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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "PhysicsServer3DManager"  inherits= "Object"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										A singleton for managing [PhysicsServer3D] implementations.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										[PhysicsServer3DManager] is the API for registering [PhysicsServer3D] implementations and for setting the default implementation.
							 
						 
					
						
							
								
									
										
										
										
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										[b]Note:[/b] It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "register_server" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<param  index= "0"  name= "name"  type= "String"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<param  index= "1"  name= "create_callback"  type= "Callable"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Register a [PhysicsServer3D] implementation by passing a [param name] and a [Callable] that returns a [PhysicsServer3D] object.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "set_default_server" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<param  index= "0"  name= "name"  type= "String"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<param  index= "1"  name= "priority"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Set the default [PhysicsServer3D] implementation to the one identified by [param name], if [param priority] is greater than the priority of the current default implementation.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>