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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  context_gl_haiku.cpp                                                 */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "context_gl_haiku.h"
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							|  |  |  | #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
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										 |  |  | ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow* p_window) { | 
					
						
							|  |  |  | 	window = p_window; | 
					
						
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										 |  |  | 	uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH; | 
					
						
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										 |  |  | 	view = new HaikuGLView(window->Bounds(), type); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | ContextGL_Haiku::~ContextGL_Haiku() { | 
					
						
							|  |  |  | 	delete view; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Error ContextGL_Haiku::initialize() { | 
					
						
							|  |  |  | 	window->AddChild(view); | 
					
						
							|  |  |  | 	window->SetHaikuGLView(view); | 
					
						
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							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void ContextGL_Haiku::release_current() { | 
					
						
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										 |  |  | 	view->UnlockGL(); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void ContextGL_Haiku::make_current() { | 
					
						
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										 |  |  | 	view->LockGL(); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void ContextGL_Haiku::swap_buffers() { | 
					
						
							|  |  |  | 	view->SwapBuffers(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | int ContextGL_Haiku::get_window_width() { | 
					
						
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										 |  |  | 	return window->Bounds().IntegerWidth(); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | int ContextGL_Haiku::get_window_height() { | 
					
						
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										 |  |  | 	return window->Bounds().IntegerHeight(); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | #endif
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