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								using System;
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								using System.IO;
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								using System.Text;
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								using Microsoft.Build.Construction;
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								using Microsoft.Build.Evaluation;
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								using GodotTools.Shared;
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								namespace GodotTools.ProjectEditor
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								{
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								    public static class ProjectGenerator
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								    {
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								        public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GeneratedGodotNupkgsVersions.GodotNETSdk}";
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								        public static ProjectRootElement GenGameProject(string name)
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								        {
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								            if (name.Length == 0)
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								                throw new ArgumentException("Project name is empty", nameof(name));
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								            var root = ProjectRootElement.Create(NewProjectFileOptions.None);
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								            root.Sdk = GodotSdkAttrValue;
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								            var mainGroup = root.AddPropertyGroup();
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								            mainGroup.AddProperty("TargetFramework", "netstandard2.1");
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								            string sanitizedName = IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true);
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								            // If the name is not a valid namespace, manually set RootNamespace to a sanitized one.
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								            if (sanitizedName != name)
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								                mainGroup.AddProperty("RootNamespace", sanitizedName);
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								            return root;
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								        }
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								        public static string GenAndSaveGameProject(string dir, string name)
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								        {
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								            if (name.Length == 0)
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								                throw new ArgumentException("Project name is empty", nameof(name));
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								            string path = Path.Combine(dir, name + ".csproj");
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								            var root = GenGameProject(name);
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								            // Save (without BOM)
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								            root.Save(path, new UTF8Encoding(encoderShouldEmitUTF8Identifier: false));
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								            return Guid.NewGuid().ToString().ToUpper();
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								        }
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								    }
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								}
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