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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  texture_progress.h                                                   */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef TEXTURE_PROGRESS_H
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							|  |  |  | #define TEXTURE_PROGRESS_H
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							|  |  |  | #include "scene/gui/range.h"
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							|  |  |  | class TextureProgress : public Range { | 
					
						
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										 |  |  | 	GDCLASS(TextureProgress, Range); | 
					
						
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							|  |  |  | 	Ref<Texture> under; | 
					
						
							|  |  |  | 	Ref<Texture> progress; | 
					
						
							|  |  |  | 	Ref<Texture> over; | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	enum FillMode { | 
					
						
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										 |  |  | 		FILL_LEFT_TO_RIGHT = 0, | 
					
						
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										 |  |  | 		FILL_RIGHT_TO_LEFT, | 
					
						
							|  |  |  | 		FILL_TOP_TO_BOTTOM, | 
					
						
							|  |  |  | 		FILL_BOTTOM_TO_TOP, | 
					
						
							|  |  |  | 		FILL_CLOCKWISE, | 
					
						
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										 |  |  | 		FILL_COUNTER_CLOCKWISE, | 
					
						
							|  |  |  | 		FILL_BILINEAR_LEFT_AND_RIGHT, | 
					
						
							|  |  |  | 		FILL_BILINEAR_TOP_AND_BOTTOM, | 
					
						
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										 |  |  | 		FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE, | 
					
						
							|  |  |  | 		FILL_MODE_MAX, | 
					
						
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										 |  |  | 	}; | 
					
						
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							|  |  |  | 	void set_fill_mode(int p_fill); | 
					
						
							|  |  |  | 	int get_fill_mode(); | 
					
						
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										 |  |  | 	void set_progress_offset(Point2 p_offset); | 
					
						
							|  |  |  | 	Point2 get_progress_offset() const; | 
					
						
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										 |  |  | 	void set_radial_initial_angle(float p_angle); | 
					
						
							|  |  |  | 	float get_radial_initial_angle(); | 
					
						
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										 |  |  | 	void set_fill_degrees(float p_angle); | 
					
						
							|  |  |  | 	float get_fill_degrees(); | 
					
						
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										 |  |  | 	void set_radial_center_offset(const Point2 &p_off); | 
					
						
							|  |  |  | 	Point2 get_radial_center_offset(); | 
					
						
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										 |  |  | 	void set_under_texture(const Ref<Texture> &p_texture); | 
					
						
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										 |  |  | 	Ref<Texture> get_under_texture() const; | 
					
						
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										 |  |  | 	void set_progress_texture(const Ref<Texture> &p_texture); | 
					
						
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										 |  |  | 	Ref<Texture> get_progress_texture() const; | 
					
						
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										 |  |  | 	void set_over_texture(const Ref<Texture> &p_texture); | 
					
						
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										 |  |  | 	Ref<Texture> get_over_texture() const; | 
					
						
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										 |  |  | 	void set_stretch_margin(Margin p_margin, int p_size); | 
					
						
							|  |  |  | 	int get_stretch_margin(Margin p_margin) const; | 
					
						
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							|  |  |  | 	void set_nine_patch_stretch(bool p_stretch); | 
					
						
							|  |  |  | 	bool get_nine_patch_stretch() const; | 
					
						
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										 |  |  | 	void set_tint_under(const Color &p_tint); | 
					
						
							|  |  |  | 	Color get_tint_under() const; | 
					
						
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							|  |  |  | 	void set_tint_progress(const Color &p_tint); | 
					
						
							|  |  |  | 	Color get_tint_progress() const; | 
					
						
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							|  |  |  | 	void set_tint_over(const Color &p_tint); | 
					
						
							|  |  |  | 	Color get_tint_over() const; | 
					
						
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										 |  |  | 	Size2 get_minimum_size() const; | 
					
						
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							|  |  |  | 	TextureProgress(); | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	FillMode mode; | 
					
						
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										 |  |  | 	Point2 progress_offset; | 
					
						
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										 |  |  | 	float rad_init_angle; | 
					
						
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										 |  |  | 	float rad_max_degrees; | 
					
						
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										 |  |  | 	Point2 rad_center_off; | 
					
						
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										 |  |  | 	bool nine_patch_stretch; | 
					
						
							|  |  |  | 	int stretch_margin[4]; | 
					
						
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										 |  |  | 	Color tint_under, tint_progress, tint_over; | 
					
						
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							|  |  |  | 	Point2 unit_val_to_uv(float val); | 
					
						
							|  |  |  | 	Point2 get_relative_center(); | 
					
						
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										 |  |  | 	void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | VARIANT_ENUM_CAST(TextureProgress::FillMode); | 
					
						
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										 |  |  | #endif // TEXTURE_PROGRESS_H
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