ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_V ( StringName ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : get_child_nodes ( List < ChildNode >  * r_child_nodes )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Vector < StringName >  nodes ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( Map < StringName ,  State > : : Element  * E  =  states . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										nodes . push_back ( E - > key ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									nodes . sort_custom < StringName : : AlphCompare > ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  nodes . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ChildNode  cn ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										cn . name  =  nodes [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										cn . node  =  states [ cn . name ] . node ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										r_child_nodes - > push_back ( cn ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationNodeStateMachine : : has_node ( const  StringName  & p_name )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  states . has ( p_name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : remove_node ( const  StringName  & p_name )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( ! states . has ( p_name ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Ref < AnimationNode >  node  =  states [ p_name ] . node ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-18 23:12:32 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND ( node . is_null ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										node - > disconnect ( " tree_changed " ,  this ,  " _tree_changed " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									states . erase ( p_name ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									//path.erase(p_name);
 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  transitions . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( transitions [ i ] . from  = =  p_name  | |  transitions [ i ] . to  = =  p_name )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											transitions . write [ i ] . transition - > disconnect ( " advance_condition_changed " ,  this ,  " _tree_changed " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											transitions . remove ( i ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											i - - ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( start_node  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										start_node  =  StringName ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( end_node  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										end_node  =  StringName ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/*if (playing && current == p_name) {
 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										stop ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									emit_changed ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									emit_signal ( " tree_changed " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : rename_node ( const  StringName  & p_name ,  const  StringName  & p_new_name )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( ! states . has ( p_name ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( states . has ( p_new_name ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									states [ p_new_name ]  =  states [ p_name ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									states . erase ( p_name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  transitions . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( transitions [ i ] . from  = =  p_name )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-25 03:11:03 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											transitions . write [ i ] . from  =  p_new_name ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( transitions [ i ] . to  = =  p_name )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-25 03:11:03 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											transitions . write [ i ] . to  =  p_new_name ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( start_node  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										start_node  =  p_new_name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( end_node  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										end_node  =  p_new_name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/*if (playing && current == p_name) {
 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										current  =  p_new_name ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} */ 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									//path.clear(); //clear path
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									emit_signal ( " tree_changed " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : get_node_list ( List < StringName >  * r_nodes )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									List < StringName >  nodes ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( Map < StringName ,  State > : : Element  * E  =  states . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										nodes . push_back ( E - > key ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									nodes . sort_custom < StringName : : AlphCompare > ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( List < StringName > : : Element  * E  =  nodes . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										r_nodes - > push_back ( E - > get ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationNodeStateMachine : : has_transition ( const  StringName  & p_from ,  const  StringName  & p_to )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  transitions . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( transitions [ i ] . from  = =  p_from  & &  transitions [ i ] . to  = =  p_to )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											return  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  AnimationNodeStateMachine : : find_transition ( const  StringName  & p_from ,  const  StringName  & p_to )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  transitions . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( transitions [ i ] . from  = =  p_from  & &  transitions [ i ] . to  = =  p_to )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											return  i ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : add_transition ( const  StringName  & p_from ,  const  StringName  & p_to ,  const  Ref < AnimationNodeStateMachineTransition >  & p_transition )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( p_from  = =  p_to ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( ! states . has ( p_from ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( ! states . has ( p_to ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( p_transition . is_null ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  transitions . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND ( transitions [ i ] . from  = =  p_from  & &  transitions [ i ] . to  = =  p_to ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Transition  tr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									tr . from  =  p_from ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									tr . to  =  p_to ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									tr . transition  =  p_transition ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									tr . transition - > connect ( " advance_condition_changed " ,  this ,  " _tree_changed " ,  varray ( ) ,  CONNECT_REFERENCE_COUNTED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									transitions . push_back ( tr ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Ref < AnimationNodeStateMachineTransition >  AnimationNodeStateMachine : : get_transition ( int  p_transition )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_INDEX_V ( p_transition ,  transitions . size ( ) ,  Ref < AnimationNodeStateMachineTransition > ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  transitions [ p_transition ] . transition ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								StringName  AnimationNodeStateMachine : : get_transition_from ( int  p_transition )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_INDEX_V ( p_transition ,  transitions . size ( ) ,  StringName ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  transitions [ p_transition ] . from ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								StringName  AnimationNodeStateMachine : : get_transition_to ( int  p_transition )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_INDEX_V ( p_transition ,  transitions . size ( ) ,  StringName ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  transitions [ p_transition ] . to ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  AnimationNodeStateMachine : : get_transition_count ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  transitions . size ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : remove_transition ( const  StringName  & p_from ,  const  StringName  & p_to )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  transitions . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( transitions [ i ] . from  = =  p_from  & &  transitions [ i ] . to  = =  p_to )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											transitions . write [ i ] . transition - > disconnect ( " advance_condition_changed " ,  this ,  " _tree_changed " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											transitions . remove ( i ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/*if (playing) {
 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										path . clear ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} */ 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : remove_transition_by_index ( int  p_transition )  {  
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_INDEX ( p_transition ,  transitions . size ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									transitions . write [ p_transition ] . transition - > disconnect ( " advance_condition_changed " ,  this ,  " _tree_changed " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									transitions . remove ( p_transition ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/*if (playing) {
 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										path . clear ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} */ 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : set_start_node ( const  StringName  & p_node )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( p_node  ! =  StringName ( )  & &  ! states . has ( p_node ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									start_node  =  p_node ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								String  AnimationNodeStateMachine : : get_start_node ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  start_node ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : set_end_node ( const  StringName  & p_node )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( p_node  ! =  StringName ( )  & &  ! states . has ( p_node ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									end_node  =  p_node ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								String  AnimationNodeStateMachine : : get_end_node ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  end_node ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : set_graph_offset ( const  Vector2  & p_offset )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									graph_offset  =  p_offset ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Vector2  AnimationNodeStateMachine : : get_graph_offset ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  graph_offset ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								float  AnimationNodeStateMachine : : process ( float  p_time ,  bool  p_seek )  {  
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Ref < AnimationNodeStateMachinePlayback >  playback  =  get_parameter ( this - > playback ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( playback . is_null ( ) ,  0.0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  playback - > process ( this ,  p_time ,  p_seek ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								String  AnimationNodeStateMachine : : get_caption ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  " StateMachine " ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : _notification ( int  p_what )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Ref < AnimationNode >  AnimationNodeStateMachine : : get_child_by_name ( const  StringName  & p_name )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  get_node ( p_name ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationNodeStateMachine : : _set ( const  StringName  & p_name ,  const  Variant  & p_value )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									String  name  =  p_name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( name . begins_with ( " states/ " ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										String  node_name  =  name . get_slicec ( ' / ' ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										String  what  =  name . get_slicec ( ' / ' ,  2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( what  = =  " node " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Ref < AnimationNode >  anode  =  p_value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( anode . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												add_node ( node_name ,  p_value ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( what  = =  " position " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( states . has ( node_name ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												states [ node_name ] . position  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( name  = =  " transitions " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Array  trans  =  p_value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( trans . size ( )  %  3  ! =  0 ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( int  i  =  0 ;  i  <  trans . size ( ) ;  i  + =  3 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											add_transition ( trans [ i ] ,  trans [ i  +  1 ] ,  trans [ i  +  2 ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( name  = =  " start_node " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										set_start_node ( p_value ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( name  = =  " end_node " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										set_end_node ( p_value ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( name  = =  " graph_offset " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										set_graph_offset ( p_value ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationNodeStateMachine : : _get ( const  StringName  & p_name ,  Variant  & r_ret )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									String  name  =  p_name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( name . begins_with ( " states/ " ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										String  node_name  =  name . get_slicec ( ' / ' ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										String  what  =  name . get_slicec ( ' / ' ,  2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( what  = =  " node " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( states . has ( node_name ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												r_ret  =  states [ node_name ] . node ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( what  = =  " position " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( states . has ( node_name ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												r_ret  =  states [ node_name ] . position ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( name  = =  " transitions " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Array  trans ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										trans . resize ( transitions . size ( )  *  3 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( int  i  =  0 ;  i  <  transitions . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											trans [ i  *  3  +  0 ]  =  transitions [ i ] . from ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											trans [ i  *  3  +  1 ]  =  transitions [ i ] . to ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											trans [ i  *  3  +  2 ]  =  transitions [ i ] . transition ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										r_ret  =  trans ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( name  = =  " start_node " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										r_ret  =  get_start_node ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( name  = =  " end_node " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										r_ret  =  get_end_node ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( name  = =  " graph_offset " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										r_ret  =  get_graph_offset ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : _get_property_list ( List < PropertyInfo >  * p_list )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									List < StringName >  names ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( Map < StringName ,  State > : : Element  * E  =  states . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										names . push_back ( E - > key ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									names . sort_custom < StringName : : AlphCompare > ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( List < StringName > : : Element  * E  =  names . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										String  name  =  E - > get ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : OBJECT ,  " states/ "  +  name  +  " /node " ,  PROPERTY_HINT_RESOURCE_TYPE ,  " AnimationNode " ,  PROPERTY_USAGE_NOEDITOR ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : VECTOR2 ,  " states/ "  +  name  +  " /position " ,  PROPERTY_HINT_NONE ,  " " ,  PROPERTY_USAGE_NOEDITOR ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : ARRAY ,  " transitions " ,  PROPERTY_HINT_NONE ,  " " ,  PROPERTY_USAGE_NOEDITOR ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : STRING ,  " start_node " ,  PROPERTY_HINT_NONE ,  " " ,  PROPERTY_USAGE_NOEDITOR ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : STRING ,  " end_node " ,  PROPERTY_HINT_NONE ,  " " ,  PROPERTY_USAGE_NOEDITOR ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : VECTOR2 ,  " graph_offset " ,  PROPERTY_HINT_NONE ,  " " ,  PROPERTY_USAGE_NOEDITOR ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : set_node_position ( const  StringName  & p_name ,  const  Vector2  & p_position )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( ! states . has ( p_name ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									states [ p_name ] . position  =  p_position ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Vector2  AnimationNodeStateMachine : : get_node_position ( const  StringName  & p_name )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! states . has ( p_name ) ,  Vector2 ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  states [ p_name ] . position ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : _tree_changed ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									emit_signal ( " tree_changed " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								void  AnimationNodeStateMachine : : _bind_methods ( )  {  
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " add_node " ,  " name " ,  " node " ,  " position " ) ,  & AnimationNodeStateMachine : : add_node ,  DEFVAL ( Vector2 ( ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-16 17:42:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " replace_node " ,  " name " ,  " node " ) ,  & AnimationNodeStateMachine : : replace_node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_node " ,  " name " ) ,  & AnimationNodeStateMachine : : get_node ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " remove_node " ,  " name " ) ,  & AnimationNodeStateMachine : : remove_node ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " rename_node " ,  " name " ,  " new_name " ) ,  & AnimationNodeStateMachine : : rename_node ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " has_node " ,  " name " ) ,  & AnimationNodeStateMachine : : has_node ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_node_name " ,  " node " ) ,  & AnimationNodeStateMachine : : get_node_name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_node_position " ,  " name " ,  " position " ) ,  & AnimationNodeStateMachine : : set_node_position ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_node_position " ,  " name " ) ,  & AnimationNodeStateMachine : : get_node_position ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 20:58:53 +07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " has_transition " ,  " from " ,  " to " ) ,  & AnimationNodeStateMachine : : has_transition ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " add_transition " ,  " from " ,  " to " ,  " transition " ) ,  & AnimationNodeStateMachine : : add_transition ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_transition " ,  " idx " ) ,  & AnimationNodeStateMachine : : get_transition ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_transition_from " ,  " idx " ) ,  & AnimationNodeStateMachine : : get_transition_from ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_transition_to " ,  " idx " ) ,  & AnimationNodeStateMachine : : get_transition_to ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_transition_count " ) ,  & AnimationNodeStateMachine : : get_transition_count ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " remove_transition_by_index " ,  " idx " ) ,  & AnimationNodeStateMachine : : remove_transition_by_index ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " remove_transition " ,  " from " ,  " to " ) ,  & AnimationNodeStateMachine : : remove_transition ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_start_node " ,  " name " ) ,  & AnimationNodeStateMachine : : set_start_node ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_start_node " ) ,  & AnimationNodeStateMachine : : get_start_node ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_end_node " ,  " name " ) ,  & AnimationNodeStateMachine : : set_end_node ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_end_node " ) ,  & AnimationNodeStateMachine : : get_end_node ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-07 07:21:31 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_graph_offset " ,  " offset " ) ,  & AnimationNodeStateMachine : : set_graph_offset ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_graph_offset " ) ,  & AnimationNodeStateMachine : : get_graph_offset ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " _tree_changed " ) ,  & AnimationNodeStateMachine : : _tree_changed ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								AnimationNodeStateMachine : : AnimationNodeStateMachine ( )  {  
						 
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									playback  =  " playback " ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-25 16:21:57 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}