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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  transform.cpp                                                        */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "transform.h"
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							|  |  |  | #include "math_funcs.h"
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							|  |  |  | #include "os/copymem.h"
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							|  |  |  | #include "print_string.h"
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							|  |  |  | void Transform::affine_invert() { | 
					
						
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							|  |  |  | 	basis.invert(); | 
					
						
							|  |  |  | 	origin = basis.xform(-origin); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Transform Transform::affine_inverse() const { | 
					
						
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							|  |  |  | 	Transform ret=*this; | 
					
						
							|  |  |  | 	ret.affine_invert(); | 
					
						
							|  |  |  | 	return ret; | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | void Transform::invert() { | 
					
						
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							|  |  |  | 	basis.transpose(); | 
					
						
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										 |  |  | 	origin = basis.xform(-origin); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | Transform Transform::inverse() const { | 
					
						
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							|  |  |  | 	Transform ret=*this; | 
					
						
							|  |  |  | 	ret.invert(); | 
					
						
							|  |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void Transform::rotate(const Vector3& p_axis,real_t p_phi) { | 
					
						
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							|  |  |  | 	*this = *this * Transform( Matrix3( p_axis, p_phi ), Vector3()  ); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Transform Transform::rotated(const Vector3& p_axis,real_t p_phi) const{ | 
					
						
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							|  |  |  | 	return *this * Transform( Matrix3( p_axis, p_phi ), Vector3()  ); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void Transform::rotate_basis(const Vector3& p_axis,real_t p_phi) { | 
					
						
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							|  |  |  | 	basis.rotate(p_axis,p_phi); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Transform Transform::looking_at( const Vector3& p_target, const Vector3& p_up ) const { | 
					
						
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							|  |  |  | 	Transform t = *this; | 
					
						
							|  |  |  | 	t.set_look_at(origin,p_target,p_up); | 
					
						
							|  |  |  | 	return t; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void Transform::set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up ) { | 
					
						
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							|  |  |  | 	// Reference: MESA source code
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							|  |  |  | 	Vector3 v_x, v_y, v_z; | 
					
						
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										 |  |  | 	/* Make rotation matrix */ | 
					
						
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										 |  |  | 	/* Z vector */ | 
					
						
							|  |  |  | 	v_z = p_eye - p_target; | 
					
						
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										 |  |  | 	v_z.normalize(); | 
					
						
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										 |  |  | 	v_y = p_up; | 
					
						
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							|  |  |  | 	v_x=v_y.cross(v_z); | 
					
						
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										 |  |  | 	/* Recompute Y = Z cross X */ | 
					
						
							|  |  |  | 	v_y=v_z.cross(v_x); | 
					
						
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										 |  |  | 	v_x.normalize(); | 
					
						
							|  |  |  | 	v_y.normalize(); | 
					
						
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										 |  |  | 	basis.set_axis(0,v_x); | 
					
						
							|  |  |  | 	basis.set_axis(1,v_y); | 
					
						
							|  |  |  | 	basis.set_axis(2,v_z); | 
					
						
							|  |  |  | 	origin=p_eye; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | Transform Transform::interpolate_with(const Transform& p_transform, float p_c) const { | 
					
						
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							|  |  |  | 	/* not sure if very "efficient" but good enough? */ | 
					
						
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							|  |  |  | 	Vector3 src_scale = basis.get_scale(); | 
					
						
							|  |  |  | 	Quat src_rot = basis; | 
					
						
							|  |  |  | 	Vector3 src_loc = origin; | 
					
						
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							|  |  |  | 	Vector3 dst_scale = p_transform.basis.get_scale(); | 
					
						
							|  |  |  | 	Quat dst_rot = p_transform.basis; | 
					
						
							|  |  |  | 	Vector3 dst_loc = p_transform.origin; | 
					
						
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							|  |  |  | 	Transform dst; | 
					
						
							|  |  |  | 	dst.basis=src_rot.slerp(dst_rot,p_c); | 
					
						
							|  |  |  | 	dst.basis.scale(src_scale.linear_interpolate(dst_scale,p_c)); | 
					
						
							|  |  |  | 	dst.origin=src_loc.linear_interpolate(dst_loc,p_c); | 
					
						
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							|  |  |  | 	return dst; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void Transform::scale(const Vector3& p_scale) { | 
					
						
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							|  |  |  | 	basis.scale(p_scale); | 
					
						
							|  |  |  | 	origin*=p_scale; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Transform Transform::scaled(const Vector3& p_scale) const { | 
					
						
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							|  |  |  | 	Transform t = *this; | 
					
						
							|  |  |  | 	t.scale(p_scale); | 
					
						
							|  |  |  | 	return t; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void Transform::scale_basis(const Vector3& p_scale) { | 
					
						
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							|  |  |  | 	basis.scale(p_scale); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void Transform::translate( real_t p_tx, real_t p_ty, real_t p_tz)  { | 
					
						
							|  |  |  | 	translate( Vector3(p_tx,p_ty,p_tz) ); | 
					
						
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							|  |  |  | } | 
					
						
							|  |  |  | void Transform::translate( const Vector3& p_translation ) { | 
					
						
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							|  |  |  | 	for( int i = 0; i < 3; i++ ) { | 
					
						
							|  |  |  | 		origin[i] += basis[i].dot(p_translation); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Transform Transform::translated( const Vector3& p_translation ) const { | 
					
						
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							|  |  |  | 	Transform t=*this; | 
					
						
							|  |  |  | 	t.translate(p_translation); | 
					
						
							|  |  |  | 	return t; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void Transform::orthonormalize() { | 
					
						
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							|  |  |  | 	basis.orthonormalize(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Transform Transform::orthonormalized() const { | 
					
						
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							|  |  |  | 	Transform _copy = *this; | 
					
						
							|  |  |  | 	_copy.orthonormalize(); | 
					
						
							|  |  |  | 	return _copy; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool Transform::operator==(const Transform& p_transform) const { | 
					
						
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							|  |  |  | 	return (basis==p_transform.basis && origin==p_transform.origin); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool Transform::operator!=(const Transform& p_transform) const { | 
					
						
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							|  |  |  | 	return (basis!=p_transform.basis || origin!=p_transform.origin); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void Transform::operator*=(const Transform& p_transform) { | 
					
						
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							|  |  |  | 	origin=xform(p_transform.origin); | 
					
						
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										 |  |  | 	basis*=p_transform.basis; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | Transform Transform::operator*(const Transform& p_transform) const { | 
					
						
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							|  |  |  | 	Transform t=*this; | 
					
						
							|  |  |  | 	t*=p_transform; | 
					
						
							|  |  |  | 	return t; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Transform::operator String() const { | 
					
						
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							|  |  |  | 	return basis.operator String() + " - " + origin.operator String(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Transform::Transform(const Matrix3& p_basis, const Vector3& p_origin) { | 
					
						
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							|  |  |  | 	basis=p_basis; | 
					
						
							|  |  |  | 	origin=p_origin; | 
					
						
							|  |  |  | } | 
					
						
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