2017-02-28 12:10:29 +00:00
										 
									 
								 
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								/*************************************************************************/
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								/*  navigation_mesh_editor_plugin.cpp                                    */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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											2017-02-28 12:10:29 +00:00
										 
									 
								 
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2017-02-28 12:10:29 +00:00
										 
									 
								 
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								#include "navigation_mesh_editor_plugin.h"
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											2018-09-11 18:13:45 +02:00
										 
									 
								 
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								#include "core/io/marshalls.h"
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								#include "core/io/resource_saver.h"
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											2017-02-28 12:10:29 +00:00
										 
									 
								 
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								#include "scene/3d/mesh_instance.h"
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								#include "scene/gui/box_container.h"
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								void NavigationMeshEditor::_node_removed(Node *p_node) {
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									if (p_node == node) {
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										node = NULL;
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										hide();
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									}
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								}
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								void NavigationMeshEditor::_notification(int p_option) {
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									if (p_option == NOTIFICATION_ENTER_TREE) {
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										button_bake->set_icon(get_icon("Bake", "EditorIcons"));
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										button_reset->set_icon(get_icon("Reload", "EditorIcons"));
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									}
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								}
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								void NavigationMeshEditor::_bake_pressed() {
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											2019-05-23 08:37:58 +02:00
										 
									 
								 
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									button_bake->set_pressed(false);
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									ERR_FAIL_COND(!node);
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									const String conf_warning = node->get_configuration_warning();
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									if (!conf_warning.empty()) {
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										err_dialog->set_text(conf_warning);
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										err_dialog->popup_centered_minsize();
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										return;
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									}
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											2019-05-23 08:37:58 +02:00
										 
									 
								 
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									EditorNavigationMeshGenerator::get_singleton()->clear(node->get_navigation_mesh());
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									EditorNavigationMeshGenerator::get_singleton()->bake(node->get_navigation_mesh(), node);
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											2019-06-03 21:52:50 +02:00
										 
									 
								 
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									node->update_gizmo();
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								}
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								void NavigationMeshEditor::_clear_pressed() {
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									if (node)
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										EditorNavigationMeshGenerator::get_singleton()->clear(node->get_navigation_mesh());
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									button_bake->set_pressed(false);
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									bake_info->set_text("");
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									if (node) {
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										node->update_gizmo();
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									}
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								}
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								void NavigationMeshEditor::edit(NavigationMeshInstance *p_nav_mesh_instance) {
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									if (p_nav_mesh_instance == NULL || node == p_nav_mesh_instance) {
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										return;
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									}
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									node = p_nav_mesh_instance;
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								}
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								void NavigationMeshEditor::_bind_methods() {
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									ClassDB::bind_method("_bake_pressed", &NavigationMeshEditor::_bake_pressed);
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									ClassDB::bind_method("_clear_pressed", &NavigationMeshEditor::_clear_pressed);
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								}
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								NavigationMeshEditor::NavigationMeshEditor() {
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									bake_hbox = memnew(HBoxContainer);
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											2018-10-21 23:31:51 -03:00
										 
									 
								 
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									button_bake = memnew(ToolButton);
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											2018-10-21 23:31:51 -03:00
										 
									 
								 
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									bake_hbox->add_child(button_bake);
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									button_bake->set_toggle_mode(true);
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									button_bake->set_text(TTR("Bake NavMesh"));
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									button_bake->connect("pressed", this, "_bake_pressed");
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											2018-10-21 23:31:51 -03:00
										 
									 
								 
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									button_reset = memnew(ToolButton);
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									bake_hbox->add_child(button_reset);
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											2018-10-21 23:31:51 -03:00
										 
									 
								 
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									// No button text, we only use a revert icon which is set when entering the tree.
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									button_reset->set_tooltip(TTR("Clear the navigation mesh."));
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									button_reset->connect("pressed", this, "_clear_pressed");
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									bake_info = memnew(Label);
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									bake_hbox->add_child(bake_info);
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									err_dialog = memnew(AcceptDialog);
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									add_child(err_dialog);
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									node = NULL;
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								}
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								NavigationMeshEditor::~NavigationMeshEditor() {
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								}
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								void NavigationMeshEditorPlugin::edit(Object *p_object) {
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									navigation_mesh_editor->edit(Object::cast_to<NavigationMeshInstance>(p_object));
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								}
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								bool NavigationMeshEditorPlugin::handles(Object *p_object) const {
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									return p_object->is_class("NavigationMeshInstance");
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								}
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								void NavigationMeshEditorPlugin::make_visible(bool p_visible) {
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									if (p_visible) {
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										navigation_mesh_editor->show();
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										navigation_mesh_editor->bake_hbox->show();
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									} else {
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
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										navigation_mesh_editor->hide();
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
										navigation_mesh_editor->bake_hbox->hide();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										navigation_mesh_editor->edit(NULL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								NavigationMeshEditorPlugin::NavigationMeshEditorPlugin(EditorNode *p_node) {
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
									editor = p_node;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									navigation_mesh_editor = memnew(NavigationMeshEditor);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									editor->get_viewport()->add_child(navigation_mesh_editor);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									navigation_mesh_editor->hide();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									navigation_mesh_editor->bake_hbox->hide();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								NavigationMeshEditorPlugin::~NavigationMeshEditorPlugin() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |