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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "BaseButton"  inherits= "Control"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
											2023-04-30 16:26:09 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Abstract base class for GUI buttons.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
											2023-04-30 16:26:09 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										[BaseButton] is an abstract base class for GUI buttons. It doesn't display anything by itself.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "_pressed"  qualifiers= "virtual" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Called when the button is pressed. If you need to know the button's pressed state (and [member toggle_mode] is active), use [method _toggled] instead.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "_toggled"  qualifiers= "virtual" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "toggled_on"  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Called when the button is toggled (only if [member toggle_mode] is active).
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_draw_mode"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "int"  enum= "BaseButton.DrawMode"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the [enum DrawMode] enum.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "is_hovered"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns [code]true[/code] if the mouse has entered the button and has not left it yet.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "set_pressed_no_signal" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "pressed"  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-23 21:33:58 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Changes the [member button_pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code].
							 
						 
					
						
							
								
									
										
										
										
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												[b]Note:[/b] This method doesn't unpress other buttons in [member button_group].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "action_mode"  type= "int"  setter= "set_action_mode"  getter= "get_action_mode"  enum= "BaseButton.ActionMode"  default= "1" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-06 23:09:20 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Determines when the button is considered clicked, one of the [enum ActionMode] constants.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "button_group"  type= "ButtonGroup"  setter= "set_button_group"  getter= "get_button_group" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The [ButtonGroup] associated with the button. Not to be confused with node groups.
							 
						 
					
						
							
								
									
										
										
										
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											[b]Note:[/b] The button will be configured as a radio button if a [ButtonGroup] is assigned to it.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-15 17:06:22 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<member  name= "button_mask"  type= "int"  setter= "set_button_mask"  getter= "get_button_mask"  enum= "MouseButtonMask"  is_bitfield= "true"  default= "1" > 
							 
						 
					
						
							
								
									
										
										
										
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											Binary mask to choose which mouse buttons this button will respond to.
							 
						 
					
						
							
								
									
										
										
										
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											To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "button_pressed"  type= "bool"  setter= "set_pressed"  getter= "is_pressed"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											[b]Note:[/b] Setting [member button_pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "disabled"  type= "bool"  setter= "set_disabled"  getter= "is_disabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "focus_mode"  type= "int"  setter= "set_focus_mode"  getter= "get_focus_mode"  overrides= "Control"  enum= "Control.FocusMode"  default= "2"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "keep_pressed_outside"  type= "bool"  setter= "set_keep_pressed_outside"  getter= "is_keep_pressed_outside"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
							 
						 
					
						
							
								
									
										
										
										
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											[b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shortcut"  type= "Shortcut"  setter= "set_shortcut"  getter= "get_shortcut" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											[Shortcut] associated to the button.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shortcut_feedback"  type= "bool"  setter= "set_shortcut_feedback"  getter= "is_shortcut_feedback"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the button will highlight for a short amount of time when its shortcut is activated. If [code]false[/code] and [member toggle_mode] is [code]false[/code], the shortcut will activate without any visual feedback.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shortcut_in_tooltip"  type= "bool"  setter= "set_shortcut_in_tooltip"  getter= "is_shortcut_in_tooltip_enabled"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the button will add information about its shortcut in the tooltip.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "toggle_mode"  type= "bool"  setter= "set_toggle_mode"  getter= "is_toggle_mode"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<signals > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<signal  name= "button_down" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Emitted when the button starts being held down.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<signal  name= "button_up" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Emitted when the button stops being held down.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<signal  name= "pressed" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Emitted when the button is toggled or pressed. This is on [signal button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] and on [signal button_up] otherwise.
							 
						 
					
						
							
								
									
										
										
										
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												If you need to know the button's pressed state (and [member toggle_mode] is active), use [signal toggled] instead.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<signal  name= "toggled" > 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "toggled_on"  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [param toggled_on] argument.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</signals> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "DRAW_NORMAL"  value= "0"  enum= "DrawMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "DRAW_PRESSED"  value= "1"  enum= "DrawMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											The state of buttons are pressed.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "DRAW_HOVER"  value= "2"  enum= "DrawMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											The state of buttons are hovered.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "DRAW_DISABLED"  value= "3"  enum= "DrawMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											The state of buttons are disabled.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2018-10-07 21:52:07 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "DRAW_HOVER_PRESSED"  value= "4"  enum= "DrawMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											The state of buttons are both hovered and pressed.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "ACTION_MODE_BUTTON_PRESS"  value= "0"  enum= "ActionMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Require just a press to consider the button clicked.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "ACTION_MODE_BUTTON_RELEASE"  value= "1"  enum= "ActionMode" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											Require a press and a subsequent release before considering the button clicked.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>