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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "PhysicsRayQueryParameters3D"  inherits= "RefCounted"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Provides parameters for [method PhysicsDirectSpaceState3D.intersect_ray].
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										By changing various properties of this object, such as the ray position, you can configure the parameters for [method PhysicsDirectSpaceState3D.intersect_ray].
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
									
										
										
										
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									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "create"  qualifiers= "static" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "PhysicsRayQueryParameters3D"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "from"  type= "Vector3"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<param  index= "1"  name= "to"  type= "Vector3"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<param  index= "2"  name= "collision_mask"  type= "int"  default= "4294967295"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "3"  name= "exclude"  type= "RID[]"  default= "[]"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Returns a new, pre-configured [PhysicsRayQueryParameters3D] object. Use it to quickly create query parameters using the most common options.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[codeblock]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												var query = PhysicsRayQueryParameters3D.create(position, position + Vector3(0, -10, 0))
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												var collision = get_world_3d().direct_space_state.intersect_ray(query)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[/codeblock]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
									
										
										
										
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									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "collide_with_areas"  type= "bool"  setter= "set_collide_with_areas"  getter= "is_collide_with_areas_enabled"  default= "false" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											If [code]true[/code], the query will take [Area3D]s into account.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "collide_with_bodies"  type= "bool"  setter= "set_collide_with_bodies"  getter= "is_collide_with_bodies_enabled"  default= "true" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											If [code]true[/code], the query will take [PhysicsBody3D]s into account.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "collision_mask"  type= "int"  setter= "set_collision_mask"  getter= "get_collision_mask"  default= "4294967295" > 
							 
						 
					
						
							
								
									
										
										
										
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											The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "exclude"  type= "RID[]"  setter= "set_exclude"  getter= "get_exclude"  default= "[]" > 
							 
						 
					
						
							
								
									
										
										
										
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											The list of object [RID]s that will be excluded from collisions. Use [method CollisionObject3D.get_rid] to get the [RID] associated with a [CollisionObject3D]-derived node.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "from"  type= "Vector3"  setter= "set_from"  getter= "get_from"  default= "Vector3(0, 0, 0)" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The starting point of the ray being queried for, in global coordinates.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "hit_back_faces"  type= "bool"  setter= "set_hit_back_faces"  getter= "is_hit_back_faces_enabled"  default= "true" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											If [code]true[/code], the query will hit back faces with concave polygon shapes with back face enabled or heightmap shapes.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "hit_from_inside"  type= "bool"  setter= "set_hit_from_inside"  getter= "is_hit_from_inside_enabled"  default= "false" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											If [code]true[/code], the query will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector3(0, 0, 0)[/code]. Does not affect concave polygon shapes or heightmap shapes.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "to"  type= "Vector3"  setter= "set_to"  getter= "get_to"  default= "Vector3(0, 0, 0)" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The ending point of the ray being queried for, in global coordinates.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>