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								# ifndef GODOT_C_H 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_C_H 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef __cplusplus 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								extern  " C "  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-06-26 14:19:46 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# if defined(GDAPI_BUILT_IN) || !defined(WINDOWS_ENABLED) 
  
						 
					
						
							
								
									
										
										
										
											2016-06-26 10:53:34 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# define GDAPI 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# elif defined(GDAPI_EXPORTS) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GDAPI __declspec(dllexport) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GDAPI __declspec(dllimport) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_API_VERSION 1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  int  godot_bool ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_FALSE 0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_TRUE 1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// Image
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_GRAYSCALE 0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_INTENSITY 1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_GRAYSCALE_ALPHA 2 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_RGB 3 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_RGBA 4 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_INDEXED 5 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_INDEXED_ALPHA 6 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_YUV_422 7 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_YUV_444 8 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_BC1 9 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_BC2 10 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_BC3 11 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_BC4 12 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_BC5 13 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_PVRTC2 14 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_PVRTC2_ALPHA 15 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_PVRTC4 16 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_PVRTC4_ALPHA 17 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_ETC 18 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_ATC 19 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_ATC_ALPHA_EXPLICIT 20 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_IMAGE_FORMAT_ATC_ALPHA_INTERPOLATED 21 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_image ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_image  GDAPI  godot_image_create_empty ( ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_image  GDAPI  godot_image_create ( int  p_width , int  p_height , int  p_format , int  p_use_mipmaps ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_image  GDAPI  godot_image_create_with_data ( int  p_width , int  p_height , int  p_format , int  p_use_mipmaps , unsigned  char *  p_buffer ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_image_get_width ( godot_image  p_image ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_image_get_height ( godot_image  p_image ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_image_get_format ( godot_image  p_image ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_image_get_mipmap_count ( godot_image  p_image ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_image  GDAPI  godot_image_copy ( godot_image  p_image ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_image_free ( godot_image  p_image ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// RID
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_rid ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_rid  GDAPI  godot_rid_create ( ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_rid  GDAPI  godot_rid_copy ( godot_rid  p_rid ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_rid_free ( godot_rid  p_rid ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// Variant (forward declared)
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_variant ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// Dictionary
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_dictionary ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_dictionary  GDAPI  godot_dictionary_create ( ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_dictionary_has ( godot_dictionary  p_dictionary , godot_variant  p_key ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_variant  GDAPI  godot_dictionary_get ( godot_dictionary  p_dictionary , godot_variant  p_key ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_dictionary_insert ( godot_dictionary  p_dictionary , godot_variant  p_key , godot_variant  p_value ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_dictionary_remove ( godot_dictionary  p_dictionary , godot_variant  p_key ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_dictionary_clear ( godot_dictionary  p_dictionary ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_dictionary_get_size ( godot_dictionary  p_dictionary ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_dictionary_get_keys ( godot_dictionary  p_dictionary , godot_variant *  p_keys ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_dictionary  GDAPI  godot_dictionary_copy ( godot_dictionary  p_dictionary ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_dictionary_free ( godot_dictionary  p_dictionary ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// Array
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_array ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_array  GDAPI  godot_array_create ( ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_variant  GDAPI  godot_array_get ( godot_array  p_array , int  p_index ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_array_set ( godot_array  p_array , int  p_index , godot_variant  p_value ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_array_resize ( godot_array  p_array , int  p_size ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_array_insert ( godot_array  p_array , int  p_position , godot_variant  p_value ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_array_remove ( godot_array  p_array , int  p_position ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_array_clear ( godot_array  p_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_array_get_size ( godot_array  p_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_array_find ( godot_array  p_array , godot_variant  p_value , int  p_from_pos = - 1 ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_array  GDAPI  godot_array_copy ( godot_array  p_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_array_free ( godot_array  p_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// InputEvent
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_BUTTON_LEFT 1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_BUTTON_RIGHT 2 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_BUTTON_MIDDLE 3 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_BUTTON_WHEEL_UP 4 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_BUTTON_WHEEL_DOWN 5 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_BUTTON_WHEEL_LEFT 6 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_BUTTON_WHEEL_RIGHT 7 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_BUTTON_MASK_LEFT (1<<(INPUT_EVENT_BUTTON_LEFT-1)) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_BUTTON_MASK_RIGHT (1<<(INPUT_EVENT_BUTTON_RIGHT-1)) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_BUTTON_MASK_MIDDLE (1<<(INPUT_EVENT_BUTTON_MIDDLE-1)) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_TYPE_NONE 0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_TYPE_KEY 1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_TYPE_MOUSE_MOTION 2 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_TYPE_MOUSE_BUTTON 3 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_TYPE_JOYSTICK_MOTION 4 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_TYPE_JOYSTICK_BUTTON 5 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_TYPE_SCREEN_TOUCH 6 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_TYPE_SCREEN_DRAG 7 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define INPUT_EVENT_TYPE_ACTION 8 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_input_event ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_input_event  GDAPI  godot_input_event_create ( ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_input_event  GDAPI  godot_input_event_copy ( godot_input_event  p_input_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_input_event_free ( godot_input_event  p_input_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_get_type ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_get_device ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_bool  GDAPI  godot_input_event_mod_has_alt ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_bool  GDAPI  godot_input_event_mod_has_ctrl ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_bool  GDAPI  godot_input_event_mod_has_command ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_bool  GDAPI  godot_input_event_mod_has_shift ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_bool  GDAPI  godot_input_event_mod_has_meta ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_key_get_scancode ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_key_get_unicode ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_bool  GDAPI  godot_input_event_key_is_pressed ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_bool  GDAPI  godot_input_event_key_is_echo ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_mouse_get_x ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_mouse_get_y ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_mouse_get_global_x ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_mouse_get_global_y ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_mouse_get_button_mask ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_mouse_button_get_button_index ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_bool  GDAPI  godot_input_event_mouse_button_is_pressed ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_bool  GDAPI  godot_input_event_mouse_button_is_doubleclick ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_mouse_motion_get_relative_x ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_mouse_motion_get_relative_y ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_mouse_motion_get_speed_x ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_mouse_motion_get_speed_y ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_joystick_motion_get_axis ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								float  GDAPI  godot_input_event_joystick_motion_get_axis_value ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_joystick_button_get_button_index ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_bool  GDAPI  godot_input_event_joystick_button_is_pressed ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								float  GDAPI  godot_input_event_joystick_button_get_pressure ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_screen_touch_get_index ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_screen_touch_get_x ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_screen_touch_get_y ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_screen_touch_is_pressed ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_screen_drag_get_index ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_screen_drag_get_x ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_screen_drag_get_y ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_screen_drag_get_relative_x ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_screen_drag_get_relative_y ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_screen_drag_get_speed_x ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_screen_drag_get_speed_y ( godot_input_event  p_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_is_action ( godot_input_event  p_event , char  * p_action ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_input_event_is_action_pressed ( godot_input_event  p_event , char  * p_action ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// ByteArray
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_byte_array ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_byte_array  GDAPI  godot_byte_array_create ( ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_byte_array  GDAPI  godot_byte_array_copy ( godot_byte_array  p_byte_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_byte_array_free ( godot_byte_array  p_byte_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_byte_array_get_size ( godot_byte_array  p_byte_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								unsigned  char  GDAPI  godot_byte_array_get ( godot_byte_array  p_byte_array , int  p_index ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_byte_array_set ( godot_byte_array  p_byte_array , int  p_index , unsigned  char  p_value ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_byte_array_remove ( godot_byte_array  p_byte_array , int  p_index ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_byte_array_clear ( godot_byte_array  p_byte_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_byte_array_lock ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_byte_array_lock  GDAPI  godot_byte_array_get_lock ( godot_byte_array  p_byte_array ) ;  
						 
					
						
							
								
									
										
										
										
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								unsigned  char  GDAPI  * godot_byte_array_lock_get_pointer ( godot_byte_array_lock  p_byte_array_lock ) ;  
						 
					
						
							
								
									
										
										
										
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								void  GDAPI  godot_byte_array_lock_free ( godot_byte_array_lock  p_byte_array_lock ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_image  GDAPI  godot_image_create_with_array ( int  p_width , int  p_height , int  p_format , int  p_use_mipmaps , godot_array  p_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_byte_array  GDAPI  godot_image_get_data ( godot_image  p_image ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// IntArray
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_int_array ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_int_array  GDAPI  godot_int_array_create ( ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_int_array  GDAPI  godot_int_array_copy ( godot_int_array  p_int_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_int_array_free ( godot_int_array  p_int_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_int_array_get_size ( godot_int_array  p_int_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_int_array_get ( godot_int_array  p_int_array , int  p_index ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_int_array_set ( godot_int_array  p_int_array , int  p_index , int  p_value ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_int_array_remove ( godot_int_array  p_int_array , int  p_index ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_int_array_clear ( godot_int_array  p_int_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_int_array_lock ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_int_array_lock  GDAPI  godot_int_array_get_lock ( godot_int_array  p_int_array ) ;  
						 
					
						
							
								
									
										
										
										
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								int  GDAPI  * godot_int_array_lock_get_pointer ( godot_int_array_lock  p_int_array_lock ) ;  
						 
					
						
							
								
									
										
										
										
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								void  GDAPI  godot_int_array_lock_free ( godot_int_array_lock  p_int_array_lock ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// RealArray
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_real_array ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_real_array  GDAPI  godot_real_array_create ( ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_real_array  GDAPI  godot_real_array_copy ( godot_real_array  p_real_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_real_array_free ( godot_real_array  p_real_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_real_array_get_size ( godot_real_array  p_real_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								float  GDAPI  godot_real_array_get ( godot_real_array  p_real_array , int  p_index ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_real_array_set ( godot_real_array  p_real_array , int  p_index , float  p_value ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_real_array_remove ( godot_real_array  p_real_array , int  p_index ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_real_array_clear ( godot_real_array  p_real_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_real_array_lock ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_real_array_lock  GDAPI  godot_real_array_get_lock ( godot_real_array  p_real_array ) ;  
						 
					
						
							
								
									
										
										
										
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								float  GDAPI  * godot_real_array_lock_get_pointer ( godot_real_array_lock  p_real_array_lock ) ;  
						 
					
						
							
								
									
										
										
										
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								void  GDAPI  godot_real_array_lock_free ( godot_real_array_lock  p_real_array_lock ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// StringArray
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_string_array ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_string_array  GDAPI  godot_string_array_create ( ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_string_array  GDAPI  godot_string_array_copy ( godot_string_array  p_string_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_string_array_free ( godot_string_array  p_string_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_string_array_get_size ( godot_string_array  p_string_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_string_array_get ( godot_string_array  p_string_array , int  p_index , unsigned  char *  p_string , int  p_max_len ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_string_array_set ( godot_string_array  p_string_array , int  p_index , unsigned  char  * p_string ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_string_array_remove ( godot_string_array  p_string_array , int  p_index ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_string_array_clear ( godot_string_array  p_string_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// Vector2Array
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_vector2_array ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_vector2_array  GDAPI  godot_vector2_array_create ( ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_vector2_array  GDAPI  godot_vector2_array_copy ( godot_vector2_array  p_vector2_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_vector2_array_free ( godot_vector2_array  p_vector2_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_vector2_array_get_size ( godot_vector2_array  p_vector2_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_vector2_array_get_stride ( godot_vector2_array  p_vector2_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_vector2_array_get ( godot_vector2_array  p_vector2_array , int  p_index , float *  p_vector2 ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_vector2_array_set ( godot_vector2_array  p_vector2_array , int  p_index , float  * p_vector2 ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_vector2_array_remove ( godot_vector2_array  p_vector2_array , int  p_index ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_vector2_array_clear ( godot_vector2_array  p_vector2_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_vector2_array_lock ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_vector2_array_lock  GDAPI  godot_vector2_array_get_lock ( godot_vector2_array  p_vector2_array ) ;  
						 
					
						
							
								
									
										
										
										
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								float  GDAPI  * godot_vector2_array_lock_get_pointer ( godot_vector2_array_lock  p_vector2_array_lock ) ;  
						 
					
						
							
								
									
										
										
										
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								void  GDAPI  godot_vector2_array_lock_free ( godot_vector2_array_lock  p_vector2_array_lock ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// Vector3Array
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_vector3_array ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_vector3_array  GDAPI  godot_vector3_array_create ( ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_vector3_array  GDAPI  godot_vector3_array_copy ( godot_vector3_array  p_vector3_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_vector3_array_free ( godot_vector3_array  p_vector3_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_vector3_array_get_size ( godot_vector3_array  p_vector3_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_vector3_array_get_stride ( godot_vector3_array  p_vector3_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_vector3_array_get ( godot_vector3_array  p_vector3_array , int  p_index , float *  p_vector3 ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_vector3_array_set ( godot_vector3_array  p_vector3_array , int  p_index , float  * p_vector3 ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_vector3_array_remove ( godot_vector3_array  p_vector3_array , int  p_index ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_vector3_array_clear ( godot_vector3_array  p_vector3_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_vector3_array_lock ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_vector3_array_lock  GDAPI  godot_vector3_array_get_lock ( godot_vector3_array  p_vector3_array ) ;  
						 
					
						
							
								
									
										
										
										
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								float  GDAPI  * godot_vector3_array_lock_get_pointer ( godot_vector3_array_lock  p_vector3_array_lock ) ;  
						 
					
						
							
								
									
										
										
										
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								void  GDAPI  godot_vector3_array_lock_free ( godot_vector3_array_lock  p_vector3_array_lock ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// ColorArray
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_color_array ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_color_array  GDAPI  godot_color_array_create ( ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_color_array  GDAPI  godot_color_array_copy ( godot_color_array  p_color_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_color_array_free ( godot_color_array  p_color_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_color_array_get_size ( godot_color_array  p_color_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_color_array_get_stride ( godot_color_array  p_color_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_color_array_get ( godot_color_array  p_color_array , int  p_index , float *  p_color ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_color_array_set ( godot_color_array  p_color_array , int  p_index , float  * p_color ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_color_array_remove ( godot_color_array  p_color_array , int  p_index ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_color_array_clear ( godot_color_array  p_color_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  godot_color_array_lock ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_color_array_lock  GDAPI  godot_color_array_get_lock ( godot_color_array  p_color_array ) ;  
						 
					
						
							
								
									
										
										
										
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								float  GDAPI  * godot_color_array_lock_get_pointer ( godot_color_array_lock  p_color_array_lock ) ;  
						 
					
						
							
								
									
										
										
										
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								void  GDAPI  godot_color_array_lock_free ( godot_color_array_lock  p_color_array_lock ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// Instance (forward declared)
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void  * godot_instance ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// Variant
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_NIL 0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_BOOL 1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_INT 2 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_REAL 3 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_STRING 4 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_VECTOR2 5 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_RECT2 6 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_VECTOR3 7 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_MATRIX32 8 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_PLANE 9 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_QUAT 10 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_AABB 11 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_MATRIX3 12 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_TRANSFORM 13 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_COLOR 14 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_IMAGE 15 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_NODE_PATH 16 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_RID 17 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_OBJECT 18 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_INPUT_EVENT 19 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_DICTIONARY 20 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_ARRAY 21 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_BYTE_ARRAY 22 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_INT_ARRAY 23 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_REAL_ARRAY 24 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_STRING_ARRAY 25 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_VECTOR2_ARRAY 26 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_VECTOR3_ARRAY 27 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_COLOR_ARRAY 28 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_VARIANT_MAX 29 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_variant  * godot_variant_new ( ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_variant_get_type ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_null ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_bool ( godot_variant  p_variant , godot_bool  p_bool ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_int ( godot_variant  p_variant , int  p_int ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_float ( godot_variant  p_variant , int  p_float ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_string ( godot_variant  p_variant , char  * p_string ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_vector2 ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_rect2 ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_vector3 ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_matrix32 ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_plane ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_aabb ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_matrix3 ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_transform ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_color ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_image ( godot_variant  p_variant , godot_image  * p_image ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_node_path ( godot_variant  p_variant , char  * p_path ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_rid ( godot_variant  p_variant , char  * p_path ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_instance ( godot_variant  p_variant , godot_instance  p_instance ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_input_event ( godot_variant  p_variant , godot_input_event  p_instance ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_dictionary ( godot_variant  p_variant , godot_dictionary  p_dictionary ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_array ( godot_variant  p_variant , godot_array  p_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_byte_array ( godot_variant  p_variant , godot_byte_array  p_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_int_array ( godot_variant  p_variant , godot_byte_array  p_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_string_array ( godot_variant  p_variant , godot_string_array  p_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_vector2_array ( godot_variant  p_variant , godot_vector2_array  p_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_vector3_array ( godot_variant  p_variant , godot_vector3_array  p_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_set_color_array ( godot_variant  p_variant , godot_color_array  p_array ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_bool  GDAPI  godot_variant_get_bool ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_variant_get_int ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								float  GDAPI  godot_variant_get_float ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_variant_get_string ( godot_variant  p_variant , char  * p_string , int  p_bufsize ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_get_vector2 ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_get_rect2 ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_get_vector3 ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_get_matrix32 ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_get_plane ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_get_aabb ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_get_matrix3 ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_get_transform ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_get_color ( godot_variant  p_variant , float  * p_elems ) ;  
						 
					
						
							
								
									
										
										
										
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								godot_image  GDAPI  * godot_variant_get_image ( godot_variant  p_variant ) ;  
						 
					
						
							
								
									
										
										
										
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								int  GDAPI  godot_variant_get_node_path ( godot_variant  p_variant , char  * p_path ,  int  p_bufsize ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_rid  GDAPI  godot_variant_get_rid ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_instance  GDAPI  godot_variant_get_instance ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_get_input_event ( godot_variant  p_variant , godot_input_event ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_get_dictionary ( godot_variant  p_variant , godot_dictionary ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_array  GDAPI  godot_variant_get_array ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_byte_array  GDAPI  godot_variant_get_byte_array ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_byte_array  GDAPI  godot_variant_get_int_array ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_string_array  GDAPI  godot_variant_get_string_array ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_vector2_array  GDAPI  godot_variant_get_vector2_array ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_vector3_array  GDAPI  godot_variant_get_vector3_array ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_color_array  GDAPI  godot_variant_get_color_array ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_variant_delete ( godot_variant  p_variant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// Class
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								///
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								char  GDAPI  * * godot_class_get_list ( ) ;  //get list of classes in array to array of strings, must be freed, use godot_list_free()
  
						 
					
						
							
								
									
										
										
										
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								int  GDAPI  godot_class_get_base ( char *  p_class , char  * p_base , int  p_max_len ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_class_get_name ( char *  p_class , char  * p_base , int  p_max_len ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								char  GDAPI  * * godot_class_get_method_list ( char *  p_class ) ;  //free with godot_list_free()
  
						 
					
						
							
								
									
										
										
										
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								int  GDAPI  godot_class_method_get_argument_count ( char *  p_class , char  * p_method ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_class_method_get_argument_type ( char *  p_class , char  * p_method , int  p_argument ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_variant  GDAPI  godot_class_method_get_argument_default_value ( char *  p_class , char  * p_method , int  p_argument ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								char  GDAPI  * * godot_class_get_constant_list ( char *  p_class ) ;  //free with godot_list_free()
  
						 
					
						
							
								
									
										
										
										
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								int  GDAPI  godot_class_constant_get_value ( char *  p_class , char  * p_constant ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// Instance
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  int  godot_call_error ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_CALL_OK 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_CALL_ERROR_WRONG_ARGUMENTS 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_CALL_ERROR_INVALID_INSTANCE 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_instance  GDAPI  godot_instance_new ( char *  p_class ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  GDAPI  godot_instance_get_class ( godot_instance  p_instance , char *  p_class , int  p_max_len ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  struct  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  * name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  hint ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  * hint_string ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  usage ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  godot_property_info ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_call_error  GDAPI  godot_instance_call ( godot_instance  p_instance ,  char *  p_method ,  . . . ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_call_error  GDAPI  godot_instance_call_ret ( godot_instance  p_instance ,  godot_variant  r_return ,  char *  p_method ,  . . . ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_bool  GDAPI  godot_instance_set ( godot_instance  p_instance ,  char *  p_prop , godot_variant  p_value ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								godot_variant  GDAPI  godot_instance_get ( godot_instance  p_instance ,  char *  p_prop ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_NONE 0  ///< no hint provided.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_RANGE 1 ///< hint_text = "min,max,step,slider; //slider is optional"
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_EXP_RANGE 2 ///< hint_text = "min,max,step", exponential edit
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_ENUM 3 ///< hint_text= "val1,val2,val3,etc"
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_EXP_EASING 4 /// exponential easing funciton (Math::ease)
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_LENGTH 5 ///< hint_text= "length" (as integer)
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_SPRITE_FRAME 6 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_KEY_ACCEL 7 ///< hint_text= "length" (as integer)
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_FLAGS 8 ///< hint_text= "flag1,flag2,etc" (as bit flags)
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_ALL_FLAGS 9 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_FILE 10  ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_DIR 11  ///< a directort path must be passed
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_GLOBAL_FILE 12 ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_GLOBAL_DIR 13  ///< a directort path must be passed
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_RESOURCE_TYPE 14 ///< a resource object type
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_MULTILINE_TEXT 15 ///< used for string properties that can contain multiple lines
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_COLOR_NO_ALPHA 16 ///< used for ignoring alpha component when editing a color
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY 17 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS 18 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_HINT_OBJECT_ID 19 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_STORAGE 1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_EDITOR 2 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_NETWORK 4 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_EDITOR_HELPER 8 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_CHECKABLE 16  //used for editing global variables
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_CHECKED 32  //used for editing global variables
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_INTERNATIONALIZED 64  //hint for internationalized strings
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_BUNDLE 128  //used for optimized bundles
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_CATEGORY 256 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_STORE_IF_NONZERO 512  //only store if nonzero
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_STORE_IF_NONONE 1024  //only store if false
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE 2048 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED 4096 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE 8192 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_STORE_IF_NULL 16384 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER 32768 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_DEFAULT GODOT_PROPERTY_USAGE_STORAGE|GODOT_PROPERTY_USAGE_EDITOR|GODOT_PROPERTY_USAGE_NETWORK 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_DEFAULT_INTL GODOT_PROPERTY_USAGE_STORAGE|GODOT_PROPERTY_USAGE_EDITOR|GODOT_PROPERTY_USAGE_NETWORK|GODOT_PROPERTY_USAGE_INTERNATIONALIZED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define GODOT_PROPERTY_USAGE_NOEDITOR GODOT_PROPERTY_USAGE_STORAGE|GODOT_PROPERTY_USAGE_NETWORK 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								godot_property_info  GDAPI  * * godot_instance_get_property_list ( godot_instance  p_instance ) ;  
						 
					
						
							
								
									
										
										
										
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								void  GDAPI  godot_instance_free_property_list ( godot_instance  p_instance , godot_property_info * *  p_list ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_list_free ( char  * * p_name ) ;  //helper to free all the class list
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// Script API
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void *  ( godot_script_instance_func ) ( godot_instance ) ;  //passed an instance, return a pointer to your userdata
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void  ( godot_script_free_func ) ( godot_instance , void * ) ;  //passed an instance, please free your userdata
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_script_register ( char *  p_base , char *  p_name , godot_script_instance_func  p_instance_func , godot_script_free_func  p_free_func ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_script_unregister ( char *  p_name ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  GDAPI  godot_variant  ( godot_script_func ) ( godot_instance , void * , godot_variant * , int ) ;  //instance,userdata,arguments,argument count. Return something or NULL. Arguments must not be freed.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_script_add_function ( char *  p_name , char *  p_function_name , godot_script_func  p_func ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_script_add_validated_function ( char *  p_name , char *  p_function_name , godot_script_func  p_func , int *  p_arg_types , int  p_arg_count , godot_variant *  p_default_args , int  p_default_arg_count ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  void  ( godot_set_property_func ) ( godot_instance , void * , godot_variant ) ;  //instance,userdata,value. Value must not be freed.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  godot_variant  ( godot_get_property_func ) ( godot_instance , void * ) ;  //instance,userdata. Return a value or NULL.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_script_add_property ( char *  p_name , char *  p_path , godot_set_property_func  p_set_func , godot_get_property_func  p_get_func ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_script_add_listed_property ( char *  p_name , char *  p_path , godot_set_property_func  p_set_func , godot_get_property_func  p_get_func , int  p_type , int  p_hint , char *  p_hint_string , int  p_usage ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								////// System Functions
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//using these will help Godot track how much memory is in use in debug mode
  
						 
					
						
							
								
									
										
										
										
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								void  GDAPI  * godot_alloc ( int  p_bytes ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  GDAPI  * godot_realloc ( void *  p_ptr , int  p_bytes ) ;  
						 
					
						
							
								
									
										
										
										
											2016-06-26 10:53:34 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								void  GDAPI  godot_free ( void *  p_ptr ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef __cplusplus 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif  // GODOT_C_H