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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  haiku_direct_window.h                                                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef HAIKU_DIRECT_WINDOW_H
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							|  |  |  | #define HAIKU_DIRECT_WINDOW_H
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							|  |  |  | #include <kernel/image.h> // needed for image_id
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							|  |  |  | #include <DirectWindow.h>
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										 |  |  | #include "core/os/os.h"
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										 |  |  | #include "main/input_default.h"
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										 |  |  | #include "haiku_gl_view.h"
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							|  |  |  | #define REDRAW_MSG 'rdrw'
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										 |  |  | #define LOCKGL_MSG 'glck'
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							|  |  |  | #define UNLOCKGL_MSG 'ulck'
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										 |  |  | 
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										 |  |  | class HaikuDirectWindow : public BDirectWindow | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | private: | 
					
						
							|  |  |  | 	unsigned int event_id; | 
					
						
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										 |  |  | 	Point2i last_mouse_position; | 
					
						
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										 |  |  | 	bool last_mouse_pos_valid; | 
					
						
							|  |  |  | 	uint32 last_buttons_state; | 
					
						
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										 |  |  | 	uint32 last_key_modifier_state; | 
					
						
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										 |  |  | 	int last_button_mask; | 
					
						
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										 |  |  | 	OS::VideoMode* current_video_mode; | 
					
						
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										 |  |  | 	MainLoop* main_loop; | 
					
						
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										 |  |  | 	InputDefault* input; | 
					
						
							|  |  |  | 	HaikuGLView* view; | 
					
						
							|  |  |  | 	BMessageRunner* update_runner; | 
					
						
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										 |  |  | 	void HandleMouseButton(BMessage* message); | 
					
						
							|  |  |  | 	void HandleMouseMoved(BMessage* message); | 
					
						
							|  |  |  | 	void HandleMouseWheelChanged(BMessage* message); | 
					
						
							|  |  |  | 	void HandleWindowResized(BMessage* message); | 
					
						
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										 |  |  | 	void HandleKeyboardEvent(BMessage* message); | 
					
						
							|  |  |  | 	void HandleKeyboardModifierEvent(BMessage* message); | 
					
						
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										 |  |  | 	inline InputModifierState GetKeyModifierState(uint32 p_state); | 
					
						
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										 |  |  | 	inline int GetMouseButtonState(uint32 p_state); | 
					
						
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										 |  |  | public: | 
					
						
							|  |  |  | 	HaikuDirectWindow(BRect p_frame); | 
					
						
							|  |  |  | 	~HaikuDirectWindow(); | 
					
						
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							|  |  |  | 	void SetHaikuGLView(HaikuGLView* p_view); | 
					
						
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										 |  |  | 	void StartMessageRunner(); | 
					
						
							|  |  |  | 	void StopMessageRunner(); | 
					
						
							|  |  |  | 	void SetInput(InputDefault* p_input); | 
					
						
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										 |  |  | 	void SetMainLoop(MainLoop* p_main_loop); | 
					
						
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										 |  |  | 	inline void SetVideoMode(OS::VideoMode* video_mode) { current_video_mode = video_mode; }; | 
					
						
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										 |  |  | 	virtual bool QuitRequested(); | 
					
						
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										 |  |  | 	virtual void DirectConnected(direct_buffer_info* info); | 
					
						
							|  |  |  | 	virtual void MessageReceived(BMessage* message); | 
					
						
							|  |  |  | 	virtual void DispatchMessage(BMessage* message, BHandler* handler); | 
					
						
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							|  |  |  | 	inline Point2i GetLastMousePosition() { return last_mouse_position; }; | 
					
						
							|  |  |  | 	inline int GetLastButtonMask() { return last_button_mask; }; | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif
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