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								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
									
										
										
										
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								<class  name= "VisualShader"  inherits= "Shader"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" > 
							 
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										A custom shader program with a visual editor.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										This class provides a graph-like visual editor for creating a [Shader]. Although [VisualShader]s do not require coding, they share the same logic with script shaders. They use [VisualShaderNode]s that can be connected to each other to control the flow of the shader. The visual shader graph is converted to a script shader behind the scenes.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Using VisualShaders" > $DOCS_URL/tutorials/shaders/visual_shaders.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "add_node" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "type"  type= "int"  enum= "VisualShader.Type"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "1"  name= "node"  type= "VisualShaderNode"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "2"  name= "position"  type= "Vector2"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "3"  name= "id"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Adds the specified [param node] to the shader.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "add_varying" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "name"  type= "String"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "1"  name= "mode"  type= "int"  enum= "VisualShader.VaryingMode"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "2"  name= "type"  type= "int"  enum= "VisualShader.VaryingType"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Adds a new varying value node to the shader.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "can_connect_nodes"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "type"  type= "int"  enum= "VisualShader.Type"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "1"  name= "from_node"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "2"  name= "from_port"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "3"  name= "to_node"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "4"  name= "to_port"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns [code]true[/code] if the specified nodes and ports can be connected together.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "connect_nodes" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "int"  enum= "Error"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "type"  type= "int"  enum= "VisualShader.Type"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "1"  name= "from_node"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "2"  name= "from_port"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "3"  name= "to_node"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "4"  name= "to_port"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Connects the specified nodes and ports.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "connect_nodes_forced" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "type"  type= "int"  enum= "VisualShader.Type"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "1"  name= "from_node"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "2"  name= "from_port"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "3"  name= "to_node"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "4"  name= "to_port"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "disconnect_nodes" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "type"  type= "int"  enum= "VisualShader.Type"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "1"  name= "from_node"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "2"  name= "from_port"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "3"  name= "to_node"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "4"  name= "to_port"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Connects the specified nodes and ports.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "get_node"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "VisualShaderNode"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "type"  type= "int"  enum= "VisualShader.Type"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "1"  name= "id"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the shader node instance with specified [param type] and [param id].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "get_node_connections"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "Dictionary[]"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "type"  type= "int"  enum= "VisualShader.Type"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the list of connected nodes with the specified type.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "get_node_list"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "PackedInt32Array"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "type"  type= "int"  enum= "VisualShader.Type"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the list of all nodes in the shader with the specified type.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "get_node_position"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "Vector2"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "type"  type= "int"  enum= "VisualShader.Type"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "1"  name= "id"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the position of the specified node within the shader graph.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "get_valid_node_id"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-30 15:28:05 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											<return  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "type"  type= "int"  enum= "VisualShader.Type"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns next valid node ID that can be added to the shader graph.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-09 17:02:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<method  name= "has_varying"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "name"  type= "String"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns [code]true[/code] if the shader has a varying with the given [param name].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "is_node_connection"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "type"  type= "int"  enum= "VisualShader.Type"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "1"  name= "from_node"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "2"  name= "from_port"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "3"  name= "to_node"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "4"  name= "to_port"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 19:21:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												Returns [code]true[/code] if the specified node and port connection exist.
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "remove_node" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-30 15:28:05 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-06 21:11:48 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											<param  index= "0"  name= "type"  type= "int"  enum= "VisualShader.Type"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "1"  name= "id"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 19:21:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												Removes the specified node from the shader.
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-09 17:02:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<method  name= "remove_varying" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-06 21:11:48 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											<param  index= "0"  name= "name"  type= "String"  /> 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-09 17:02:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												Removes a varying value node with the given [param name]. Prints an error if a node with this name is not found.
							 
						 
					
						
							
								
									
										
										
										
											2022-01-09 17:02:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-30 11:45:31 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<method  name= "replace_node" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-30 15:28:05 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-06 21:11:48 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											<param  index= "0"  name= "type"  type= "int"  enum= "VisualShader.Type"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "1"  name= "id"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "2"  name= "new_class"  type= "StringName"  /> 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-30 11:45:31 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Replaces the specified node with a node of new class type.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "set_mode" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-30 15:28:05 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-06 21:11:48 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											<param  index= "0"  name= "mode"  type= "int"  enum= "Shader.Mode"  /> 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 19:21:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												Sets the mode of this shader.
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "set_node_position" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-30 15:28:05 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-06 21:11:48 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											<param  index= "0"  name= "type"  type= "int"  enum= "VisualShader.Type"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "1"  name= "id"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<param  index= "2"  name= "position"  type= "Vector2"  /> 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 19:21:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												Sets the position of the specified node.
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
											2019-09-24 14:45:03 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<member  name= "graph_offset"  type= "Vector2"  setter= "set_graph_offset"  getter= "get_graph_offset"  default= "Vector2(0, 0)" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 19:21:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											The offset vector of the whole graph.
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "TYPE_VERTEX"  value= "0"  enum= "Type" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 19:21:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											A vertex shader, operating on vertices.
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "TYPE_FRAGMENT"  value= "1"  enum= "Type" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 19:21:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											A fragment shader, operating on fragments (pixels).
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "TYPE_LIGHT"  value= "2"  enum= "Type" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-13 17:16:44 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											A shader for light calculations.
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-09-15 10:57:40 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "TYPE_START"  value= "3"  enum= "Type" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											A function for the "start" stage of particle shader.
							 
						 
					
						
							
								
									
										
										
										
											2020-09-04 10:43:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-09-11 12:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "TYPE_PROCESS"  value= "4"  enum= "Type" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											A function for the "process" stage of particle shader.
							 
						 
					
						
							
								
									
										
										
										
											2020-09-11 12:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-09-15 10:57:40 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "TYPE_COLLIDE"  value= "5"  enum= "Type" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											A function for the "collide" stage (particle collision handler) of particle shader.
							 
						 
					
						
							
								
									
										
										
										
											2020-09-11 12:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-09-15 10:57:40 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "TYPE_START_CUSTOM"  value= "6"  enum= "Type" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											A function for the "start" stage of particle shader, with customized output.
							 
						 
					
						
							
								
									
										
										
										
											2021-04-19 12:26:37 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-09-15 10:57:40 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "TYPE_PROCESS_CUSTOM"  value= "7"  enum= "Type" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											A function for the "process" stage of particle shader, with customized output.
							 
						 
					
						
							
								
									
										
										
										
											2020-09-15 10:57:40 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "TYPE_SKY"  value= "8"  enum= "Type" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											A shader for 3D environment's sky.
							 
						 
					
						
							
								
									
										
										
										
											2020-09-15 10:57:40 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-03 04:28:55 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "TYPE_FOG"  value= "9"  enum= "Type" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											A compute shader that runs for each froxel of the volumetric fog map.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "TYPE_MAX"  value= "10"  enum= "Type" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-27 11:10:53 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Represents the size of the [enum Type] enum.
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-09 17:02:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "VARYING_MODE_VERTEX_TO_FRAG_LIGHT"  value= "0"  enum= "VaryingMode" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Varying is passed from [code]Vertex[/code] function to [code]Fragment[/code] and [code]Light[/code] functions.
							 
						 
					
						
							
								
									
										
										
										
											2022-01-09 17:02:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "VARYING_MODE_FRAG_TO_LIGHT"  value= "1"  enum= "VaryingMode" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Varying is passed from [code]Fragment[/code] function to [code]Light[/code] function.
							 
						 
					
						
							
								
									
										
										
										
											2022-01-09 17:02:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "VARYING_MODE_MAX"  value= "2"  enum= "VaryingMode" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Represents the size of the [enum VaryingMode] enum.
							 
						 
					
						
							
								
									
										
										
										
											2022-01-09 17:02:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "VARYING_TYPE_FLOAT"  value= "0"  enum= "VaryingType" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Varying is of type [float].
							 
						 
					
						
							
								
									
										
										
										
											2022-01-09 17:02:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-24 12:41:42 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "VARYING_TYPE_INT"  value= "1"  enum= "VaryingType" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Varying is of type [int].
							 
						 
					
						
							
								
									
										
										
										
											2022-01-09 17:02:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-27 20:49:11 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "VARYING_TYPE_UINT"  value= "2"  enum= "VaryingType" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Varying is of type unsigned [int].
							 
						 
					
						
							
								
									
										
										
										
											2022-01-09 17:02:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-27 20:49:11 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "VARYING_TYPE_VECTOR_2D"  value= "3"  enum= "VaryingType" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Varying is of type [Vector2].
							 
						 
					
						
							
								
									
										
										
										
											2022-01-09 17:02:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-27 20:49:11 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "VARYING_TYPE_VECTOR_3D"  value= "4"  enum= "VaryingType" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Varying is of type [Vector3].
							 
						 
					
						
							
								
									
										
										
										
											2022-01-09 17:02:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-27 20:49:11 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "VARYING_TYPE_VECTOR_4D"  value= "5"  enum= "VaryingType" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Varying is of type [Vector4].
							 
						 
					
						
							
								
									
										
										
										
											2022-04-12 19:09:29 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-27 20:49:11 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "VARYING_TYPE_BOOLEAN"  value= "6"  enum= "VaryingType" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Varying is of type [bool].
							 
						 
					
						
							
								
									
										
										
										
											2022-08-24 12:41:42 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-27 20:49:11 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "VARYING_TYPE_TRANSFORM"  value= "7"  enum= "VaryingType" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Varying is of type [Transform3D].
							 
						 
					
						
							
								
									
										
										
										
											2022-12-27 20:49:11 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "VARYING_TYPE_MAX"  value= "8"  enum= "VaryingType" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Represents the size of the [enum VaryingType] enum.
							 
						 
					
						
							
								
									
										
										
										
											2022-01-09 17:02:13 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "NODE_ID_INVALID"  value= "-1" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Denotes invalid [VisualShader] node.
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "NODE_ID_OUTPUT"  value= "0" > 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 15:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Denotes output node of [VisualShader].
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>